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Snake Eyes Dungeon is a single player casual strategy game. It was developed by Tetabester and was released on December 21, 2017. It received neutral reviews from players.

In "Snake Eyes Dungeon," players roll dice to battle monsters in a ever-changing dungeon, with the goal of escaping with valuable loot and upgrades for future adventures. The game features six different monsters, seven upgrades, and twelve secret artifacts to discover, with the possibility of encountering a secret boss. Each playthrough offers a new dungeon to explore, ensuring fast-paced and replayable gameplay sessions.

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50%
Audience ScoreBased on 218 reviews
gameplay14 positive mentions
story5 negative mentions

  • Charming pixel art and retro aesthetics that enhance the overall experience.
  • Addictive gameplay loop that keeps players engaged with quick runs and the thrill of chance.
  • Offers a unique blend of luck and strategy, making it a fun casual game for short bursts.
  • Heavily reliant on RNG, leading to frustrating experiences where player agency feels minimal.
  • Repetitive gameplay with limited enemy variety and a lack of meaningful progression.
  • Technical issues such as soft-locks and glitches detract from the overall enjoyment.
  • gameplay
    58 mentions Positive Neutral Negative

    The gameplay is primarily centered around rolling dice, which many players find overly simplistic and repetitive, leading to a lack of engagement over time. While the dice mechanics introduce an element of chance and can be entertaining in short bursts, the overall experience is marred by limited variety and minimal strategic depth, making it feel more like a luck-based grind than a robust game. Despite its charming aesthetic, the gameplay is often criticized for being shallow and lacking meaningful interaction.

    • “A humble game in size, yet a saga in experience — its gameplay stretches long and gleaming, carved with care.”
    • “The dice mechanics add a nice twist that keeps things engaging, especially if you play it as a casual pocket alt-tab game during loading screens or while waiting for friends in other games.”
    • “Blending roguelike mechanics, strategy, and a touch of controlled chaos, it keeps you saying 'just one more run' until you realize hours have flown by.”
    • “The gameplay is literally just rolling the dice and hoping for the best as you move about the dungeon.”
    • “Very repetitive gameplay, gets boring very quickly.”
    • “Unfortunately, despite the charm, there's just no real gameplay to be found.”
  • story
    34 mentions Positive Neutral Negative

    The game lacks a substantial narrative, with players noting that it primarily revolves around completing missions for rewards rather than a cohesive story. While there are various quests and monster encounters, many feel repetitive and grindy, with some missions being frustratingly difficult or poorly designed. Overall, the focus is on gameplay mechanics and upgrades rather than storytelling, leaving players wanting more depth in the narrative aspect.

    • “It was awesome! I played the game for 13 hours and got every achievement. I have to say it was really good; it's like the developer really thought about everything. Even a simple game like this can be hard to make if you do your best for it, and it actually turned out amazing. At first, the game is hard and feels a bit different and new, but different monsters with different attributes and loot make it cool to play. After you meet every boss and know everything about them, the game doesn't feel repetitive because you get stronger and can explore the dungeons more. Even after that, the game has some other cool stuff to show, like a secret boss. You have lots of missions to finish, upgrades to do, and artifacts to get. I really appreciate the developer for making this game, and of course, making it free for a limited time so that everyone can enjoy it without paying for something they have no idea about.”
    • “Even though the base game doesn't have that much variety in enemies, the dungeon based on dice rolls, the additional mission goals, collecting artifacts, and upgrading with your loot can keep you occupied for quite some time.”
    • “You're only working through a singular map, but the loop of the game relies on advancing through missions to obtain better rewards and/or artifacts.”
    • “There is no story in this game.”
    • “Way too short, and there is no story.”
    • “As expected, the game has no story to speak of.”
  • grinding
    29 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious, repetitive, and often frustrating, with many players noting that significant portions of their playtime are spent on unfulfilling farming for upgrades and achievements. While some players find the initial gameplay enjoyable, the grind becomes overwhelming, especially due to heavy RNG elements and expensive upgrades that hinder progression. Overall, the experience is described as a slog, with many recommending against pursuing 100% completion due to the excessive grind involved.

    • “I finished the main 'fun' game in about 100 hours, but the last 60 were just repetitive farming for the final mission and finishing the last level of upgrades.”
    • “Very grindy and unfulfilling; satisfying to maximize efficiency but feels like a slog.”
    • “The quests required arbitrary actions like killing specific monsters, finding certain rooms, or earning gold/health, which I think is straight BS because it doesn't even give that much gold to buy expensive upgrades from the shop and is a very exhausting, repetitive, grindy experience.”
  • graphics
    19 mentions Positive Neutral Negative

    The graphics of Snake Eyes Dungeon are characterized by a retro-inspired pixel aesthetic that, while not high-end, effectively captures the charm of old-school dungeon crawlers. Players appreciate the simplicity and readability of the visuals, which complement the game's mechanics and evoke nostalgia for classic arcade games. Overall, the graphics are seen as fitting for the game's tone, though they may not appeal to those seeking modern, polished visuals.

    • “Visually, Snake Eyes Dungeon embraces a retro-inspired pixel aesthetic that complements its simple mechanics.”
    • “There’s a certain charm to the visuals despite their minimalism, and the developer’s choice to focus on readability over detail gives the game an old-school appeal.”
    • “The pixel art visuals ooze retro charm, perfectly fitting the game’s tone.”
    • “The graphics are by no means AAA-level, but it does its job at portraying the dice roll animations, the monsters that appear during battle, as well as the screen red flashes whenever you're hit.”
    • “Like most GameMaker Studio construction kit games, this features lazy 2D retro pixel art instead of professionally done, contemporary PC graphics.”
    • “The game's graphics are very retro, but I found this fit perfectly with the style of game that it is.”
  • music
    13 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players finding it initially engaging but ultimately annoying due to its repetitive nature and lack of variety. Many users noted the absence of a volume control, leading to frustration with the loud soundtrack, although the option to mute the audio was appreciated. Overall, while the music contributes to the game's atmosphere, it may detract from the experience for some players due to its limited loop and volume issues.

    • “The soundtrack sets a mysterious, tense atmosphere that pulls you into the dungeon’s rhythm.”
    • “Having an option to mute the SFX and music was cool too after having played this for a while.”
    • “The audio suits the game as well; however, it is a very short piece of music that loops every 20 seconds.”
    • “Also, that music is so annoying.”
    • “Like any run-of-the-mill indie game that took less than a day to create, there is no volume meter meaning you either have sounds and music on or off.”
    • “The audio suits the game as well, however it is a very short piece of music that loops every 20 seconds.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization of "Snake Eyes Dungeon" has been criticized as a blatant cash grab, with users feeling that it offers little value beyond the ability to play on PC without ads. The game is perceived as a low-effort port from mobile, exploiting players for a quick profit rather than providing a quality gaming experience.

    • “This cash grab is a blatant insult to PC gamers.”
    • “Very often, GameMaker Studio is used to make shovelware and lazy cash grabs, which is absolutely the case here.”
    • “What you're really paying for is the ability to play on your computer and ditching the ads.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is praised for its unique visual style and the impactful changes in ambiance, particularly after defeating the secret boss. The soundtrack enhances the experience by creating a mysterious and tense mood that immerses players in the dungeon's environment.

    • “The whole atmosphere is great, and the game has its own visual style, yet still feels unique.”
    • “Although the secret boss is really great, and props for the idea, once you defeat it, the entire main menu changes atmosphere; it was cool!”
    • “The soundtrack sets a mysterious, tense atmosphere that pulls you into the dungeon’s rhythm.”
    • “The environments feel lifeless and fail to evoke any sense of immersion.”
    • “Despite the potential for a rich atmosphere, the game falls flat with generic sound design and uninspired visuals.”
  • optimization
    3 mentions Positive Neutral Negative

    The game is well-optimized, loading quickly and running smoothly on modest hardware with minimal bugs or crashes. Despite its smartphone-oriented layout, it performs effectively across various platforms, ensuring a seamless gaming experience.

    • “It loads quickly, runs smoothly on even modest hardware, and rarely suffers from bugs or crashes.”
    • “The game has a progress system that is saved based on your game performance.”
    • “Even though the game layout suggests it is primarily made for smartphones, there are no performance issues.”
  • stability
    2 mentions Positive Neutral Negative

    The game experiences notable stability issues, including occasional soft-locks, quest glitches, and a generally buggy and clunky performance. While randomness is a core aspect of gameplay, these technical problems detract from the overall experience.

    • “There are occasional soft-locks where you get warped into a corner and surrounded by holes, a few quest glitches, and generally the whole game is RNG, but that's the purpose.”
    • “On top of that, the game is buggy, clunky, and just plain annoying.”
  • replayability
    2 mentions Positive Neutral Negative

    Players highlight that the game's replayability is driven by a combination of gradual upgrades and a mix of randomness and skill, creating an engaging loop that encourages repeated playthroughs.

    • “The mix of randomness and skill creates a loop that’s endlessly replayable.”
    • “These upgrades form the backbone of the game’s replayability, providing a slow but steady sense of progression that tempers the randomness.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized by its ironic take on luck, particularly with the frequent occurrence of rolling snake eyes, which contrasts with the game's premise of winning gold. Players find the humor enjoyable for both short sessions and extended play, especially given the low price point of 99 cents.

    • “98% of the time you'll never roll snake eyes, which is funny because isn't the whole idea of the game that 80% of the time you will not win gold from a fight?”
    • “Funny for short bursts or for hours; achievements are there and you'll only pay 99 cents!”
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3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Snake Eyes Dungeon is a casual strategy game.

Snake Eyes Dungeon is available on PC and Windows.

On average players spend around 3 hours playing Snake Eyes Dungeon.

Snake Eyes Dungeon was released on December 21, 2017.

Snake Eyes Dungeon was developed by Tetabester.

Snake Eyes Dungeon has received neutral reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Snake Eyes Dungeon is a single player game.

Similar games include Deep Dungeons of Doom, Crowntakers, Hack, Slash, Loot, SKYHILL, Gloom and others.