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About Thick As Thieves

Thick As Thieves is a single player and multiplayer shooter game with a mystery theme. It was developed by OtherSide Entertainment and was released on May 20, 2026. It received mostly positive reviews from both critics and players.

Thick as Thieves is a stealth-action heist game, playable solo or with a partner in crime in co-op multiplayer. Master the art of thievery through cunning gameplay across a 4-hour campaign in this dynamic new take on stealth.

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Looking for games like Thick As Thieves? Here are top shooter recommendations with a mystery focus, selected from player-similarity data — start with Gloomwood, FBC: Firebreak or RIPOUT.

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Reviews

67%Audience ScoreBased on 909 reviews
story33 positive mentions
optimization9 negative mentions

  • Solid stealth gameplay with mechanics reminiscent of classic Thief and Dishonored games, offering a rewarding and tense sneaking experience.
  • The two maps are large and intricately designed, providing multiple paths and replayability with randomized loot and objectives.
  • Excellent value at a low price point, enjoyable both solo and in co-op, with polished visuals, sound design, and an immersive atmosphere.
  • Very limited content with only two maps and two characters, leading to repetitiveness and quickly running out of things to do.
  • Game feels unfinished or like an early access with missing features such as key remapping, FOV slider, pause functionality, and some technical bugs.
  • Remnants of its original PvPvE design cause disjointed gameplay elements in the current co-op/single-player format, such as unnecessary timers, respawns, and unused mechanics.
  • story

    297 mentions Positive Neutral Negative
    11% positive mentions, 85% neutral mentions, 4% negative mentions

    The game's story is minimal and thin, unfolding primarily through environmental clues and repeating contract missions across just two maps, which many find repetitive and lacking depth. While some appreciate the intriguing premise and cooperative heist gameplay, the limited number of locations and missions, coupled with timing mechanics and scarce narrative development, leave the overall story feeling underdeveloped and in need of significant expansion. Players hope future updates will add more maps, missions, and richer storytelling to enhance engagement and longevity.

    • “The game has everything people love about the genre and all the things you would expect from Warren Spector, one of the creators of the original Thief and Deus Ex: expansive levels with complex, multi-level layouts; a moody atmosphere reminiscent of what we've already seen in Thief and Dishonored; fun abilities to experiment with; and subtle environmental storytelling conveyed through the world itself and the occasional note.”
    • “Although the overall campaign is relatively short compared to larger open-world adventures, individual missions offer multiple solutions and different approaches. Hidden opportunities, alternate paths, and optional objectives provide reasons to revisit completed missions. Cooperative play transforms missions into collaborative operations where communication becomes just as important as stealth.”
    • “The game is small at the moment with 16 missions spread over only two maps, but those maps are beautiful, interesting, and varied enough that returning to them several times is fun rather than onerous, especially with a player who is totally new to stealth. The story and world building are intriguing and I hope that more maps can be added to continue it over time.”
    • “The story had the potential to go somewhere interesting, but with how little there currently is to explore, it ends up falling a bit flat.”
    • “The "story," if you can call it that, consists of 16 contracts that all follow essentially the same formula: get inside, find clues pointing to an objective, steal the item, and escape.”
    • “There are only two maps, and across the five or six missions on offer, almost nothing changes: the same guard patrols, the same routes, the same layout.”
  • gameplay

    279 mentions Positive Neutral Negative
    35% positive mentions, 60% neutral mentions, 5% negative mentions

    The gameplay offers a solid and enjoyable stealth experience inspired by classics like Thief and Dishonored, with well-designed maps, intuitive mechanics, and cooperative elements that enhance tension and strategy. However, it is criticized for its limited content, repetitive objectives, basic and sometimes clunky mechanics, leftover multiplayer features that feel out of place, and lack of depth or meaningful progression. While the core stealth loop is satisfying and fun, more maps, characters, and refined systems are needed to fulfill the game's promising potential and maintain long-term engagement.

    • “The core gameplay revolves around planning and executing thefts in carefully designed environments. This emphasis on stealth creates a rewarding gameplay loop where success feels earned through skill and preparation rather than brute force.”
    • “At its core, Thick as Thieves has a strong basis for a stealth system, with well-implemented mechanics involving light level and sound, and the current gameplay mechanics are mostly solid.”
    • “The stealth gameplay is excellent, and I greatly enjoyed mastering the art of burgling each map. Once you understand the mechanics, you can optimize your flow and how you want each run to go.”
    • “The gameplay became repetitive very quickly, and it wasn't anything like I expected based on the trailers and promotional material.”
    • “The co-op also adds pretty much nothing of value; it's the same gameplay as single player but there's another person on the map.”
    • “Mechanics that exist purely to support PvP are still in the game and the mechanical depth from the PvE side is lacking at best, with traps galore to offset the higher difficulties.”
  • graphics

    83 mentions Positive Neutral Negative
    34% positive mentions, 62% neutral mentions, 4% negative mentions

    The game's graphics feature a charming, cartoonish art style reminiscent of titles like Dishonored and Thief, which many players find appealing and fitting to the stealth gameplay and setting. However, performance issues such as poor optimization, muddy visuals, lack of advanced graphical options (e.g., DLSS, FOV adjustment), and limited keybinding support are common complaints, though recent patches have begun addressing some of these technical shortcomings. Overall, the visuals are praised for their unique aesthetic and atmosphere, but the technical execution and graphical customization currently hold the experience back.

    • “Set in the mysterious city of Kilcairn, the experience combines industrial-era aesthetics with touches of fantasy, creating a world where wealth, corruption, and opportunity exist side by side.”
    • “The artstyle is lovely, as is the sound design and lighting, really top notch stuff.”
    • “The visuals have a charming, hand-drawn vibe that perfectly fits the sneaky, light-hearted tone of the game.”
    • “Performance is absolutely abysmal and it has the curse of unreal visuals: a soupy, blurry mess.”
    • “Love the setting and art direction, but the graphics are strangely grainy and blurry for seemingly no reason despite changing the resolution and cranking the settings.”
    • “Absolute garbage in terms of performance compared to graphics quality.”
  • replayability

    49 mentions Positive Neutral Negative
    27% positive mentions, 67% neutral mentions, 6% negative mentions

    The game offers solid replayability through large, sprawling maps with randomized traps, varied objectives, multiple difficulties, and co-op mechanics, making each run feel fresh despite there being only two levels. Players appreciate the core gameplay loop and the potential unlocked by gadgets, loot collection, and experimentation, though many desire more maps, characters, and expanded features to further enhance longevity. Overall, at its $5 price point, the game delivers good replay value but would benefit from future updates to deepen content and variety.

    • “Even though there are only two levels, there is a considerable amount of replayability, and for only $5 it's well worth sinking a few (or many) hours into it.”
    • “The core loop is fun and the slight variations on enemy placement, movable level geometry, and objectives make it replayable and satisfying for a long time.”
    • “This has the ability to be an excellent thief successor especially to the older titles, it feels intentional and strategic with your given tools which are cool but comes with a price. For example, you have to reload your grapple hook which is a very smart idea in order not to spam it and feel overpowered. The ability of seeing enemies through walls comes with an item and not just an ability you can always use, and the best thing is the reward system which gives a reason for collecting loot and gives the game high replayability.”
    • “Only 2 maps with some RNG in them is not enough replayability for anyone.”
    • “$5 is indeed cheap and I think the two maps can be justified if they had any meaningful replay value.”
    • “And since the guard placements and items don't seem to change much on repeat playthroughs, you will quickly run out of content or replay value.”
  • optimization

    36 mentions Positive Neutral Negative
    22% positive mentions, 53% neutral mentions, 25% negative mentions

    Optimization for the game is highly inconsistent, with many users reporting performance issues, crashes, and stuttering, especially on older or low-end hardware. While some players experience smooth gameplay and solid performance on high-end setups, others find the visuals blurry and the game poorly optimized overall, indicating a need for significant performance and quality-of-life improvements.

    • “I've played on Steam Deck, on my main PC, and on my travel laptop, and performance has been solid on all three.”
    • “Overall performance is actually pretty solid for a UE5 title.”
    • “No stability issues, performance is good and servers seem solid.”
    • “Performance is absolutely abysmal and it has the curse of unreal visuals: a soupy, blurry mess.”
    • “The lack of optimization alone makes the game not worth trying to enjoy.”
    • “Absolute garbage in terms of performance compared to graphics quality.”
  • atmosphere

    34 mentions Positive Neutral Negative
    74% positive mentions, 17% neutral mentions, 9% negative mentions

    The game consistently impresses with its rich, moody, and immersive atmosphere that captures a classic stealth vibe reminiscent of Thief and Dishonored. Thoughtful level design, evocative audio, and detailed worldbuilding contribute to a compelling and polished experience, particularly praised within its cooperative gameplay. While some note occasional repetitiveness and sparser environments, the overall atmospheric presentation remains a standout and core strength.

    • “Since the nice visual fidelity as well as the immersive atmosphere and the somewhat polished gameplay experience, this stealth game elevates it from the piles of indie games out there.”
    • “The world building, level layouts, atmosphere, and art direction are all top notch and create such a great vibe.”
    • “The atmosphere and visual presentation are genuinely impressive, with a level of polish that makes the world feel immersive from start to finish.”
    • “While lacking the depth and atmosphere of titles like Thief and Deus Ex, the game still offers some enjoyment but falls short in creating a compelling mood.”
    • “It is Thief without the godlike atmosphere and sound design.”
    • “Levels are empty and feel lifeless (hardly any doodads), which is a shame because the atmosphere is present. It has the potential to be the next Dishonored, but it somehow feels live service-y.”
  • stability

    30 mentions Positive Neutral Negative
    10% positive mentions, 0% neutral mentions, 90% negative mentions

    The game's stability is widely criticized for frequent glitches, bugs, and performance issues, including crashes and problematic mechanics like the grappling hook and vaulting. While some players find it playable with minor annoyances, many describe it as a buggy, unpolished experience that disrupts immersion and enjoyment. Overall, it shows potential but requires significant updates and fixes for improved stability.

    • “Grapple is surprisingly accurate and bug free (from my play), the smoke bomb is a good escape tactic, and refills are not difficult to come by.”
    • “I did notice that your Batman Arkham vision will have very severe ghosting when you're looking at something through a wall in a way that doesn't seem intentional, but other than that, has been bug free.”
    • “After playing for about 60 minutes, my friend and I encountered several bugs and glitches until the game crashed my PC on death.”
    • “Tools are buggy; the grappling hook is an absolute slog to use because it never places you in the right location.”
    • “Not even a late in development beta, it's like early beta, that's how clunky and buggy it is.”
  • humor

    17 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is widely appreciated, featuring funny animations, entertaining voice acting, and amusing glitches that add charm rather than disrupt gameplay. Players often enjoy lighthearted moments, witty extras like the insult fairy, and humorous multiplayer interactions, making it a fun and engaging experience despite some technical quirks.

    • “Otherwise I do very much like the gameplay, I think the world, obstacles, and tools are interesting, and I really enjoyed the atmosphere (when I had time to enjoy it). The voice acting was entertaining, with some great character and humor (the talking effigy caught us entirely off guard!).”
    • “From the take-down mechanics and sneaking about, to the cool cosmetics and hilarious extras (like the insult fairy!!), this was such a fun run!!”
    • “The sneaking mechanics are fun, and playing with a friend leads to some genuinely tense and hilarious moments.”
  • music

    14 mentions Positive Neutral Negative
    50% positive mentions, 29% neutral mentions, 21% negative mentions

    The game's music is widely praised for perfectly capturing the world’s atmosphere and enhancing the immersive, stealthy gameplay with a great soundtrack and sound effects. Its blend of ambient and thematic tunes sets the mood effectively, though some find certain random music choices, like the Scottish-themed phonographs, a bit odd. Overall, the music significantly contributes to the game's charm and vibe.

    • “They nailed the feel of the world through the art style and the music.”
    • “The music perfectly sets the mood, the weather conditions add a nice layer, the grappling hook feels smooth and satisfying, and I love that there are no hand-holding waypoints on screen.”
    • “Having all of the phonographs play random annoying Scottish music feels very weird.”
    • “The ambient sounds, moody music, and overall vibe are spot-on and incredibly immersive.”
    • “Game sort of feels like Dishonored with a more cartoony Sly Cooper style and soundtrack.”
  • grinding

    8 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The grinding aspect is widely criticized for being slow, repetitive, and tedious, with limited map variety and unlocks that require excessive leveling. Gameplay elements like lock picking and item interaction are seen as monotonous, exacerbated by control issues such as unchangeable key bindings. Overall, the grind detracts from the experience, making progression feel more like a chore than engaging gameplay.

    • “Would have preferred they charged more without making the game so grindy.”
    • “But like, once you've completely ransacked a map and committed it to memory, there's so little that changes from contract to contract, from difficulty level to difficulty level, that it just becomes tedious.”
    • “The lock picking minigame is an area where the game suffers most in regards to difficulty, as the extra pins take longer without adding any real difficulty, making the minigame more tedious on higher difficulties.”
  • monetization

    8 mentions Positive Neutral Negative
    38% positive mentions, 12% neutral mentions, 50% negative mentions

    Users criticize the game's monetization as a likely cash grab with overpriced content, questionable pricing strategies, and excessive microtransactions, while also expressing frustration over forced PvP and broken updates. However, some note that the game lacks microtransactions and bugs, suggesting the developers may have simply abandoned the project rather than improve or properly market it. Overall, the monetization approach leaves players feeling exploited and undervalued.

    • “And for $5 with zero microtransactions, the value for what you get here is unmistakable.”
    • “Isn't filled with bugs or microtransactions.”
    • “Something tells me most that whine are cool spending more than $5 on microtransactions and regularly beg for more paid DLC.”
    • “Nothing ruins a game worse than forced PvP and constant BS updates that either break the game or bloat it with microtransactions.”
    • “Reason they gave us sounds like corporate talk, so I'm unable to believe it. I'm more inclined to think this is just a cash grab to make profit from scraps; if they simply ran out of money to finish it, it's hard to imagine they'd hide it or that they would not have sold it as early-access or said they ran out of money to finish it. As the studio is closing, here is what they've managed to make so far.”
    • “Lastly, the price. I'm tired of this rip-off, which makes me even more inclined to think this is a cash grab of a cancelled project. USD is not equal to GBP or EUR; they are simply not interchangeable.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the game emotionally engaging with its tense stealth moments and strategic use of smokescreens, complemented by appealing aesthetics, wholesome vibes, and well-designed music and maps.

  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Character development is highlighted by cartoonish yet expressive designs that maintain the painterly aesthetic reminiscent of Dishonored, enhancing the visual appeal and personality of the characters.

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Critic Reviews

80%Critics’ scoreBased on 1 critic reviews
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Play Times

5h Median play time
7h Average play time
1-6h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

Thick As Thieves is a shooter game with mystery theme. Common tags for Thick As Thieves include first-person, indie, magic, heist, steampunk and others.

Thick As Thieves is available on Xbox Series X|S, PC, PlayStation 5, Steam Deck and others.

On average players spend around 7 hours playing Thick As Thieves.

Thick As Thieves was released on May 20, 2026.

Thick As Thieves was developed by OtherSide Entertainment.

Thick As Thieves has received mostly positive reviews from both players and critics. Most players liked Thick As Thieves for its story but disliked it for its optimization.

Thick As Thieves is a single player game with multiplayer and local co-op support.

Similar games include Gloomwood, FBC: Firebreak, RIPOUT, Deathground, ENDLESS Dungeon and others.