Shapebreaker Game Cover

"Shapebreaker" is a card-based defense game where you build and upgrade towers to defend against attacking shapes. Customize your deck and defense style, create unique towers, and strategically place towers to create a maze and protect your core. Every playthrough offers distinct rewards, areas, and enemies, providing unique experiences.

  • PC
  • Windows

Reviews

74%
Audience ScoreBased on 39 reviews
gameplay3 positive mentions
monetization1 negative mentions
  • The game successfully blends deck building and tower defense mechanics, offering a unique and engaging experience.
  • It has high replayability due to the variety of deck-building options and strategic gameplay.
  • The core gameplay is fun and challenging, with a good balance of difficulty that encourages experimentation with different strategies.
  • The game suffers from a lack of content and variety, leading to repetitive gameplay after a short time.
  • Many towers feel too similar, which diminishes the strategic depth and excitement of tower selection.
  • The minimalistic art style may be too basic for some players, and the game currently lacks features like saving progress.
  • gameplay6 mentions

    Gameplay reviews are mixed, with some players expressing frustration over perceived declines in quality and a desire for features like "0 cost draw 2 cards" and an endless mode. Others praise the originality, fitting visuals and audio, and the enjoyable core gameplay loop, though some feel the content is limited. The ability to adjust game speed is highlighted as a positive aspect, enhancing the overall experience.

    • “This game is so original and has perfect gameplay!”
    • “The visuals and audio are really fitting for this game, and the core gameplay loop could become amazing.”
    • “Yass! Literally all my favorite genres and gameplay styles. I love the fact that almost everything can be calculated using math rather than being completely up to RNG.”
    • “The game's gotten worse with every iteration. I typed an essay on suggested improvements, which was erased once I changed 'would you recommend this game' from 'yes' to 'no.' It's not worth going over again - in summary, '0 cost draw 2 cards' need to come back and the game needs an endless mode. I'm done with handicap mechanics and having to restart with subpar elements.”
  • replayability4 mentions

    The game boasts strong replayability thanks to its deckbuilding mechanics and diverse reward choices, which offer players multiple strategies and experiences. Many users express hope for continued development to further enhance this aspect, indicating a solid foundation for replay value.

    • “The concept is fantastic, and I really hope development continues—there are a ton of ways the game could get better and more replayable.”
    • “The game has good replay value due to the different ways you can build your deck combined with the reward choices.”
    • “High replay value due to a good variety in reward choices.”
    • “Its deckbuilding adds replayability, which is sorely lacking in many of these tower defense games.”
    • “The concept is fantastic, though, so I really hope development continues -- there are a ton of ways the game could get better and more replayable.”
  • graphics3 mentions

    The graphics are characterized by their simplicity, featuring basic shapes, yet they are designed to be playful and visually appealing. While not complex, the visuals complement the engaging gameplay, enhancing the overall experience.

    • “The visuals and audio really fit this game, and the core gameplay loop could become amazing.”
    • “Graphics are simple (because there are shapes) but still designed to look playful and attractive to the eyes.”
    • “Simple graphics, but outstanding gameplay.”
  • monetization1 mentions

    The monetization aspect of the game is positively highlighted for enhancing replayability through deckbuilding mechanics, which is often missing in many tower defense titles.

  • story1 mentions

    The story aspect of the game is criticized for its punishing mechanics, particularly the requirement to restart an entire act if the player loses all their energy in a single mission, which can disrupt the narrative flow and player engagement.

    • “The story feels disjointed and lacks a coherent flow, making it hard to stay engaged.”
    • “Character development is shallow, and I found it difficult to care about their motivations.”
    • “The plot twists are predictable and fail to deliver any real surprises.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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