- December 14, 2016
- Underbite Games
- 4h median play time
Super Dungeon Tactics
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
Platforms
About
"Super Dungeon Tactics" is a turn-based strategy game with RPG elements, where players control a party of heroes exploring dungeons, battling enemies, and collecting loot. The game features tile-based movement and combat, character customization, and a variety of heroes with unique abilities. Inspired by classic tabletop games, it offers a blend of nostalgia and modern gameplay mechanics for players to enjoy.
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- Fun tactical battles with engaging mechanics that allow for strategic decision-making.
- Charming visuals and character designs, with a cute art style that appeals to fans of the genre.
- Good variety of characters and classes, along with adjustable difficulty options that cater to different player skill levels.
- The game suffers from a lack of polish, with a clunky UI and limited options for customization and controls.
- The narrative is weak and often feels flat, lacking depth and engaging storytelling.
- Some gameplay mechanics, such as the dice system and mission objectives, can lead to frustrating experiences and a sense of randomness that detracts from strategy.
story
152 mentions Positive Neutral NegativeThe game's story is generally considered weak and forgettable, with many reviewers noting its simplistic and linear nature, often relying on text rather than engaging storytelling. While some appreciate the light-hearted dialogue and charming characters, others find the narrative lacking depth compared to other tactical RPGs. Overall, the story serves more as a backdrop for gameplay rather than a compelling element that drives the experience.
“The artwork, graphics, storyline, and characters are nicely done and very charming.”
“The dialog and storyline are light-hearted.”
“The game is definitely at its best with story missions that have multiple parts where you have to split and reform your teams between them without knowing what might be coming next.”
“The story isn't much, and I really didn't read all the dialogs carefully - I don't like JRPG-like presentation, anyway.”
“The story is simple and railroady.”
“Story is weak, game feels rushed, and little things like walking animations are nonexistent.”