Silenced: The House
- March 7, 2018
- Graven Visual Novels
In "Silenced: The House," players step into the shoes of Ashly, who must survive a haunting night in an old house to complete an ancient ritual and rid herself of vengeful spirits. Tasked with exploring the eerie residence and uncovering its dark past, Ashly will face her fears and unravel the truth behind the ghostly apparitions. This Visual Novel horror game immerses players in a chilling atmosphere, filled with secrets and supernatural encounters.
Reviews
- The art style and character designs are visually appealing, with a unique aesthetic that enhances the horror experience.
- The game offers multiple endings, providing replayability and a chance to explore different storylines.
- Despite its flaws, the game delivers an engaging atmosphere and a dark, intriguing story that some players found enjoyable.
- The writing suffers from poor translation and awkward metaphors, making the story difficult to follow and less engaging.
- Character development is lacking, with many characters feeling shallow and uninteresting, which detracts from the overall narrative.
- The game is short and lacks meaningful choices, leading to a feeling of rushed storytelling and minimal gameplay depth.
- story66 mentions
- 24 % positive mentions
- 67 % neutral mentions
- 9 % negative mentions
The story of the game has received mixed reviews, with some players appreciating its dark themes and engaging character arcs, while others criticize the execution, particularly due to translation issues and disjointed writing. Many found the plot to be clichéd and lacking depth, making it difficult to connect with the characters, though some enjoyed the overall atmosphere and artistic presentation. Overall, while the story has potential and moments of intrigue, it suffers from poor delivery and editing, leaving it feeling rushed and underdeveloped.
“I enjoyed the storylines and had a lot of fun!”
“The way the story was unfolding and how events happening were related to certain characters was simply beautiful.”
“For this price, this game is truly a hidden gem and if you like visual novels and storytelling in general, you'll get a satisfying experience here, maybe even an inspiring one, such as in my case.”
“The story feels like a disjointed collection of things that happen because potatoes.”
“I'm not sure if it's a translation issue or just the writing in general, but the story feels very rushed and choppy all at the same time.”
“The story made very little sense and the characters were shallow, with info dumps of their backstories coming out of nowhere.”
- graphics18 mentions
- 56 % positive mentions
- 28 % neutral mentions
- 17 % negative mentions
The graphics of the game receive mixed reviews, with many praising the beautiful art style and atmospheric visuals, particularly the sepia tones and anime character designs. However, some users criticize the overall quality, describing certain visuals as "ugly" and noting that the artwork sometimes overshadows the storytelling. Despite these criticisms, the art remains a highlight for many, making it a key reason to engage with the game.
“The anime art style for the characters was good, and the gory art was very good and gruesome.”
“It's certainly one of the best art styles in a visual novel I've ever seen for the genre it's in, and is definitely one of my favorite art styles yet.”
“The dark plot and beautiful artwork help this stand out among the many visual novels here on Steam.”
“The visuals were pretty ugly.”
“I can recommend 'Silenced: The House' for art purposes and perhaps for a few scenes that aren't as badly translated as the majority of the story, but if the visuals alone don't pique your interest, you may want to skip this one.”
“I got that it was trying to be creepy, but you're very thrown into the plot and not much is explained--instead, the very basic and scattered plot seems more like a vehicle for getting to use the visuals than for actually telling a story.”
- music16 mentions
- 44 % positive mentions
- 38 % neutral mentions
- 19 % negative mentions
The music in the game is generally well-received, with many players appreciating its atmospheric quality and engaging soundtrack, which enhances the overall experience. However, some critiques mention that the music can be repetitious and occasionally overdramatic. Despite these minor flaws, the soundtrack is considered a highlight, contributing positively to the game's visuals and emotional impact.
“From the 3D assets to 2D CGs to music, especially music, it was quite a worthwhile experience.”
“The music in the game was a nice surprise that I quite enjoyed.”
“It has a beautiful art style, an atmospheric soundtrack, and a thrilling story.”
“Music is repetitious and maybe a bit overdramatic, but generally works fine.”
“The soundtrack and the character design isn’t going to save an awful translation.”
“The music was decent.”
- gameplay4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The gameplay is minimal, especially in the initial stages, as the experience leans heavily on narrative elements typical of a graphic novel. While the gameplay itself is limited, the shocking storyline and detailed character arcs provide a compelling experience for players who appreciate story-driven content.
“The sins and deaths of each character are described in horrific detail, and the reveal at the end of my gameplay was quite a shock to me.”
“No gameplay in the first 10 minutes or so.”
“Obviously not too much gameplay considering it's a graphic novel, but it has a very good storyline.”
“And I can take a crappy translation as long as I can piece together the story and there is decent gameplay.”
- character development3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
Character development in "Silenced: The House" is generally viewed as lacking, with reviewers noting that the storytelling and character evolution are not engaging. While some appreciate the ghost character and the game's artwork, the overall character design and development fail to meet expectations, contributing to a perception of the game as cheap and poorly executed.
“The soundtrack and the character design aren’t going to save an awful translation.”
“Some of the main character designs were lackluster.”
- atmosphere2 mentions
- 100 % positive mentions
- -50 % neutral mentions
- 50 % negative mentions
The atmosphere of the game is enhanced by its beautiful art style and atmospheric soundtrack, creating an engaging experience. However, some users noted that the writing detracted from the overall readability and immersion of the story. Sound effects are also highlighted as effectively complementing the events in the game.
“It has a beautiful art style, an atmospheric soundtrack, and a thrilling story.”
“The sound effects seemed to work effectively for the events taking place, enhancing the overall atmosphere of the story.”
“The sound effects seemed to work effectively for the events taking place; however, the writing really impacted the readability and general atmosphere of the story.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users have reported issues with the save feature, noting that it can be buggy at times, which affects overall stability.
“The save feature was rather buggy at times.”
“The game crashes frequently, making it hard to enjoy.”
“I experienced several glitches that disrupted my gameplay.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players found the grinding aspect of the game tedious, exacerbated by translation issues that led to awkward phrasing and disrupted the flow of the story. This made the experience feel more laborious than engaging.
“Translation issues made for awkward reading and made it tedious to get through the story, e.g., 'the ones that were sleeping woke up and showed extended their fire tongues.'”
“The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
“I spent hours on grinding for resources, and it felt like I was just going in circles without any real progress.”