Shoot Trip Die
- May 5, 2022
- Levi Ramirez
"Shoot Trip Die" is a fast-paced, action-packed game that challenges players to navigate through various levels while shooting enemies and avoiding obstacles. With its simple controls and retro-style graphics, it's easy to pick up and play, but difficult to master. The game features procedurally generated levels, ensuring a unique experience every time.
Reviews
- The game features a great soundtrack and engaging music that enhances the overall experience.
- It offers a fun and quirky roguelike experience with a simple yet addictive gameplay loop.
- The art style and unique items provide a charming and entertaining atmosphere, appealing to fans of retro games.
- The game suffers from a lack of content and variety, making runs feel repetitive and unbalanced.
- The shooting mechanics are limited to left and right, which can lead to frustrating gameplay and unavoidable damage.
- Many players feel the game is unfairly punishing, relying heavily on RNG rather than skill, especially in later levels.
- music13 mentions
- 46 % positive mentions
- 31 % neutral mentions
- 23 % negative mentions
The music in the game has received high praise, with many users describing it as "bangin'" and highlighting standout tracks that enhance the overall experience. While some find the soundtrack merely "okay," others appreciate its retro and arcade feel, noting that it complements the game's irreverent tone and engaging gameplay. Overall, the music is considered a strong aspect of the game, contributing significantly to its appeal.
“10/10 music, retrojection is peak video games.”
“The music's great, purple himbius main theme and the halfway point theme (as I like to call it) are my favorite songs from the game.”
“Pretty dang good little roguelike with a strong arcade feel, music is freakin bangin.”
“The soundtrack is okay.”
“The music?”
“You see, the whole game is created from 'someone' who is a bit known on Newgrounds with a team of about 35+ people behind it - at least it was counted up on the Newgrounds page – 1 was the creator, 4 people musicians and the rest were listed as 'additional art' contributors.”
- gameplay5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The gameplay is characterized by a simple, arcade-style approach that offers decent replayability, but many players feel it suffers from luck-based mechanics similar to other games in the genre. While it is not as punishing as some classic titles, the limitations in movement and shooting can hinder the overall experience.
“Decent replayability and gameplay loop.”
“The gameplay is engaging and offers a unique experience.”
“Ironically, despite the GameFAQs page stating that the game is 'like Isaac, but not entirely,' it still has the same frustrating gameplay mechanic of just getting lucky with your items.”
“Very simple, arcade-styled gameplay.”
“You will quickly notice that this kind of gameplay choice feels more like a limitation and gets in the way.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's humor is characterized by a mix of Newgrounds charm and edgy jokes related to drugs and sex, which some players find amusing initially but ultimately tiresome. While Chester is noted as a standout comedic element, the overall humor may not sustain interest beyond a brief play session.
“I really like the Newgrounds charm, but the humor around drugs and sex starts trying my patience after a while.”
“Chester is funny.”
- graphics3 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
The game's graphics feature a captivating trippy pixel art aesthetic, complemented by smooth animations and well-designed cutscenes. Reviewers praise the artwork and the thoughtful design of bosses, highlighting the overall visual appeal as a standout aspect of the experience.
“Cool trippy pixel art aesthetic.”
“This game is a masterpiece from the artwork to the cutscenes. The movement is smooth, the power-ups are great for certain loadouts, and the bosses are really well done and thought out. Would recommend.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding experience in the game to be uneven, with the first two worlds being overly easy and repetitive, while the difficulty spikes significantly from world three onward, leading to a frustrating and tedious gameplay experience. This inconsistency can limit player engagement and enjoyment.
“The first two worlds are extremely easy, and once you've gone through them a couple of times, they become very tedious to get through. Then, suddenly starting from world three onwards, the game's difficulty ramps up to an unreasonable degree.”
“This already limits the style of how you engage your enemies and can feel somewhat tedious at times.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's atmosphere is characterized as fun and quirky, with a slightly creepy undertone, reminiscent of "The Binding of Isaac." Despite its short length, it effectively engages players through its unique roguelike elements and varied item effects.
“A fun and quirky roguelike that can best be described as a 'The Binding of Isaac'-like: four levels with around ten floors and a boss each, a final boss on top of that, 20-something items with various effects on stats such as damage, speed, rate of fire, and health. It's very short but plays well and has a fun, if slightly creepy, atmosphere.”
- replayability1 mentions
- 300 % positive mentions
- -300 % neutral mentions
- 100 % negative mentions
Players find the game offers decent replayability, supported by an engaging gameplay loop that encourages multiple playthroughs.
“The game offers decent replayability and a compelling gameplay loop.”
“I found the replayability to be quite engaging, with new challenges each time.”
“The variety of choices and outcomes makes replaying the game a rewarding experience.”
“Decent replayability and gameplay loop.”