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Spy Drops is a single player and multiplayer shooter game with a anime theme. It was developed by Rainy Night Creations and was released on July 30, 2025. It received mostly positive reviews from players.

Experience PS generation, low-polygon, 3D stealth action updated with modern effects such as lighting and shadows, randomly generated levels, modern equipment, and head-to-head local multiplayer. An eco-terrorist organisation is threatening to plunge the world into digital darkness, wiping out all digital records and sending the world back to the stone age. As a member of the counter terrori…

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65%
Audience ScoreBased on 60 reviews
story5 positive mentions
atmosphere3 negative mentions

  • Captures the nostalgic Metal Gear Solid vibe with a distinctive PS1-era low-poly art style and retro aesthetic.
  • Procedurally generated missions combined with hand-crafted story missions provide a mix of replayability and narrative.
  • Offers a variety of stealth gameplay options and equipment, encouraging experimentation and strategic play.
  • Controls and camera are frequently described as clunky, awkward, and unintuitive, hindering smooth gameplay.
  • Enemy AI is weak and lacks depth, with guards having poor vision, limited awareness, and low challenge, reducing stealth tension.
  • Game suffers from bugs, janky animations, minimal ambience, repetitive music, and underdeveloped level design, impacting immersion and polish.
  • story
    81 mentions Positive Neutral Negative

    The story in Spy Drops serves primarily as a minimal framework to support its stealth gameplay, drawing heavy inspiration from classic Metal Gear Solid titles but without matching their narrative depth or emotional impact. Story missions are hand-designed and offer some variation, yet the overall plot is cheesy, sparse, and often serves more as context than a compelling driver, with dialogue and voice acting sometimes feeling flat or inconsistent. While the procedural generation of most missions adds gameplay variety, it contributes to a repetitive and fragmented narrative experience that may limit player investment in the story.

    • “Spy Drops is a nice spin-off of MGS1, and I do really like the concept and the design of it all; it is very funny and uses many of the tropes that are used basically throughout the entirety of MGS. While it doesn't reach the storytelling potential of MGS, it didn't feel like that was an expectation, and this is a non-issue.”
    • “The story is heavily inspired by the first and third installments and is brief but right to the point without any unnecessary strayaways.”
    • “The procedurally generated missions are just what you play in between the scripted story missions, which are much more enjoyable than I thought they'd be.”
    • “More annoyingly, sometimes a mission will spawn an objective that can't be accomplished - such as using an indestructible bit of scenery as a target you need to destroy, or failing to spawn an NPC you have to interact with.”
    • “Once I got enough intel to unlock the Crastall mission, the rest disappeared - and as stated above, it's bugged and I cannot complete the mission.”
    • “Characters miss emotional cues often, even with the highly militarized, professional tone of the conversation this is noticeable, and dialogue is often redundant and bleak... this could at least help you as a player but the mission directions you are given as a player, your instructions, are incredibly vague and sometimes non-existing and not in a cool Morrowind way.”
  • gameplay
    40 mentions Positive Neutral Negative

    The gameplay draws heavily from Metal Gear Solid's stealth mechanics but suffers from clunky controls, inconsistent camera behavior, and some unpolished features that hinder immersion and fluidity. While the core stealth loop and added mechanics show potential and appeal to fans of the genre, frustrations with combat, counterintuitive controls, and rough execution limit its overall enjoyment. Players patient enough to navigate these issues may find the experience nostalgic and occasionally fun, but significant refinement is needed for a smoother, more satisfying gameplay experience.

    • “MGS level design is superb, flawlessly mixing enemy movement in an environment that feels realistic, but also is designed around gameplay.”
    • “There are enough mechanics in the game to provide you a few different ways to go about missions, and if you're thorough (hide those bodies!) you can level up your skills within a few missions to feel less hamstrung by your stamina bar or combat prowess.”
    • “Core gameplay loop is solid to justify its roguelite nature.”
    • “It's a genuine shame; it shouldn't be this hard to replicate Metal Gear Solid's gameplay.”
    • “The controls are very counter-intuitive and confusing and the gameplay is very simple and lacking a lot of features and polish that even the original MGS1 back in 1998 had.”
    • “It was frustrating and often some of the stealth mechanics like corner takedowns just wouldn't work.”
  • graphics
    23 mentions Positive Neutral Negative

    The game embraces a low-poly, PS1-era retro aesthetic with charming visuals and modern lighting effects, appealing to fans of classic stealth games. While the graphics aren't groundbreaking, customizable settings allow players to adjust between cleaner or more pixelated styles, though some find the lack of a true HD option and occasional janky animations limiting. Overall, the nostalgic art style is well-executed and adds to the game's atmosphere, despite minor technical imperfections.

    • “Visually, Spy Drops embraces a low-poly, retro 3D aesthetic reminiscent of early stealth classics, enhanced with modern lighting and shadow effects.”
    • “Beautiful PS1-inspired graphic style that still holds up today and doesn't look like crap!”
    • “Graphically, while not what we're used to today, they have their charm, and the settings look very nice.”
    • “- The game keeps updating, but still no option to change its graphics to 'normal' from pixelated; playing on a budget monitor (22 inch) is very frustrating.”
    • “- Adding an option for HD graphics instead of only pixel graphics is necessary.”
    • “Graphics and presentation: Spy Drops is inconsistent and all over the place in this aspect.”
  • music
    14 mentions Positive Neutral Negative

    The game's music is generally well-composed, enhancing the atmosphere and intensity, particularly during alert and caution phases, with strong cinematic qualities. However, the soundtrack can be repetitive, especially during regular sneaking phases, and some cutscenes lack appropriate ambient sounds when music is turned off. Adding more varied tracks and environmental noises could improve immersion and overall audio experience.

    • “Great cinematic-ish cutscenes and music.”
    • “The graphical style, music, and general atmosphere in the game is spot on. I'd encourage the devs to work on and fix the small issues and they'll have a pretty enjoyable little game.”
    • “The OST is very good.”
    • “The music can be turned off in the settings; however, some cutscenes still play music even with it turned off. The cutscenes are also extremely quiet and a little awkward without any background noise. It would not be very hard to add appropriate sounds, like jet engines for the magnet-propelled plane or a droning noise, such as a propeller sound for the transport plane.”
    • “During my game time, I only heard the same song across multiple rooms and levels, so I assume Spy Drops has a pretty drab soundtrack, sadly.”
    • “The alert phase and caution phase themes are well composed and definitely convey the situation you're in very well, but the normal sneaking phase music is very repetitive.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game's atmosphere effectively conveys paranoia and isolation with a moody, nostalgic tone supported by fitting graphics and music, especially in the intro inspired by classic titles. However, the impact diminishes as the game progresses, with later missions feeling more repetitive and less immersive, and some visual clarity issues in complex environments hinder the experience. Overall, while the atmosphere starts strong, it struggles to maintain excitement throughout.

    • “The graphical style, music, and general atmosphere in the game is spot on; with some fixes to small issues, it will be a pretty enjoyable experience.”
    • “The atmosphere in this game at the very beginning is very good as the intro is clearly inspired by MGS1 and it sets up a narrative very similar, but once you get into the game, it quickly loses its excitement factor and the atmosphere starts to lose its initial impact, feeling more like a collection of random missions.”
    • “This combination gives the environments a moody, nostalgic atmosphere, though it can also lead to clarity issues, particularly in complex spaces where visual cues are less distinct.”
    • “The atmosphere leans heavily into paranoia and isolation, reinforcing the idea that every mistake carries consequences.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is highlighted by amusing animations, such as the backpack drone, and clever references to classic MGS tropes. While it doesn't achieve the deep storytelling of the main series, its lighthearted and playful moments, like enemies being confused by doorways, provide consistent comedic charm.

    • “Some of the animations in cutscenes, like the backpack drone movement, are downright hilarious.”
    • “Spy Drops is a nice spin-off of MGS1, and I really like the concept and the design of it all. It is very funny and uses many of the tropes that are present throughout the entirety of MGS.”
    • “Watching enemies get confused by doorways is funny.”
  • replayability
    3 mentions Positive Neutral Negative

    Spy Drops emphasizes high replayability by encouraging experimentation within its classic stealth design, keeping gameplay fresh and unpredictable. Recent improvements have enhanced its overall playability, further supporting repeated playthroughs.

    • “Spy Drops is a deliberate throwback to classic stealth design, filtered through a modern indie lens that favors replayability and experimentation over polish-heavy spectacle.”
    • “This is designed to offer high replayability, preventing the game from becoming predictable.”
  • stability
    2 mentions Positive Neutral Negative

    The game suffers from significant stability issues, with numerous bugs impacting the overall experience. Additionally, AI performance contributes to the instability.

    • “First off, the game is pretty buggy.”
    • “I mean it had good potential, but it’s very buggy and also has sloppy AI.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is limited, with story elements serving more as background than as meaningful drivers, resulting in a plot that feels primarily functional. Characters often miss emotional nuances, and dialogue tends to be repetitive and bleak, while mission instructions are vague and unengaging, detracting from the overall emotional impact.

  • optimization
    1 mentions Positive Neutral Negative

    The game is highly optimized, running smoothly without any performance issues even on low-end hardware like an Intel Celeron.

    • “The game, unlike many newer titles, runs flawlessly with no performance issues whatsoever, and can probably run on an Intel Celeron or even less powerful hardware.”
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Frequently Asked Questions

Spy Drops is a shooter game with anime theme.

Spy Drops is available on PC and Windows.

Spy Drops was released on July 30, 2025.

Spy Drops was developed by Rainy Night Creations.

Spy Drops has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its music.

Spy Drops is a single player game with multiplayer support.

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