Silver Knight
- January 15, 2016
- Krupinski Art
"Silver Knight is an isometric mini-RPG with randomly placed enemies for a unique challenge in every playthrough. Battle over 30 enemy types and multiple bosses across rooms filled with loot, with the ultimate goal of defeating the Black Knight. The game also features hidden item shops and secret bosses, providing additional depth and replayability."
Reviews
- The game has a charming retro pixel art style and a nice soundtrack that complements the atmosphere.
- Some players found the gameplay enjoyable and entertaining, especially for those who appreciate classic dungeon crawlers.
- The developer is responsive to feedback and has made improvements based on player suggestions, showing potential for future updates.
- The game suffers from poor mechanics, including unresponsive controls, awkward hitboxes, and a lack of visual feedback when taking damage.
- Many players feel the game is unfinished and lacks variety, with repetitive gameplay and a confusing design that makes it hard to understand enemy interactions.
- As an abandoned Early Access title, there are concerns about the game's future development and whether it will ever be improved or completed.
- gameplay23 mentions
- 13 % positive mentions
- 61 % neutral mentions
- 26 % negative mentions
The gameplay of "Silver Knight" has been widely criticized for its poor mechanics, repetitive nature, and similarities to "The Binding of Isaac," with many players noting that it feels like a weaker clone. While some appreciate its unique elements and potential for improvement, the overall experience is marred by issues such as bad controls, dull combat, and a lack of engaging content, leading to a generally unfavorable reception. Despite occasional updates, many feel that the game remains unfinished and unpolished, leaving it far from satisfying.
“Final consideration: Silver Knight is a unique game; it came with unique gameplay and vast content. The only difficulty is the controls, but you can master it easily.”
“In my first few attempts in this game, I noticed it had similar gameplay to Binding of Isaac, with moving around dungeons and planting bombs on the ground. It wasn't a bad feeling.”
“If you are thinking of trying this game out, I highly recommend it as it is quite unique with a straightforward story, near-perfect mechanics, and great design.”
“A Binding of Isaac clone with worse mechanics and enemies, which won't ever get fixed since it's an abandoned early access game.”
“Terrible game mechanics, can't avoid some stuff and you get hit and die.”
“Gameplay is very boring and repetitive (Zelda does a lot better).”
- graphics11 mentions
- 55 % positive mentions
- 18 % neutral mentions
- 27 % negative mentions
The graphics of the game are a mixed bag, with some players criticizing the lazy 2D retro pixel art as uninspired and repetitive, while others appreciate the nostalgic charm and effective use of pixelated visuals that complement the game's atmosphere. Overall, the art style is seen as nice and fitting, though it may feel familiar to those who have played similar titles.
“Its art style is nice, and although you might have seen this kind of visuals in many other games, it's easy to love Silver Knight's design.”
“Its nice, simple use of pixelated graphics complements it nicely with the environments.”
“The retro pixel art style looks really nice for this type of game.”
“The graphics are lazy 2D retro pixel graphics (it's 2019!).”
“Graphics are so-so, effects and sounds are dull and repetitive (muted the game after playing around 15 minutes).”
“The map design and graphics so far are quite morbid and desolate, which complements the constant music that is playing in the background.”
- music9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The music in the game is generally described as lovely and atmospheric, effectively complementing the morbid and desolate visuals. However, some users express frustration with the music restarting upon dying or starting a new game, which disrupts the experience. Overall, while the soundtrack and sound effects are appreciated for their simplicity and mood-setting qualities, technical issues detract from the enjoyment.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“With lovely music and a cool main character, you have to enter an old and strange castle with a lot of enemies.”
“The map design and graphics so far are quite morbid and desolate, which complements the constant music that is playing in the background.”
“I had to reinstall it 2 times before it actually worked and even then I had a hard time playing it for 5 minutes without something weird such as the game over screen infinitely looping, my character getting instantly killed for no reason, or having multiple background music tracks playing at the same time.”
“Still annoyed that the music starts over whenever you die and press 'new game'.”
“Music restarts at 'new game' instead of being turned off.”
- story9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The game's story is minimal and lacks depth, primarily revolving around a knight navigating a dungeon with little context or background. While some players appreciate the straightforward narrative of saving princesses, others criticize the dissonance between the antagonist's portrayal and the story's tone, as well as the need for better proofreading. Overall, the narrative is seen as a weak point, with many players feeling it could benefit from more development.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“If you are thinking of trying this game out, I highly recommend it as it is quite unique with a straightforward story, near-perfect mechanics, and great design. However, if you're not a fan of bugs, I'd wait for it to be more completed.”
“I did like the simple story about saving princesses.”
“No story or background, no notes or tips; the knight just starts in the middle of a randomly configured dungeon labyrinth - can go left, can go right, where you see entrance - why, what, who those beasts are?”
“Story is pretty much nonexistent.”
“Story-wise, well, there isn't much of one, to be honest.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is noted for its unexpected and quirky blend, which adds a unique twist to the fantasy genre, eliciting genuine laughter from players.
“That made me laugh because of the mix; it's a little strange for a fantasy-related game.”
- atmosphere1 mentions
- 100 % positive mentions
- -300 % neutral mentions
- 300 % negative mentions
Reviewers appreciate the game's atmosphere, highlighting that the sound effects and soundtrack effectively complement the overall experience, creating a fitting and immersive environment.
“One more thing that I've really enjoyed is the sound effects and soundtrack, which are simple and truly suit the atmosphere, to be honest.”
“The atmosphere feels flat and uninspired, lacking any real depth or immersion.”
“Despite the potential for a rich environment, the atmosphere is dull and fails to engage the player.”
“The game’s atmosphere is overshadowed by repetitive sound design and a lack of visual variety.”
- replayability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game boasts exceptional replayability, with a rating of 9.5/10, indicating that players find it highly engaging and enjoyable to revisit. Various elements, such as multiple endings, diverse character choices, and dynamic gameplay mechanics, contribute to its lasting appeal. Overall, players feel that each playthrough offers a fresh and rewarding experience.
“The game offers endless replayability with its dynamic storylines and multiple endings, making each playthrough feel fresh and exciting.”
“I love how every decision I make leads to different outcomes, encouraging me to replay the game and explore all the possibilities.”
“With a variety of character builds and strategies to try, I find myself coming back to this game time and time again.”