- September 26, 2019
- Moloch Media
Shadows and Dust
Platforms
About
A ghost story. "In that sleep of death what dreams may come." A dim view. A dark room. Someone else is here. Shadows and Dust is a narrative game about regret. It combines short sections of first person exploration with text-based scenes of interactive dialogue. Some choices can't be taken back. Shadows and Dust is a deeply personal experience based on the author's own nightmares. C…




- The game effectively captures the feelings of anxiety, depression, and the impact of suicide on individuals and their families.
- The hybrid gameplay of visual novel and first-person elements provides a unique storytelling experience.
- Despite its dark themes, the game is well-executed and offers a raw, emotional journey that resonates with players who can relate to its subject matter.
- The visuals and audio quality are subpar, with some elements resembling low-quality graphics and annoying sound effects.
- Gameplay can feel repetitive and lacks meaningful choices, as dialogue options do not lead to different outcomes.
- The game may be too dark and triggering for players who are sensitive to themes of depression and suicide, making it unsuitable for some audiences.
story
5 mentions Positive Neutral NegativeThe story revolves around a father's profound grief following the death of his son on his second birthday, exploring themes of depression, regret, and loss. While the narrative offers a compelling concept, it tends to funnel into a singular outcome, making repeated playthroughs feel somewhat monotonous and vague. The emotional depth is heightened through interactions with the dream child and the environment, but the limited gameplay may detract from the overall experience.
“It tells the heartbreaking story of a father mourning the loss of his son, who passed away on his second birthday.”
“As the story progresses, and you engage more with the dream child and the room, the fear becomes increasingly rooted in a sense of regret and loss.”
“There really is not much gameplay, but the story focuses on a depressed character who struggles with the aftermath of their son's death on his second birthday.”
“It tells the depressing story of a father whose son perished on his second birthday.”
“There really is not much gameplay, but more story interaction about a depressed character who committed suicide on their son's two-year-old birthday.”
“Great idea and concept, but it can seem boring or vague when playing the game for the second time, trying to understand the story.”