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About Thick As Thieves

Thick As Thieves is a single player and multiplayer shooter game with a mystery theme. It was developed by OtherSide Entertainment and was released on May 20, 2026. It received mostly positive reviews from players.

Thick as Thieves is a stealth-action heist game, playable solo or with a partner in crime in co-op multiplayer. Master the art of thievery through cunning gameplay across a 4-hour campaign in this dynamic new take on stealth.

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Looking for games like Thick As Thieves? Here are top shooter recommendations with a mystery focus, selected from player-similarity data — start with Gloomwood, RIPOUT or FBC: Firebreak.

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Reviews

74%Audience ScoreBased on 794 reviews
story32 positive mentions
optimization9 negative mentions

  • Solid stealth gameplay with mechanics inspired by classics like Thief and Dishonored, offering enjoyable sneaking, looting, and gadget use.
  • Co-op mode adds engaging multiplayer fun and tactical teamwork opportunities, enhancing replayability.
  • Very affordable price makes it accessible, good value for the content and experience provided.
  • Well-designed, atmospheric maps with multiple routes and variable objectives that encourage exploration.
  • Developers actively listening to players and releasing timely updates and patches for settings and bugs.
  • Good audiovisual presentation with immersive sound design and fitting art style.
  • Limited content with only two main maps, leading to repetitiveness across multiple missions.
  • Missing key quality of life features at launch such as keybindings, FOV slider, sensitivity adjustments, and motion blur toggle (some have since been added).
  • Time limits on missions and automatic exit portal timers can be frustrating, restricting exploration and creating unwanted pressure.
  • AI behaves unrealistically with guards having low consequences for being spotted; guards respawn and reset without alerting others, making stealth less challenging.
  • Some bugs and glitches affecting gameplay, such as stuck prompts, collision issues, and occasional crashes.
  • Missing features from original PvPvE concept, resulting in mechanics and systems that feel leftover or pointless in current co-op/single-player mode.
  • Limited character variety and equipment options locked behind progress, reducing customization and strategic diversity.
  • story

    282 mentions Positive Neutral Negative
    11% positive mentions, 84% neutral mentions, 5% negative mentions

    The story is generally described as intriguing but thin and underdeveloped, hindered by only two maps stretched over multiple missions leading to repetitive gameplay and a lack of meaningful narrative progression. Players appreciate the atmospheric setting and stealth-inspired premise, but many express a desire for more maps, varied missions, deeper lore, and better integration of story elements to fully engage and sustain interest. Overall, the narrative serves as a basic backdrop rather than a compelling driver, with hopes for expansion and improvement in future updates.

    • “Love the setting and general story premise.”
    • “The story and world building are intriguing and I hope that more maps can be added to continue it over time.”
    • “The game has everything people love about the genre and all the things you would expect from Warren Spector, one of the creators of the original Thief and Deus Ex: expansive levels with complex, multi-level layouts; a moody atmosphere reminiscent of what we've already seen in Thief and Dishonored; fun abilities to experiment with; and subtle environmental storytelling conveyed through the world itself and the occasional note.”
    • “The story is a mess and the devs have more or less said they are done since this is a full game.”
    • “Whatever might have been the original intent, as it stands this game attempts to wring an absurd amount of playtime out of its only two (2) missions, which you're expected to keep replaying in order to gain access to the rest of its scant contents, such as one additional character, a couple of redundant tools, useless and weird cosmetics, and even the higher difficulties.”
    • “Just going through the campaign, you are going to see every main mission both maps have at least twice, and by the final third there stops being anything novel on offer and they become a chore, or more often an active hindrance where you must consciously avoid completing the main mission as not to prematurely start the exit countdown before the contract mission is finished.”
  • gameplay

    261 mentions Positive Neutral Negative
    37% positive mentions, 58% neutral mentions, 5% negative mentions

    The gameplay offers a solid and enjoyable stealth experience reminiscent of classics like Dishonored and Thief, featuring well-designed levels, responsive mechanics, and cooperative play that adds strategic depth. However, it is limited by a small amount of content—only two maps—and relatively basic, repetitive mechanics with few innovations or meaningful decision-making, making the loop feel grindy over time. Despite some bugs and rough edges, the core stealth gameplay and atmosphere receive strong praise, especially at its low price, with potential for improvement as new content and refinements are added.

    • “The core gameplay revolves around planning and executing thefts in carefully designed environments.”
    • “This emphasis on stealth creates a rewarding gameplay loop where success feels earned through skill and preparation rather than brute force.”
    • “The stealth gameplay is excellent, and I greatly enjoyed mastering the art of burgling each map.”
    • “The gameplay is extremely barebones and repetitive.”
    • “The gameplay is terrible.”
    • “The trailers and gameplay previews suggested a bigger world was already available but for now there's only 2 maps - while they take time to familiarise with and have generative changes each run, eventually it does feel repetitive.”
  • graphics

    86 mentions Positive Neutral Negative
    34% positive mentions, 61% neutral mentions, 5% negative mentions

    The game's graphics feature a distinctive, stylized art style heavily inspired by titles like Dishonored and Thief, offering a charming, immersive world with appealing aesthetics and level design. However, many users report performance issues, muddy or blurry visuals, and a lack of advanced or customizable graphics settings such as DLSS, FOV adjustments, and key rebinding. Despite these technical shortcomings, the visuals successfully convey the game's stealth atmosphere and have been improved with recent patches enhancing graphics options and fixes.

    • “Set in the mysterious city of Kilcairn, the experience combines industrial-era aesthetics with touches of fantasy, creating a world where wealth, corruption, and opportunity exist side by side.”
    • “The art style is fantastic and I appreciated how objects are randomized, so replaying a level can still feel fun and new.”
    • “I’m absolutely in love with the art style, colors, and lighting used in this game.”
    • “Performance is absolutely abysmal and it has the curse of unreal visuals: a soupy, blurry mess.”
    • “Love the setting and art direction, but the graphics are strangely grainy and blurry for seemingly no reason despite changing the resolution and cranking the settings.”
    • “Basic features like DLSS and other essential graphics settings just aren’t there.”
  • replayability

    51 mentions Positive Neutral Negative
    27% positive mentions, 67% neutral mentions, 6% negative mentions

    Despite having only two main maps, the game offers strong replayability through varied enemy placements, randomized traps, multiple contracts, and co-op mechanics that encourage experimentation and different playstyles. While some criticize its limited content and desire more maps, characters, and gadgets, the core gameplay loop and strategic design provide satisfying, engaging replay value—especially considering its low price point and ongoing updates.

    • “Even though there are only two levels, there is a considerable amount of replayability, and for only $5 it's well worth sinking a few (or many) hours into it.”
    • “The core loop is fun and the slight variations on enemy placement, moveable level geometry, and objectives make it replayable and satisfying for a long time.”
    • “This has the ability to be an excellent thief successor especially to the older titles; it feels intentional and strategic with your given tools which are cool but comes with a price. For example, you have to reload your grapple hook which is a very smart idea to prevent spamming and feeling overpowered; the ability to see enemies through walls comes with an item and not just an ability you can always use; and the best thing is the reward system which gives a reason for collecting loot and provides high replayability.”
    • “Not enough replayability: there are currently 2 characters, each with a handful of gadgets (other than the diamond and the character specific gadget I believe 4/5?).”
    • “$5 is indeed cheap and I think the two maps can be justified if they had any meaningful replay value.”
    • “And since the guard placements and items don't seem to change much on repeat playthroughs you will quickly run out of content or replay value.”
  • optimization

    38 mentions Positive Neutral Negative
    21% positive mentions, 55% neutral mentions, 24% negative mentions

    Optimization for the game is mixed, with many users reporting poor performance, stuttering, crashes, and blurry visuals, especially on lower-end systems, while others experience solid, smooth gameplay on mid to high-end setups. The game appears to need performance improvements and better polish, with some suggesting it may be better suited as an early access title until optimization and quality-of-life issues are addressed. Overall, optimization is a notable drawback that currently holds back the otherwise enjoyable experience.

    • “I've played on Steam Deck, on my main PC, and on my travel laptop and performance has been solid on all three.”
    • “As for performance pretty solid especially in modern times I'm on high settings and stable 60 all throughout the mission.”
    • “Overall performance is actually pretty solid for a UE5 title.”
    • “Performance is absolutely abysmal and it has the curse of Unreal visuals: a soupy, blurry mess.”
    • “The lack of optimization alone makes the game not worth trying to enjoy.”
    • “Three maps, two characters, horribly optimized, and prone to bugs every 10 seconds.”
  • atmosphere

    36 mentions Positive Neutral Negative
    75% positive mentions, 17% neutral mentions, 8% negative mentions

    The game excels in creating a rich, moody, and immersive atmosphere that strongly evokes classic stealth titles like Thief and Dishonored. Its detailed art direction, dynamic sound design, and thoughtfully crafted levels contribute to a compelling and engaging stealth experience. While some note a lack of depth compared to its inspirations, the atmosphere consistently stands out as a major strength, enhancing both solo and cooperative gameplay.

    • “Since the nice visual fidelity as well as the immersive atmosphere and the somewhat polished gameplay experience, this stealth game elevates it from the piles of indie games out there.”
    • “The world building, level layouts, atmosphere, and art direction are all top notch and create such a great vibe.”
    • “The atmosphere and visual presentation are genuinely impressive, with a level of polish that makes the world feel immersive from start to finish.”
    • “While lacking the depth and atmosphere of titles like Thief and Deus Ex, we've still had fun so far.”
    • “It is Thief without the godlike atmosphere and sound design.”
    • “Levels are empty and feel empty (hardly any doodads) which is a shame because the atmosphere is here. It has the potential to be the next Dishonored, but it feels live servicey somehow.”
  • stability

    26 mentions Positive Neutral Negative
    12% positive mentions, 0% neutral mentions, 88% negative mentions

    The game suffers from frequent bugs, glitches, and unpolished mechanics that can hinder immersion and gameplay, including problematic AI behavior, awkward movement, and inconsistent tool functionality. While some players find it playable with minor troubleshooting, the overall stability is unreliable and feels closer to an early beta state, with potential for improvement through future updates.

    • “Grapple is surprisingly accurate and bug free (from my play), the smoke bomb is a good escape tactic, and refills are not difficult to come by.”
    • “I did notice that your Batman Arkham vision has very minor ghosting when looking through walls, but other than that the game has been bug free.”
    • “I really enjoy this game. Initially, it was hogging my computer's resources, and I had to troubleshoot on my own. After setting limitations, it runs great.”
    • “Not even a late in development beta, it's like early beta, that's how clunky and buggy it is.”
    • “Extremely buggy and disappointing, clipped off bounds in the first 2 minutes of the first mission by climbing on top of the building to get a map overview.”
    • “Definitely wait for updates; it's really buggy and unpredictable, though the price is very good so it’s not a waste of money.”
  • humor

    14 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is widely appreciated for its clever character animations, witty voice acting, and amusing extras like the insult fairy, creating many genuinely funny and memorable moments. Players often enjoy the lighthearted tone combined with humorous glitches and playful mechanics, especially during cooperative play. While some find certain jokes or references amusingly ironic, the overall comedic charm adds to the game's engaging and entertaining atmosphere.

    • “After you miss, you must recharge it with a funny animation where for a second or two the character is unsure if she wants to recharge it or not.”
    • “I really enjoyed the atmosphere and the voice acting was entertaining, with some great character and humor (the talking effigy caught us entirely off guard!).”
    • “From the take-down mechanics and sneaking about, to the cool cosmetics and hilarious extras (like the insult fairy!!), this was such a fun run!!”
  • music

    14 mentions Positive Neutral Negative
    50% positive mentions, 29% neutral mentions, 21% negative mentions

    The music in the game is widely praised for enhancing the atmosphere, perfectly matching the stealth gameplay, and contributing to an immersive, wholesome vibe reminiscent of titles like Dishonored and Sly Cooper. While most find the soundtrack and sound effects engaging and mood-setting, a few users note that some random music choices, like the Scottish tunes from phonographs, can feel out of place.

    • “They nailed the feel of the world through the art style and the music.”
    • “The music perfectly sets the mood, the weather conditions add a nice layer, the grappling hook feels smooth and satisfying, and I love that there are no hand-holding waypoints on screen.”
    • “Having all of the phonographs play random annoying Scottish music feels very weird.”
    • “This review is written by someone who listens to Dishonored 2 ambient soundtracks as daily noise.”
    • “The ambient sounds, moody music, and overall vibe are spot-on and incredibly immersive.”
  • grinding

    7 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is widely regarded as slow and tedious, with repetitive map layouts and little variation leading to monotony. Mechanically, tasks like lock picking and item interaction are seen as unnecessarily time-consuming and frustrating, detracting from the overall experience.

    • “The sneaking is good and the mechanics are fun but lacking compared to what they originally announced and the gameplay loop is grindy.”
    • “But like, once you've completely ransacked a map and committed it to memory, there's so little that changes from contract to contract, from difficulty level to difficulty level, that it just becomes tedious.”
    • “The lock picking minigame is an area where the game suffers most in regards to difficulty, as the extra pins take longer without adding any real difficulty, making the minigame more tedious on higher difficulties.”
  • monetization

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    Users criticize the monetization for feeling like a cash grab, with forced PvP, frequent disruptive updates, and exploitation through microtransactions. They also express distrust in the developers' explanations and frustration over high prices that don't align with the content's value. However, some appreciate titles that avoid microtransactions and offer fair pricing.

    • “And for $5 with zero microtransactions, the value for what you get here is unmistakable.”
    • “Isn't filled with bugs or microtransactions.”
    • “Something tells me most that whine are cool spending more than $5 on microtransactions and regularly beg for more paid DLC.”
    • “Nothing ruins a game worse than forced PvP and constant updates that either break the game or bloat it with microtransactions.”
    • “The reason they gave us sounds like corporate talk, so I'm unable to believe it. I'm more inclined to think this is just a cash grab to make profit from scraps. If they simply ran out of money to finish it, it's hard to imagine they'd hide it or not have sold it as early access or openly said they ran out of money to finish. As the studio is closing, here is what they've managed to make so far.”
    • “Lastly, the price is a rip-off and makes me even more inclined to think this is a cash grab on a cancelled project. US dollars are not equal to pounds or euros; they are simply not interchangeable.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the emotional experience engaging and tense, appreciating moments of stealth and quick decision-making like using smokescreens to evade guards. They also highlight the game's wholesome vibes, appealing aesthetics, music, and map design as enhancing the overall atmosphere.

  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Character development features cartoonish and expressive designs that maintain the painterly art style reminiscent of Dishonored, blending vibrant personality with artistic appeal.

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Play Times

2h Median play time
3h Average play time
1-6h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Thick As Thieves is a shooter game with mystery theme. Common tags for Thick As Thieves include first-person, indie, alternate history, magic, choices matter and others.

Thick As Thieves is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 3 hours playing Thick As Thieves.

Thick As Thieves was released on May 20, 2026.

Thick As Thieves was developed by OtherSide Entertainment.

Thick As Thieves has received mostly positive reviews from players. Most players liked Thick As Thieves for its story but disliked it for its optimization.

Thick As Thieves is a single player game with multiplayer and local co-op support.

Similar games include Gloomwood, RIPOUT, FBC: Firebreak, Deathground, The Blackout Club and others.