StandPoint
- September 30, 2015
- Unruly Attractions
A labyrinth fades into view; a space you control but that holds you. Completely lost with nowhere else you could be. Helped or harried, you are not alone here – there is someone calling, caring and crying for you. The voices you hear will guide you through the unnavigable and teach you the importance of perspective. You must use every obstacle to your advantage to escape the tunnels and discover …
Reviews
- The game features an interesting theme that explores the five stages of grief, providing a unique narrative experience.
- Gravity manipulation mechanics are fun and engaging, offering a fresh take on platforming gameplay.
- The music and upbeat atmosphere contribute to an enjoyable experience for players who appreciate indie games.
- Controls feel clunky and viewing angles are restrictive, making gameplay frustrating and difficult to navigate.
- Visuals and sound design are criticized as being unappealing and distracting, detracting from the overall experience.
- The game can feel repetitive, with similar puzzles and lengthy levels that may lead to player fatigue.
- gameplay4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
Gameplay is hindered by clunky controls and restrictive viewing angles that complicate navigation and reaction times, particularly during gravity-switching mechanics. The repetitive nature of puzzles, combined with a lackluster narrative and overwhelming audio-visual elements, leads to a frustrating experience that quickly becomes tedious.
“Controls feel clunky, viewing angles feel unnecessarily restrictive given the core gameplay demands that you look in every direction. Gravity switching rotates your viewpoint, making it difficult to react quickly. The narrative is barely there and generally feels more distracting than interesting.”
“Mechanically it's flawed, but after an hour of being bombarded by the audio and the odd choice of weird textures while doing what is virtually the same puzzle over and over, I have had quite enough.”
“Controls feel clunky, viewing angles feel unnecessarily restrictive given the core gameplay demands that you look in every direction. Gravity switching rotates your viewpoint, making it difficult to react quickly. The narrative is barely there and generally feels more distracting than interesting.”
- graphics2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The graphics have been consistently criticized for being unattractive and lacking clarity, leading to a negative impression among users.
“The visuals are ugly and uncommunicative.”
- music2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised for its ability to evoke feelings of happiness and enhance the overall gaming experience, creating an inviting atmosphere right from the start.
“I felt happy just by getting into the game and hearing the music play.”