- July 1, 2018
- DeepWorks Studios
Depression The Game
Platforms
About
"Depression The Game" is an interactive visual novel that aims to convey the experience of living with depression. The game features a non-linear narrative with multiple endings, encouraging players to explore the complexities of mental health. Despite its sensitive subject matter, the game uses humor and metaphor to provide a unique and thought-provoking perspective on depression. However, it is important to note that the game is not a substitute for professional mental health support.
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- The game effectively portrays the feelings and thoughts associated with depression, resonating with many players who have experienced similar struggles.
- The atmosphere and music contribute to a unique experience that captures the essence of living with depression.
- The developer's personal touch and willingness to tackle a sensitive subject matter is commendable, and the game has potential for improvement.
- The game is riddled with bugs, poor grammar, and spelling mistakes, which detracts from the overall experience and makes it feel unpolished.
- Gameplay is monotonous, consisting mainly of walking in circles and completing simple tasks, which can feel tedious and lacking in depth.
- The portrayal of depression is criticized for being superficial and unrealistic, failing to capture the complexity of the condition.
story
40 mentions Positive Neutral NegativeThe game's story, while attempting to convey a personal narrative about mental health struggles, is criticized for its lack of depth and immersion, leaving players wanting more background on the protagonist's experiences. Many reviewers found the storytelling methods ineffective, with a short and unoriginal plot that fails to engage, despite some effective thematic elements. Overall, the narrative feels underdeveloped and poorly executed, detracting from the overall experience.
“The story itself was short but nice.”
“This game should not be advertised as a 'simulation'; rather, it should be labeled as the author's personal story and perspective on his own mental health and his struggles to cope in a world that seems exceedingly difficult.”
“This is all taking place in a game which is trying to tell a story about depression.”
“The story was just as bad as the rest of this.”
“This is the primary way in which the story is told, and it is very poorly done.”
“Story is not really existent.”