Star Chronicles: Delta Quadrant
- July 6, 2015
- Alister Software
"Star Chronicles: Delta Quadrant" is a sci-fi turn-based strategy game with light rogue-like elements, where you navigate an exploration ship through enemy space to escape a trap and find a new homeworld. As you fight enemies and gain experience, your ship becomes stronger and you earn skill points to improve various aspects. With tiled layout and movement, the game offers a unique challenge with each playthrough.
Reviews
- The game offers a surprisingly enjoyable experience for its low price, providing a decent amount of gameplay and strategic depth.
- Players appreciate the variety of weapons and the need to adapt strategies based on enemy types, which adds an engaging layer to the combat.
- The developer is responsive and has shown commitment to fixing issues, which enhances the overall player experience.
- The game suffers from a lack of polish, with many spelling errors and a general feeling of being unfinished or rough around the edges.
- Gameplay can become tedious and repetitive, with some players finding the mechanics unbalanced and the difficulty spikes frustrating.
- The tutorial is inadequate, relying on a slideshow that fails to effectively explain the game's systems, leaving many players confused.
- story8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The game's story conveys a moral about perseverance and the unpredictability of life, but overall, it is minimal and lacks depth, resembling a basic narrative akin to "Star Trek Voyager." While some players appreciate the variety in missions, many feel that the storytelling is underdeveloped, with little player engagement and unclear explanations, leading to a desire for more content or a sequel.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“Decent little storyline, similar to Star Trek Voyager.”
“I would love to see a second Star Chronicles game, or a DLC that extends the story.”
“It's a turn-based sci-fi rogue-like/lite with very little story.”
“A story is told, but you have no input, and I found myself quickly skipping past the screens.”
“I have yet to beat the opening mission, because nothing is explained well at all.”
- grinding5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be a mixed experience; while some appreciate the variety in missions that help alleviate tedium, others criticize the gameplay as boring and tedious, particularly when it comes to card farming and leveling up skills. Overall, the grind is seen as necessary for progression but can lead to frustration due to its repetitive nature.
“However, if you're patient to take the time to play the game, finding better gear is based on luck, and leveling up the skills means grinding the game.”
“And, as far as the card-farming goes, I only got 3 copies of the same card and doubt I'll be able to break even on my 15 cent investment.”
“Gameplay itself is both easy and boring, and yet also tedious.”
- gameplay3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
Gameplay is criticized for being slow and cumbersome due to the frequent need to swap weapons, which disrupts the flow and can feel awkward. Players find the mechanics easy but ultimately boring and tedious, leading to a lack of engagement and understanding of the game.
“The gameplay is incredibly engaging, with a variety of mechanics that keep each session fresh and exciting.”
“I love how the gameplay encourages strategic thinking and planning, making every decision feel impactful.”
“The controls are smooth and responsive, allowing for a seamless experience that enhances the overall enjoyment of the game.”
“The downside of this means you often end up swapping your weaponry around every turn based on the next, which slows down the gameplay and feels a bit weird (imagine Kirk being told Klingons were off the starboard bow, to which he responds by asking Scotty to unbolt those phasers and swap in photon torpedo launchers, and then to swap them back after firing them once).”
“Full disclosure, most of my playtime is from leaving the game idle overnight to card farm... but the time I have put in has really gotten me no closer to understanding the game or its mechanics.”
“Gameplay itself is both easy and boring, and yet also tedious.”
- music1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in the game is noted for its calming and soothing qualities, providing a relaxing experience that can help players feel at ease.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- graphics1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The graphics of the game have been criticized for being poor and lacking creativity, contributing to an overall sense of boredom and tedium.
“The game is boring, easy, and tedious with poor artwork.”