SNK vs. Capcom: SVC Chaos
- July 24, 2003
- SNK Playmore
![SNK vs. Capcom: SVC Chaos Game Cover](https://gamebrain.co/img/403/snk_vs_capcom_svc_chaos_snkplaymore_2003_1_xl.jpg)
![](https://gamebrain.co/img/410/snk_vs_capcom_svc_chaos_snkplaymore_2003_4_xl.png)
![](https://gamebrain.co/img/456/snk_vs_capcom_svc_chaos_snkplaymore_2003_11_xl.png)
![](https://gamebrain.co/img/411/snk_vs_capcom_svc_chaos_snkplaymore_2003_5_xl.png)
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with…