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About

Silver Knight is a single player casual role playing game. It was developed by Krupinski Art and was released on January 15, 2016. It received neutral reviews from players.

"Silver Knight is an isometric mini-RPG with randomly placed enemies for a unique challenge in every playthrough. Battle over 30 enemy types and multiple bosses across rooms filled with loot, with the ultimate goal of defeating the Black Knight. The game also features hidden item shops and secret bosses, providing additional depth and replayability."

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42%
Audience ScoreBased on 55 reviews
graphics6 positive mentions
gameplay6 negative mentions

  • Silver Knight offers a nostalgic pixel art aesthetic and a simple yet engaging combat system that appeals to fans of classic dungeon crawlers.
  • The game features randomized encounters and procedural generation, enhancing replayability and providing a unique experience with each playthrough.
  • Despite its flaws, many players appreciate the developer's passion and the game's potential, finding it enjoyable for short, casual gaming sessions.
  • The game suffers from poor mechanics, including awkward controls and hit detection issues, which can lead to frustrating gameplay experiences.
  • Many players feel that Silver Knight lacks depth, with minimal narrative and progression systems, making it feel incomplete and repetitive over time.
  • The game's long-standing Early Access status has left it feeling abandoned, with limited updates and unresolved bugs that detract from the overall experience.
  • gameplay
    28 mentions Positive Neutral Negative

    The gameplay is characterized by procedural variation and minimalist design, offering quick, arcade-like sessions in an isometric world filled with randomized encounters. While some players appreciate its charm and fluid mechanics, many criticize it for being a derivative and simplistic clone of "The Binding of Isaac," with repetitive mechanics and poor controls. Overall, the game shows potential but suffers from a lack of depth and polish, making it more suitable for short bursts of play rather than extended sessions.

    • “It leans heavily on procedural variation and minimalist presentation, offering an isometric world filled with randomized encounters, arcade-like combat, and a focus on quick, repeatable gameplay sessions.”
    • “It is a title that thrives on simplicity, prioritizing mechanics and atmosphere over story depth or cinematic polish.”
    • “Many players commend its charm, fluid mechanics, and the evident passion behind its creation, noting that for such a small project, it achieves an impressive sense of atmosphere.”
    • “The combination of risk and discovery keeps players engaged for short bursts, though extended play sessions tend to expose the game’s mechanical simplicity.”
    • “Gameplay is very boring and repetitive (Zelda does a lot better).”
    • “Terrible game mechanics, can't avoid some stuff and you get hit and die.”
  • graphics
    12 mentions Positive Neutral Negative

    The graphics of Silver Knight are characterized by a retro pixel art style that evokes a nostalgic charm, though opinions vary on its execution. While some appreciate the aesthetic as fitting for the indie genre, others criticize it as lazy and repetitive, with a lack of originality in enemy designs. Overall, the visuals are seen as a mixed bag, with some players enjoying the old-school look while others find it underwhelming in comparison to modern standards.

    • “Visually, Silver Knight reflects its indie roots with a pixel-based isometric aesthetic that captures a gritty, old-fashioned charm.”
    • “Its art style is nice, and although you might have seen this kind of visuals in many other games, it's easy to love Silver Knight's design.”
    • “The retro pixel art style looks really nice for this type of game.”
    • “The graphics are lazy 2D retro pixel graphics (it's 2019!).”
    • “There are multiple enemies that are direct copies, in both combat mechanics and graphics.”
    • “Graphics are so-so; effects and sounds are dull and repetitive (muted the game after playing around 15 minutes).”
  • story
    11 mentions Positive Neutral Negative

    The game's story is minimal and lacks depth, focusing instead on gameplay mechanics and atmosphere. Players find themselves in a randomly generated dungeon with little context or background, and while the premise involves saving princesses, the narrative is often overshadowed by simplistic execution and inconsistencies in presentation. Overall, the story serves as a basic framework rather than a driving force, appealing to those who appreciate classic game design over intricate storytelling.

    • “In an era dominated by complex systems and cinematic storytelling, Silver Knight remains a modest but admirable homage to classic game design—a product of personal ambition, crafted with sincerity and an appreciation for the roots of interactive adventure.”
    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “If you are thinking of trying this game out, I highly recommend it as it is quite unique with a straightforward story, near-perfect mechanics, and great design.”
    • “It is a title that thrives on simplicity, prioritizing mechanics and atmosphere over story depth or cinematic polish.”
    • “No story or background, no notes or tips, the knight just starts in the middle of a randomly configured dungeon labyrinth - can go left, can go right, where you see entrance - why, what, who those beasts are?”
    • “Story-wise, well, there isn't much of one, to be honest.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game is described as handcrafted and atmospheric, effectively complementing the game's morbid and desolate visuals. While some players find it relaxing and fitting, others express frustration over issues like the music restarting upon dying or starting a new game. Overall, the soundtrack and sound effects are generally appreciated for enhancing the game's ambiance, despite some technical hiccups.

    • “Every aspect of the presentation feels handcrafted, which makes sense considering Wojciech Krupinski handled the art, programming, design, and music himself.”
    • “With lovely music and a cool main character, you have to enter an old and strange castle with a lot of enemies.”
    • “Still annoyed that the music starts over whenever you die and press 'new game'.”
    • “Music restarts at 'new game' instead of being turned off.”
    • “The map design and graphics so far are quite morbid and desolate, which complements the constant music that is playing in the background.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is characterized by its minimalist design, focusing on simple mechanics and sound to create an engaging experience. Players appreciate the charm and fluidity of the gameplay, along with the effective use of straightforward sound effects and background music that enhance the overall ambiance. Despite its simplicity, the title successfully evokes a strong sense of atmosphere, reflecting the passion behind its development.

    • “Many players commend its charm, fluid mechanics, and the evident passion behind its creation, noting that for such a small project, it achieves an impressive sense of atmosphere.”
    • “It is a title that thrives on simplicity, prioritizing mechanics and atmosphere over story depth or cinematic polish.”
    • “The sound design follows the same minimalist philosophy, using straightforward background loops and subtle effects to create atmosphere without distraction.”
    • “One more thing that I've kind of enjoyed is the sound effects and soundtrack, which are simple and kind of suit the atmosphere, to be honest.”
  • replayability
    4 mentions Positive Neutral Negative

    Silver Knight excels in replayability, drawing from early dungeon-crawlers and roguelike traditions with its random encounters and diverse enemy types. While the content pool is modest, the game's design encourages exploration and persistence, making it a rewarding experience for players seeking variety. Overall, it achieves a high replayability score of 9.5/10.

    • “At its foundation, Silver Knight’s design philosophy draws inspiration from early dungeon-crawlers and roguelike traditions, with a particular emphasis on replayability through randomness.”
    • “With around thirty different enemy types and a handful of major bosses, the content pool is modest, but the randomness of encounters helps to stretch its replay value.”
    • “It may not be a polished or feature-rich experience, but it succeeds in offering a compact, replayable slice of action that rewards persistence and curiosity.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is noted for its unexpected blend of elements, which adds a quirky charm that stands out in the fantasy genre, eliciting genuine laughter from players.

    • “That made me laugh because of the mix; it's a little strange for a fantasy-related game.”
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Frequently Asked Questions

Silver Knight is a casual role playing game.

Silver Knight is available on PC and Windows.

Silver Knight was released on January 15, 2016.

Silver Knight was developed by Krupinski Art.

Silver Knight has received neutral reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

Silver Knight is a single player game.

Similar games include Necropolis, Delver, Chasm, bit Dungeon II, Shotgun Legend and others.