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FATAL FURY: City of the Wolves

Fatal Fury: City of the Wolves is a fighting game for fighting game fans, thanks to its deep gameplay mechanics and diverse character roster. Offering a slew of single-player and multi-player modes, this game has something for just about everyone.
FATAL FURY: City of the Wolves Game Cover
79%Game Brain Score
gameplay, graphics
monetization, grinding
79% User Score Based on 1,559 reviews
Critic Score 77%Based on 44 reviews

Platforms

Xbox Series X|SPCPlaystation 5Playstation 4XboxSteam DeckWindowsPlayStation
FATAL FURY: City of the Wolves Game Cover

About

FATAL FURY: City of the Wolves is a single player and multiplayer fighting game. It was developed by SNK CORPORATION and was released on April 24, 2025. It received mostly positive reviews from both critics and players.

"Fatal Fury: City of the Wolves" is a single-player fighting game that offers delightful game mechanics and engaging combat. Featuring good graphics, it provides an enjoyable experience for fans of the genre through polished visuals and responsive controls.

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79%
Audience ScoreBased on 1,559 reviews
gameplay209 positive mentions
monetization8 negative mentions

  • The game features a solid and deep combat system that rewards both offensive and defensive play, making it enjoyable for both casual and competitive players.
  • The color edit mode allows for extensive customization of characters, enhancing player expression and personalization.
  • The game includes the first season of DLC characters for free, providing great value for players.
  • The online matchmaking system is flawed, often pairing players with significant rank disparities, leading to frustrating experiences for newcomers.
  • The single-player content is lacking, with modes like Episodes of South Town feeling repetitive and underdeveloped.
  • The inclusion of real-life guest characters like Cristiano Ronaldo and Salvatore Ganacci has been met with criticism, detracting from the game's immersion and appeal.
  • gameplay
    501 mentions Positive Neutral Negative

    The gameplay of "Fatal Fury: City of the Wolves" is widely praised for its depth and complexity, featuring a rich array of offensive and defensive mechanics that cater to both casual and competitive players. While many reviewers appreciate the nostalgic elements and innovative systems, some express concerns about the steep learning curve and inadequate tutorials, which may alienate newcomers. Overall, the game is recognized for its engaging mechanics and rewarding combat, though it faces criticism for its lack of polish in other areas, such as user interface and single-player content.

    • “The gameplay is fun and has that 'older fighting game feel' if that's what you're looking for.”
    • “The gameplay is solid and is a return to form of sorts in the sense that it feels like a retro fighter but still being modern.”
    • “The gameplay is super solid.”
    • “The combination of no helpful instructionals and no meaningful content to get accustomed to the mechanics means that the Fatal Fury: City of the Wolves experience is akin to a brand new Street Fighter player booting up SF6, getting a 30-second tutorial telling them to push LP twice for a jab string, not even mentioning drive meter or supers, and then dumping them into a game where the only thing to do is wait an eternity for ranked, where they match against someone at master rank, with hundreds of hours played, a lifelong familiarity with franchise mechanics, who then quit after one match so you don't even get a chance to just play the game and try to learn.”
    • “The gameplay is so bland that it doesn't get me interested in learning the game and its mechanics.”
    • “Unfortunately, everything else other than the gameplay is a bit of a flop, though I don't think the visuals are as bad as everyone says.”
  • graphics
    172 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many praising its vibrant comic book aesthetic and unique art style that blends Japanese and Western influences. While some players appreciate the colorful visuals and smooth animations, others feel that the graphics fall short compared to modern standards, particularly when compared to titles like Street Fighter 6. Overall, the art direction is seen as a strong point, though opinions vary on its execution and appeal to the core fighting game demographic.

    • “The art style oozes personality, the soundtrack perfectly fuels the fights, and the overall presentation screams classic SNK charm with a modern edge.”
    • “The graphics are bright and colorful and have an almost comic book aesthetic.”
    • “Gorgeous visuals, fast-paced action, and a deep system I’m still learning.”
    • “To this day, KOF XIV legitimately might be one of the single ugliest fighting games ever produced, literally looking like 1995 Tekken 2 CG art poster graphics incomprehensibly released in 2016.”
    • “I'm happy that SNK managed to salvage itself from complete and utter bankruptcy, but I've held off on purchasing any of their titles since KOF XIV because none of them ever looked or felt very good to play, often as a combination of one or more elements of the game being sorely lacking—usually the visuals.”
    • “It's very clear the game had a terribly low development budget and should not be sold at the same price as other fighting games that spent millions of dollars on their content, graphics, features, online, and presentation.”
  • music
    138 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many praising its nostalgic quality and the inclusion of a robust jukebox feature that allows players to customize their soundtrack with tracks from previous titles in the series. While some reviews noted occasional mismatches in music selection and a few controversial choices in guest artists, the overall sentiment is that the soundtrack enhances the gameplay experience, contributing to the game's vibrant atmosphere. Overall, the music is considered a standout feature, with many reviewers highlighting its energetic and engaging nature.

    • “The art style oozes personality, the soundtrack perfectly fuels the fights, and the overall presentation screams classic SNK charm with a modern edge.”
    • “You can see the care to the fans and the love the devs put into this, remixing old music and including the original themes of the entire series.”
    • “The jukebox has music tracks from all sorts of Fatal Fury games and Street Fighter which you can enjoy and customize on your stages.”
    • “The soundtrack is boring for a fighting game; it's way too chill, unless that’s specifically what people were looking for.”
    • “The gameplay itself is good, but the rest of the game is severely lacking in polish, and the OST kinda sucks.”
    • “The art style is not great, the marketing is bewildering, the story is uninspired, the music is all over the place in terms of quality, it lacks content, the English voice acting is inconsistent, and the creative direction is so bizarre.”
  • story
    136 mentions Positive Neutral Negative

    The story aspect of the game has received mixed reviews, with some players appreciating the character-centric narratives and RPG elements in the "Episodes of South Town" mode, while others criticize the lack of depth, voice acting, and overall polish. Many find the arcade mode's character stories enjoyable, but feel that the main story mode is simplistic and lacks engaging content, making it less appealing for those seeking a rich narrative experience. Overall, while there are moments of charm and nostalgia for long-time fans, the storytelling is often deemed underwhelming compared to other fighting games.

    • “I really enjoy the story content in this game.”
    • “The story mode is great (and I love that the story continues because I hate the cliffhanger in Garou).”
    • “Episodes of South Town provides character-centric story arcs that help contextualize the roster, offering bursts of lore without overwhelming the player with narrative weight.”
    • “The 'story mode' is a garbage fest that only beats SF6's world tour in that it's quicker, thus you suffer less, technically.”
    • “The story is so bad that it would probably be better if it was written with AI.”
    • “Furthermore, the story presentation in EOST is a step down from that in arcade mode, with voice acting only for the first and last scene, and barely any visuals to tell the story in the middle.”
  • monetization
    15 mentions Positive Neutral Negative

    The monetization strategy of the game has received mixed reviews; while some players appreciate the absence of microtransactions and paid DLC, others criticize the aggressive marketing tactics and misleading edition labeling that seem designed to extract more money from players. Despite the lack of predatory monetization, concerns about excessive advertising and a focus on celebrity collaborations detract from the overall experience. Overall, the game is praised for its value in content but criticized for its marketing approach.

    • “There aren't any microtransactions; the entire Season Pass 1 roster comes free with it.”
    • “One of the best aspects about this game is how there are no microtransactions; heck, there isn't even any paid DLC yet!”
    • “Awesome customization options without being nickel and dimed to death with microtransactions.”
    • “Scummy marketing falsely advertising 'special edition' as 'including DLC' then releasing a cheaper legend edition that actually contains all DLC.”
    • “Terrible marketing, bizarre focus on football fans for both advertisements and guest character slots, no content, no helpful character guides/tutorials/trials, no player base, flat out wrong tutorials, AI usage, and predatory marketing with the edition labeling to upcharge the base game.”
    • “Celebrity guests, mass advertisements like YouTube ads, huge promotional events like WrestleMania, boxing matches, and Times Square billboards, and major music artist collaborations... the COTW WrestleMania event alone looks like it cost more money than the game's entire development budget.”
  • humor
    13 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some characters like Ganacci and the DJ providing genuine laughs, while others, such as Ronaldo, feel rushed and less engaging. Players appreciate the stylish graphics and funny moments, but some find the humor repetitive and overshadowed by gameplay issues. Overall, while there are enjoyable comedic elements, the humor lacks the charm and magic of the original title.

    • “Ganacci is very funny.”
    • “I was even shocked at how fun Salvatore is and how funny he actually is.”
    • “Stylish graphics, funny characters, offline content, and good music.”
  • optimization
    10 mentions Positive Neutral Negative

    Overall, the game is well-optimized, running smoothly for most players and offering a balance of accessibility for casual gamers and depth for competitive players. While some users appreciate the visual presentation and gameplay mechanics, there are concerns about the lack of features like a wi-fi filter and performance checks that could enhance the experience.

    • “Well optimized, runs well and lots to do for casual/non-competitive players.”
    • “A wonderful comic-styled visual presentation, gameplay with a comfortably simple core that can be enjoyed by beginners or casuals alike, but with a high room for optimization and depth to also appeal to the most dedicated and competitive players.”
    • “So far, well optimized, looks beautiful, so hopefully, it will continue to hold this in every update.”
    • “It's a lot of actual neutral play until you get that sweet whiff punish, then you unload all your meter for 40-60% of their health bar (with optimized combo routes).”
    • “Haven't noticed any performance issues on my end, but that could easily be case by case.”
    • “Lack of wi-fi filter, regional settings, or PC performance checks do not help.”
  • grinding
    10 mentions Positive Neutral Negative

    Reviews indicate that the grinding aspect of the game is a mixed bag; while some appreciate the revolutionary mechanics that streamline gameplay and reduce tedious battles, others find the grinding process itself to be monotonous and lacking in variety. Additionally, users note that the user interface can complicate the experience, making it harder to navigate training modes and online lobbies. Overall, while the game can be enjoyed without extensive grinding, many feel that it stretches content too thin.

    • “You'll need a second life for grinding.”
    • “It's just tedious!”
    • “The mode is grindy, and doesn't vary battles as much as it should.”
  • stability
    9 mentions Positive Neutral Negative

    The game's stability is marred by numerous bugs, glitches, and connection issues, leading to a frustrating experience for many players. While the netcode has been praised for its improvements, players report random freezes and network errors that can disrupt gameplay. Despite these challenges, the dedicated fanbase and ongoing developer support offer hope for future fixes, though the current state remains problematic.

    • “Runs great on the deck.”
    • “The game maintains a smooth performance without any crashes.”
    • “I appreciate how stable the gameplay is, even during intense moments.”
    • “The game has bugs, it has glitches, it has connection problems, and it has a dedicated amazing fanbase of players who will ruin your absolute life and make you hate the game.”
    • “A game brought down both by the developer and the fanbase, the blueprint for a great game was there but buggy hitboxes, lackluster training mode, bad wifi, and frankly horrible community support managers make this game a hard sell. It should have maybe released in arcades before console as this is just an incomplete game.”
    • “The game randomly freezes at times for me and sometimes I get a random network error. I'm not sure if this is just a me issue or if this happened to other people, but the fact that this happens and I get penalized for it is frustrating. The ranked system is also bad because the rank points you get are so low that if you get promoted and then lose the next match, you'll be demoted. Sometimes you get matched up against people 5+ ranks above you for some reason.”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game is praised for its unique aesthetic, blending late 90s influences with comic book styles, though some reviewers note that character designs can feel repetitive and lack depth compared to competitors like Mortal Kombat or Tekken. While the game features solid mechanics and a promising RPG mode that offers some character growth, there is a consensus that more diverse and interesting character designs would enhance the overall experience. Overall, the visual appeal and character design are appreciated, but improvements in variety and depth are desired.

    • “This game has tight mechanics, amazing character design and story, and so many great quality-of-life features that it deserves your money.”
    • “Most of my time has been spent learning the game in training mode, the arcade mode has a decent amount of character development, and the South Town RPG mode is promising.”
    • “I know art styles are subjective, but I really like the look of this game and the character designs.”
    • “It cannot hold a candle to the cinematic spectacle and character design of Mortal Kombat or Tekken, though.”
    • “Most of my time has been spent learning the game in training mode; the arcade mode has a decent amount of character development, and the South Town RPG mode is promising.”
  • replayability
    5 mentions Positive Neutral Negative

    Players appreciate the game's replayability, particularly due to the inclusion of unexpected guest characters like Ken and Chun Li, which adds variety. While the single-player mode offers decent replay value, some users express a desire for additional playable characters to enhance the experience further. Overall, the game provides enough content to keep players engaged, even without an online component.

    • “What I also like is that Ken and Chun-Li are playable as guest characters in this game. The inclusion of unexpected guest characters like Cristiano Ronaldo and Salvatore Ganacci adds an exciting twist to the gameplay.”
    • “The replayability is solid, especially with a decent single-player mode that keeps you coming back for more.”
    • “It would be great if Nightmare Geese and Fallen Rock were playable characters, adding even more variety and replayability to the game.”
    • “There is a bit of replay value that's worth playing if you don't like online.”
    • “+ decent replayable single player mode”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is enhanced by a diverse and enjoyable soundtrack, featuring a mix of classic SNK tracks and contemporary songs from artists like Afrojack. Players appreciate the jukebox mode, which allows for customization of the music experience, contributing to a deep and immersive ambiance, although some preferences for specific genres, like Asian pop rock, may vary. Overall, the music significantly enriches the game's atmosphere.

    • “The music and general atmosphere of the game is nice.”
    • “I also want to mention the music; the jukebox mode gives you access to all previous Fatal Fury and Art of Fighting songs, which is great. I personally really enjoy the 'Rev It Up' soundtrack as it features songs from artists I am a fan of, such as Afrojack, and I feel like it adds a really good atmosphere!”
    • “When you first start, adjust all your music, and it becomes deep and atmospheric with great tracks.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by the heartfelt portrayal of characters Rock Howard and Terry Bogard, showcasing the developers' dedication to creating a nostalgic tribute to the Fatal Fury franchise. This focused approach resonates deeply with fans, making it a poignant sendoff for a beloved series.

    • “Seeing Rock Howard and Terry Bogard fully realized in this engine is emotional.”
    • “The developers set out to create a focused, niche love letter to Fatal Fury, a heartfelt sendoff for a beloved franchise.”
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6h Median play time
12h Average play time
4-25h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

FATAL FURY: City of the Wolves is a fighting game.

FATAL FURY: City of the Wolves is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 12 hours playing FATAL FURY: City of the Wolves.

FATAL FURY: City of the Wolves was released on April 24, 2025.

FATAL FURY: City of the Wolves was developed by SNK CORPORATION.

FATAL FURY: City of the Wolves has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its monetization.

FATAL FURY: City of the Wolves is a single player game with multiplayer and local co-op support.

Similar games include Street Fighter 6, THE KING OF FIGHTERS XV, SOULCALIBUR VI, The King of Fighters XIV, Ultra Street Fighter IV and others.