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We Should Talk

We‌ ‌Should‌ ‌Talk‌ ‌is‌ ‌a‌ ‌great‌ ‌game‌ ‌that‌ ‌was‌ ‌fun‌ ‌to‌ ‌play‌ ‌through.‌ ‌As‌ ‌you‌ ‌dissect‌ ‌your‌ ‌various‌ ‌
We Should Talk Game Cover
56%Game Brain Score
story, gameplay
grinding, atmosphere
58% User Score Based on 133 reviews
Critic Score 52%Based on 5 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCPlaystation 5Mac OSPlaystation 4Xbox OneXboxWindowsPlayStation
We Should Talk Game Cover

About

We Should Talk is a single player casual simulation game with a romance theme. It was developed by Insatiable Cycle and was released on July 16, 2020. It received neutral reviews from both critics and players.

"We Should Talk" is a narrative-driven game where players navigate through conversations in a bar, making choices that affect their relationship with four different characters. The game explores themes of communication, emotions, and personal connections, with multiple endings determined by the player's dialogue choices. It offers a unique and engaging experience that promotes understanding and empathy.

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58%
Audience ScoreBased on 133 reviews
story10 positive mentions
grinding5 negative mentions

  • The unique dialogue system allows players to craft responses by selecting different words and phrases, making conversations feel more dynamic and engaging.
  • The game has a charming art style and a cool indie soundtrack that enhances the overall atmosphere.
  • Despite its short length, the game offers good replayability with multiple endings that encourage players to explore different dialogue choices.
  • The game is very short, with a single playthrough lasting around 10-30 minutes, which may not justify its price for some players.
  • There are significant quality of life issues, such as the lack of a skip button for previously seen dialogue, making replaying for different endings tedious.
  • The writing and character development are often criticized as shallow, with many choices feeling inconsequential and leading to similar outcomes.
  • story
    46 mentions Positive Neutral Negative

    The story has received mixed reviews, with many players finding it generic and lacking depth, despite its attempt to tackle complex themes like relationships and identity. While some appreciated the unique dialogue system and the realistic portrayal of a night out, others criticized the limited choices and shallow character development, leading to a feeling of a constrained narrative. Overall, the game offers an interesting premise but falls short in delivering a compelling and engaging story.

    • “This is a really interesting type of create-your-own story game. I found it very compelling, and I think the cause and effect of specific things you say creates a realistic atmosphere.”
    • “I'm impressed by how such a short story was able to pack in many different aspects of a relationship.”
    • “It's an interesting, self-contained story with a unique, interesting dialogue system.”
    • “The story overall lacked much meat to it.”
    • “The biggest problems in this game besides the multiple crashes are the fact this game has the absolute most boring and lame storyline you could possibly imagine with nearly zero creative thought.”
    • “But generally, the writing needs to be better and the story needs to be longer for it to really matter.”
  • gameplay
    34 mentions Positive Neutral Negative

    The gameplay of this title features a unique sentence construction mechanic that allows players to manipulate dialogue in a modular way, which some find innovative and engaging. However, many reviewers criticize the overall experience as repetitive and lacking depth, with a generic story and limited player agency. While the core mechanics show potential, the execution leaves much to be desired, making it feel more suited for educational purposes than as a compelling game.

    • “The dialogue mechanic is somewhat unique and allows players to manipulate and switch parts of a sentence from pre-selected words and phrases, which can change the meaning entirely.”
    • “Super cool and innovative gameplay; constructing sentences is a lot of fun.”
    • “Having conversations with characters in a modular way opens up a lot of doors for interesting pathways, and I really hope other games use this mechanic in the future.”
    • “The gameplay loop of this game is, unfortunately, very boring.”
    • “There also didn't feel like I had much choice or control in the story despite the point of the mechanics being to change that.”
    • “While it's kinda fun structuring your own sentences, the repetitive gameplay, generic story, and poor quality of life (QOL) makes it a game not worth playing beyond the first playthrough.”
  • graphics
    29 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the charming art style and cozy ambiance, while others criticize the visuals as blocky, unprofessional, and lacking detail. Many users note the limited graphics settings and performance issues, particularly on higher-end systems, which detracts from the overall experience. Overall, the aesthetic is seen as serviceable but not groundbreaking, with a clear divide in opinions on its execution.

    • “The graphics are really good and the ambiance is cozy.”
    • “The art style is catchy and the dialog options are unique, but the writing is a bit bland and the conversations can be cringey.”
    • “This game has a charming aesthetic and interaction scheme that makes it a pleasure to play through.”
    • “The graphics are just ugly.”
    • “Graphics-wise, the game had a decent style to it, but at the same time, it felt like it lacked either visual pop or texture detail.”
    • “Awful, blocky, faceless graphics that seem extremely unprofessional and amateurish (seen during the end sequences).”
  • music
    18 mentions Positive Neutral Negative

    The music in the game features a selection of cool indie tracks that effectively create a bar atmosphere, though some players found it repetitive and reminiscent of a mediocre radio station. While the soundtrack is generally well-received and enhances the overall experience, technical issues with music settings and a lack of character voiceovers detract from the immersion. Overall, the music is considered a highlight, contributing positively to the game's vibe despite some criticisms.

    • “The music is very much cool indie songs you'd hear at a bar, and the art style is cute!”
    • “The music score gives a great background to the club feel and the music does feel like it changes to match the mood.”
    • “The aesthetics are also pretty cool with the groovy bar setting as well as the songs that play, with most if not all of them being bangers.”
    • “The settings don't work properly (I turned off the music, yet it continued to play) and revert back to default when you close the game.”
    • “Not to mention, the dialogue is cringy, the background music sounds like a crappy radio station (strange choice of music as well, to me personally), and the whole interface, if you don't use a controller, is clunky as heck.”
    • “Worth checking out, wish the music weren't quite as repetitive.”
  • replayability
    14 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while some players appreciate the variety of endings and innovative dialogue mechanics that encourage multiple playthroughs, others find the experience repetitive and limited, especially due to the lack of fast-forward options. Overall, it is considered short but offers significant replay value for those interested in exploring different outcomes and conversations.

    • “The way the dialogue is set up makes for a very replayable game; you don't have to repeat the same situations if you don't want to.”
    • “A nice short game with supreme replayability, offering a brand new and rather innovative 'sentence-building' mechanism.”
    • “Overall, I love the replayability of the game and that so many different types of conversations can be unlocked from seemingly innocent answers.”
    • “There's no replayability either as all the dialogue is the same every time.”
    • “Tldr; ultimately this game is very short with little replay value for $7.”
    • “It’s really short, and banking on replayability.”
  • emotional
    6 mentions Positive Neutral Negative

    Players report a strong emotional engagement with the game, highlighting its ability to evoke feelings of heartbreak and complexity in romantic relationships. While some found the choices leading to different endings lacking in depth, the narrative's exploration of difficult conversations and the consequences of communication failures resonated deeply, showcasing both humor and emotional depth. Overall, the game successfully elicits a range of emotions, making it a memorable experience.

    • “That said, I did feel emotionally engaged; it broke my heart to break hers as well, hence why this is labeled positive and not negative!”
    • “This game made me feel too much.”
    • “At first, it seems like you are at the bar because your partner is working late, but suddenly the truth is revealed that you are actually trying to avoid having a truthful and heartfelt conversation because it is difficult.”
  • grinding
    5 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, citing slow pacing, repetitive dialogues, and a lack of meaningful choices that lead to different outcomes. The absence of quality-of-life features exacerbates the experience, making it cumbersome to replay for alternative endings, while technical issues like freezing at the end of credits further diminish enjoyment. Overall, the underdeveloped characters and brief interactions contribute to a sense of monotony in the grinding process.

    • “It's slow, the dialogues are boring, its main selling feature to give more choices still results in completely irrelevant or the same path. Game settings are not saved even in the same session, and it's designed to be played multiple times yet there are zero quality of life features to make the process less tedious. Once you reach an ending, the game often freezes at the end of the credits and you have to force-quit it.”
    • “You're given a bunch of phrases to build a sentence; this is fun at first but then becomes tedious.”
    • “It feels tedious to backtrack through the same conversations to select one differing option just to achieve a slightly different ending.”
  • humor
    4 mentions Positive Neutral Negative

    The game is praised for its strong sense of humor, effectively blending comedic elements with emotional depth. Players can engage with humorous dialogue options, often featuring multiple choices that include funny lines, enhancing the overall experience.

    • “Although the game itself has a great sense of humor, it is even better at provoking real emotions for you as the player.”
    • “It's got a great sense of humor and a lot of emotional depth to it.”
    • “Some dialogue responses even have 3 columns of things for you to choose from, and almost all dialogue sequences have a 'funny' line in there.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is compelling and realistic, enhanced by effective music that complements the bar setting, though it can become repetitive. While the cause-and-effect storytelling adds depth, some players feel that the limited variety in surroundings and characters diminishes replay value.

    • “This is a really interesting type of create-your-own story game. I found it very compelling, and I think the cause and effect of specific things you say creates a realistic atmosphere.”
    • “The music was good and contributed to the bar atmosphere well, although it was a bit repetitive.”
    • “The music was good and contributed to the bar atmosphere well, but it was a bit repetitive.”
    • “Sure, it has other endings, but that doesn't mean it's worth another 19 minutes of the same exact surroundings, characters, and atmosphere.”
  • character development
    3 mentions Positive Neutral Negative

    The lack of character backstory and development detracts from the game's potential as a romance visual novel, resulting in a product that feels more like a low-budget student project than a fully realized narrative experience.

    • “No prior history is given for any character, and thus the absence of character development leads the title away from the romance visual novel genre it tries to be, molding it into something more reminiscent of a university student's game project, attempting to convey a low-budget social experiment.”
    • “The characters feel flat and one-dimensional, lacking any meaningful growth or depth throughout the story.”
    • “There is little to no emotional investment in the characters, as their development is minimal and predictable.”
  • optimization
    2 mentions Positive Neutral Negative

    Users generally feel that the game's optimization is lacking, with some noting that performance issues are evident despite the game's overall functionality.

    • “I believe it is poorly optimized.”
    • “Performance was fine, obviously given this issue.”
  • stability
    1 mentions Positive Neutral Negative

    The game's stability is criticized for being slow and prone to freezing, particularly at the end of credits, requiring force-quits. Users also report issues with unsaved settings, tedious gameplay without quality-of-life improvements, and a lack of meaningful choices, leading to a frustrating experience overall.

    • “It's slow, the dialogues are boring, and its main selling feature of providing more choices still results in completely irrelevant or the same path. Game settings are not saved even in the same session, and while it's designed to be played multiple times, there are zero quality of life features to make the process less tedious. Once you reach an ending, the game often freezes at the end of the credits, forcing you to quit it.”
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3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

We Should Talk is a casual simulation game with romance theme.

We Should Talk is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 3 hours playing We Should Talk.

We Should Talk was released on July 16, 2020.

We Should Talk was developed by Insatiable Cycle.

We Should Talk has received neutral reviews from both players and critics. Most players liked this game for its story but disliked it for its grinding.

We Should Talk is a single player game.

Similar games include Always Sometimes Monsters, Carpe Diem, Event[0], Lake, Neo Cab and others.