- March 27, 2015
- Rail Slave Games
- 27h median play time
Snowflake Tattoo
Platforms
About
"Snowflake Tattoo" is a grim, neo-noir game with flashing images that may trigger seizures. Players assume the roles of a sentient plasma sniper and a human-bike hybrid, traversing a frozen storage ship to find an illicit reward. The narrative revolves around the sniper's past, the mystery of the hybrid, and the decision to sell or save sleeping human trafficking victims.




- The game's music is well-produced and captures the intended atmosphere effectively.
- It offers a unique and trippy experience that some players may find intriguing.
- The game allows for player choice in how to interact with the story, providing a sense of agency.
- The gameplay is confusing and lacks clear instructions, leaving players unsure of their objectives.
- The graphics and user interface are poorly designed, making it visually overwhelming and difficult to navigate.
- Many players report experiencing headaches or discomfort due to the flashing visuals and cluttered screen.
story
22 mentions Positive Neutral NegativeThe game's story is described as intriguing yet frustratingly fragmented, requiring players to piece together narrative elements from scattered dialogues and environmental storytelling. While it offers a twisted cyberpunk plot that explores moral boundaries, many players find the delivery tedious and the backstory difficult to engage with, often leading to a lack of investment in the narrative. Overall, the story is a significant aspect of the game, but its presentation may leave players feeling disconnected and overwhelmed.
“The story really can only be found in the many thoughts and ramblings of your protagonist that appear on the bottom part of the screen.”
“If you like spending a bit of time uncovering the secrets and story of a strange game, then dig in.”
“This story, addressed briefly in the intro and then in snatches of rainbow text during gameplay, intrigued me to the point of distraction when I began; it actually took me nearly half an hour to stop dreaming and start playing this weird, well-designed game in earnest.”
“I'm not even sure how to progress the story.”
“There's a story, but you will barely read or remember it because they split it so much that you will more likely ignore it as you progress.”
“It explains practically nothing, except to collect red dolls or something, and the text there is hard to read and gives you all this story that you frankly have no reason to care about in one long paragraph.”