Eador. Imperium Game Cover
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In "Eador. Imperium," a turn-based strategy game with RPG elements, players must manage their empire, build armies, and engage in battles. The game features a new and handcrafted story campaign, introducing new heroes, units, and Shard worlds. With the inclusion of all original content from "Masters of the Broken World," players can expect a vast strategic experience.

  • PC
  • Windows

Reviews

71%
Audience ScoreBased on 974 reviews
gameplay54 positive mentions
stability96 negative mentions
  • Eador Imperium offers a deep and engaging gameplay experience with a unique blend of turn-based strategy and RPG elements.
  • The game features a wide variety of units, heroes, and buildings, allowing for diverse strategies and playstyles.
  • The developers are actively working on updates and improvements, showing commitment to enhancing the game.
  • The game is plagued by frequent crashes and bugs, making it frustrating to play at times.
  • The user interface can be clunky and difficult to navigate, especially for new players.
  • The campaign lacks the depth and engagement of previous titles, with some players feeling it is more of a series of scenarios rather than a cohesive story.
  • gameplay182 mentions

    The gameplay of Eador and its sequel, Imperium, is noted for its strategic depth and complexity, offering a unique experience compared to other fantasy 4X games. While many players appreciate the intricate mechanics and high replayability, some criticize the slow pace, excessive UI complexity, and technical issues that can hinder enjoyment. Overall, the gameplay is engaging for those who are willing to invest time in mastering its systems, though it may not appeal to casual players seeking a more straightforward experience.

    • “Its strategic gameplay is quite unique; there are not many games that play like Eador and offer this kind of deep and wide gameplay.”
    • “The gameplay system is quite unique and different from other fantasy 4X games; some might like it while some might not.”
    • “While unstable and occasionally frustrating, Eador nevertheless kept me coming back and playing late into the night with its deep strategic gameplay, cross-genre platform, and best of all, wildly different feel with each different class of character.”
    • “The game has a complex and not always obvious fighting and alignment mechanics which are not really explained.”
    • “They added campaigns, but the gameplay is still a terrible mess.”
    • “Game is slow as molasses, both technically and in gameplay.”
  • stability98 mentions

    The game is widely criticized for its extreme instability, with numerous reports of crashes, freezes, and various technical glitches that render it nearly unplayable. Many users recommend avoiding the game until significant fixes are implemented, as the overall experience is marred by a lack of polish and optimization. While some players find enjoyment despite the bugs, the consensus is that the game's current state is far from satisfactory.

    • “I have found it to be almost virtually bug-free by playing in offline mode.”
    • “The game is utterly unplayable; menu texts sometimes disappear, the game freezes randomly and crashes. I could not even get past the first battle without closing the game from Windows Task Manager if not in auto battle, which is pointless.”
    • “This game is currently too buggy to be playable.”
    • “Wow, such rubbish... I really tried to give this game a chance, but it's full of bugs and glitches - oh, it also crashes every now and then.”
  • graphics88 mentions

    The graphics of Eador: Imperium have received mixed reviews, with some players appreciating the improved artwork and style compared to its predecessors, while others criticize the performance issues, distracting terrain graphics, and lack of significant updates. Many users noted that the game suffers from bugs and lag, making it difficult to enjoy the visuals fully, and some even preferred the older pixelated graphics of previous titles. Overall, while there are commendable artistic elements, the technical execution and clarity of the graphics leave much to be desired.

    • “The graphics are an improvement over its predecessors, the artwork is beautiful, the gameplay more complex, and the music is incredible (likely the best I have encountered in any game).”
    • “Good large turn-based game with much prettier graphics and better GUI than Genesis.”
    • “I like the impressionist art, the in-game graphics, the overall pace, the shard setting.”
    • “Graphics for terrain in battles cause more distractions than anything else.”
    • “And when I refer to bad graphics, I mean it's difficult to tell units from terrain and otherwise the tactical map is messy and ugly.”
    • “So a little more than 3 years between releases and the graphics are identical as far as I could tell to its predecessor, which was my biggest issue.”
  • story62 mentions

    The story aspect of the game has received mixed reviews, with some players appreciating the rich narrative and replayability, while others criticize the campaign's poor balance and lack of compelling storytelling. Many noted that the new campaign reuses maps and lacks the depth and excitement of its predecessor, "Masters of the Broken World," which featured a more engaging and expansive storyline. Overall, while there are elements of intrigue and potential, the execution leaves much to be desired, with some players finding the campaign unbalanced and the narrative underdeveloped.

    • “Masters of the Broken World has an amazing story campaign that is over 200 hours long, with insane replayability and about 10 possible endings.”
    • “It truly is an undiscovered gem; a perfect blend of map exploration, combat, fantasy, RPG mechanics, and fun, witty storytelling.”
    • “Great 4X fantasy game, lots of story and depth if you take the time to play and look into it.”
    • “At this stage, the storylines and setting are not as well developed or as fun as those in 'Masters of the Broken World', and the English translation is pretty bad in places.”
    • “There's no real story, no real background, no real goal.”
    • “Some new units and minor changes over 'Masters of the Broken World', nothing more, except the most annoying scripted mission/scenario ever (with turn limit, yay!), instead of a proper campaign.”
  • optimization36 mentions

    The game's optimization is widely criticized, with numerous reports of severe bugs, frequent crashes, and significant performance issues, leading many players to describe it as an "unoptimized mess." While some players have not experienced stability problems, the overall consensus is that the game suffers from poor performance and frustrating gameplay, overshadowing its potential enjoyment. Despite its good concepts, the lack of effective optimization detracts heavily from the gaming experience.

    • “Your army stacks must be controlled by a hero, and the heroes have a good mix of optimization across four axes of strengths: commander (more and more powerful troops), magic (control), scout (DPS), warrior (tank).”
    • “I only played for a couple of hours so far, but I haven't experienced any stability or performance issues.”
    • “The optimization is bad, but the game is good.”
    • “Also horribly optimized and crashes so often that even the devs acknowledge it in a 4th wall break at the beginning of the tutorial.”
    • “The game is very poorly optimized with FPS drops all over the place and changing settings in the options menu doesn't actually do anything.”
    • “Requested a refund immediately after because when I play a game I want to have a good experience, not feel frustrated fighting bugs every 5 minutes and poor performance issues.”
  • music36 mentions

    The music in the game has received widespread acclaim, with many reviewers praising its relaxing and immersive quality, often likening it to soundtracks from classic titles like Disciples II and Age of Wonders II. While some noted that the music can become monotonous during combat, the overall sentiment is that the soundtrack is exceptional and enhances the gaming experience, contributing to the game's beautiful atmosphere.

    • “The soundtrack is excellent too.”
    • “The graphics are an improvement over its predecessors, the artwork is beautiful, the gameplay more complex, and the music is incredible (likely the best I have encountered in any game).”
    • “Seriously, the soundtrack is amazing!”
    • “Combat is an utter turn off; calm background music plays during the battle, units fail at each other pretending to attack, and a bunch of bland text appears above their heads as a result.”
    • “The music in Eador Imperium is too monotonous.”
    • “The UI is extremely cluttered, animations felt clunky especially in battle, and the music does not change when entering combat or during any other event.”
  • replayability20 mentions

    The game boasts high replayability due to its depth, complexity, and diverse gameplay options, including alignment-based buildings and troop choices that significantly affect outcomes. Players appreciate the sandbox mode and the potential for mod support, which enhances longevity and encourages exploration of various strategies. Overall, the combination of engaging mechanics and customization options contributes to a compelling replay experience.

    • “It has extreme depth and complexity of gameplay, and high replayability.”
    • “The civ building side is better than Age of Wonders because it forces you to make choices on what buildings you want and there are many more building options. These choices will determine your army composition as well, leading to a multitude of combinations that increase the replay value tremendously.”
    • “There is a sandbox mode as well, so replayability is very high.”
    • “Developers, please take note of this above all else: mod support is the keystone to any game's longevity and replay value.”
    • “Gameplay is a lot of fun in the beginning, and I was compelled to discover every little event, location, etc. It has some added replay value because of alignment-based buildings, troops, and quest/event decisions.”
    • “The civ building side is better than Age of Wonders because it forces you to make choices on what buildings you want, and there are many more building options. These choices will determine your army composition as well, leading to a multitude of combinations that increase the replay value tremendously.”
  • grinding18 mentions

    Players generally find the grinding aspect of the game to be tedious and repetitive, with many expressing that it detracts from the overall enjoyment. The lack of persistence and standardized gameplay contributes to a sense of monotony, particularly in developing economies and heroes. While some see potential for improvement, the current grind can make the experience feel less engaging over time.

    • “I didn't think this would bother me that much, but it made everything feel more tedious.”
    • “But it becomes so tedious turn after turn; it's not fun after a while.”
    • “It's decent, but it can get tedious because there is little persistence and every map is basically a sandbox.”
  • humor14 mentions

    The game's humor is characterized by a self-aware, tongue-in-cheek approach, with developers openly acknowledging the frequent crashes and bugs in a lighthearted manner. Players appreciate the dark humor woven into the narrative and the amusing in-game explanations for technical issues, which add a layer of charm despite the frustrations. Overall, the humor enhances the experience, making the game's shortcomings more tolerable for those who enjoy a blend of old-school RPG storytelling and comedic elements.

    • “It was semi-funny for the developers to pretty much own up to the fact this game will crash often and randomly, but putting in that little banter about bugs and if the player can't take the bugs, they should play another game.”
    • “However, the best is their humor...play their games, you'll see!”
    • “But the overall design is amazing; there is a good dose of (sometimes dark) humor in the game.”
  • emotional6 mentions

    Players find the game emotionally engaging, forming strong attachments to their heroes and troops, which adds a layer of heartbreak to the experience. The combination of wholesome gameplay and diverse hero development enhances the emotional depth, making it one of the standout titles in its genre.

    • “You will get emotionally attached to your heroes and troops.”
    • “It is heartbreaking as it is one of the better games out there.”
    • “It is a wholesome game with decent variation in units and a variety of hero developments.”
  • monetization4 mentions

    Reviewers criticize the monetization of Eador, particularly noting that the game's development post-MotBW feels like a cash grab, with significant declines in combat quality and overall gameplay smoothness. Players report persistent lag issues from the outset, detracting from the experience and suggesting that the focus may have shifted away from improving the game to maximizing profits.

    • “Eador peaked at motbw; the development of this game after that feels like a cash grab. Even the combat is weaker, the management is lacking, and the smoothness of gameplay has deteriorated. While motbw had late-game issues with stalling and lag, Imperium suffers from these problems right from the start, with delays in enemy turns and combat, accompanied by strange graphics lag.”
  • character development2 mentions

    The game features robust character development reminiscent of classic titles like Master of Magic, enhancing the empire strategy experience through well-crafted heroes. Players appreciate the depth and progression of characters, which adds a significant layer to the gameplay.

    • “The game hearkens back to the heady days of Master of Magic, featuring an empire strategy gameplay with strong hero and character development.”
    • “The character development is reminiscent of classic strategy games, allowing players to deeply engage with their heroes and shape their journeys.”
    • “The depth of character development in this game adds a rich layer to the overall strategy, making each hero feel unique and impactful.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

48hMedian play time
257hAverage play time
7-586hSpent by most gamers
*Based on 26 analyzed playthroughs

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