- September 22, 2016
- Stardock Entertainment
- 50h median play time
Sorcerer King: Rivals
With quite a few twists on the traditional 4X formula, Sorcerer King: Rivals has a lot under the hood. The combat is a substantial improvement, offering a new way to engage the enemy, and the RPG elements expand gameplay even further. The editor is a cherry on top of an already full package. While it has a few balance issues in the endgame, Sorcerer King: Rivals shines brightly in a crowded genre.
Platforms
About
Sorcerer King: Rivals is a turn-based fantasy 4X game from the people who brought you Galactic Civilizations and Sins of a Solar Empire. Build a civilization, go on quests, craft weapons and armor, research spells and gain enough magical power to ascend to godhood.
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- The game features a fun mix of turn-based strategy and RPG elements, with engaging quests and humorous writing.
- Crafting and item customization add depth to gameplay, allowing players to equip units with unique gear and spells.
- Improved graphics and a more refined interface enhance the overall experience compared to its predecessor.
- The game suffers from frequent crashes and performance issues, making it frustrating to play for extended periods.
- Many features from the original game have been simplified or removed, leading to a lack of depth and replayability.
- The AI is often passive and unchallenging, resulting in a less engaging experience during the late game.
gameplay
37 mentions Positive Neutral NegativeThe gameplay is a mixed bag, featuring solid crafting mechanics and a unique blend of RPG and 4X elements, but marred by repetitive mechanics, numerous bugs, and a lack of depth in strategic options. While some players appreciate the engaging turn-based mechanics and the potential for customization, many criticize the game for its rigid systems, limited replayability, and unfinished feel. Overall, it offers enjoyable moments but is hindered by significant flaws that detract from the overall experience.
“I find the direction in art style a bit off-putting; however, after 40 hours, I've found the gameplay more than makes up for it.”
“The gameplay itself is easy to understand, to the point, and fun, with a more complex crafting and equipment system for you to play with if you're into that kind of stuff.”
“The combat is a substantial improvement, offering a new way to engage the enemy, and the RPG elements expand gameplay even further.”
“Every single session is always the same due to limitations placed by a very rigid sorcerer king mechanic.”
“The gameplay felt bare-bones and rushed; the game itself felt so rough around the edges as to appear unfinished.”
“Game crashes every 6 hours, pathing breaks at the littlest thing, missing mechanics (flying is faster over roads than line of sight), incomplete difficulties (too easy).”