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About Spellmasons

Spellmasons is a single player and multiplayer tactical turn-based strategy game with a fantasy theme. It was developed by Octavia Blue and was released on January 31, 2023. It received very positive reviews from players.

Spellmasons is a turn-based, tactical roguelike where you devise spell combinations to overcome the forces of evil and corruption. Play solo or team up with your friends in online multiplayer, and delve into the intricacies of magic where clever combinations yield powerfully satisfying results. Features Combine SpellsConjure spells from an ever-growing repertoire in order to vanquish the forces of…

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Looking for games like Spellmasons? Here are top tactical turn-based strategy recommendations with a fantasy focus, selected from player-similarity data — start with Magicraft, 9 Kings or HELLCARD.

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Reviews

92%Audience ScoreBased on 1,000 reviews
gameplay74 positive mentions
stability24 negative mentions

  • Innovative and highly satisfying spell combination system allowing creative and powerful spellcasting.
  • Engaging tactical turn-based gameplay that rewards strategy, positioning, and experimentation.
  • Fun and chaotic multiplayer co-op experience with strong community and active developer support.
  • Limited content and enemy variety leading to repetitive gameplay after several runs.
  • Balancing issues causing difficulty spikes and some builds (like necromancer) to dominate.
  • Technical problems including multiplayer desync, crashes, and UI/UX quirks that affect smooth gameplay.
  • gameplay

    138 mentions Positive Neutral Negative
    54% positive mentions, 43% neutral mentions, 3% negative mentions

    The gameplay is widely praised for its unique and engaging spellcombination mechanics, strategic turn-based combat, and rewarding creativity in building spell combos. Though some find the core loop repetitive and balancing uneven—especially regarding difficulty and progression—the constantly evolving mechanics, cooperative play, and active developer support maintain strong replayability and depth. Overall, it offers a fresh, cleverly designed roguelike experience centered on intricate, satisfying spellcrafting.

    • “The spellcrafting system is immaculate and spell readability is very well executed, so the core gameplay loop of 'collect spell effects, combo them into bigger nastier spells, win' is locked down.”
    • “The gameplay is incredibly compelling, chaining spells into incredible combos to deal with myriad threats whilst building up your spellbook, skill points, and rune page level by level.”
    • “The core gameplay is very solid: puzzling out a turn just right, seeing the payoff of a nice chain, figuring out new ways to manipulate the systems — it all feels tight and makes me want to keep playing.”
    • “Even if you play this for days worth of gameplay you will not be able to become powerful faster; you have to follow the pace of the game or be lucky. Games like Noita, Binding of Isaac, or Risk of Rain aren't limited by this. This game tries something similar but fails because it follows the philosophy "player must be nerfed, enemy must be buffed," when both should have similar chances to excel with a slight tilt to the player that can be exploited if you learn and manipulate the rules to your advantage.”
    • “I have tried tanky builds, summoner builds, glass cannon builds, etc. Perhaps I have not been lucky enough with the RNG yet, but that begs the question: is 8 hours of gameplay with no god run too rough on the RNG?”
    • “The game got a great concept for gameplay mechanics but really lacks any kind of depth.”
  • graphics

    30 mentions Positive Neutral Negative
    37% positive mentions, 53% neutral mentions, 10% negative mentions

    The game's graphics are simple, pixel-art style with a nostalgic, retro charm reminiscent of the '80s and '90s, which many find appealing despite lacking detailed character designs or visual complexity. While some criticize the visuals as basic or occasionally unclear in gameplay moments, the art style complements the game's intricate mechanics and contributes to its overall addictive and fun experience. The visuals effectively support the gameplay, with enjoyable animations, effects, and a cohesive aesthetic that pairs well with the soundtrack.

    • “Though the graphics are simplistic, they give the game that old nostalgic feel from the 80's.”
    • “At first glance, its modest pixel-art style and top-down grid-based combat might appear simple, but what lies beneath is a highly intricate and rewarding system built on magical experimentation.”
    • “Great pixel art graphics, especially the death scenes of enemies, a pleasant OST and a really fun combat system.”
    • “The ugly: the graphics are very simple; the spells might be readable as hell, but sometimes exactly what's happening on screen isn't, so good luck figuring out what killed you.”
    • “1) The menus are quite unsightly, and the visuals are pretty basic, but they get the job done.”
    • “Terrible graphics, it wouldn't have been hard to make them better... but the mechanics more than make up for it.”
  • humor

    29 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is widely praised for its clever, chaotic, and hilarious spell combinations that create entertaining and often unexpected moments, especially in multiplayer with friends. Many players enjoy the playful, strategic mayhem and quirky interactions, which contribute to a fun, lighthearted experience despite occasional bugs. Overall, the humor adds a fresh, engaging charm that enhances the game's addictive magical strategy gameplay.

    • “Targeting spells make the end game hilariously fun and really give you the feeling of being an archmage.”
    • “My partner and I spent hours experimenting with spell combinations — laughing, dying, and trying again.”
    • “Whether you’re solving tactical puzzles solo or laughing through fiery chaos with friends, Spellmasons delivers a kind of magical strategy experience that feels fresh, challenging, and—above all—fun.”
  • music

    26 mentions Positive Neutral Negative
    65% positive mentions, 23% neutral mentions, 12% negative mentions

    The game's soundtrack is widely praised for being engaging, fitting well with the gameplay, and enhancing the overall experience with charming and satisfying music. While some users note the music can feel repetitive after extended play, it remains a standout feature that complements the fun and creative gameplay loop.

    • “A very fun gameplay loop, solid visuals, and a great soundtrack, what more could you want from a game?”
    • “Phenomenal game, dopamine-receptor-abuse gameplay, shockingly great soundtrack, wonderful dev(s).”
    • “The music and sound design fit the game very well, and the visuals are great, clear and easy to understand.”
    • “I really liked the soundtrack but it's short and was getting played out by the 3 hour mark, which was about the time I had done everything in single player.”
    • “Edit 1: there's some issues with the music playing multiple things at once and a few quality of life improvements that could be made.”
    • “I don't have much to say about the art or music in the game.”
  • stability

    24 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game currently suffers from numerous bugs and stability issues, including frequent freezes—especially in co-op and at higher levels—and various UI glitches that affect usability. While multiplayer can be unstable and some interactions behave unpredictably, many players find the core gameplay engaging despite these problems. Developers have made improvements over time, but the game remains noticeably buggy and occasionally unstable.

    • “Countless bugs and glitches truly make me wonder how this game is out of early access.”
    • “Most notably, the game freezes too easily.”
    • “Multiplayer support is unstable at best, everything from glitches to poor connectivity.”
  • replayability

    22 mentions Positive Neutral Negative
    32% positive mentions, 54% neutral mentions, 14% negative mentions

    The game offers strong replayability primarily through diverse spell combinations, procedural generation, and varied builds, making each run feel different and engaging. However, some users find the gameplay loop repetitive and desire more content, randomness, and meta progression to enhance long-term replay value. Overall, it is praised for its creative mechanics and multiplayer experience but could benefit from additional variety and polish.

    • “This has Spire-level replayability and combo discovery, and I have yet to encounter anything I would consider a con.”
    • “Haven't even made it beyond floor 12 yet and I can say this game has so much replayability with how you can approach combat in all kinds of ways with different builds.”
    • “Procedural generation, random level up spells you have to pick from, and a large cast of foes offer replayability, even more so if you're both into solo and multi co-op.”
    • “With no meta progression or even a log of things you've discovered, the replayability hinges on randomizing the same few parts.”
    • “On top of this, the game doesn't feel like it has replay value either.”
    • “-medium replayability (low for a roguelike).”
  • story

    13 mentions Positive Neutral Negative
    23% positive mentions, 54% neutral mentions, 23% negative mentions

    The story aspect is widely criticized for being nearly non-existent, with players noting a lack of narrative depth, meta-progression, or meaningful character development. The game primarily focuses on gameplay mechanics but feels bare-bones without a compelling story mode or structured challenges to enhance engagement. Many suggest that adding a storyline or progression arc could significantly improve the overall experience.

    • “I think this system could be implemented in a Diablo-esque dungeon crawler where you get your upgrades a bit more slowly, and meaningfully build a character/party over the course of a story.”
    • “Cannot stop enjoying, but damn a story around it would be so cool!”
    • “It seems a bit bare bones atm and would be better if it had a story mode.”
    • “There's about a half dozen types of enemies, zero story or permanent progression.”
    • “There's no meta-progression or story; it's just gameplay, which I wouldn't mind if you didn't have to spend 20 USD to get it.”
    • “No story or exploration.”
  • optimization

    12 mentions Positive Neutral Negative
    25% positive mentions, 50% neutral mentions, 25% negative mentions

    The game currently experiences performance and stability issues, especially in late-game scenarios with complex builds, leading to slowdowns despite its simple graphics. However, ongoing developer support has led to noticeable improvements in optimization and stability, with regular updates aiming to further enhance late-game performance. While optimization remains a challenge, the turn-based crafting system allows players to strategize deeply, balancing the grind with thoughtful gameplay.

    • “There's still a lot of bugs and there should be more optimization but overall pretty neat.”
    • “New updates come out regularly, usually for balance or optimization, but new content is also introduced every so often and there's clear passion by the devs to expand even more.”
    • “Being able to craft spells at your own turn-based pace lets you put as much optimization as you wish into your actions, puzzling out the best outcomes possible in any given situation.”
    • “Somewhere along the line the design pivoted from fun wizard chaos to tedious optimization grind.”
    • “There are a decent amount of late-game builds that have poor performance, for example multiplying AoE target modifiers like cone and circle will quickly slow the game down, as will spells that spawn a lot of arrows or clones.”
    • “The game needs some optimization for late-game levels of strength which is quickly reached.”
  • grinding

    5 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The grinding aspect is widely criticized for becoming tedious and excessively repetitive, especially in the late game where players must repeatedly use the same spell combinations, leading to a loss of fun and motivation to continue playing.

    • “Somewhere along the line the design pivoted from fun wizard chaos to tedious optimization grind.”
    • “In late game it becomes common to repeatedly use the same combination of spells, such as 'last will + fifty repetitions of rend + execute', which is tedious to have to click on each spell over and over to fill this out.”
    • “And at that point, my build became too tedious to keep playing.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization is straightforward and primarily relies on video ads, though some users feel there may be a lack of sufficient advertisements.

  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the game emotionally engaging, making them feel immersed and connected to the fantasy world, particularly embodying the role of a shadow wizard casting spells.

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Play Times

10h Median play time
11h Average play time
7-13h Spent by most gamers
*Based on 12 analyzed playthroughs
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Frequently Asked Questions

Spellmasons is a tactical turn-based strategy game with fantasy theme. Common tags for Spellmasons include turn-based, indie, roguelite, 2d, pixel graphics and others.

Spellmasons is available on PC, Mac OS and Windows.

On average players spend around 11 hours playing Spellmasons.

Spellmasons was released on January 31, 2023.

Spellmasons was developed by Octavia Blue.

Spellmasons has received very positive reviews from players. Most players liked Spellmasons for its gameplay but disliked it for its stability.

Spellmasons is a single player game with multiplayer and local co-op support.

Similar games include Magicraft, 9 Kings, HELLCARD, Stolen Realm, Ember Knights and others.