- August 12, 2016
- Rock Wale
- 4h median play time
ROD: Revolt Of Defense
Platforms
About
"ROD: Revolt of Defense" is an experimental game combining Strategy, Tower Defense, and Roguelite elements in a survival setting. You must manage oxygen levels, plant trees, and build defenses on a space-traveling platform to save the universe from infection. The game features replayability with trading cards, chests containing money or artifacts, and varying chest keys sold in stores. Only mouse control is required.








- The game offers a fun and engaging experience for a very low price, making it a great value.
- Once you understand the mechanics, the gameplay is enjoyable and can provide a few hours of entertainment.
- The game has a unique concept that combines elements of tower defense and resource management, which can be quite charming.
- The lack of a save feature is a significant drawback, requiring players to complete the game in one sitting.
- Gameplay can become repetitive after a short period, leading to a lack of long-term engagement.
- There are several bugs and issues, including a confusing user interface and occasional crashes, which detract from the overall experience.
- gameplay44 mentions Positive Neutral Negative
The gameplay is characterized by simple mechanics that can become repetitive after a short duration, typically around 2-3 hours. While the core loop offers some initial enjoyment and strategic elements, many players find it lacks depth and variety, leading to a sense of monotony. Despite its low price point, the absence of features like a save option and various bugs detracts from the overall experience, leaving it feeling underdeveloped.
“Once you figure out the mechanics of the game, it's a blast.”
“The gameplay is simple yet entertaining, helping you test your strategy skills and try your luck.”
“Gameplay consists of constructing items in your flying city and traveling to different star systems.”
“Little to no multiplayer and boring repetitive mechanics couldn't keep me playing this game.”
“The gameplay is very basic with not much depth to it.”
“By the time you get a hang of the rather uncreative mechanics, you've probably already seen all there is to see in the entire game.”