The Suicide of Rachel Foster Game Cover
Powered by a dark and evocative narrative, The Suicide of Rachel Foster is compelling from start to finish

"The Suicide of Rachel Foster" is a first-person psychological thriller set in a remote mountain hotel. Players uncover the dark secrets of Rachel Foster's death through investigating her family's disturbing past, while communicating with a mysterious former FBI agent via radio. The game explores themes of guilt, redemption, and coming-of-age in a narrative-driven experience.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Linux
  • Play​Station
  • Xbox

Reviews

61%
Audience ScoreBased on 3,238 reviews
story1,091 positive mentions
optimization22 negative mentions
  • Beautiful graphics and atmosphere that create a haunting experience.
  • Engaging story with unexpected twists that keep players invested.
  • Strong voice acting that enhances the emotional impact of the narrative.
  • The game romanticizes and downplays serious themes like grooming and pedophilia.
  • Gameplay is slow and tedious, with limited interactivity and no manual save options.
  • Ending feels rushed and unsatisfying, leaving many plot points unresolved.
  • story3,848 mentions

    The story of "The Suicide of Rachel Foster" is a deeply controversial narrative that revolves around themes of grooming, abuse, and family tragedy, as the protagonist, Nicole, uncovers dark secrets about her father's past and his relationship with a 16-year-old girl, Rachel. While the game is praised for its atmospheric setting and voice acting, many reviewers criticize its handling of sensitive topics, particularly how it portrays the father's actions and the implications of romanticizing a predatory relationship. The story's pacing and abrupt ending also receive mixed feedback, with some players feeling it fails to deliver a satisfying conclusion to an otherwise intriguing premise.

    • “This is a touching and emotional story.”
    • “The story is both intriguing and haunting, though it takes a darker, more complex turn as it progresses.”
    • “The game has a wonderful set up for an intriguing ghost story, with the past haunting the hallways and corridors of the hotel.”
    • “The story is shallow and doesn't dive deep into any of the topics it deals with.”
    • “The story portrays literally every character you come across as emotionally manipulative yet their actions are justified, yes even pedophilia, as being made out of love.”
    • “The story, which should be the main focus, is simply awful.”
  • atmosphere721 mentions

    The atmosphere of "The Suicide of Rachel Foster" is widely praised for its immersive and eerie qualities, drawing strong comparisons to the iconic setting of "The Shining." Players appreciate the game's detailed graphics, haunting sound design, and the sense of isolation created by the hotel environment, which effectively builds tension and unease throughout the experience. However, some critiques highlight that while the atmosphere is compelling, it is occasionally undermined by narrative shortcomings and pacing issues, particularly towards the end.

    • “The atmosphere is incredibly tense, often making you hesitant to explore further due to the pervasive sense of dread.”
    • “The graphics and sound design are top notch and go a long way in creating a very immersive and creepy atmosphere.”
    • “The atmosphere, the soundtrack, and the quirky conversations between Nicole and Irving.”
    • “The environments are bland and uninspired, failing to create the eerie atmosphere the game desperately needs.”
    • “The atmosphere was uninspiring and failed to create a sense of tension or unease.”
    • “The game relies on tension and atmosphere, which is creepy, and is one of the few things that it does well.”
  • graphics571 mentions

    The graphics in the game have received widespread acclaim for their stunning visuals and attention to detail, creating an immersive atmosphere that enhances the overall experience. Many players noted the high-quality environmental design, particularly in the hotel setting, which contributes to a creepy and engaging ambiance. However, some users expressed frustration over limited graphical options and performance issues, such as motion blur and depth of field effects that detracted from their enjoyment.

    • “The graphics looked simply amazing in the headset.”
    • “The graphics and sound design are top notch and go a long way in creating a very immersive and creepy atmosphere.”
    • “The graphics are amazing, walking around the hotel without using your map is great - the staff passages and secret passages if you try to remember the right way to get to places add to immersive experience a lot.”
    • “There are no options in the graphics, and I was so motion sick within a few moments because of the depth of field and blurring, mixed with the head sway/bob as you move; it ruined my experience.”
    • “The first thing I was hit with while trying to play were graphics settings problems; high graphics look worse than the low setting and epic graphics add horrible lag and FPS.”
    • “The totally unnecessary motion blur is making it even worse and you cannot change any of it in the graphic settings.”
  • gameplay535 mentions

    The gameplay of "The Suicide of Rachel Foster" has been widely criticized for its linearity and lack of engaging mechanics, primarily functioning as a walking simulator with minimal interactivity. Many players found the controls clunky and the pacing slow, leading to a tedious experience that detracted from the narrative. While the atmosphere and story elements received some praise, the overall gameplay was deemed shallow and unfulfilling, with numerous mechanics introduced but rarely utilized effectively.

    • “The gameplay is primarily focused on exploration and puzzle-solving, allowing players to uncover the story at their own pace.”
    • “The gameplay is okay; it's a walking simulator and there is not anything special to do in this game but not knowing what you are against is a wise choice to let the game feed on your fear.”
    • “The gameplay is very simple (sometimes too simple), so the focus is on the story.”
    • “My problem with this game is that the story is very linear and there is not much gameplay at all; you just follow the indications, which are sometimes not clear enough.”
    • “The gameplay feels clunky, with awkward controls that make even simple tasks feel like a chore.”
    • “The gameplay is extremely dull!”
  • emotional143 mentions

    The emotional aspect of the game has garnered mixed reactions, with many players praising its ability to evoke strong feelings and tackle sensitive topics like grooming and suicide, while others criticize its handling of these themes as superficial or manipulative. Some found the narrative deeply moving and impactful, describing it as an emotional rollercoaster, while others felt it fell short in character development and emotional depth, leading to a disconnection from the story. Overall, the game is recognized for its emotional weight, but opinions vary widely on its execution and the appropriateness of its themes.

    • “This is a touching and emotional story.”
    • “The overall emotional and thought-provoking effects were also something I appreciate at the end of a story.”
    • “It made me cry, scream, and gasp.”
    • “Too much drama and horror elements for such a boring story.”
    • “Boring story that glorifies pedophilia.”
  • music128 mentions

    The music in the game has received a mixed response, with many praising its ability to enhance the eerie atmosphere and emotional depth of the story, while others noted its sparse use. Reviewers highlighted the beautiful soundtrack and immersive sound design, which effectively contribute to the game's tension and ambiance, although some felt that the music could be underutilized or not memorable. Overall, the sound and music elements are generally regarded as strong points, adding to the game's haunting experience.

    • “The music really highlights the story and a little dread as you explore every corner of the hotel in an attempt to uncover the mysteries of your forgotten childhood.”
    • “The soundtrack, voice acting, and atmosphere are all very well done.”
    • “Fantastic music and ambiance; truly the tone of the soundtrack and the ambient sounds in this abandoned hotel add so much to the deep sense of dread and foreboding.”
    • “Audio/music is below average.”
    • “There isn't much music in the game; instead, the game's soundtrack is made up of the groans, whispers, and creaks of the empty hotel.”
    • “Nothing really stuck out to me as being particularly remarkable while playing, and after I finished the game, I listened to a few tracks from the OST on YouTube and even then I didn't find them very interesting or evocative.”
  • optimization55 mentions

    The game's optimization has received mixed reviews, with many players reporting significant performance issues, including stuttering, frame drops, and audio glitches, particularly at higher settings. While some users noted that the graphics are visually appealing and can run smoothly at lower settings, the overall consensus leans towards the game being poorly optimized, which detracts from the experience. Despite these issues, a few players mentioned that it performs adequately on lower settings, maintaining a stable frame rate.

    • “It is a very optimized game.”
    • “The graphics performance is good and guarantees a stable, fluid experience of 60 fps without noticeable stutters.”
    • “Beautiful graphics and well optimized - had 60 fps with a 970.”
    • “There were also some performance issues where I would start a cutscene, and it would play the audio but the screen would just go black.”
    • “Terrible optimization and map design; couldn't open the vent to the generator, so I can't continue the game.”
    • “Unfortunately, I couldn't play it as this game is not optimized at all.”
  • stability51 mentions

    The game's stability is frequently criticized, with many users reporting a range of bugs, glitches, and performance issues, including screen tearing, freezes, and crashes. While some players experienced minimal problems, the overall consensus indicates that the game is quite buggy, which detracts from the enjoyment and immersion. A few users noted that the Steam version performed better than the console version, but instability remains a significant concern across platforms.

    • “The game runs smoothly without any glitches or bugs.”
    • “I haven't encountered any stability issues; everything works perfectly.”
    • “The performance is rock solid, making for a seamless gaming experience.”
    • “I'm annoyed by constant screen tearing and visual glitches. Though at least those distractions of dissatisfaction were giving me alone time with my thoughts (when Irving wasn't calling, that is).”
    • “I can't believe how buggy and non user-friendly this game is.”
    • “The game is very buggy and softlocks you randomly.”
  • replayability48 mentions

    Overall, "The Suicide of Rachel Foster" is widely criticized for its lack of replayability, with most players noting that the game can be completed in just a few hours and offers little incentive to revisit. Many reviews highlight that the story is straightforward and does not provide enough branching paths or alternative endings to warrant multiple playthroughs. While some players may return to experience the atmosphere or pick up missed achievements, the consensus is that the game has minimal replay value.

    • “Atmosphere is what makes a game like this replayable.”
    • “Only the characters in Firewatch feel much more realistic, have a lot more replayability, and the soundtrack is immensely better.”
    • “I am thinking about playing again just to experience the hotel again, because the game itself doesn't leave much replay value.”
    • “I replayed the game to get the other ending because I wasn't happy with the one I got. While ignoring that both endings are really stupid and feel heavily out of place, I noticed that the game has zero replay value whatsoever.”
    • “Unfortunately, due to the nature of the game, there is no replayability either.”
    • “The game is only about 3 hours of playtime with little to no replay value at all.”
  • grinding32 mentions

    The grinding aspect of the game is widely criticized for being excessively tedious and time-consuming, with players feeling that navigating the expansive environment and engaging in repetitive tasks detracts from the overall experience. Many reviews highlight the lack of manual saving and the inability to skip lengthy dialogues, further contributing to the frustration. Overall, the gameplay loop is described as monotonous, making it feel like a chore rather than an enjoyable experience.

    • “The tasks were not tedious and gave me ample time to wander on my own, and the hotel was not too difficult to navigate.”
    • “Even putting aside the ridiculous story and pointless ending, the gameplay is tedious and uninteresting.”
    • “Honestly even if you're curious about what exactly this game is about, the gameplay is tedious at best with no keymapping among other debatable issues.”
    • “Because the majority of the actual gameplay is walking around an enormous hotel, this makes the central play loop extremely tedious.”
  • humor30 mentions

    The humor in the game is a mixed bag, with some players finding moments of genuine comedy amidst awkward dialogue and poor writing. While certain scenes and character interactions can be unintentionally hilarious, the overall execution often falls flat, leading to a blend of cringe-worthy and mildly amusing moments. The game's attempt to balance serious themes with humor sometimes results in disjointed or inappropriate comedic elements, leaving players divided on its effectiveness.

    • “It is a great composition of serious topics and light-hearted humor.”
    • “Hilariously, after I spent an hour exploring the entire area and finding nothing, the game leaped forward in time and put me in front of a whole wall of 'collected evidence' - and the protagonist talked about how she discovered all that stuff in the meantime.”
    • “The dialogues are excellently worked, the story is great, accurately measuring moments of humor, tension with things that upset the stomach.”
    • “It's not funny bad; it's not edgy. You just can't handle the creative decisions.”
    • “Overall, it's not funny or terrible; it's just mediocre with really concerning stances.”
  • character development28 mentions

    Character development in "The Suicide of Rachel Foster" is a mixed bag, with some players appreciating the initial growth of characters like Nicole, while others criticize the abrupt and illogical conclusions that undermine earlier development. Many reviews highlight a lack of depth and coherence in character arcs, particularly in comparison to similar narrative-driven games, leading to a sense of disappointment and confusion by the end. Overall, while the game offers a captivating atmosphere, its character development often feels superficial and unsatisfying.

    • “As someone who really enjoys story games, especially those that have a dark vibe and decent character development, this game was quite enjoyable. At times a bit confusing, but the story itself was really interesting to uncover and definitely surprised me.”
    • “Gripping story and amazing character development.”
    • “Nicole is sort of an unlikeable character in the beginning, but she has wonderful growth and character development as the game progresses.”
    • “What starts out as a promising and atmospheric mystery quickly descends into tone-deaf writing and nonsensical character development.”
    • “The character development and story building just became a kind of jumbled mess that didn't make sense for the ending and it left me feeling unsettled and disappointed, rather than the feelings of empathy and sadness that I was expecting to experience.”
    • “Character development is weak, and I couldn't understand any of the other characters' rationalizations.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
6hAverage play time
3-6hSpent by most gamers
*Based on 50 analyzed playthroughs

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