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StandPoint Game Cover

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StandPoint is a single player platformer game. It was developed by Unruly Attractions and was released on March 5, 2015. It received negative reviews from critics and mostly positive reviews from players.

A labyrinth fades into view; a space you control but that holds you. Completely lost with nowhere else you could be. Helped or harried, you are not alone here – there is someone calling, caring and crying for you. The voices you hear will guide you through the unnavigable and teach you the importance of perspective. You must use every obstacle to your advantage to escape the tunnels and discover …

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63%
Audience ScoreBased on 19 reviews
emotional2 positive mentions
story3 negative mentions

  • Standpoint offers a unique gravity manipulation mechanic that challenges players' reflexes and spatial thinking, providing a rewarding experience as they progress through its levels.
  • The game features an intriguing narrative that explores the stages of grief, enhanced by atmospheric visuals and unsettling music that contribute to its overall emotional impact.
  • Players appreciate the hidden secrets and time trials that add replay value, making it a compelling choice for fans of puzzle platformers.
  • Many players find the controls clunky and the viewing angles restrictive, making it difficult to react quickly during gameplay.
  • The game suffers from frustrating design choices, such as obstacles blending into the environment and broken puzzles that hinder progress.
  • Despite its potential, the game is perceived as overly difficult and disorienting, leading to a high drop-off rate among players who struggle to complete it.
  • gameplay
    8 mentions Positive Neutral Negative

    Gameplay reviews highlight a mix of experiences; while some players appreciate the innovative mechanics of "Standpoint," which revolves around a simple gravity-switching concept, others criticize the clunky controls and restrictive viewing angles that hinder quick reactions. The repetitive nature of puzzles and a lack of engaging narrative detract from the overall experience, leading to frustration for some users. Overall, the gameplay is seen as a blend of intriguing ideas and execution flaws.

    • “The game has around 20 chapters that mix up the mechanics as you progress.”
    • “Standpoint is a great puzzler that offers interesting mechanics with a supported underlying narrative that brings it all together.”
    • “Using this one mechanic you must navigate through these levels while trying to figure out the right course of actions on how to get through them.”
    • “Controls feel clunky, viewing angles feel unnecessarily restrictive given the core gameplay demands that you look in every direction. Gravity switching rotates your viewpoint, making it difficult to react quickly. The narrative is barely there and generally feels more distracting than interesting.”
    • “Mechanically it's repetitive; after an hour of being bombarded by the audio and the odd choice of weird textures while doing what is virtually the same puzzle over and over, I've had quite enough.”
    • “The mechanics of the game are trivially simple - the wall we choose will become the floor.”
  • music
    5 mentions Positive Neutral Negative

    The music in the game is described as both unsettling and atmospheric, effectively enhancing the emotional experience and contributing to feelings of anxiety and depression. While some tracks may be grating to certain players, the overall composition is praised for its climatic quality and fitting integration with gameplay, earning a high rating from users.

    • “I felt happy just by getting into the game and hearing the music play.”
    • “I give 9/10 right now, because the music and voices are also very good and climatic.”
    • “The music fits perfectly and enhances the gameplay experience, similar to how movement speed is affected in Portal.”
    • “On top of that, the game is like Dante's Inferno; the unsettling music adds to the feeling of anxiety and depression.”
    • “- Some of the music is grating as well, and gets on my nerves like fingernails on a chalkboard.”
    • “The music fits, and there's nothing else really about it to say except that it has the same effect with your movement speed like in Portal.”
  • story
    5 mentions Positive Neutral Negative

    The game's story is described as strange and intriguing, though some players find the Irish monologuing frustrating and distracting. While the narrative may not be fully grasped by all players early on, it offers additional context and replay value through hidden secrets that provide more story elements. Overall, the storytelling approach has received mixed reactions, with some appreciating its uniqueness and others feeling it detracts from the gameplay experience.

    • “There is also a story in the game which is at least intriguing, if nothing else.”
    • “You'll get some replay value from this by trying to beat your previous time records and trying to find all the secrets of the game, which give you some more tiny story bits.”
    • “The annoying Irish monologuing gets grating real quickly; if you're going to tell a story, don't make me want to shoot myself while my frustration levels are already increasing with your game.”
    • “The story is very strange and is one that has to be experienced upfront.”
    • “Some storyline, but I am at the beginning; maybe I just didn't get it yet.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics have received mixed reviews, with some users finding them unattractive and lacking in communication, while others appreciate the emotional depth they convey, enhancing the overall mood of the game. Overall, the visuals are deemed adequate, but there is a sentiment that excessive detail is unnecessary for aesthetic appeal.

    • “The visuals also reflect the emotional stages very well and help you to set yourself into that particular mood.”
    • “The visuals are ugly and uncommunicative.”
    • “It shows that there is no need to make all those graphic details to make the game look pretty.”
    • “Graphics are fine, but all else seems to fail.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere is enhanced by a soothing female voiceover that contributes to a psychological ambiance, effectively immersing players in the game's environment.

    • “The voiceover, delivered by a woman with a pleasant tone, beautifully enhances the psychological atmosphere of the game.”
    • “The game's atmosphere is incredibly immersive, drawing players into its world with every sound and visual detail.”
    • “The combination of haunting music and ambient sounds creates a captivating atmosphere that keeps you on the edge of your seat.”
    • “The voiceover, delivered by a woman with a pleasant tone, attempts to create a psychological atmosphere, but it ultimately falls flat.”
    • “The atmosphere feels forced and lacks the depth needed to truly engage players.”
    • “Despite the efforts to establish a mood, the overall ambiance feels hollow and uninspired.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers moderate replayability, encouraging players to improve their completion times and discover hidden secrets that provide additional story elements.

    • “You'll get some replay value from this by trying to beat your previous time records and discovering all the secrets of the game, which provide additional story bits.”
    • “The game offers a wealth of replayability, encouraging players to explore different strategies and outcomes with each playthrough.”
    • “With multiple endings and hidden content, every run feels fresh and exciting, making you want to dive back in for more.”
    • “You'll get some replay value from this by trying to beat your previous time records and trying to find all the secrets of the game, which give you some more tiny story bits.”
    • “The game lacks significant replayability; once you've completed it, there's little incentive to return.”
    • “While there are some collectibles to find, the overall experience doesn't change enough to warrant multiple playthroughs.”
  • emotional
    2 mentions Positive Neutral Negative

    Players report that the game effectively evokes a range of emotions, particularly as challenges increase in difficulty, leading to feelings of confusion and frustration. The visuals are noted for their ability to enhance these emotional experiences, immersing players in the game's mood.

    • “The visuals also reflect the emotional stages very well and help you to set yourself into that particular mood.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is noted as less engaging compared to titles like Portal, with some players finding it more focused on psychoanalysis than comedic elements. While the humor may not resonate with everyone, it still adds an interesting layer to the overall experience.

    • “Overall, a good puzzle platformer, but I still prefer Portal for its humor. This game offers an interesting psychoanalysis of humans, though.”
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26h Median play time
26h Average play time
26-26h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

StandPoint is a platformer game.

StandPoint is available on Xbox Series X|S, PC, Mac OS, Xbox One and others.

On average players spend around 26 hours playing StandPoint.

StandPoint was released on March 5, 2015.

StandPoint was developed by Unruly Attractions.

StandPoint has received negative reviews from players and negative reviews from critics. Most players liked this game for its emotional but disliked it for its gameplay.

StandPoint is a single player game.

Similar games include TRI: Of Friendship and Madness, Lightmatter, Q.U.B.E. 2, Darq, The Entropy Centre and others.