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Thick As Thieves Game Cover

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Thick As Thieves is a single player and multiplayer shooter game with a mystery theme. It was developed by OtherSide Entertainment and was released on May 20, 2026. It received mostly positive reviews from players.

Thick as Thieves is a stealth-action heist game, playable solo or with a partner in crime in co-op multiplayer. Master the art of thievery through cunning gameplay across a 4-hour campaign in this dynamic new take on stealth.

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74%Audience ScoreBased on 605 reviews
story26 positive mentions
optimization7 negative mentions

  • Great stealth gameplay with Thief and Dishonored influences, rewarding for fans of the genre.
  • Highly enjoyable co-op experience offering fun and creative problem-solving with friends.
  • Excellent value for money considering price and quality, with good art style, atmosphere, and solid map design.
  • Only two maps and two characters at launch leading to repetitive gameplay and limited content.
  • Lack of key features and polish at release such as no keybinding, no FOV slider, motion blur toggle missing, and some bugs.
  • Some mechanics and AI feel underdeveloped or leftovers from scrapped PvPvE design, such as poor guard behavior and awkward timed mission system.
  • story

    230 mentions Positive Neutral Negative

    The story in this game is minimal, with only two main maps and repetitive mission structures that quickly lead to fatigue. While some players appreciate the intriguing premise and environmental storytelling reminiscent of classic immersive sims, many find the narrative shallow, loosely connected, and lacking meaningful development or variety. Time constraints and mission design further limit story engagement, making the plot feel like background filler rather than a compelling focus.

    • “The game has everything people love about the genre and all the things you would expect from Warren Spector, one of the creators of the original Thief and Deus Ex: expansive levels with complex, multi-level layouts; a moody atmosphere reminiscent of what we've already seen in Thief and Dishonored; fun abilities to experiment with; and subtle environmental storytelling conveyed through the world itself and the occasional note.”
    • “The world has interesting bones, the gameplay is fun, the story is intriguing. Ultimately, I'm hoping for more - more characters, more maps, more gear, more story with greater depth and detail.”
    • “The story is interesting, the gameplay is fun, and for its current price at the time of this review of 5 dollars you can't beat it.”
    • “The story is way too bland; exploration is trivialized by notes scattered around the level simply stating "key/gem/item is in x room" with no additional challenge.”
    • “There are only two maps, and across the five or six missions on offer, almost nothing changes: the same guard patrols, the same routes, the same layout. The only real variable is which vault is accessible per mission, and the game doesn't communicate that clearly enough to make it feel intentional.”
    • “Just going through the campaign, you will see every main mission on both maps at least twice, and by the final third there stops being anything novel on offer, making them feel like a chore or even an active hindrance where you must consciously avoid completing the main mission prematurely to not trigger the exit countdown before the contract mission is finished.”
  • gameplay

    190 mentions Positive Neutral Negative

    The gameplay offers a solid core stealth experience reminiscent of classic immersive sims like Thief and Dishonored, with enjoyable co-op mechanics and a compelling stealth loop. However, it is hampered by limited content, repetitive objectives, some unbalanced or leftover PvP mechanics, and technical issues that affect polish and immersion. While fun and engaging for its price, the game would benefit greatly from more maps, refined systems, and additional gameplay depth to reach its full potential.

    • “At its core, Thick as Thieves has a strong basis for a stealth system; the mechanics with light level and sound are well implemented, and the current mechanics are mostly solid.”
    • “The stealth gameplay is excellent, and I greatly enjoyed mastering the art of burgling each map.”
    • “Awesome fun mixing up stealth/thief-type gameplay with co-op and roguelike elements!”
    • “Other issues with the game include completely unbalanced gadgets (the smoke saves you from all bad situations and the stone gives you a wallhack - why even put a lean mechanic if I can just see enemies and traps through walls?), stealing is completely useless (you rack up lump sums of cash without the possibility to spend it all), the XP system is just there for no reason, most traps don’t do anything even when triggered (you can just run to turrets that saw you and disable them instantly).”
    • “The gameplay is extremely barebones and repetitive.”
    • “It is very clearly not finished and there are several gameplay issues such as numerous bugs, inconsistent mechanics (which might just be more bugs), and several strange features which were clearly more well-suited to a multiplayer experience.”
  • graphics

    66 mentions Positive Neutral Negative

    The game's graphics feature a distinctive, charming art style reminiscent of Dishonored, praised for its atmosphere, lighting, and level design, though visuals can appear muddy or grainy at times. However, players frequently note the lack of basic graphics settings—such as key remapping, FOV adjustment, and advanced options like DLSS—and report performance issues and limited customization, which detract from the overall experience despite recent patches addressing some concerns.

    • “Lovely dishonored-like art style and amazing level design.”
    • “I’m absolutely in love with the art style, colors, and lighting used in this game.”
    • “The visuals have a charming, hand-drawn vibe that perfectly fits the sneaky, light-hearted tone of the game.”
    • “Absolute garbage in terms of performance compared to graphics quality.”
    • “Love the setting and art direction, but the graphics are strangely grainy and blurry for seemingly no reason despite changing the resolution and cranking the settings.”
    • “Basic features like DLSS and other essential graphics settings just aren’t there, which makes the whole package feel a bit incomplete.”
  • replayability

    36 mentions Positive Neutral Negative

    The game offers solid replayability through its large, non-linear maps, randomized trap placements, multiple difficulty levels, and diverse missions, providing fresh experiences despite having only two maps currently. Co-op mechanics, gadgets, and character abilities add depth, though players desire more content such as additional maps, characters, and gadgets to further enhance replay value. Overall, it is praised as a well-constructed, enjoyable stealth experience with good replay potential, especially given its price point.

    • “I haven't left a positive review this quickly on a game in a long time. Sure it lacks the full depth of endless content for now, but this is a beautiful proof of concept. The amount of depth and replayability that new enemy defenses, characters, abilities, gadgets, etc. will provide is more than enough to say that this game will be such a fun game to play as a duo.”
    • “The whole thing seems to be designed for maximum replayability, and at that, it succeeds in my opinion.”
    • “There's only 2 maps, but the traps are randomly placed every run which makes for good replayability, along with 2 higher difficulties.”
    • “Not enough replayability: there are currently 2 characters, each with a handful of gadgets (other than the diamond and the character specific gadget I believe 4 or 5).”
    • “$5 is indeed cheap and I think the two maps can be justified if they had any meaningful replay value.”
    • “For one, there's only 2 maps, replayable maps that offer decent mix ups with each playthrough especially as you up the difficulty but it's still just two maps; replayability stagnates pretty hard with such a small selection.”
  • optimization

    31 mentions Positive Neutral Negative

    The game's optimization is inconsistent, running smoothly on modern hardware but struggling on lower-end PCs with occasional stuttering, crashes, and muddy textures. While some users report solid performance, many highlight unpolished aspects, bugs, and a need for further performance and quality-of-life improvements. Overall, the game feels somewhat unfinished and could benefit from better optimization before a full release.

    • “No stability issues, performance is good and servers seem solid.”
    • “Overall performance is actually pretty solid for a UE5 title.”
    • “As for performance pretty solid especially in modern times I'm on high settings and stable 60 all throughout the mission.”
    • “The lack of optimization alone makes the game not worth trying to enjoy.”
    • “Absolute garbage in terms of performance compared to graphics quality.”
    • “Three maps, two characters, horribly optimized, and prone to bugs every 10 seconds.”
  • atmosphere

    22 mentions Positive Neutral Negative

    The game consistently delivers a moody, immersive atmosphere that effectively captures the steampunk, stealth-inspired vibe reminiscent of classics like Thief and Dishonored. While it may lack some depth and sound design complexity of its inspirations, its art direction, dynamic audio, and level design create a compelling and enjoyable environment. Overall, the atmosphere is praised for enhancing the stealth gameplay and providing a richly immersive experience.

    • “The game has everything people love about the genre and all the things you would expect from Warren Spector, one of the creators of the original Thief and Deus Ex: expansive levels with complex, multi-level layouts; a moody atmosphere reminiscent of what we've already seen in Thief and Dishonored; fun abilities to experiment with; and subtle environmental storytelling conveyed through the world itself and the occasional note.”
    • “The world building, level layouts, atmosphere, and art direction are all top notch and create such a great vibe.”
    • “The atmosphere and visual presentation are genuinely impressive, with a level of polish that makes the world feel immersive from start to finish.”
    • “We're both big fans of Thief, Deus Ex, etc. While lacking the depth and atmosphere of those titles, we've still had fun so far and expect to get at least 5 hours out of it.”
    • “It is Thief, without the godlike atmosphere and sound design.”
    • “Levels are empty and feel empty (hardly any doodads), which is a shame because the atmosphere is here. It has the potential to be the next Dishonored, but it feels live service-y somehow.”
  • stability

    21 mentions Positive Neutral Negative

    The game's stability is notably inconsistent, with frequent bugs, glitches, and occasional immersion-breaking issues reported by users. While some find the bugs minor and fixable, others describe the game as feeling more like an early beta, with odd movement and unpredictable behavior that impact gameplay. Despite these issues, players acknowledge its potential and fun mechanics, recommending waiting for updates and polish.

    • “Definitely wait for updates. It's really buggy and unpredictable.”
    • “Not even a late in development beta; it's like early beta, that's how clunky and buggy it is.”
    • “Extremely buggy and disappointing, clipped off bounds in the first 2 minutes of the first mission by climbing on top of the building to get a map overview.”
  • humor

    8 mentions Positive Neutral Negative

    The game's humor is highlighted through its amusing glitches, quirky features like the "insult fairy," and comical gameplay moments, especially during cooperative play. Some users find the developers' presentation of familiar mechanics ironically funny, while others enjoy the lighthearted tone despite certain frustrations. Overall, humor adds a playful charm to the experience.

    • “From the take-down mechanics and sneaking about, to the cool cosmetics and hilarious extras (like the insult fairy!!), this was such a fun run!!”
    • “These are your go-to gadgets that are given to you at the start besides the one that looks like some sort of prism that gives you the thermal/eagle vision which is completely hilarious to have in this type of a product.”
    • “The sneaking mechanics are fun, and playing with a friend leads to some genuinely tense and hilarious moments.”
  • music

    8 mentions Positive Neutral Negative

    The music in the game is widely praised for its quality and ability to set a fitting, immersive mood with ambient and moody tracks reminiscent of Dishonored. Players appreciate how the soundtrack complements the game's aesthetics and weather conditions, enhancing the overall wholesome and satisfying experience. However, some find certain random Scottish music from in-game phonographs to be out of place and distracting.

    • “The music perfectly sets the mood, the weather conditions add a nice layer, the grappling hook feels smooth and satisfying, and I love that there are no hand-holding waypoints on screen.”
    • “The ambient sounds, moody music, and overall vibe are spot-on and incredibly immersive.”
    • “Users describe the game as having a soundtrack that is really good and reminiscent of a cartoony Sly Cooper style.”
    • “- Having all of the phonographs play random annoying Scottish music feels very weird.”
  • monetization

    6 mentions Positive Neutral Negative

    Users are skeptical of the game's monetization, suspecting it to be a cash grab due to its price and perceived lack of content variety. However, others appreciate the absence of microtransactions and bugs, noting the reasonable value for a $5 price point. Overall, opinions are mixed, with distrust toward corporate motives balanced by recognition of fair pricing and no added microtransactions.

    • “And for $5 with zero microtransactions, the value for what you get here is unmistakable.”
    • “Isn't filled with bugs or microtransactions.”
    • “Something tells me most that whine are cool spending more than $5 on microtransactions and regularly beg for more paid DLC.”
    • “Reason they gave us sounds like corporate talk to me, so I'm unable to believe it. I'm more inclined to think this is just a cash grab to make profit from scraps. If they simply ran out of money to finish it, it's hard to imagine they'd hide it or not have sold it as early access or said they ran out of money to finish it. As the studio is closing, here is what we've managed to make so far.”
    • “Lastly, the price. I'm tired of this rip-off, and it makes me even more inclined to think this is a cash grab of a cancelled project. US dollars are not equal to pounds or euros; they are simply not interchangeable.”
    • “But the 'variety' the devs are advertising is nearly non-existent.”
  • grinding

    4 mentions Positive Neutral Negative

    Grinding in the game becomes tedious due to repetitive map layouts and minimal variation across difficulty levels. The lock-picking minigame is a particular pain point, as increased difficulty extends the task without adding meaningful challenge. Additionally, holding down keys for interactions and lack of key rebinding options contribute to the overall frustration during grinding.

    • “Once you've completely ransacked a map and committed it to memory, there's so little that changes from contract to contract, from difficulty level to difficulty level, that it just becomes tedious.”
    • “The lock picking minigame suffers in terms of difficulty because the extra pins take longer without adding any real challenge, making the minigame more tedious on higher difficulties.”
    • “Picking anything up requires holding the interaction key (sometimes for a millisecond, sometimes for a whole second), which is just tedious.”
  • emotional

    3 mentions Positive Neutral Negative

    Players appreciate the game's aesthetics, music, and wholesome vibes for creating an engaging emotional experience, but some find the forced head bob and movement mechanics uncomfortable, causing motion sickness. The tense stealth moments, such as quick pick-locking and using smokescreens to evade guards, add to the game's emotional intensity.

    • “Really like the aesthetics, the wholesome vibes, the music, and map design as well.”
  • character development

    1 mentions Positive Neutral Negative

    The character development features cartoonish and expressive designs that maintain the painterly aesthetic reminiscent of Dishonored, creating a visually engaging and distinctive style.

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2h Median play time
3h Average play time
1-6h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Thick As Thieves is a shooter game with mystery theme.

Thick As Thieves is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 3 hours playing Thick As Thieves.

Thick As Thieves was released on May 20, 2026.

Thick As Thieves was developed by OtherSide Entertainment.

Thick As Thieves has received mostly positive reviews from players. Most players liked Thick As Thieves for its story but disliked it for its optimization.

Thick As Thieves is a single player game with multiplayer and local co-op support.

Similar games include Gloomwood, Deathground, RIPOUT, Hidden Deep, The Blackout Club and others.