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Snake Eyes Dungeon Game Cover

About

Snake Eyes Dungeon is a single player tactical role playing game with fantasy, medieval and historical themes. It was developed by Tetabester and was released on December 21, 2017. It received neutral reviews from players.

Enter the dungeon, get lost and roll the dice against the monsters! Play your chances against dangerous monsters like ghosts, werewolves or even the frankenstein monster himself!

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50%
Audience ScoreBased on 246 reviews
gameplay15 positive mentions
story6 negative mentions

  • Simple and addictive dice-based roguelike gameplay that is easy to pick up and can be fun in short bursts.
  • Charming retro pixel art style and decent audio that complement the game's atmosphere.
  • Includes progression through upgrades and artifacts that offer some strategic nuance despite heavy RNG reliance.
  • Extremely dependent on RNG with very little player agency, leading to frequent frustration and perceived unfairness.
  • Very repetitive and grind-heavy, with limited content variety, few enemy types, and one static dungeon layout.
  • User interface and design feel like a mobile game port with poor optimization for PC, including small screen size and occasional bugs.
  • gameplay
    65 mentions Positive Neutral Negative

    The gameplay primarily revolves around dice rolls, making it heavily reliant on luck with limited player agency and strategy. While the simple mechanics provide occasional short bursts of casual enjoyment, the repetitive, shallow design and lack of meaningful variety or impactful upgrades cause it to become monotonous and unengaging over time. Artifacts offer some customization but fail to significantly deepen the gameplay experience.

    • “The dice mechanics keep every run exciting, and the dark fantasy atmosphere adds a lot of charm.”
    • “Blending roguelike mechanics, strategy, and a touch of controlled chaos, it keeps you saying “just one more run” until you realize hours have flown by.”
    • “The gameplay seems completely random (RNG dice), but there's some decision-making in terms of item management and deciding to fight or flee, especially in early game.”
    • “90% of gameplay mechanics depend on numbers coming from your dice, making the gameplay heavily RNG-based.”
    • “The gameplay is literally just rolling the dice and hoping for the best as you move about the dungeon, which limits player agency.”
    • “The repetition of mechanics combined with heavy reliance on luck makes it struggle to hold a player's attention for long.”
  • story
    40 mentions Positive Neutral Negative

    The game lacks a traditional story, offering minimal narrative and primarily focusing on missions and achievements that require extensive repetitive grinding. While the short core gameplay is praised for its challenge and progression mechanics, many players find the mission design grind-heavy, sometimes frustrating, and occasionally affected by glitches or RNG elements. Overall, the experience centers on repetitive dungeon runs with upgrade goals rather than a compelling storyline.

    • “It was awesome, I played the game for 13 hours and got every achievement, and I have to say it was really good; it's like the developer really thought about everything, every part. Even a simple game like this can be hard to make if you do your best, and it actually turned out amazing. At first, the game is hard and feels a bit different and new, but different monsters with different attributes and loot make it cool to play. After you meet every boss and know everything about them, the game doesn't feel repetitive because you get stronger and can explore the dungeons more. And even after that, the game has some other cool stuff to show, like a secret boss. But it doesn't end here, because you have lots of missions to finish, upgrades to do, and artifacts to get. I really appreciate the developer for making this game, and of course making it free for a limited time, so that everyone can enjoy it without paying for something they don't know about.”
    • “Even though the base game doesn't have that much variety and enemies, the dungeon based on dice-rolls, the additional mission goals, collecting artifacts, upgrading with your loot (that +attack or buying a bomb at the start makes dungeon runs much easier) can keep you occupied for quite some time.”
    • “You're only working through a singular map, but the loop of the game relies on advancing through missions to obtain better rewards and/or artifacts.”
    • “Way too short, and there is no story.”
    • “There is no story in this game.”
    • “The quests required arbitrary actions like killing specific monsters, finding certain rooms, or earning gold/health, which is a very exhausting, repetitive, grindy experience.”
  • grinding
    36 mentions Positive Neutral Negative

    Grinding in this game is widely regarded as slow, tedious, and repetitive, with many players finding the achievement and upgrade systems excessively grind-heavy and lacking meaningful strategy. The heavy reliance on RNG further amplifies frustration, especially in the late game where progression feels both slow and luck-dependent, making the overall experience less engaging over time.

    • “The actual game is barely 30 minutes long, but the mission and achievement systems demand a ridiculous amount of grinding to complete.”
    • “I finished the main 'fun' game in about 100 hours, but the last 60 were just repetitive farming for the final mission and finishing the last level of upgrades.”
    • “With ridiculous odds that are stacked against you, unforgiving grinding that will get you nowhere more often than not and game programming flawed beyond belief, this is a dungeon crawler I heavily advise you to avoid.”
  • graphics
    21 mentions Positive Neutral Negative

    The graphics feature a retro-inspired pixel art style that effectively suits the game's old-school, dungeon crawler theme. While not technically advanced or AAA-level, the charming and readable visuals complement the gameplay and evoke nostalgic arcade aesthetics. Overall, the graphics are appreciated for their stylistic choice rather than technical prowess.

    • “The pixel art visuals ooze retro charm, perfectly fitting the game’s tone.”
    • “There’s a certain charm to the visuals despite their minimalism, and the developer’s choice to focus on readability over detail gives the game an old-school appeal.”
    • “The game’s graphics are very retro, but I found this fit perfectly with the style of game that it is.”
    • “❌ Poor graphics”
    • “Like most Gamemaker Studio construction kit games, this features lazy 2D retro pixel art instead of professionally done, contemporary PC graphics.”
    • “The graphics are by no means AAA-level, but it does its job at portraying the dice roll animations, the monsters that appear during battle, as well as the screen red flashes whenever you're hit.”
  • music
    13 mentions Positive Neutral Negative

    The game's music sets a tense and mysterious atmosphere initially but is frequently described as repetitive and annoying due to its short loop and lack of variety. Players often choose to turn off the music, as volume controls are limited. While the audio suits the game's theme, it could benefit from more diverse tracks and better sound settings.

    • “The soundtrack sets a mysterious, tense atmosphere that pulls you into the dungeon’s rhythm.”
    • “Having an option to mute the SFX and music was cool too after playing this for a while.”
    • “The audio suits the game well; however, it is a very short piece of music that loops every 20 seconds.”
    • “Like any run-of-the-mill indie game that took less than a day to create, there is no volume meter meaning you either have sounds and music on or off.”
    • “Both the music is loud to the point where I honestly would rather have it off completely than on.”
    • “The game's audio is only a short piece of music that loops every 20 seconds; a little more variety would be better.”
  • optimization
    5 mentions Positive Neutral Negative

    The game is well-optimized, loading quickly and running smoothly even on modest PC hardware without bugs or crashes. Despite its smartphone-style layout, it performs reliably on PC.

    • “It loads quickly, runs smoothly on even modest hardware, and rarely suffers from bugs or crashes.”
    • “Even though the game layout suggests the game is most likely made for smartphones, there is no issue with the performance.”
    • “PC performance is optimized well.”
    • “Poorly optimized.”
    • “PC performance.”
    • “Even though the game layout suggests it is most likely made for smartphones, there is no issue with the performance.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's dark fantasy atmosphere is immersive and visually distinctive, enhanced by a mysterious, tense soundtrack that draws players into its rhythm. Unique features like the secret boss and dynamic main menu changes further enrich the overall mood, keeping each run exciting and engaging.

    • “The whole atmosphere is great, and the game has its own visual style, yet still so little.”
    • “Although the secret boss is really great, and props for the idea, once you defeat it, the complete main menu changes atmosphere, it was cool!”
    • “The soundtrack sets a mysterious, tense atmosphere that pulls you into the dungeon’s rhythm.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization of "Snake Eyes Dungeon" is heavily criticized as a blatant cash grab, primarily charging players to remove ads rather than offering substantial value. The game is seen as a low-effort port designed to exploit PC gamers by repackaging a mobile app with minimal enhancements.

    • ““Snake Eyes Dungeon” is a mobile app that's been dumped on Steam as a cheap, nasty cash grab by lazy, greedy mobile devs. It's a 2D retro pixel lightweight roguelite dice rolling screen tapper that's been slapped together with the godawful GameMaker Studio video game construction kit from YoYoGames.”
    • “Very often, GameMaker Studio is used to make shovelware and lazy cash grabs, which is absolutely the case here.”
    • “This cash grab is a blatant insult to PC gamers.”
  • stability
    3 mentions Positive Neutral Negative

    The game experiences occasional minor visual glitches and soft-locks that can trap players, along with some quest-related bugs. Its RNG-based design contributes to instability, resulting in a generally buggy and clunky experience.

    • “There are occasional soft-locks where you get warped into a corner and surrounded by holes, a few quest glitches, and generally the whole game is RNG, but that's the purpose.”
    • “On top of that, the game is buggy, clunky, and just plain annoying.”
    • “Minor visual glitches.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is praised for being both gripping and wholesome, providing players with a heartfelt and engaging experience. It successfully combines intense emotional moments with a supportive and uplifting tone.

    • “Emotional and gripping.”
    • “Wholesome and helpful.”
  • replayability
    2 mentions Positive Neutral Negative

    The game's replayability is driven by a balanced blend of skill and randomness, supported by meaningful upgrades that offer consistent progression and keep players engaged through repeated playthroughs.

    • “These upgrades form the backbone of the game’s replayability, providing a slow but steady sense of progression that tempers the randomness.”
    • “The mix of randomness and skill creates a loop that’s endlessly replayable.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is light and situational, playing on ironic odds and gameplay quirks. Players find it amusing, especially in short sessions, adding charm without overshadowing the experience.

    • “98% of the time you'll never roll snake eyes, which is funny because isn't the whole idea of the game being that 80% of the time, you will not win gold from a fight?”
    • “Funny for short bursts or for hours, achievements are there and you'll only pay 99 cents?”
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3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Snake Eyes Dungeon is a tactical role playing game with fantasy, medieval and historical themes.

Snake Eyes Dungeon is available on PC and Windows.

On average players spend around 3 hours playing Snake Eyes Dungeon.

Snake Eyes Dungeon was released on December 21, 2017.

Snake Eyes Dungeon was developed by Tetabester.

Snake Eyes Dungeon has received neutral reviews from players. Most players liked Snake Eyes Dungeon for its gameplay but disliked it for its story.

Snake Eyes Dungeon is a single player game.

Similar games include Hack, Slash, Loot, Crowntakers, Deep Dungeons of Doom, Dice & Fold, QuestRun and others.