Dungeon Tales: RPG Card Game
"Dungeon Tales: RPG Card Game" is a casual game that offers adventure in an epic fantasy RPG dungeon. Battle monsters, build your deck and enjoy the fantastic game mechanics and stellar visuals. However, be prepared for grinding, frequent ads, and bugs, but also fantastic replayability. The game's description is: "Adventure in an Epic Fantasy RPG Dungeon. Build Your Deck & Battle Monsters!"
Reviews
- Fun and engaging gameplay with a variety of card combinations.
- Minimal ads that don't disrupt the gaming experience.
- Great graphics and smooth mechanics.
- Blatant rip-off of Slay the Spire with many identical cards and mechanics.
- Lack of content and replayability after unlocking all cards.
- Forced ads after every few encounters can be intrusive.
- monetization650 mentions
- 5 % positive mentions
- 4 % neutral mentions
- 91 % negative mentions
The monetization strategy of the game has received mixed reviews, with many players expressing frustration over the frequency and intrusiveness of ads, even after purchasing ad removal options. While some users find the ads manageable and appreciate the low cost of removing them, others feel that the game is overly reliant on ads, disrupting gameplay and diminishing the overall experience. Additionally, issues with restoring purchases and the presence of mandatory ads after paying for ad-free gameplay have led to dissatisfaction among players.
“Microtransactions aren't invasive; honestly, I didn't know they were there until a handful of playthroughs.”
“No pay-to-win microtransactions, time limits, energy resources, in-game currencies, etc. Just a solid game with a very reasonably priced ad removal option (and the ads only appear in certain spots, like opening a chest or reviving your character).”
“While there are microtransactions, they're very avoidable.”
“I paid to remove ads years ago because of how good the game was.”
“The game is fun... until you realize that it is designed to funnel you into watching ads, even if you pay to disable ads.”
“I would give it 5 stars, but it does feel like it's slow to level up and the ads don't give enough bonus XP for how long they are and compared to the XP you get from your run.”
- gameplay336 mentions
- 35 % positive mentions
- 60 % neutral mentions
- 5 % negative mentions
The gameplay is generally well-received, characterized by its straightforward mechanics and engaging turn-based action, reminiscent of "Slay the Spire." However, many players note a lack of originality due to the heavy borrowing of mechanics, cards, and enemy designs from that game, leading to concerns about balance and variety. While the game offers enjoyable tactical options and a fun progression system, it suffers from repetitive gameplay and intrusive ads that detract from the overall experience.
“I enjoy the turn-based action style and the unique mechanics this game offers.”
“The overall gameplay is great to start with and has enough variety in the events, cards, trinkets, and enemies to keep you coming for more.”
“Gameplay is engaging and fun.”
“The gameplay gets real old, as there is no variety, like at all.”
“The game boasts the same character archetypes, card effects, card mechanics and enemy types as Slay the Spire without adding anything new.”
“Zero originality, they just stole the mechanics and gameplay of Slay the Spire.”
- graphics122 mentions
- 55 % positive mentions
- 36 % neutral mentions
- 9 % negative mentions
The graphics of the game receive mixed reviews, with many praising the art style and visual effects as charming and appealing, while others criticize them as simplistic or lacking depth. Some players appreciate the clean and smooth visuals, noting that they enhance the gameplay experience, but there are also calls for improvements in clarity and detail, particularly regarding animations and UI elements. Overall, while the graphics are generally considered good, there is a consensus that they could benefit from further refinement and polish.
“The graphics are stunning, almost no ads is king, you can try many types of decks is cool, but!”
“Beautiful graphics in fights offset the lackluster travel map.”
“The graphics are a joy to look at.”
“This game has quite boring visuals.”
“My main peeve is that the graphics look very choppy, completely unnecessarily made into 3D.”
“The UI is poor, the graphics are cheesy and uninspired.”
- replayability72 mentions
- 42 % positive mentions
- 54 % neutral mentions
- 4 % negative mentions
The game's replayability is a mixed bag, with some players praising its high replay value due to diverse strategies, randomized campaigns, and multiple difficulty levels, while others criticize it for becoming repetitive after a few runs due to limited content and class options. Many reviewers express a desire for additional cards, characters, and modes to enhance the replay experience, indicating that while the game is enjoyable initially, it may lack long-term engagement. Overall, the replayability is seen as decent but could benefit from more variety and content.
“Fantastic CCG roguelike, with balanced and fun progression, unique cards and items, deep tactics, solid UI, nice enemy animation, and lots of replayability with varying archetypes.”
“Nigh-endless card combinations lead to nigh-endless replayability!”
“Great game, fun and interesting combat with tons of unique cards and items to memorize allowing you to make tons of different combinations, infinite replayability.”
“Replayability wanes fast once you've cleared some runs with each class, which isn't good for a game designed around replayability.”
“After many hours/runs the replayability of the game starts to take a turn for the worse... the level system of the game seems to not matter anymore, and all the quests are finished.”
“This is only my own personal opinion but the game was fun in the first playthrough it really was but I couldn't enjoy it too much because it has fairly low replayability with its small amount of cards along with having little variation to the way the cards worked making only the first few goes interesting.”
- music49 mentions
- 20 % positive mentions
- 49 % neutral mentions
- 31 % negative mentions
The music in the game has received overwhelmingly negative feedback, with many users describing it as repetitive, bland, and annoying. Reviewers have noted that the soundtrack consists of a single looping track that quickly becomes grating, with requests for more varied and seamless music to enhance the overall experience. While some players appreciate the music, the consensus is that significant improvements are needed to avoid detracting from gameplay enjoyment.
“The storyline, 2D cartoon graphics, and the music are all awesome.”
“It is really fun and it is so simple to play and the music is so nice while playing and the graphics are amazing!!!!”
“Art and music are great.”
“The game has a short annoying soundtrack that loops very badly that just gets on your nerves.”
“Background music is bad, just a short medieval-ish tune on repeat, giving the game a bad ambience and making it a bad knockoff of Slay the Spire.”
“It becomes unbearable to hear the same music after a playthrough.”
- story43 mentions
- 16 % positive mentions
- 70 % neutral mentions
- 14 % negative mentions
The game's story aspect is generally viewed as lacking depth and engagement, with many players expressing a desire for a more linear, character-driven narrative and additional quests to enhance replayability. While some appreciate the interactive story elements and light storytelling, others criticize the poorly rendered dialogue and absence of a compelling plot, leading to a sense of aimlessness in gameplay. Overall, players are calling for more substantial story content to complement the mechanics and improve the overall experience.
“The storyline, 2D cartoon graphics, and the music are all awesome.”
“Good game, like the combination of light storytelling, long-term deck improvements, and short-term deck building.”
“I love the concept; it's like Hand of Fate... more updates guys, you can also add some story about it, especially on the heroes.”
“The choose your own adventure-style story parts are poorly rendered into English, and the whole game lacks the mystery that draws you into the world.”
“Great idea, pretty good card system, but needs a lot of work in terms of story and game progression.”
“There's no story to drive you through, just mechanics similar to other deck-building roguelikes.”
- grinding35 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find the grinding aspect of the game to be excessive and tedious, particularly when trying to unlock new classes or level up characters. While some appreciate the deck-building mechanics and the initial enjoyment, many express frustration over the repetitive nature of gameplay and the time required to progress without making in-app purchases. Overall, the grinding can detract from the overall experience, leading to a sense of monotony and a lack of meaningful rewards.
“Past the first few difficulty levels, every run is a repetitive, tedious task of 'mitigate as much damage as possible every turn with armor or weaken'.”
“Decent game but extremely grindy progression and unlocking of characters if you don't make in-app purchases.”
“Good time waster but it's pure grinding after a while.”
- stability16 mentions
- 19 % positive mentions
- -12 % neutral mentions
- 94 % negative mentions
The game's stability is a significant concern, with numerous users reporting frequent bugs, crashes, and freezing issues, particularly when interacting with ads or during gameplay events. Many players have experienced game freezes that hinder progress, and some have had to uninstall and reinstall the game to resolve these issues, often losing their progress in the process. Overall, while the gameplay itself is praised, the stability problems detract from the overall experience.
“The game runs smoothly without any crashes or glitches.”
“I haven't encountered any bugs, making for a seamless experience.”
“The stability of the game is impressive; it feels polished and reliable.”
“A little buggy, sometimes won't load the game.”
“When you die because of events (treasure chests, etc.), the game freezes and you can't do anything.”
“Unfortunately, I have never been able to play it as it freezes at the start each time.”
- optimization11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
Overall, the game's optimization is a mixed bag; while it runs smoothly on some devices and features an appealing UI and graphics, many users report significant performance issues, particularly on lower-end phones. There are calls for better battery management and options to adjust graphical settings to enhance performance, as lag and low frame rates detract from the experience for some players.
“With only a few bugs, the game works fairly well and runs smoothly.”
“Awesome UI, pretty good graphics, runs smoothly and above all, really fun.”
“Very similar to Slay the Spire but optimized for the phone and I love it with so many interesting deck builds; it's hours of fun.”
“Very low performance.”
“Really bad on the battery though, could use some optimization in that regard.”
“Is there gonna be any way to lower graphical settings or increase performance because the game lags a lot even on average phones?”
- humor8 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is noted for its subtlety and clever references, with players appreciating moments like the Matrix nod and the whimsical character interactions. However, some reviews highlight a disconnect between the humor and gameplay, with criticisms about the game's balance and originality overshadowing the comedic elements. Overall, while the humor is generally well-received, it is often accompanied by frustrations regarding gameplay mechanics.
“The humor and references are subtle and funny, and the gameplay is solid.”
“Already met the worm from Labyrinth; what a great sense of humor they have!”
“Love the humor in the game; that Matrix reference killed me.”
- character development2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players express a desire for more immediate and personalized character development, suggesting that the ability to build a deck tailored to their preferred play style from the beginning would enhance their gaming experience. They feel that the current system, which allows for character upgrades only later in the game, detracts from the overall enjoyment and engagement with character progression.
“Just a humble suggestion, they can look into character development and upgrade it to match the game level.”
“I would love to play the game much further into the torments; however, while the RNG aspect is easy enough to manipulate, it would be more enjoyable and feel more oriented towards character development if I could have my deck built to my specific preferred play style from the get-go rather than (maybe) by the end of the second or third act.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is subtly integrated, as players may initially overlook the connection between gameplay mechanics and emotional engagement, such as earning cards through interaction after battles. This realization can enhance the player's emotional investment in the game.