- July 24, 2017
- Yangyang Mobile
- 38h median play time
The Letter
Platforms
About
"The Letter" is a horror/drama visual novel inspired by Asian horror films like "The Grudge" and "The Ring." Players encounter mature and disturbing themes, offensive language, and violence through the perspective of seven characters, with branching narratives and multiple endings. The game contains strong trigger warnings, advising players to exercise discretion.
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- The game features a compelling and emotional story that keeps players engaged.
- The characters are well-developed, relatable, and their relationships evolve based on player choices.
- The art style and voice acting are of high quality, enhancing the overall experience.
- The pacing can be slow, with excessive inner monologues and dialogue that may feel repetitive.
- Some horror elements rely on predictable jump scares rather than building tension.
- There are minor grammatical errors and missing voice lines that detract from the immersion.
story
1,892 mentions Positive Neutral NegativeThe story of "The Letter" is a complex and branching narrative that unfolds through the perspectives of seven characters, each revealing different facets of a shared horror experience tied to a cursed letter and an ancient mansion. While the game is praised for its engaging character development and the significant impact of player choices on the storyline, some reviewers noted issues with pacing, repetitive dialogue, and a lack of depth in certain plot points. Overall, the game offers a rich, immersive experience that encourages multiple playthroughs to fully appreciate its intricacies and variations.
“The branching story and character arcs are substantial.”
“The story goes between different characters who end up getting involved in this ancient mansion that holds a dark and deadly secret!”
“The amount of choices that actually affect the story is incredibly impressive and gives the game so much replay value.”
“You have to replay the same story seven different times through the POV of different characters (this is for a single playthrough, not multiple).”
“The characters stopped being characters and just became ways to keep the plot moving... all for nothing, as I've said a million times.”
“Moves at a snail's pace with entirely too much dialogue that's either in dire need of trimming down or not even necessary to move the story forward.”