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Valkie 64 is a single player action adventure game with a fantasy theme. It was developed by Malte Glade and was released on November 25, 2022. It received mostly positive reviews from players.

In "Valkyrie 64," players enter a fast-paced, futuristic world as a skilled pilot, battling enemies in thrilling aerial combat missions. Featuring immersive storytelling, upgradable ships, and a variety of game modes, including single-player and multiplayer options, this game delivers an intense, action-packed experience. With stunning visuals and diverse environments, players are engaged in a rich, sci-fi journey while honing their skills and striving for victory.

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67%
Audience ScoreBased on 132 reviews
story9 positive mentions
grinding8 negative mentions

  • The game captures the nostalgic N64 aesthetic beautifully, with charming graphics and a pleasant atmosphere.
  • Combat, while simple, can be engaging and rewarding once players master the timing and parry mechanics.
  • The game offers a decent amount of exploration and side quests, providing a satisfying experience for those who enjoy nostalgic adventure games.
  • Combat can feel clunky and unresponsive at times, with inconsistent hitboxes and a lack of variety in enemy attacks.
  • Dungeons are often linear and lack complex puzzles, making them feel repetitive and less engaging compared to classic Zelda titles.
  • The game lacks quality of life features, such as fast travel and a comprehensive settings menu, which can detract from the overall experience.
  • story
    55 mentions Positive Neutral Negative

    The story in the game is largely criticized for being thin and uninspired, with many reviewers noting a lack of depth in both the main narrative and side quests, which often consist of repetitive fetch tasks. While some players appreciate the simple premise and the charm of exploring different realms, the overall storytelling is deemed inadequate, leaving many feeling unengaged and wanting more from the characters and plot. Despite its aesthetic appeal, the narrative fails to leave a lasting impression, with many players struggling to recall key story elements after completing the game.

    • “The story is cool: simple but effective.”
    • “The world, though small and bound together with a very shallow story, is compelling for what it is.”
    • “While simple, the story and world setup are enjoyable and meeting the variety of NPCs around each zone's towns adds a nice flavor to your adventure.”
    • “The story is non-existent, and the side characters present nothing in terms of depth, only uninspired side quests for a piece of heart or something similar.”
    • “The very poorly written story is told through silent dialogue boxes you can't skip but have to read before they disappear.”
    • “There is practically no story to speak of.”
  • graphics
    51 mentions Positive Neutral Negative

    The graphics of the game have been widely praised for their charming low-poly aesthetic, successfully capturing the nostalgic feel of the Nintendo 64 era, particularly reminiscent of titles like "Ocarina of Time." While many reviewers appreciate the visual style and atmosphere, they note that the gameplay does not live up to the same standard, often feeling bland and unengaging. Overall, the visuals are considered the game's strongest aspect, though some players wish for more graphical options and a more polished execution.

    • “The graphics are not only faithful to the quality of the N64, they are faithful to the distinctive art style of Ocarina of Time and Majora's Mask.”
    • “It has charming 3D low-poly graphics, one of the selling points of the game.”
    • “Absolutely nails the N64 art style but with nicer lighting, making for an enjoyable and nostalgic look.”
    • “It's a real shame, because the graphics and the overall atmosphere have been replicated near perfectly, but the gameplay can feel at certain parts bland and boring.”
    • “The visuals are bland even for the era it's trying to replicate, the music sounds worse than free, the story is as thin as the paper it was written on, the dungeons range from boring to that god awful desert dungeon, and the combat is repetitive trash relying on a parry option with a window as large as the amount of backtracking the game expects of you for side quests.”
    • “Absolutely no graphical options, you're stuck with the emulator look.”
  • gameplay
    44 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with many players criticizing its clunky mechanics, lack of enemy variety, and frustrating dungeon designs, particularly highlighting issues with combat and navigation. While some appreciate the nostalgic aesthetic and music reminiscent of classic Zelda games, others find the gameplay bland and unpolished, often comparing it unfavorably to its inspirations. Despite these drawbacks, a few players noted that recent updates have improved certain aspects, suggesting potential for future enhancements.

    • “The gameplay is quite unique, and feels almost like a sort of hybrid between Zelda and some collectathon platformers.”
    • “It’s a Zelda: Ocarina of Time-like game with multiple vast worlds, simple but engaging gameplay, and a nice soundtrack.”
    • “Loved the visual style and gameplay; really authentic - reminded me of many old N64 and PS1 games (especially some Zeldas).”
    • “While it graphically nails the aesthetic of the series it was inspired by, and even has music which sounds like it could be in a Zelda game, the gameplay itself leaves a whole lot more to be desired.”
    • “The game's mechanics feel incredibly clunky and unpolished.”
    • “Ultimately the combat and how that works mechanically are its most significant drawbacks, exemplified by its boss fights that devolve into hit-and-run tactics.”
  • music
    35 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players finding it pleasant and fitting, while others criticize it for being repetitive and bland. Many note that the soundtrack lacks variety, often featuring only a few tracks per area, which can lead to a monotonous experience, especially during longer play sessions. Overall, while the music complements the game's aesthetic, it does not significantly enhance the gameplay experience.

    • “Overall, I did enjoy this game; the music was nice, the visuals were exactly what they needed to be, and I had a good time.”
    • “The music and low poly design are super relaxing.”
    • “The music, and really the entire soundtrack, is quite excellent; boasting few individually outstanding tracks for each large segment of the game.”
    • “It's too repetitive; there's only like three songs for each zone, and you will hear the same song for dozens of minutes, especially in dungeons. At least the compositions are pretty inoffensive and even good in most cases; I just wish we got more.”
    • “On the topic of ambiance, the music is absolutely terrible.”
    • “The music sadly is one area that does not live up to the passion put into the visuals.”
  • grinding
    8 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and unengaging, primarily due to repetitive combat and limited rewards for defeating enemies. The slow accumulation of in-game currency, Saphil, exacerbates the grind, as significant purchases require extensive farming without efficient methods to earn larger amounts. While some quests offer enjoyable rewards, the lack of fast travel and frequent need to redo challenging sections contribute to an overall frustrating experience.

    • “So while my initial hour of playtime was fun, the experience became more tedious as it dragged on.”
    • “And with so much of the game consisting of fighting numerous enemies in the open fields or the required combat encounters in the dungeons, the game becomes a tedious slog.”
    • “Saphil (the in-game currency) drops in small increments, and with some purchases requiring multiple hundreds of saphil and no (as far as I found) ways of finding saphil in more significant amounts or as rewards, grinding for cash in a game like this is drab.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game's atmosphere is often praised for its nostalgic Ocarina of Time vibes, with beautifully crafted environments and immersive music that enhance exploration. However, some players feel that while the graphics and setting are well-executed, the overall experience can lack depth and engagement, leading to moments of boredom despite the appealing atmosphere. The dungeons are highlighted for their unique designs and atmospheres, contributing positively to the overall experience.

    • “It still has the atmosphere and setting that gives you Ocarina of Time vibes.”
    • “I really like the dungeons with their unique gimmicks, layouts, and atmosphere.”
    • “Locations feel exactly the right size, with atmospheric fog and walls of tiled trees just beyond the horizon.”
    • “However, it's missing a certain atmosphere.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization has been widely criticized, with players reporting significant GPU usage spikes and poor performance in specific areas, particularly during the final boss encounter, which suffers from severe frame rate drops. Overall, the game is described as unoptimized, detracting from the experience despite its nostalgic elements.

    • “Throwback games straddle the line between being faithful homages to games of previous generations while injecting modern design, like mechanics and better performance compared to those older platforms.”
    • “If the combat was cleaned up and the last boss area optimized, it'd be an easy recommend for a fiver, but not at the moment.”
    • “The game throws together different Zelda locations from different Zelda titles (Breath of the Wild to Ocarina of Time) in an ugly and unoptimized Unreal Engine bag and hopes you're happy playing a walking sim.”
    • “It's an unoptimized Unreal Engine game that will massively spike your GPU usage, too.”
    • “In the four hours I played, I did make it to the game's final boss, but I ended up giving up at this point as not only is the boss difficult to understand how to dodge damage from, but the arena is very poorly optimized and although the rest of the game ran perfectly, this area ran at around 15 FPS on average.”
  • replayability
    2 mentions Positive Neutral Negative

    Users express that the game lacks replayability, with some players experiencing significant frustration during their playtime, leading them to feel disinclined to revisit the game. Overall, the polished experience does not compensate for the negative aspects that diminish its replay value.

    • “If you want a polished experience and a lot of replayability, absolutely not. At least 7 hours of my total playtime was pure pain, and I never want to do that again.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by its heartfelt tribute to classic Nintendo titles, despite some gameplay shortcomings. Reviewers appreciate the nostalgic connection it fosters, even if it lacks groundbreaking innovations.

    • “While Valkie 64 is not nearly as flawlessly executed as the series it draws its inspiration from and doesn’t add anything particularly groundbreaking, it’s still a heartfelt and almost bug-free indie tribute to the earlier entries in Nintendo’s long-running series.”
  • stability
    1 mentions Positive Neutral Negative

    While the addition of a guard button for counter-attacks has been appreciated by users, the overall stability of the game remains a concern due to persistent bugs.

    • “There's also a guard button that lets you counter-attack. I think it was added in a free update; it helps a ton, but it's still incredibly buggy.”
  • character development
    1 mentions Positive Neutral Negative

    The game lacks significant character development and deep lore, leaving players wanting more in terms of narrative depth and character arcs.

    • “If you are looking for an epic tale filled to the brim with deep lore and character development, you're not going to find it here.”
    • “The characters feel one-dimensional and lack any real growth throughout the game.”
    • “There is little to no backstory provided for the characters, making it hard to connect with them.”
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20h Median play time
20h Average play time
20-20h Spent by most gamers
*Based on 1 analyzed playthroughs
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Valkie 64 is a action adventure game with fantasy theme.

Valkie 64 is available on PC, Windows and Linux.

On average players spend around 20 hours playing Valkie 64.

Valkie 64 was released on November 25, 2022.

Valkie 64 was developed by Malte Glade.

Valkie 64 has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Valkie 64 is a single player game.

Similar games include Ocean's Heart, Blue Fire, Mortal Shell, Phoenotopia: Awakening, Chasm and others.