- September 30, 2015
- Unruly Attractions
- 26h median play time
StandPoint
Platforms
About
A labyrinth fades into view; a space you control but that holds you. Completely lost with nowhere else you could be. Helped or harried, you are not alone here – there is someone calling, caring and crying for you. The voices you hear will guide you through the unnavigable and teach you the importance of perspective. You must use every obstacle to your advantage to escape the tunnels and discover …











- Standpoint offers a unique gravity manipulation mechanic that challenges players' reflexes and spatial thinking, making it an engaging puzzle platformer.
- The game features a compelling narrative that explores the stages of grief, enhancing the emotional experience as players progress through the levels.
- Players appreciate the variety in gameplay and the rewarding feeling of solving puzzles, with hidden secrets and time trials adding to the replay value.
- Many players find the controls clunky and the viewing angles restrictive, making it difficult to react quickly during gameplay.
- The game suffers from frustrating design choices, such as obstacles blending into the environment and broken puzzles that hinder progress.
- The audio design, including voiceovers and music, is often described as grating and distracting, detracting from the overall experience.
gameplay
8 mentions Positive Neutral NegativeGameplay reviews highlight a mix of experiences; while some players appreciate the innovative mechanics of "Standpoint," which revolves around a simple gravity-switching concept, others criticize the clunky controls and restrictive viewing angles that hinder quick reactions. The repetitive nature of puzzles and a lackluster narrative detract from the overall enjoyment, leading to a sense of frustration for some users. Overall, the gameplay is seen as either engaging and clever or tedious and unrefined, depending on the player's perspective.
“The game has around 20 chapters that mix up the mechanics as you progress.”
“Standpoint is a great puzzler that offers interesting mechanics with a supported underlying narrative that brings it all together.”
“Using this one mechanic you must navigate through these levels while trying to figure out the right course of actions on how to get through them.”
“Controls feel clunky, viewing angles feel unnecessarily restrictive given the core gameplay demands that you look in every direction. Gravity switching rotates your viewpoint, making it difficult to react quickly. The narrative is barely there and generally feels more distracting than interesting.”
“Mechanically it's repetitive; after an hour of being bombarded by the audio and the odd choice of weird textures while doing what is virtually the same puzzle over and over, I have quite enough.”
“The mechanics of the game are trivially simple - the wall we choose will become the floor.”