- March 27, 2015
- Rail Slave Games
- 27h median play time
Snowflake Tattoo
Platforms
About
"Snowflake Tattoo" is a grim, neo-noir game with flashing images that may trigger seizures. Players assume the roles of a sentient plasma sniper and a human-bike hybrid, traversing a frozen storage ship to find an illicit reward. The narrative revolves around the sniper's past, the mystery of the hybrid, and the decision to sell or save sleeping human trafficking victims.




- The music captures the atmosphere well and is considered the game's only strong point.
- The game offers a unique and trippy experience that some players may find intriguing.
- It allows players to make their own choices regarding the fate of the characters, adding a layer of moral complexity.
- The gameplay is confusing and lacks clear instructions, leaving players unsure of their objectives.
- The graphics and user interface are poorly designed, making it visually overwhelming and difficult to navigate.
- Many players report that the game can induce headaches due to its flashing visuals and chaotic presentation.
story
44 mentions Positive Neutral NegativeThe game's story is described as fragmented and difficult to follow, primarily conveyed through the protagonist's ramblings and minimal dialogue, which may leave players feeling disconnected. While it attempts to explore a twisted cyberpunk narrative, many reviewers found the storytelling pretentious and tedious, requiring significant effort to piece together the plot. Overall, the story is seen as a secondary aspect, overshadowed by gameplay and visual elements, making it challenging for players to fully engage with the narrative.
“It's a pixellated ghett-ro game, not very graphically detailed; you'll need to use your imagination to get fully immersed in its twisted cyberpunk plot that pushes the boundaries of morality.”
“Overall, the game is pretty good, but you need to be able to dedicate yourself to finding the bits and pieces of the story if you want to understand the game.”
“This story, addressed briefly in the intro and then in snatches of rainbow text during gameplay, intrigued me to the point of distraction when I began; it actually took me nearly half an hour to stop dreaming and start playing this weird, well-designed game in earnest.”
“I'm not even sure how to progress the story.”
“There's a story but you will barely read or remember it because they split it so much that you will more likely ignore it as you progress.”
“It explains practically nothing, except to collect red dolls or something, and the text there is hard to read and gives you all this story that you frankly have no reason to care about in one long paragraph.”