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Sinderfury Game Cover

About

"Sinderfury" is a role-playing game that offers both single-player and multiplayer modes, including co-op and PvP. Inspired by Monster Hunter, World of Warcraft, and Dark Souls, the game challenges players to craft builds and take down powerful demon bosses in time trial dungeons, with faster clear speeds resulting in better loot. The open class system allows for unique builds, as players can swap out abilities from different classes to suit their playstyle.

Sinderfury screenshot
Sinderfury screenshot
Sinderfury screenshot
Sinderfury screenshot
Sinderfury screenshot
Sinderfury screenshot
Sinderfury screenshot
Sinderfury screenshot
Sinderfury screenshot
Sinderfury screenshot
Sinderfury screenshot
+4

64%
Audience ScoreBased on 44 reviews
music2 positive mentions
story3 negative mentions

  • The game features a captivating dark fantasy atmosphere with immersive dungeons and well-designed bosses.
  • Players appreciate the flexibility of character builds and the engaging loot system, making it enjoyable to play solo or with friends.
  • The developers have shown dedication and care in crafting the game, with fluid gameplay and a strong soundtrack that enhances the experience.
  • The game suffers from numerous bugs, clunky mechanics, and a lack of depth in combat and customization options.
  • Many players find the difficulty spikes and enemy mechanics frustrating, leading to tedious gameplay and a lack of clear direction.
  • The game's presentation is misleading, with discrepancies between the trailer and actual gameplay, leaving some players feeling confused and disappointed.
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay of the game is criticized for its lack of direction and clunky mechanics, with many players finding enjoyment only in the initial levels. While some aspects, like fluid movement and intricate boss mechanics, show potential, the overall experience is marred by mechanical issues that hinder playability. Despite its challenges, there is a sense of liberation in character skills and movement, suggesting that it could be more enjoyable in a multiplayer setting.

    • “From the get-go, Sinderfury's gameplay gripped me with its challenge.”
    • “The meticulously crafted maps, the intricate boss mechanics, and the enveloping atmosphere speak volumes about the developers' dedication.”
    • “The fluidity of movement, dodging, and attacking, coupled with the flexibility of character skills, grants a liberating sense of gameplay where everything clicks seamlessly.”
    • “Core gameplay loop has no idea what it wants to be despite being a mockery of dozens of other action RPG dumpster fires that have come before it.”
    • “Where gameplay is concerned, the only levels that we found ourselves enjoying were the first two; everything after that was not fun at all.”
    • “This game actually has the potential to be a lot of fun with a group of friends, but has a lot of mechanical issues preventing it from being in a playable state at the moment.”
  • story
    12 mentions Positive Neutral Negative

    The story aspect of the game has received criticism for its lack of direction and guidance, leading to frustrating gameplay experiences. Players find missions, such as the zodd mission, to be tedious and poorly structured, with unnecessary exploration elements that detract from the overall narrative flow. Additionally, the small inventory size exacerbates these issues, as players quickly become overwhelmed with items while struggling to progress.

    • “That section was completely pointless aside from exploration and looting, and when the mission ratings are strictly based on speed of completion, that's a hard sell.”
    • “In particular, the Zodd mission has a main chamber that requires 3 keys to pass a locked door.”
    • “When I started the first mission of the game, I was not impressed at all with the interaction of my attacks and the handful of mobs I needed to fight.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere in Sinderfury is highly praised for its dark fantasy setting, featuring meticulously crafted maps and intricate boss mechanics that enhance the immersive experience. Reviewers note the quality of the enemies and bosses, contributing to a compelling and enveloping environment that reflects the developers' dedication.

    • “Sinderfury is set in a dark fantasy atmosphere with dungeons to crawl through and bosses to die to.”
    • “The meticulously crafted maps, the intricate boss mechanics, and the enveloping atmosphere speak volumes about the developers' dedication.”
  • music
    4 mentions Positive Neutral Negative

    The game's music and voice acting have received high praise, with the soundtrack being particularly well-crafted. Reviewers highlight the intensity of the music during boss fights, which enhances the overall atmosphere and makes enemies feel more formidable.

    • “Another awesome thing about this game has got to be the soundtrack and voice acting.”
    • “Meanwhile, the music is well crafted, especially in boss fights that light up in intensity to make the enemy more intimidating.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, particularly after the initial levels, as enemies possess high health and rely on repetitive attack patterns, leading to a monotonous combat experience.

    • “After the first two levels, the combat becomes tedious as the monsters have large amounts of HP and, for most of them, have one attack they will use when they get close enough to you.”
    • “After the first two levels, the combat becomes tedious as the monsters have large amounts of HP and, for most of them, have one attack they will use when they get close enough to you.”
  • stability
    2 mentions Positive Neutral Negative

    Overall, users report that stability is generally solid, with most glitches being minor and only encountered during intentional testing. This suggests that the game performs reliably under normal play conditions.

    • “The majority of glitches I ran into I wouldn't have discovered if I had not been actively trying to find them and report them.”

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