Super Dungeon Tactics Game Cover
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
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"Super Dungeon Tactics" is a turn-based strategy game with RPG elements, where players control a party of heroes exploring dungeons, battling enemies, and collecting loot. The game features tile-based movement and combat, character customization, and a variety of heroes with unique abilities. Inspired by classic tabletop games, it offers a blend of nostalgia and modern gameplay mechanics for players to enjoy.

Reviews

78%
Audience ScoreBased on 88 reviews
story8 positive mentions
grinding3 negative mentions
  • Engaging turn-based RPG with fun tactical battles and a unique dice mechanic that adds depth to gameplay.
  • Charming visuals and character designs, with cute chibi art style that appeals to fans of the genre.
  • Good variety of characters and classes, allowing for diverse strategies and team compositions.
  • Lacks polish in certain mechanics, with a clunky UI and limited options for customization and controls.
  • The storyline and character development are weak, making it less engaging for players seeking a rich narrative experience.
  • Some gameplay elements, such as enemy spawners and mission objectives, can lead to frustrating situations and slow pacing.
  • story76 mentions

    The game's story is generally considered weak and forgettable, with many reviewers noting its simplistic and linear nature, often relying on text rather than engaging narrative. While the missions are designed to be interesting and provide strategic gameplay, the overall plot lacks depth and character development, making it less compelling for players who prioritize storytelling. Despite these shortcomings, some players appreciate the light-hearted tone and the charm of the characters, though they wish for a more substantial narrative experience.

    • “The artwork, graphics, storyline, and characters are nicely done and very charming.”
    • “The dialog and storyline are light-hearted.”
    • “The game is definitely at its best with story missions that have multiple parts where you have to split and reform your teams between them without knowing what might be coming next.”
    • “The story isn't much, and I really didn't read all the dialogs carefully - I don't like JRPG-like presentation, anyway.”
    • “Dull story, dull characters, extremely boring waits while swarms of enemies move in one at a time to slaughter your poor overwhelmed heroes.”
    • “Story is weak, game feels rushed, and little things like walking animations are nonexistent.”
  • gameplay46 mentions

    The gameplay is characterized as a turn-based RPG with unique dice battle mechanics that offer a satisfying tactical experience, though many players feel it lacks polish and depth in certain areas. While the core mechanics are enjoyable and the game can be relaxing, issues such as slow battle pacing, clunky mechanics, and insufficient explanations detract from the overall experience. Despite these drawbacks, some players appreciate the game's charm and recommend it for casual play, especially for those who enjoy tactical RPGs.

    • “The gameplay is classic turn-based tactics, with fun visuals and some really neat twists.”
    • “Many of my complaints remain, but there is a bit more depth to the gameplay as it progresses, and knocking up the difficulty meter made it challenging enough to make advancement feel worthwhile.”
    • “The mechanics are actually quite different, which makes it a solid tactics game.”
    • “I'd recommend this game to those who thoroughly enjoy one-dimensional character archetypes with no flaws nor redeeming qualities who want a very simple and tedious SRPG; not because of its mechanical depth, but because of the inordinate amount of time you'll spend doing the same thing over and over.”
    • “However, they failed miserably to build on that twist and it feels like they fired the game designer after the tutorial was finished and failed to develop the gameplay.”
    • “Gameplay is soooooooo slow!”
  • graphics23 mentions

    The graphics of the game are characterized by a charming and cute art style, with well-drawn characters that enhance the overall experience. While some reviews note that the graphics are simple and lack detail, they are generally considered appealing and fitting for the game's humorous and engaging tactical RPG mechanics. Overall, the visuals contribute positively to the game's atmosphere, despite some critiques regarding the presentation and interface.

    • “The artwork, graphics, storyline, and characters are nicely done and very charming.”
    • “I think this game has a lot of potential: it has interesting and colorful graphics, the world itself is inspiring and the characters are endearing.”
    • “Funny characters and awesome visuals.”
    • “The graphics are basic and the interface could have used some polishing.”
    • “The graphics are not amazing, but the art style agrees with how it is implemented and its humor, in my opinion.”
    • “It's simple, has basic cartoony graphics, and the tactics feel almost puzzle-like at times.”
  • music14 mentions

    The music in the game has received mixed reviews, with many players finding it repetitive and forgettable, often failing to match the game's action. Some users noted that the soundtrack can be pleasant in short bursts but quickly becomes monotonous, detracting from the overall experience. Additionally, there are calls for better volume control options, as the music can be overly loud and distracting.

    • “There are some very challenging levels, and enough difficulty settings to make it way too hard on yourself if you like that kind of struggle, but overall I'd say this game is at its core about chilling out and kapow crash smashing kobolds to a pleasantly relaxing soundtrack.”
    • “The new update has made for faster gameplay, easier camera control, and let me control the music level.”
    • “Though the music does need a volume button.”
    • “This game is a joke made with asset store 3D, has horrible infinite loop music, totally inconsistent art direction, stupid interface, bad and unedited grammar ... how dare they charge what they do.”
    • “All of the soundtracks have so far been utterly forgettable, not even the menu theme says epic adventure.”
    • “The soundtrack, while cute in short bursts, becomes monotonous in minutes.”
  • humor9 mentions

    The game is praised for its humor, featuring funny characters and dialogue filled with pop culture references, which many players find entertaining. While the visuals and art style complement the comedic elements, some players feel that the lack of interactive animations and engaging cut scenes detracts from the overall experience. Despite these criticisms, the humor remains a highlight, making it a recommendable choice for those who enjoy tactical RPGs with a lighthearted tone.

    • “Funny characters and awesome visuals.”
    • “Dialogue is full of pop culture references and pretty funny.”
    • “Disgaea really went the extra mile to create compelling characters and was legit funny.”
  • grinding5 mentions

    Reviews indicate that the grinding aspect of the game varies; some players find it excessively tedious and repetitive, while others feel it strikes a balance, providing just enough grinding without artificially extending gameplay. However, the user interface is criticized for being inefficient, which can exacerbate the grinding experience.

    • “It's not too grindy; rather, it feels just grindy enough to keep me engaged.”
    • “I'd recommend this game to those who thoroughly enjoy one-dimensional character archetypes with no flaws or redeeming qualities who want a very simple and tedious SRPG; not because of its mechanical depth, but because of the inordinate amount of time you'll spend doing the same thing over and over.”
    • “Some loot grinding is there but not to the point it artificially attempts to lengthen the game by much, unlike other games as of late.”
    • “-the UI is tedious and woefully inefficient.”
  • replayability4 mentions

    The game offers high replayability due to the ability to replay stages for better loot, but some players feel that access to characters becomes limited, which may hinder replay value after completing the storyline. Overall, while there is potential for replayability, it may diminish as players progress through the campaign.

    • “The stages in the game can be easily replayed anytime for better loot, so it has high replay value.”
    • “I haven't gone through the entire campaign yet, but I can tell you that this game has high replay value.”
    • “The game offers a variety of characters and challenges that encourage multiple playthroughs.”
    • “Unfortunately, just about the time when playable characters start arriving in twos and threes, the game starts to limit your access to them.”
    • “I don't see how there would be much replayability after you go through the storyline once.”
  • optimization1 mentions

    The optimization of character performance is influenced by the strategic allocation of dice at the start of each turn, which is determined by initiative order, including 'hero' enemy types. This mechanic offers players a nuanced advantage, as each die can significantly impact various aspects of a character's abilities.

    • “The dice are allocated to each character at the beginning of the turn, based on initiative order, including 'hero' enemy types. Each die provides a small but sometimes extremely significant edge to some aspect of that character's performance.”
    • “The dice are allocated to each character at the beginning of the turn, based on initiative order including 'hero' enemy types, and each die provides a small but sometimes extremely significant edge to some aspect of that character's performance.”
  • stability1 mentions

    The game exhibits stability issues, with users reporting clunky performance and random drops in frame rates, indicating a need for optimization.

    • “Sure, it's a bit clunky and buggy; the FPS tends to plummet randomly.”
    • “The game crashes frequently, making it nearly unplayable at times.”
    • “I experienced constant lag and stability issues that ruined the overall experience.”
  • emotional1 mentions

    Players express frustration with the emotional engagement of the game, feeling that prolonged wait times for enemy actions detract from immersion and lead to a sense of boredom.

  • character development1 mentions

    While the art style and character designs are praised for their aesthetic appeal, there is little mention of depth or progression in character development, suggesting that visual aspects may overshadow narrative growth.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
4hAverage play time
2-5hSpent by most gamers
*Based on 2 analyzed playthroughs

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