- December 16, 2018
- Wave Light Games Inc.
Shieldwall Chronicles: Swords of the North
Platforms
About
Shieldwall Chronicles: Swords of the North is a turn-based strategy RPG set in a fantasy world inspired by Norse mythology. Lead a group of mercenaries on a perilous journey, making decisions that impact the story and battle your way through hordes of enemies in tactical combat. Upgrade your characters, manage your resources, and make allies to survive in this challenging and immersive game.
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- The game features enjoyable turn-based combat with a variety of character classes and tactical options.
- Graphics are decent and not cartoony, providing a visually appealing experience.
- The game offers good replayability with the ability to customize difficulty and mix different team compositions.
- There is a lack of character customization and the story is minimal, primarily consisting of text between battles.
- Gameplay can feel repetitive and shallow, with limited exploration and no real RPG elements.
- The interface and controls are clunky, and there are several bugs and balance issues that detract from the overall experience.
story
158 mentions Positive Neutral NegativeThe game's story is largely considered minimal and lackluster, primarily serving as a backdrop to the combat rather than a driving force. Players noted that the narrative consists mainly of brief text pop-ups before and after battles, with little character development or immersion, making it feel repetitive and uninspired. While some appreciate the tactical gameplay, many express a desire for a more engaging and fleshed-out storyline to enhance the overall experience.
“I’ve done about 15 campaign missions and a bunch of random missions so far and I’ve run across probably 50 different types of characters; I loved the lizardmen and frog leaders, epic, same thing with the knights etc., this game is sensational.”
“The story elements are little text pieces shown along the way and there are some decisions to be made (take the left fork of the road or the right) but the main parts of the game are the battles.”
“If you enjoy using your imagination when reading the story and translating it over to the battles, then this is for you.”
“The story is very shallow and if you want to feel attached to characters or a story, wave light games are not for you.”
“1) it's kind of boring; 6 random heroes fight battle after battle, bare story presented in text and trying to give some poor excuse to justify why you are fighting the next set of monsters.”
“The story line has some choices and gives a background for each battle and its place in the story's progression, but don't get this game for an RPG experience like that of Baldur's Gate or Dragon Age.”