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Shards of Order Game Cover

About Shards of Order

Shards of Order is a single player tactical role playing game with horror, fantasy and dark fantasy themes. It was developed by Fardust and was released on July 28, 2026. It received very positive reviews from players.

Shards of Order is a dark fantasy RPG that throws out the rulebook for deckbuilding & card-based combat. There are no turns and no mana points. Every enemy acts on a visible countdown, and every card you play winds those counters down, shifting the whole flow of the fight. Time is your most valuable resource. Misjudge, and your team is sure to crumble. Master the art of shared deckbuilding; there …

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Games Like Shards of Order

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Reviews

91%Audience ScoreBased on 214 reviews
story50 positive mentions
grinding7 negative mentions

  • Unique and engaging deckbuilding system with a time-based action economy instead of traditional energy or turn-based mechanics.
  • Strong dark fantasy atmosphere supported by excellent art direction, compelling story, and a fitting soundtrack.
  • Good build variety for characters allowing multiple playstyles, with free and flexible respecs enabling experimentation.
  • The game offers a complete, handcrafted campaign with meaningful strategic choices and a satisfying challenge level.
  • Affordable price point with a substantial gameplay length and replayability through different builds and choices.
  • Balance and difficulty spikes, especially late-game and boss fights, can feel unfair or require grinding and frequent respeccing.
  • Technical issues including bugs, occasional softlocks, clunky UI (notably in respec system), and inconsistent translation quality.
  • Limited replay value beyond a couple of playthroughs due to linear progression, fixed encounters, and lack of procedural generation or roguelike elements.
  • Some players find the story and character choices shallow, and the pacing uneven with segments feeling repetitive or dragging.
  • The healing and checkpoint system can feel punishing or counterintuitive, sometimes requiring death for full recovery leading to frustration.
  • story

    105 mentions Positive Neutral Negative
    48% positive mentions, 49% neutral mentions, 3% negative mentions

    The story is generally praised for its dark, engaging, and well-written narrative that complements the gameplay and atmosphere, offering a cohesive and immersive experience. While the plot is often described as interesting and rich in lore with meaningful choices, some find it somewhat linear, condensed, or lacking in depth and replayability. Overall, it stands out as a solid and integral element in a deckbuilding RPG, though it may feel brief or limited for those expecting more complexity or roguelike elements.

    • “Top story and character thoughts: the story, even after reaching the end, makes me want to know more, and it felt like a fully lived-in world; and in the end, it's a story that makes me not want to spoil anything, especially since I know I haven't experienced all of it given the choices you can make.”
    • “An outstanding deckbuilder, the grimdark theme, music, and storytelling are top-notch in this one.”
    • “The storyline is strong and well-written, the soundtrack is just incredible.”
    • “The story doesn't have much depth to it, and neither do the choices you make.”
    • “Overall the story was a few steps above being an afterthought and I got the overall impression, especially towards the end, that it was just a means to deliver the gameplay.”
    • “In addition to the lack of interesting card-driven dialogue options, the shortness of the game also inhibits the experience of the game's story.”
  • gameplay

    95 mentions Positive Neutral Negative
    53% positive mentions, 43% neutral mentions, 4% negative mentions

    The gameplay is praised for its unique time-based mechanics that replace traditional energy systems, offering a fresh and strategic deckbuilding experience with challenging encounters and distinctive character abilities. While the core combat and progression are engaging and fun, some players note issues with balancing, unclear mechanics, occasional bugs, and a relatively short duration. Overall, the game provides an addictive and satisfying RPG-campaign blend with innovative card mechanics and a captivating atmosphere.

    • “The time mechanic (replacing the typical energy mechanic) is a breath of fresh air, and the narrow scope of the game with its few characters actually means each character will truly have some unique stuff going for them.”
    • “Top gameplay thoughts: - the time aspect of the turns is a fascinating twist on deckbuilder mechanics, especially the many ways to affect your time cost and enemy countdowns.”
    • “When you figure out the mechanics, it's probably the most satisfying card battler I have played and I hope I will run into the time mechanic instead of purely turn-based combat in future titles as well.”
    • “The game gives you access to mechanics that it does not fully explain.”
    • “The big problem is that you get locked out of the true ending if you interact too much with a mechanic that’s not clearly explained at the start, and the lack of a New Game Plus means you need to play the game from the beginning if you want to achieve both endings.”
    • “Progression gets painful a few hours in because the enemies scale much faster than you do, and many of them are hiding behind frustrating mechanics that force you to rely on rng for hours on end.”
  • music

    48 mentions Positive Neutral Negative
    50% positive mentions, 44% neutral mentions, 6% negative mentions

    The game's music is widely praised for its dark, haunting, and atmospheric qualities that perfectly complement the art style and story, enhancing the overall mood and intensity of gameplay. While some tracks may be quieter or less memorable, standout pieces—especially boss themes—receive high acclaim for their power and originality. Overall, the soundtrack is considered a major highlight that significantly enriches the player's experience.

    • “The music is so powerful that I went into combat, pressed alt + tab, closed my eyes, and just listened to the music.”
    • “The storyline is strong and well-written, the soundtrack is just incredible.”
    • “The dark fantasy vibe is on point, and the epic music is amazing.”
    • ““Ascension,” which appears in the trailer, isn’t even included in the in-game soundtrack.”
    • “Most of the game's soundtrack is far too quiet, too reserved (save for the boss themes); it's just this lingering sound in the background.”
    • “Much of the later music is comparatively generic.”
  • graphics

    34 mentions Positive Neutral Negative
    53% positive mentions, 38% neutral mentions, 9% negative mentions

    The game's graphics feature a unique, dark, and atmospheric hand-drawn art style that is widely praised for its cohesion with the music and overall mood. While not technically top-tier or highly detailed, the visuals are charming and effectively enhance the narrative and gameplay experience. Minor animation and graphical simplicity are noted, but the distinctive artistic direction stands out as a key strength.

    • “The artwork is excellent, the world is dark and atmospheric, and there are some wonderfully grim jokes.”
    • “The art style is gorgeous, like I'm seriously in love with it and the designs are outstanding.”
    • “Beautiful art direction and visuals.”
    • “Animation quality is rather basic, graphics are as well, though the hand-drawn style can be charming.”
    • “Some minor issues like the wrong character names or portraits shown during dialogue, and it's really not hiding where it is cribbing its notes and aesthetic from.”
    • “The game does not have top graphics, but gets the job done.”
  • atmosphere

    18 mentions Positive Neutral Negative
    61% positive mentions, 39% neutral mentions, 0% negative mentions

    The game is widely praised for its dark, grimdark atmosphere, which is enhanced by excellent artwork, sound design, and moody visual elements. This compelling and immersive ambiance strongly engages players, complementing the challenging gameplay and intriguing story. Overall, the atmosphere stands out as a key strength that enriches the entire experience.

    • “The artwork is excellent, the world is dark and atmospheric, and there are some wonderfully grim jokes.”
    • “Amazing atmosphere, I got pulled into the world just seconds after starting playing.”
    • “The grimdark atmosphere of the game shines through in character design, sound design, and the way the game plays.”
  • replayability

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    Replayability is generally considered low, with the game being relatively short and easily completed within 8-10 hours. While multiple skill trees and different builds offer some variation, they provide only modest incentive for replay. Overall, the game offers limited replay value beyond the initial playthrough.

    • “The various skill trees offer you - in theory - countless replay value.”
    • “If you're looking for a nice short card game with some replayability, I would recommend this, but don't let your expectations get too high when it comes to the story.”
    • “Another aspect of replayability is trying different builds (meaning a different focus on your skill tree), which is not huge, but enough if you care about experimenting with builds and replayability.”
    • “The game has no real replay value, and can be completed in a few hours.”
    • “There is little to no replayability value, but it's still well worth it for the price.”
    • “10~ hours to beat with little replay value.”
  • grinding

    7 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often seen as tedious due to repetitive fights, lack of dedicated grinding areas, and cumbersome respec mechanics without a reset option. Some players appreciate gradual card damage increases through kills, but overall, the grinding feels punishing rather than rewarding.

    • “Having to repeat 2 or 3 fights because there is no way of resting or going in a different direction is just tedious.”
    • “There are no 'grinding areas' present in the game either, so that also does not resolve this issue.”
    • “That makes grinding feel punishing rather than rewarding.”
  • optimization

    4 mentions Positive Neutral Negative
    0% positive mentions, 25% neutral mentions, 75% negative mentions

    Optimization in the game requires careful preparation of your deck and equipment tailored to specific encounters, as random elements can significantly impact performance. However, the game runs smoothly with no reported bugs or performance issues in the latest version. Some players feel minor voice acting choices affect immersion but do not impact optimization.

    • “You arrive at a boss with a deck that isn’t optimized for that particular fight, equipment that doesn’t help, wounded characters, and a hand selected by RNGesus who decided today is your turn to be nailed to the cross.”
    • “You can end up killing the creature because you didn’t know in advance how the encounter was scripted and hadn’t optimized your deck around repeatedly drawing that one card.”
    • “With version 1.0f20 I did not encounter any bugs or performance issues.”
  • stability

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is currently hindered by bugs, glitches, and exploits that affect gameplay, including frame freezes and overpowered armor causing imbalance. While some issues suggest incomplete content, there is potential for improvement with future updates.

    • “I'm writing this on v1.21, so if ever in the future the bugs, glitches, missing text, and exploits are properly tuned and fixed, I would give this game a solid 10/10. But for now, here is my rating.”
    • “It is buggy at times, with some content that has been clearly cut. The build I found with the soldier armor in late game lets me one-shot everyone... I could go on, it has problems.”
    • “Frame freezes.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is characterized by a blend of wry, heartfelt, and sometimes sad character moments, drawing inspiration from acclaimed titles like Disco Elysium. It features clever, entertaining dialogue and amusingly overpowered items that add to the overall charm.

    • “All of the characters in the world were funny, sad, individual, and at times heart-wrenching.”
    • “Wears its inspirations on its sleeves from a game design perspective, from great games like Disco Elysium's conversation style and wry blend of despair and humor while advancing the plot.”
    • “There are some hilariously overpowered items in the game.”
  • character development

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Character development in the game is notably deep and challenging, offering numerous choices that enhance the grimdark atmosphere through detailed design and immersive gameplay.

    • “The game is challenging, with numerous choices and character development options.”
    • “The grimdark atmosphere of the game shines through in character design, sound design, and the way the game plays.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a rich emotional experience, featuring characters who are funny, sad, and deeply individual, creating moments that can be genuinely heart-wrenching.

    • “All of the characters in the world were funny, sad, individual, at times heart-wrenching.”
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Play Times

10h Median play time
12h Average play time
6-20h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Shards of Order is a tactical role playing game with horror, fantasy and dark fantasy themes. Common tags for Shards of Order include turn-based, indie, card battler, party-based rpg, exploration and others.

Shards of Order is available on PC and Windows.

On average players spend around 12 hours playing Shards of Order.

Shards of Order was released on July 28, 2026.

Shards of Order was developed by Fardust.

Shards of Order has received very positive reviews from players. Most players liked Shards of Order for its story but disliked it for its replayability.

Shards of Order is a single player game.

Similar games include Chrono Ark, Tainted Grail: Conquest, Knock on the Coffin Lid, Deep Sky Derelicts, Roguebook and others.