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About Thick As Thieves

Thick As Thieves is a single player and multiplayer shooter game with a mystery theme. It was developed by OtherSide Entertainment and was released on May 20, 2026. It received mostly positive reviews from players.

Thick as Thieves is a stealth-action heist game, playable solo or with a partner in crime in co-op multiplayer. Master the art of thievery through cunning gameplay across a 4-hour campaign in this dynamic new take on stealth.

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Looking for games like Thick As Thieves? Here are top shooter recommendations with a mystery focus, selected from player-similarity data — start with Gloomwood, Deathground or FBC: Firebreak.

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Reviews

75%Audience ScoreBased on 675 reviews
story29 positive mentions
stability21 negative mentions

  • Fun, stealth-focused gameplay with solid mechanics reminiscent of classic Thief and Dishonored games.
  • Great value for money considering the low price, offering several hours of enjoyable co-op or solo play.
  • Developers are responsive and addressing player feedback, adding keybindings, FOV settings, and other quality of life improvements.
  • Severely limited content with only two maps and repetitive missions, leading to reduced replayability.
  • Lack of basic settings at launch such as rebindable keys, adjustable mouse sensitivity, FOV slider, and motion blur toggle.
  • Some gameplay design issues like mandatory timers, weak enemy AI, unbalanced gadgets, and leftover PvPvE mechanics causing immersion breaks.
  • story

    249 mentions Positive Neutral Negative
    12% positive mentions, 83% neutral mentions, 5% negative mentions

    The story in the game is generally seen as thin, with only two primary maps reused across 16 missions, leading to significant repetition and limited narrative depth. Players appreciate the stealth and immersive sim elements reminiscent of classic titles but feel the plot and worldbuilding lack cohesion, meaningful development, and variety, resulting in a somewhat shallow and underdeveloped experience. Many reviewers express hope for future expansions that add more missions, maps, characters, and richer storytelling to enhance engagement and longevity.

    • “The game has everything people love about the genre and all the things you would expect from Warren Spector, one of the creators of the original Thief and Deus Ex: expansive levels with complex, multi-level layouts; a moody atmosphere reminiscent of what we've already seen in Thief and Dishonored; fun abilities to experiment with; and subtle environmental storytelling conveyed through the world itself and the occasional note.”
    • “The main innovation here is that the game randomizes itself each time you boot up a mission so you never feel like you can just memorize the level and its objectives. Having a fixed time limit to complete the objectives is another welcome addition, especially the strict seven-minute timer that starts once you've collected all of the quest items and have to make a desperate dash for the exit. This final stretch can be incredibly tense, as a single mistake may result in the failure of the entire mission.”
    • “The world has interesting bones, the gameplay is fun, the story is intriguing. Ultimately, I'm hoping for more - more characters, more maps, more gear, more story with greater depth and detail.”
    • “We were getting repeats of the procedural missions by the time we unlocked the second character, which is the only major unlock in the entire game.”
    • “It's almost comical how the plot expects you to keep hopping back and forth between the same two locations.”
    • “Just going through the campaign, you are going to see every main mission both maps have at least twice, and by the final third there stops being anything novel on offer and they become a chore, or more often an active hindrance where you must consciously avoid completing the main mission as not to prematurely start the exit countdown before the contract mission is finished.”
  • gameplay

    210 mentions Positive Neutral Negative
    37% positive mentions, 58% neutral mentions, 5% negative mentions

    The gameplay offers solid, enjoyable stealth mechanics reminiscent of classic immersive sims like Thief and Dishonored, with a rewarding cooperative experience and well-designed maps. However, it currently suffers from repetitiveness, limited content, minor bugs, and some unpolished or leftover mechanics from earlier multiplayer designs, making it feel basic and somewhat shallow. Overall, it provides good value for its price and shows strong potential if expanded and refined.

    • “The core gameplay loop is strong enough that a few additional levels, more environmental hazards, and some extra trap variety would go a long way in expanding the experience and increasing replayability.”
    • “This is my first thief game but the gameplay systems feel tight and intuitive, and messing around with guards and abilities to see what you can get away with hasn't gotten stale and feels incredibly rewarding.”
    • “The gameplay is also incredibly fun and addicting, and I also genuinely appreciate that it is a stealth game that is asking the player to actually be stealthy.”
    • “Other issues with the game include: completely unbalanced gadgets (the smoke saves you from all bad situations and the stone gives you a wallhack - why even put a lean mechanic if I can just see enemies and traps through walls?), stealing is completely useless (you will rack up lump sums of cash without the possibility to spend it all), the XP system is just there for no reason, most traps don't do anything even when triggered (you can just run to turrets that saw you and disable them instantly).”
    • “The gameplay is extremely barebones and repetitive.”
    • “The gameplay is jank, the enemies are stupid, the worldbuilding is nonexistent, the stealth options are basic, and as a lover of stealth games, I'm bored out of my mind.”
  • graphics

    78 mentions Positive Neutral Negative
    32% positive mentions, 63% neutral mentions, 5% negative mentions

    The game features a charming, cartoonish art style often compared to titles like Dishonored and Thief, with generally well-received aesthetics, lighting, and atmosphere that enhance its stealth gameplay. However, it lacks robust graphical options—such as DLSS, FOV sliders, and advanced settings—resulting in performance issues and limited customization, though recent updates have begun addressing some of these concerns. Overall, while the visuals are praised for their unique style and mood, technical shortcomings in graphics settings and optimization detract from the experience for some players.

    • “The aesthetic of the game is nice; the graphics make the game feel lively and provide solid stealth-based gameplay that scratches an itch, giving plenty of opportunity to come back for more.”
    • “The art style is fantastic, and I appreciated how objects are randomized, so replaying a level can still feel fun and new.”
    • “The artstyle is lovely, as is the sound design and lighting—really top-notch stuff.”
    • “Basic features like DLSS and other essential graphics settings just aren’t there.”
    • “Absolute garbage in terms of performance compared to graphics quality.”
    • “There is very little control over graphical settings, and the controls offered don't always actually take effect.”
  • replayability

    38 mentions Positive Neutral Negative
    24% positive mentions, 68% neutral mentions, 8% negative mentions

    The game offers solid replayability through its large, detailed maps, randomized traps, multiple difficulty levels, and engaging co-op mechanics, despite currently featuring only two maps and limited characters. While some players note the need for more content like additional maps, gadgets, and characters to sustain long-term replay value, the core gameplay loop and mission variety provide a rewarding experience at its price point. Overall, it's praised as a well-crafted, replayable stealth game with strong potential for future expansions.

    • “The two levels are large and sprawling enough to warrant the replayability, even if you can explore them fully in a single run.”
    • “There's only 2 maps, but the traps are randomly placed every run which makes for good replayability, along with 2 higher difficulties.”
    • “The whole thing seems to be designed for maximum replayability, and at that, it succeeds in my opinion.”
    • “Not enough replayability: there are currently 2 characters, each with a handful of gadgets (about 4 or 5, excluding the diamond and character-specific gadgets).”
    • “For one, there's only 2 maps, replayable maps that offer decent mix-ups with each playthrough especially as you up the difficulty, but it's still just two maps; replayability stagnates pretty hard with such a small selection.”
    • “$5 is indeed cheap and I think the two maps can be justified if they had any meaningful replay value.”
  • optimization

    33 mentions Positive Neutral Negative
    21% positive mentions, 58% neutral mentions, 21% negative mentions

    Optimization for the game is mixed, with many users reporting solid performance on modern and mid-range systems, while others experience crashes, stuttering, and poor visuals, especially on older or lower-spec PCs. The game feels somewhat unpolished, leading some to suggest it would benefit from an early access phase focused on performance improvements and quality-of-life fixes before adding more content. Overall, while performance is decent on newer hardware, optimization issues and bugs currently hold the experience back for many players.

    • “I've played on Steam Deck, on my main PC, and on my travel laptop, and performance has been solid on all three.”
    • “Overall performance is actually pretty solid for a UE5 title.”
    • “As for performance, pretty solid especially in modern times; I'm on high settings and stable 60 all throughout the mission.”
    • “The lack of optimization alone makes the game not worth trying to enjoy.”
    • “Absolute garbage in terms of performance compared to graphics quality.”
    • “Three maps, two characters, horribly optimized, and prone to bugs every 10 seconds.”
  • atmosphere

    26 mentions Positive Neutral Negative
    69% positive mentions, 19% neutral mentions, 12% negative mentions

    The game's atmosphere is consistently praised for its dark, moody, and immersive qualities that effectively capture a thief-like, steampunk vibe reminiscent of classic stealth titles. While some note occasional repetitiveness or emptiness in level design, the detailed world-building, dynamic audio, and art direction create a compelling and engaging environment that enhances the overall stealth gameplay experience.

    • “The game has everything people love about the genre and all the things you would expect from Warren Spector, one of the creators of the original Thief and Deus Ex: expansive levels with complex, multi-level layouts; a moody atmosphere reminiscent of what we've already seen in Thief and Dishonored; fun abilities to experiment with; and subtle environmental storytelling conveyed through the world itself and the occasional note.”
    • “The world building, level layouts, atmosphere, and art direction are all top notch and create such a great vibe.”
    • “The atmosphere and visual presentation are genuinely impressive, with a level of polish that makes the world feel immersive from start to finish.”
    • “We're both big fans of Thief, Deus Ex, etc. While lacking the depth and atmosphere of those titles, we've still had fun so far and I expect to get at least 5 hours out of it.”
    • “It is Thief, without the godlike atmosphere and sound design.”
    • “Levels are empty and feel empty (hardly any doodads) which is a shame because the atmosphere is here. It has the potential to be the next Dishonored, but it feels live-servicey somehow.”
  • stability

    22 mentions Positive Neutral Negative
    5% positive mentions, 0% neutral mentions, 95% negative mentions

    The game is notably buggy and unpolished, with frequent glitches and awkward movement that can disrupt immersion and gameplay. While some bugs are minor or humorous, others cause frustration and occasional game-breaking moments. Despite these stability issues, there is potential for improvement through updates.

    • “Buggy in the worst possible way.”
    • “Definitely wait for updates; it's really buggy and unpredictable despite the good price.”
    • “Extremely buggy and disappointing, clipped out of bounds in the first 2 minutes of the first mission by climbing on top of the building to get a map overview.”
  • music

    11 mentions Positive Neutral Negative
    45% positive mentions, 28% neutral mentions, 27% negative mentions

    The music is widely praised for its excellent soundtrack, immersive ambient sounds, and perfect mood setting, often compared to titles like Dishonored and Sly Cooper. It complements the game's stealth mechanics and aesthetic vibes well, though some find the random Scottish music from phonographs oddly out of place. Overall, the sound design greatly enhances the gaming experience.

    • “The music perfectly sets the mood, the weather conditions add a nice layer, the grappling hook feels smooth and satisfying, and I love that there are no hand-holding waypoints on screen.”
    • “The ambient sounds, moody music, and overall vibe are spot-on and incredibly immersive.”
    • “Game sort of feels like Dishonored with a more cartoony Sly Cooper style and soundtrack.”
    • “- Having all of the phonographs play random annoying Scottish music feels very weird.”
    • “Game sort of feels like Dishonored with a more cartoony Sly Cooper style + soundtrack.”
    • “This review is written by someone who listens to Dishonored 2 ambient soundtracks as daily noise.”
  • humor

    10 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is widely appreciated, characterized by entertaining voice acting, funny glitches, and amusing extras like the insult fairy. Players find many moments genuinely funny and enjoy the lighthearted atmosphere, though some comedy is noted as unintentionally ironic or self-aware. Overall, humor positively enhances the gameplay experience, contributing to memorable and enjoyable sessions.

    • “The voice acting was entertaining, with some great character and humor (the talking effigy caught us entirely off guard!).”
    • “From the take-down mechanics and sneaking about, to the cool cosmetics and hilarious extras (like the insult fairy!!), this was such a fun run!!”
    • “The sneaking mechanics are fun, and playing with a friend leads to some genuinely tense and hilarious moments.”
  • monetization

    6 mentions Positive Neutral Negative
    33% positive mentions, 17% neutral mentions, 50% negative mentions

    Users express strong skepticism about the monetization, suspecting it to be a cash grab due to perceived unfinished content and high pricing. However, they also note the absence of microtransactions and bugs, suggesting that despite its flaws, the game offers clear value for its $5 price. Overall, opinions are mixed between distrust of pricing and appreciation for a straightforward, low-cost experience without additional charges.

    • “And for $5 with zero microtransactions, the value for what you get here is unmistakable.”
    • “Isn't filled with bugs or microtransactions.”
    • “The reason they gave us sounds like corporate talk, so I am unable to believe it. I'm more inclined to think this is just a cash grab to make profit from scraps. If they simply ran out of money to finish it, it's hard to imagine they would hide it, or that they would not have sold it as early access, or said they ran out of money to finish it. As the studio is closing, here is what we've managed to make so far.”
    • “Lastly, the price. I'm tired of this rip-off and it makes me even more inclined to think this is a cash grab of a cancelled project. USD is not equal to GBP or EUR; they are simply not interchangeable.”
    • “But the 'variety' the devs are advertising is nearly non-existent.”
  • grinding

    5 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often described as tedious and repetitive, with little variation between contracts and difficulty levels, leading to monotony. Specific mechanics like lock picking and holding the interaction key add frustration without meaningful challenge, further contributing to the grind’s lack of engagement.

    • “Once you've completely ransacked a map and committed it to memory, there's so little that changes from contract to contract, from difficulty level to difficulty level, that it just becomes tedious.”
    • “The lock picking minigame suffers in difficulty balance, as the extra pins take longer without adding real challenge, making the minigame more tedious on higher difficulties.”
    • “Picking anything up requires holding the interaction key, sometimes for a millisecond, sometimes for a whole second, which is just tedious, especially combined with the inability to rebind keys and the basic lock picking implementation.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the emotional experience engaging and immersive, appreciating the tension of stealth mechanics alongside the game's wholesome vibes, aesthetic appeal, music, and map design. The combination creates a satisfying blend of suspense and charm.

  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Character development is highlighted through cartoonish and expressive guard designs that maintain the painterly visual style reminiscent of Dishonored, effectively balancing distinctiveness with artistic appeal.

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Play Times

2h Median play time
3h Average play time
1-6h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Thick As Thieves is a shooter game with mystery theme. Common tags for Thick As Thieves include first-person, indie, alternate history, magic, choices matter and others.

Thick As Thieves is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 3 hours playing Thick As Thieves.

Thick As Thieves was released on May 20, 2026.

Thick As Thieves was developed by OtherSide Entertainment.

Thick As Thieves has received mostly positive reviews from players. Most players liked Thick As Thieves for its story but disliked it for its optimization.

Thick As Thieves is a single player game with multiplayer and local co-op support.

Similar games include Gloomwood, Deathground, FBC: Firebreak, Ripout, The Blackout Club and others.