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StandPoint Game Cover

About

A labyrinth fades into view; a space you control but that holds you. Completely lost with nowhere else you could be. Helped or harried, you are not alone here – there is someone calling, caring and crying for you. The voices you hear will guide you through the unnavigable and teach you the importance of perspective. You must use every obstacle to your advantage to escape the tunnels and discover …

StandPoint screenshot
StandPoint screenshot
StandPoint screenshot
StandPoint screenshot
StandPoint screenshot
StandPoint screenshot
StandPoint screenshot
StandPoint screenshot
StandPoint screenshot
StandPoint screenshot
StandPoint screenshot
+6

63%
Audience ScoreBased on 19 reviews
emotional2 positive mentions
story3 negative mentions

  • Standpoint offers a unique gravity manipulation mechanic that challenges players' reflexes and spatial thinking, making it an engaging puzzle platformer.
  • The game features a compelling narrative that explores the stages of grief, enhancing the emotional experience as players progress through the levels.
  • Players appreciate the variety in gameplay and the rewarding feeling of solving puzzles, with hidden secrets and time trials adding to the replay value.
  • Many players find the controls clunky and the viewing angles restrictive, making it difficult to react quickly during gameplay.
  • The game suffers from frustrating design choices, such as obstacles blending into the environment and broken puzzles that hinder progress.
  • The audio design, including voiceovers and music, is often described as grating and distracting, detracting from the overall experience.
  • gameplay
    8 mentions Positive Neutral Negative

    Gameplay reviews highlight a mix of experiences; while some players appreciate the innovative mechanics of "Standpoint," which revolves around a simple gravity-switching concept, others criticize the clunky controls and restrictive viewing angles that hinder quick reactions. The repetitive nature of puzzles and a lackluster narrative detract from the overall enjoyment, leading to a sense of frustration for some users. Overall, the gameplay is seen as either engaging and clever or tedious and unrefined, depending on the player's perspective.

    • “The game has around 20 chapters that mix up the mechanics as you progress.”
    • “Standpoint is a great puzzler that offers interesting mechanics with a supported underlying narrative that brings it all together.”
    • “Using this one mechanic you must navigate through these levels while trying to figure out the right course of actions on how to get through them.”
    • “Controls feel clunky, viewing angles feel unnecessarily restrictive given the core gameplay demands that you look in every direction. Gravity switching rotates your viewpoint, making it difficult to react quickly. The narrative is barely there and generally feels more distracting than interesting.”
    • “Mechanically it's repetitive; after an hour of being bombarded by the audio and the odd choice of weird textures while doing what is virtually the same puzzle over and over, I have quite enough.”
    • “The mechanics of the game are trivially simple - the wall we choose will become the floor.”
  • music
    5 mentions Positive Neutral Negative

    The music in the game is described as both unsettling and atmospheric, effectively enhancing feelings of anxiety and depression, while also providing moments of happiness. However, some tracks can be grating and irritating. Overall, the music is praised for its climatic quality and fitting integration with gameplay, contributing significantly to the overall experience.

    • “I felt happy just by getting into the game and hearing the music play.”
    • “I give 9/10 right now, because the music and voices are also very good and climatic.”
    • “The music fits and has the same effect on your movement speed as in Portal.”
    • “On top of that, the game is like Dante's Inferno; the unsettling music adds to the feeling of anxiety and depression.”
    • “Some of the music is grating as well, and gets on my nerves like fingernails on a chalkboard.”
    • “The music fits, and there's nothing else really about it to say except that it has the same effect on your movement speed as in Portal.”
  • story
    5 mentions Positive Neutral Negative

    The story is described as strange and intriguing, with some players finding the Irish monologuing annoying and frustrating. While it may not be fully grasped by all players early on, there are elements that encourage replayability through time trials and uncovering secrets that add to the narrative. Overall, the storytelling approach has received mixed reactions, with some appreciating its uniqueness and others feeling it detracts from the gameplay experience.

    • “There is also a story in the game which is at least intriguing, if nothing else.”
    • “You'll get some replay value from this by trying to beat your previous time records and trying to find all the secrets of the game, which give you some more tiny story bits.”
    • “The annoying Irish monologuing gets grating real quickly; if you're going to tell a story, don't make me want to shoot myself while my frustration levels are already increasing with your game.”
    • “The story is very strange and is one that has to be experienced upfront.”
    • “Some storyline, but I am at the beginning; maybe I just didn't get it yet.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics have received mixed reviews, with some users finding them unattractive and lacking in communication, while others appreciate the emotional depth they convey, enhancing the overall mood of the game. Overall, the visuals are deemed adequate but not exceptional, suggesting that detail alone does not guarantee a visually appealing experience.

    • “The visuals also reflect the emotional stages very well and help you to set yourself into that particular mood.”
    • “The visuals are ugly and uncommunicative.”
    • “It shows that there is no need to make all those graphic details to make the game look pretty.”
    • “Graphics are fine, but all else seems to fail.”
  • emotional
    2 mentions Positive Neutral Negative

    Players report that the game effectively evokes a range of emotions, particularly as they progress through challenging levels. The introduction of elements like the green orbs enhances the emotional experience, creating feelings of confusion and discomfort, while the visuals complement these emotional stages, immersing players in the intended mood.

    • “The visuals also reflect the emotional stages very well and help you to set yourself into that particular mood.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is enhanced by a soothing female voiceover that contributes to a psychological ambiance, effectively immersing players in the game's environment.

    • “The voiceover, delivered by a woman with a pleasant tone, intricately weaves a psychological atmosphere that enhances the overall experience.”
    • “The game's atmosphere is captivating, drawing players into its immersive world with every sound and visual detail.”
    • “The combination of ambient sounds and stunning visuals creates a hauntingly beautiful atmosphere that lingers long after playing.”
    • “The voiceover, delivered by a woman with a pleasant tone, attempts to create a psychological atmosphere, but it ultimately falls flat.”
    • “The overall atmosphere feels disjointed and fails to immerse the player in the game world.”
    • “Despite the efforts to establish a mood, the atmosphere lacks depth and fails to engage the player.”
  • replayability
    1 mentions Positive Neutral Negative

    Players find replayability in the game through the challenge of improving their time records and uncovering hidden secrets that provide additional story elements.

    • “You'll get some replay value from this by trying to beat your previous time records and discovering all the secrets of the game, which provide additional story bits.”
    • “The game offers a wealth of replayability, encouraging players to explore different strategies and outcomes with each playthrough.”
    • “With multiple endings and hidden content, every run feels fresh and exciting, making you want to dive back in for more.”
    • “You'll get some replay value from this by trying to beat your previous time records and trying to find all the secrets of the game, which give you some more tiny story bits.”
    • “The game lacks significant changes in gameplay or story on subsequent playthroughs, making it feel repetitive after the first run.”
    • “Once you've completed the main objectives, there's little incentive to return, as the game doesn't offer new challenges or experiences.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is noted as less engaging compared to other titles like Portal, with some players finding it more focused on psychoanalysis than comedic elements. While the game is still considered interesting, it may not resonate as strongly in the humor department for those seeking lightheartedness.

    • “Overall, a good puzzle platformer, but I'd still prefer Portal with its humor. This game offers an interesting psychoanalysis of humans, though.”

Buy StandPoint

26h Median play time
26h Average play time
26-26h Spent by most gamers
*Based on 1 analyzed playthroughs

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