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Sound of Drop: Fall into Poison

84%Game Brain Score
story, music
gameplay, grinding
84% User Score Based on 572 reviews

Platforms

PCPCWindowsWindowsLinuxLinuxMac OSMac OS

About

"Sound of Drop: Fall into Poison" is a first-person horror adventure game. Players explore the Aya Institute, solving puzzles and uncovering its mysterious past. The game features a unique narrative system where choices impact the story and multiple endings. Atmospheric settings and sound design create a chilling experience as players delve deeper into the institute's secrets.

Sound of Drop: Fall into Poison screenshot
Sound of Drop: Fall into Poison screenshot
Sound of Drop: Fall into Poison screenshot
Sound of Drop: Fall into Poison screenshot
Sound of Drop: Fall into Poison screenshot
Sound of Drop: Fall into Poison screenshot
Sound of Drop: Fall into Poison screenshot
Sound of Drop: Fall into Poison screenshot

84%
Audience ScoreBased on 572 reviews
story218 positive mentions
grinding4 negative mentions

  • The game features beautiful artwork and a captivating soundtrack that enhances the overall atmosphere.
  • The story is intriguing with multiple endings, providing a good amount of replayability and depth.
  • The characters are well-developed, and their interactions add emotional weight to the narrative.
  • The pacing can be slow at times, with some scenes feeling drawn out and repetitive.
  • The translation has awkward phrasing and grammatical errors that can disrupt immersion.
  • Some choices feel arbitrary and lead to bad endings that may not make logical sense.
  • story
    820 mentions Positive Neutral Negative

    The story of "Sound of Drop - fall into poison -" is a complex blend of horror and mystery, centered around two schoolgirls investigating urban legends at a haunted aquarium. While the premise is intriguing and features multiple endings that deepen the narrative, many players find the execution lacking due to convoluted plot twists, pacing issues, and underdeveloped characters. Overall, the game offers a mix of engaging moments and frustrating inconsistencies, making it a polarizing experience for players who appreciate intricate storytelling in visual novels.

    • “The art, the soundtrack, the dialogue - they just combine in a way that few visual novels (or horror games in general) manage to pull off to immerse you in the story.”
    • “Beautiful artwork especially in the CGs and an excellent story across 4 routes.”
    • “The story is exceptionally well-crafted; you genuinely care about each character (and you must care).”
    • “The story doesn't have very long run, being around 5-6 hours long excluding the bad ends, but I'd say around 3-4 hours of that is just the game basically spoon feeding you the entire plot.”
    • “Cutting to the chase here, the visual novel has absolutely terrible pacing in my opinion, putting a very large focus on info dumps instead of developing characters or actually building tension (which is what you'd normally expect from a horror story).”
    • “Unfortunately, the story is drawn out to agonizing length and is awkwardly written (or translated), making everything else difficult to bear.”
  • music
    334 mentions Positive Neutral Negative

    The music in "Sound of Drop - Fall into Poison" has received widespread acclaim for its ability to enhance the game's atmosphere, effectively conveying emotions ranging from dread to nostalgia. Many reviewers highlighted the soundtrack's quality, with standout tracks that complement the narrative and visuals, although some noted that certain pieces can be repetitive. Overall, the music is considered a significant strength of the game, contributing to its immersive experience and emotional impact.

    • “The soundtrack is fantastic, like the title track 'Sound of Drop' with its piano and light choir, which conveys the despair when Mayumi lost Mari. When the little chimes similar to a music box show up, it's like a somber reunion.”
    • “Every song was perfect for each scene, delivering the exact emotion needed to make the scenes memorable and impactful.”
    • “The music greatly adds to the atmosphere so that the reader will be tensed up in the darker moments and be able to calm down and be ready for the next event when they are calming down with the softer sides.”
    • “The music is the main driving current behind the atmosphere, but it can only do so much without the good writing to back up.”
    • “The OST is repetitive and not very nice.”
    • “Even though the music is very well done, a few of the songs are a little repetitive and can get a little tiring to listen to.”
  • graphics
    142 mentions Positive Neutral Negative

    The graphics in "Sound of Drop – Fall into Poison –" are widely praised for their stunning quality, featuring beautiful artwork, detailed backgrounds, and well-designed character sprites that enhance the overall atmosphere of the game. Many reviewers highlight the unique art style and vibrant visuals, which effectively complement the engaging storyline and atmospheric soundtrack. However, some caution that the game includes graphic scenes and unsettling imagery, making it less suitable for sensitive players.

    • “The visuals speak for themselves—aren’t they stunning?”
    • “The attention to detail, stunning graphics, interesting characters, and high replay value makes this one of my favorite games ever.”
    • “The artwork is surreal and vibrant, the backgrounds are sublime to look at (especially in the various aquarium booths), character design is always colorful and not an eyesore.”
    • “Considering it was the first work of the devs, I wouldn't be surprised by the lacking aspect of art style and writing compared to their recent works, which is 'Fatal Twelve'.”
    • “There are some gory images as well as some rather graphic and unsettling text descriptions, especially for some of the bad endings, so it certainly isn't for the faint of heart.”
    • “The visuals of the CG scenes, character design, and backgrounds add to the good plot, though in the end, I would have wished for more horror CG scenes as those fall kind of flat compared with the others.”
  • atmosphere
    114 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its unsettling and immersive qualities, effectively combining haunting music and detailed visuals to evoke feelings of dread and tension. While the art and sound design contribute significantly to the overall experience, some players feel that the narrative lacks depth, which hinders emotional investment in the characters. Overall, the game successfully creates a unique and creepy ambiance that resonates well with horror enthusiasts.

    • “As a horror enthusiast, not a lot unsettles me, but the atmosphere here is just genuinely unnerving.”
    • “The music has been used as an atmosphere-building tool to great effect and amplify feelings of dread, sadness, and happiness alike.”
    • “The details of the rooms, from the disposition of furniture and fish tanks to the dominant environment color, amplify the atmosphere's power very well.”
    • “Overall this visual novel just really doesn't give you enough time to build relationships with the cast, or build its own atmosphere, which is a very big no-no when it comes to horror.”
    • “The music is the main driving force behind the atmosphere, but it can only do so much without good writing to back it up.”
    • “A visual horror novel is not easy to make; it is complicated to create a correct combination of narration, art, and music to achieve an atmosphere of terror.”
  • emotional
    36 mentions Positive Neutral Negative

    The emotional aspect of the game is a mixed bag, with some players praising its deep, heartwarming narrative that intertwines horror and love, while others criticize it for lacking genuine emotional depth and relying on superficial drama. Many reviewers noted the impactful character dynamics and the ability to evoke strong feelings, ranging from joy to sadness, though some felt the emotional moments could feel forced or artificial. Overall, the game is recommended for its compelling storyline and emotional rollercoaster, despite some inconsistencies in its execution.

    • “A wonderful, compact visual novel that merges horror, mystery, and heartwarming love into an absorbing read I could not put down.”
    • “Finally, the story is heartwarming; despite being a horror story, it's ultimately about pure human love.”
    • “So emotional I was so close to crying at times and other times overflowed with joy. The story is great, the characters are great, and by looking at the credits, it was a three-person game, and that's amazing. I've seen many visual novels with only five or six unique set pieces, but this game gives you a whole lot to look at while you're on its emotional roller coaster.”
  • character development
    32 mentions Positive Neutral Negative

    Character development in the game is a mixed bag, with some players appreciating the growth seen in certain characters across different routes, while others criticize the lack of depth and cultivation in relationships, leading to forgettable characters. The narrative's focus on school life detracts from character exploration, and while the visuals and soundtrack are praised, many feel that the overall character development is inconsistent and at times unconvincing. Ultimately, the game offers some neat character arcs, but it falls short compared to more extensive visual novels in terms of depth and world-building.

    • “The plot within this game is also really intricate and layered, especially with all the endings you can get, but there is a lot of character development too which makes it so much better.”
    • “I'd say the character development was pretty neat, since at the end of each route you could see the character's growth in most of them, though some routes develop some characters more than others.”
    • “Compared to the more massive, 30+ hour visual novels, this game doesn't have such an amount of world building and character development, but it's quite well executed how Sound of Drop packs so much in 4~ hours (first playthrough).”
    • “But in this game, the characters are forgettable as the character development is non-existent and the relationships between characters aren't cultivated, likely due to weak plot progression and forced horror elements.”
    • “Jesus Christ, why are we supposed to care about a personality-devoid little girl that gets absolutely zero character development just because she's related to the main character?”
    • “When it comes to character development, it's full of holes and completely unconvincing, lacking basic research (or common sense, really).”
  • gameplay
    28 mentions Positive Neutral Negative

    The gameplay is primarily narrative-driven, featuring a semi-linear story that requires players to make choices to navigate different routes, which some found to lack depth in villain development and pacing. While the mechanics are easy to grasp and the game offers about 10 hours of content for completionists, the reliance on story over traditional gameplay elements may not appeal to everyone. Overall, the high production values and quality writing contribute to a positive experience, particularly for fans of visual novels and supernatural horror themes.

    • “I only wish that the gameplay were a bit longer, because it’s so fantastic!”
    • “The mechanic is easy to understand and you rely on picking the choices given throughout the game if you want to jump into a particular route.”
    • “Mechanically, it's a path-based visual novel, and I'm sure that's not going to be new for anyone, but the high production values, the original setting, and the quality writing all add up to a quality product.”
    • “The main villain didn't even feel like a main villain, as you honestly spend more time listening to some random character monologue about the mechanics of the aquarium than time building a relationship with the villain.”
    • “As I mentioned above, the bad endings seem to come out of nowhere, but the game does finally present a why and how you've been dying once you learn the mechanics of the aquarium, which seemed like a pacing problem to me.”
    • “The gameplay for these games basically is the story because the game has its own intuition and decides what actions are actually prudent via a semi-linear story (i.e., you second guess the game, not necessarily use real-life common sense or knowledge the game provides you with).”
  • replayability
    18 mentions Positive Neutral Negative

    The game boasts exceptional replayability, featuring 31 endings (27 bad and 4 true), which encourages players to explore different narrative paths. With a relatively short playtime, the ability to skip previously read content enhances the experience, allowing players to quickly discover new outcomes. Overall, the combination of multiple endings and achievements contributes to a high replay value, making it a favorite among players.

    • “But the replayability is amazing; it has 31 endings, 27 bad endings, and 4 true endings.”
    • “The sheer amount of endings, with only four of them being good, gives it a lot of replay value, and there are enough save slots to ensure you will be able to see everything.”
    • “There's some pretty big storyline branches that lead towards various ending options, which lend themselves well to replayability, with the nice touch that you can skip over passages you don't feel like re-reading if you're simply playing to discover a new ending.”
    • “There is a replayability factor with the multiple true endings and achievements available.”
    • “+ a lot of replay value even after finishing the main story.”
    • “But this can easily be overlooked considering the relatively cheap price tag and replayability.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is characterized by its convoluted explanations, which often lead to more confusion rather than clarity. Additionally, the character Himeno adds a unique touch with her outgoing personality and quirky sense of humor, contributing to the overall comedic tone.

    • “What's funny is that the more they explain things, the more convoluted it becomes.”
    • “Himeno, on the other hand, is your outgoing, social butterfly, with a weird sense of humor.”
  • grinding
    4 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game rewarding due to the engaging branching paths that encourage replayability, making multiple playthroughs enjoyable rather than tedious. However, some users note that the pacing can be inconsistent, leading to moments of tedium in certain sections of the story.

    • “Only con: exposure varies from very little to very much, resulting in sometimes very tedious chunks or rapid flow in the story.”
  • optimization
    2 mentions Positive Neutral Negative

    The optimization of the game is praised for its smooth performance, particularly for players familiar with visual novels, ensuring a seamless experience.

    • “Everything runs smoothly and will be familiar if you've played other visual novels.”
    • “Everything runs smoothly and will be familiar if you've played other visual novels.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game is perceived as a cash grab, particularly linked to a Halloween theme, suggesting that players feel the pricing and content may be exploitative rather than offering genuine value.

    • “It's likely a Halloween cash grab by Sekai Project, actually.”

Buy Sound of Drop: Fall into Poison

9h Median play time
8h Average play time
8-10h Spent by most gamers
*Based on 10 analyzed playthroughs

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