- July 16, 2020
- Insatiable Cycle
- 3h median play time
We Should Talk
We Should Talk is a great game that was fun to play through. As you dissect your various
Platforms
About
"We Should Talk" is a narrative-driven game where players navigate through conversations in a bar, making choices that affect their relationship with four different characters. The game explores themes of communication, emotions, and personal connections, with multiple endings determined by the player's dialogue choices. It offers a unique and engaging experience that promotes understanding and empathy.
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- The game features a unique dialogue system that allows players to construct sentences, adding depth to conversations and making word choice impactful.
- It offers multiple endings (nine in total), encouraging replayability and experimentation with different dialogue paths.
- The game effectively captures the complexities of communication in relationships, providing a thought-provoking experience that resonates emotionally.
- The game is very short, with a single playthrough lasting around 15-30 minutes, which many players feel does not justify the price.
- There is a lack of meaningful choices, as many dialogue options lead to similar outcomes, making the experience feel repetitive and tedious during multiple playthroughs.
- Quality of life features are missing, such as the ability to skip dialogue or speed up text, which can make replaying the game a frustrating experience.
story
40 mentions Positive Neutral NegativeThe story revolves around a protagonist navigating a rocky relationship with Sam while exploring romantic interactions in a bar, raising questions about fidelity and commitment. While it attempts to address themes like LGBTQ+ issues and relationship dynamics, many reviewers found the narrative generic, shallow, and lacking meaningful choices, leading to a repetitive experience. Despite some praise for its unique dialogue system and realistic portrayal of relationship challenges, the overall execution left much to be desired, making it less engaging for players seeking a compelling story.
“I'm impressed by how such a short story was able to pack in many different aspects of a relationship.”
“I don't want to go too into details as to not spoil the story, but a lot of different issues were tackled down, and it was done realistically and respectfully.”
“It's an interesting, self-contained story with a unique, interesting dialogue system.”
“The story is one of the most generic, boring ones I've ever seen in a visual novel.”
“The biggest problems in this game, besides the multiple crashes, are the fact this game has the absolute most boring and lame storyline you could possibly imagine with nearly zero creative thought.”
“But generally, the writing needs to be better and the story needs to be longer for it to really matter.”
We Should Talk Review
We Should Talk is an interesting first effort from the small team at Insatiable Cycle, but it feels more like a beta than a finished product. There's just not enough content here to justify taking the time to check out this narrative adventure.
48%We should talk.
+ Different outcomes to see based on choices made. + Topics discussed are interesting. - Dated visuals. - Doesn't make good use of topics. - Exchange between conversations and texts is jarring. - Options available to reply during conversations don't make much sense. (Reviewed on Xbox One, also available on PlayStation 4, Nintendo Switch and PC)
40%We Should Talk GBAtemp review
With its bugs, loading issues, extremely short playthroughs, limited cast and predictable outcomes, We Should Talk feels more like a demo than a complete, polished game.
55%