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Shards of Order Game Cover

About Shards of Order

Shards of Order is a single player tactical role playing game with horror, fantasy and dark fantasy themes. It was developed by Fardust and was released on July 28, 2026. It received very positive reviews from players.

Shards of Order is a dark fantasy RPG that throws out the rulebook for deckbuilding & card-based combat. There are no turns and no mana points. Every enemy acts on a visible countdown, and every card you play winds those counters down, shifting the whole flow of the fight. Time is your most valuable resource. Misjudge, and your team is sure to crumble. Master the art of shared deckbuilding; there …

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Games Like Shards of Order

Looking for games like Shards of Order? Here are top tactical role playing recommendations with a horror, fantasy and dark fantasy focus, selected from player-similarity data — start with Tainted Grail: Conquest, Knock on the Coffin Lid or Chrono Ark.

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Reviews

90%Audience ScoreBased on 354 reviews
story92 positive mentions
grinding10 negative mentions

  • Unique time-based combat system that blends card costs with enemy actions, creating a strategic and engaging gameplay experience.
  • Strong art direction, dark atmospheric visuals, and an exceptional soundtrack that enhance immersion.
  • Non-roguelike linear RPG deckbuilder with a compelling story, meaningful progression, and deep skill trees allowing varied builds and free respecs.
  • Balancing issues with some bosses and cards making the game overly easy or frustratingly difficult at times.
  • Occasional bugs, technical glitches, and UI shortcomings that can hinder gameplay and quality of life, such as tedious respec mechanics and unclear enemy intents.
  • Short game length with limited replayability, including locked endings that require multiple playthroughs and lack of post-game content or difficulty options.
  • story

    193 mentions Positive Neutral Negative
    48% positive mentions, 50% neutral mentions, 2% negative mentions

    The story in this deckbuilding RPG is generally praised for its dark, immersive atmosphere, intriguing world-building, and well-written narrative that complements the gameplay. While it is linear with limited impact from player choices, the story effectively drives progression and is appreciated for avoiding typical roguelike repetition. Some reviewers note it could be longer and feel somewhat condensed or predictable, but overall it provides a satisfying, cohesive experience that enhances the game's unique mechanics and art style.

    • “If you're into dark fantasy narratives and world building, presented with awesome hand-done artwork, high production value all around (in an indie game with like maybe 20 people in the roll credits), rolled into a very well designed, fun and challenging RPG with deck-building combat (not a rogue-like, it is a linear story adventure and has meta progression), do yourself a favor and pick this up.”
    • “The story is competently written, fairly interesting and quite immersive.”
    • “Top story and character thoughts: the story, even after reaching the end, makes me want to know more, and it felt like a fully lived-in world; and in the end, it's a story that makes me not want to spoil anything, especially since I know I haven't experienced all of it given the choices you can make.”
    • “The story and writing are trying to be too edgy and nebulous for their own good, the story arcs for most of the characters you'll meet along the way lead to nowhere; the best way I can describe it is as "son, we have Dark Souls writing at home."”
    • “The story was lacking even if it had an interesting premise.”
    • “Cons: subjectively I didn't enjoy the story part.”
  • gameplay

    167 mentions Positive Neutral Negative
    41% positive mentions, 55% neutral mentions, 4% negative mentions

    The gameplay of the game is praised for its innovative time-based card combat system, which replaces traditional turns with a dynamic time mechanic, adding strategic depth and urgency. Each character has unique mechanics and builds, offering good variety and freedom, while the party-based deckbuilding and equipment customization enhance complexity and replayability. Although some cards and mechanics can feel underwhelming or unclear, the overall gameplay loop is engaging, challenging, and well-integrated with the story and atmosphere.

    • “Nice resource mechanic, quite unusual, very unique and pleasant game design.”
    • “The combat runs with no turns, rather relying on a time mechanic where each card you play costs a value of time and the enemies each have a timer of their own for when their next move is played.”
    • “It's very well contained both in mechanics and progression, with plenty of freedom for builds while playing through its story.”
    • “Crippled mechanic ruins the game - consider changing it or removing it altogether.”
    • “But for some reason there is this mechanic that I do not fully understand - where when you are already barely hanging on and you go to redraw a new hand, it will do massive amounts of damage to all your characters and most of the time it just wipes them... that is not fun..even slightly.. you already have almost no healing mechanics and enough frustrating things to deal with as is.”
    • “Certain enemy mechanics can punish your whole deck, so experimenting with more elaborate builds doesn’t always feel worth the effort.”
  • music

    68 mentions Positive Neutral Negative
    54% positive mentions, 42% neutral mentions, 4% negative mentions

    The game's music is widely praised for its high quality, dark, haunting, and epic compositions that effectively enhance the grim fantasy atmosphere and boss fights. While some find certain tracks generic or less memorable, the overall soundtrack is considered a standout feature, deeply immersive and complementing the art and story beautifully.

    • “The music is so powerful that I went into combat, pressed alt + tab, closed my eyes, and just listened to the music.”
    • “The soundtrack was great (the first boss fight alone was a banger of a song).”
    • “The musical score is incredible (especially at the beginning of the game), the art looks cool with some nice monster designs, especially for the bosses.”
    • “Most of the game's soundtrack is far too quiet, too reserved (save for the boss themes); it's just this lingering sound in the background.”
    • “"Ascension," which appears in the trailer, isn’t even included in the in-game soundtrack.”
    • “Much of the later music is comparatively generic.”
  • graphics

    64 mentions Positive Neutral Negative
    56% positive mentions, 39% neutral mentions, 5% negative mentions

    The game features a unique, hand-drawn art style that is frequently praised for its dark, grim, and atmospheric visuals, which significantly enhance the storytelling and mood. While the graphics may not be top-tier technically, their creativity, cohesive aesthetic, and strong art direction receive consistent acclaim alongside compelling animations and character designs. Some minor technical issues and a lack of extensive graphics settings are noted, but overall the visuals strongly contribute to an engaging and immersive experience.

    • “The art style alone is gorgeous and the story that it paints really helps it stand out.”
    • “Aside from the ace artwork, art direction and graphics, the sound/music and voice overs, and the very interesting world building and writing, there is a very compelling, well designed gameplay loop/mechanic here, that is not a typical deck builder.”
    • “The visuals are incredible, absolutely drew me in the whole time.”
    • “On Linux, the mouse cursor is absurdly tiny and practically invisible against the game’s dark visuals, while every other Steam game I own works fine.”
    • “Needs more graphics settings.”
    • “No graphics settings in 2026 is wild.”
  • atmosphere

    25 mentions Positive Neutral Negative
    68% positive mentions, 32% neutral mentions, 0% negative mentions

    The game is consistently praised for its dark, grimdark, and moody atmosphere, enhanced by excellent art direction, sound design, and music that effectively immerse players. While the story's linearity and lack of meaningful choices are noted drawbacks, the compelling atmosphere remains a standout feature that draws players into its dark fantasy world.

    • “Fantastic atmosphere with cool buildups and climax moments.”
    • “It looks fantastic, with a dark, atmospheric presentation that pulled me in.”
    • “Amazing atmosphere, I got pulled into the world just seconds after starting playing.”
  • replayability

    18 mentions Positive Neutral Negative
    17% positive mentions, 66% neutral mentions, 17% negative mentions

    The game offers limited replayability, mainly through trying different builds and skill tree focuses, but its short length and lack of new game plus or significant content variations restrict deeper replay value. While some players appreciate the ability to respec and experiment with builds, overall the replay factor is considered low to marginal.

    • “You can play the game again from start to finish and take builds in very different directions, providing replayability.”
    • “The various skill trees offer, in theory, countless replay value.”
    • “There is replayability if you want to try different builds, and respec is not limited, allowing you to change builds on the fly.”
    • “Low replayability.”
    • “The game has no real replay value and can be completed in a few hours.”
    • “That lack of depth also hurts the game’s replayability.”
  • grinding

    10 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is generally viewed as tedious and sometimes punishing, with repetitive combat and limited opportunities to rest or change direction. While the early game offers dynamic choices, the later stages become linear and lack dedicated grinding areas, making skill respecs and combat feel more cumbersome than rewarding. However, some players find the grinding length appropriately balanced, not overly drawn out.

    • “Having to repeat 2 or 3 fights, because there is no way of resting or going in a different direction, is just tedious.”
    • “There are no 'grinding areas' present in the game either, so that also does not resolve this issue.”
    • “That makes grinding feel punishing rather than rewarding.”
  • character development

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    Character development in the game is a mixed bag: while the creature and character designs effectively enhance the grimdark atmosphere, NPCs lack meaningful development, and the storytelling is considered bland. However, players appreciate the numerous choices and character progression options that add depth to gameplay.

    • “The game is challenging, with numerous choices and character development options.”
    • “The ambiance and the character design do a lot of the heavy lifting here, because these things rank very high in the creep factor.”
    • “Interesting world but bland storytelling and no NPC character development.”
    • “The ambiance and the character design do a lot of the heavy lifting here, because man… these things rank very high in the creep factor.”
    • “The grimdark atmosphere of the game shines through in character design, sound design, and the way the game plays.”
  • optimization

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    Users note that the game's optimization requires adapting decks and equipment for specific boss fights, often relying on chance due to RNG elements, which can challenge strategic planning. Despite this, the game runs smoothly without performance issues or bugs, ensuring a stable experience.

    • “You arrive at a boss with a deck that isn’t optimized for that particular fight, equipment that doesn’t help, wounded characters, and a hand selected by RNGesus who decided today is your turn to be nailed to the cross.”
    • “I did pay attention to the story through the whole game, so that has to count for something. I was genuinely excited for every possibility of a boss fight, and they were absolutely the highlights from beginning to end, though the final boss was a little lackluster in gameplay, but maybe that was just being too strong in the endgame, not that I had any kind of crazy or optimized build.”
    • “You arrive at a boss with a deck that isn’t optimized for that particular fight, equipment that doesn’t help, wounded characters, and a hand selected by rngesus who decided today is your turn to be nailed to the cross.”
    • “You can end up killing the creature because you didn’t know in advance how the encounter was scripted and hadn’t optimized your deck around repeatedly drawing that one card.”
    • “I did pay attention to the story through the whole game so that has to count for something. I was genuinely excited for every possibility of a boss fight and they were absolutely the highlights from beginning to end, though the final boss was a little lackluster in gameplay, but maybe that was just being too strong in the endgame, not that I had any kind of crazy or optimized build.”
  • humor

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor blends dark fantasy and apocalyptic themes with moments of zany, wry comedy, creating a unique and often heart-wrenching atmosphere. Characters are distinct and emotionally engaging, while some gameplay elements, like hilariously overpowered items, add a lighthearted touch. The humor style is reminiscent of acclaimed titles like Disco Elysium, balancing despair and wit effectively.

    • “Setting: dark fantasy apocalyptic interspersed with some zany humor here and there.”
    • “All of the characters in the world were funny, sad, individual, at times heart-wrenching.”
    • “Wears its inspirations on its sleeves from a game design perspective, from great games like Disco Elysium's conversation style and wry blend of despair/humor while advancing the plot.”
  • stability

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is currently compromised by bugs, glitches, and exploits that affect gameplay, including frame freezes and overpowered late-game items. While these issues detract from the experience, there is potential for improvement with future updates.

    • “I'm writing this on v1.21 so if ever in the future the bugs, glitches, missing text, and exploits are properly tuned and fixed I would give this game a solid 10/10 but for now here is my rating.”
    • “It is buggy at times, it has some content that's been cut clearly, the build I found with the soldier armor in late game just lets me one-shot everyone... I could go on, it has problems.”
    • “- frame freezes.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a well-crafted, wholesome story with emotionally rich characters who are humorous, unique, and occasionally heart-wrenching, providing a satisfying and impactful narrative experience.

    • “All of the characters in the world were funny, sad, individual, and at times heart-wrenching.”
    • “The story was good, wholesome, and quite well finished.”
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Play Times

10h Median play time
12h Average play time
6-20h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Shards of Order is a tactical role playing game with horror, fantasy and dark fantasy themes. Common tags for Shards of Order include turn-based, indie, card battler, party-based rpg, exploration and others.

Shards of Order is available on PC and Windows.

On average players spend around 12 hours playing Shards of Order.

Shards of Order was released on July 28, 2026.

Shards of Order was developed by Fardust.

Shards of Order has received very positive reviews from players. Most players liked Shards of Order for its story but disliked it for its replayability.

Shards of Order is a single player game.

Similar games include Tainted Grail: Conquest, Knock on the Coffin Lid, Chrono Ark, Banners of Ruin, Deep Sky Derelicts and others.