This game contains adult content
We‌ ‌Should‌ ‌Talk‌ ‌is‌ ‌a‌ ‌great‌ ‌game‌ ‌that‌ ‌was‌ ‌fun‌ ‌to‌ ‌play‌ ‌through.‌ ‌As‌ ‌you‌ ‌dissect‌ ‌your‌ ‌various‌ ‌

"We Should Talk" is a narrative-driven game where players navigate through conversations in a bar, making choices that affect their relationship with four different characters. The game explores themes of communication, emotions, and personal connections, with multiple endings determined by the player's dialogue choices. It offers a unique and engaging experience that promotes understanding and empathy.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Linux
  • Play​Station
  • Xbox

Reviews

60%
Audience ScoreBased on 116 reviews
story8 positive mentions
grinding4 negative mentions
  • The game features a unique dialogue system that allows players to construct sentences, adding depth to conversations and making word choice impactful.
  • It offers multiple endings (nine in total), encouraging replayability and experimentation with different dialogue paths.
  • The game effectively captures the complexities of communication in relationships, providing a thought-provoking experience that resonates emotionally.
  • The game is very short, with a single playthrough lasting around 15-30 minutes, which many players feel does not justify the price.
  • There is a lack of meaningful choices, as many dialogue options lead to similar outcomes, making the experience feel repetitive and tedious during multiple playthroughs.
  • Quality of life features are missing, such as the ability to skip dialogue or speed up text, which can make replaying the game a frustrating experience.
  • story40 mentions

    The story revolves around a protagonist navigating a rocky relationship with Sam while exploring romantic interactions in a bar, raising questions about fidelity and commitment. While it attempts to address themes like LGBTQ+ issues and relationship dynamics, many reviewers found the narrative generic, shallow, and lacking meaningful choices, leading to a repetitive experience. Despite some praise for its unique dialogue system and realistic portrayal of relationship challenges, the overall execution left much to be desired, making it less engaging for players seeking a compelling story.

    • “I'm impressed by how such a short story was able to pack in many different aspects of a relationship.”
    • “I don't want to go too into details as to not spoil the story, but a lot of different issues were tackled down, and it was done realistically and respectfully.”
    • “It's an interesting, self-contained story with a unique, interesting dialogue system.”
    • “The story is one of the most generic, boring ones I've ever seen in a visual novel.”
    • “The biggest problems in this game, besides the multiple crashes, are the fact this game has the absolute most boring and lame storyline you could possibly imagine with nearly zero creative thought.”
    • “But generally, the writing needs to be better and the story needs to be longer for it to really matter.”
  • gameplay29 mentions

    The gameplay features a unique sentence construction mechanic that allows players to manipulate dialogue in a modular way, offering a fresh take on communication within a visual novel format. However, many reviewers found the overall experience to be repetitive and superficial, with limited variation in outcomes and a lack of engaging content beyond the initial playthrough. While the innovative mechanics show potential, the gameplay ultimately feels one-dimensional and fails to deliver a compelling narrative.

    • “Super cool and innovative gameplay and idea, constructing sentences is a lot of fun.”
    • “The dialogue mechanic is somewhat unique and allows players to manipulate and switch parts of a sentence from pre-selected words and phrases which can change the meaning entirely.”
    • “Having conversations with characters in a modular way opens up a lot of doors for interesting pathways and I really hope other games use this mechanic in the future.”
    • “Plus the gameplay and its dialogue choices are incredibly superficial, which the game tries to sell you on with the whole line of 'it's not what you say, it's how you say it.'”
    • “While it's kinda fun structuring your own sentences, the repetitive gameplay, generic story, and poor quality of life (QOL) makes it a game not worth playing beyond the first playthrough.”
    • “My 3 hours of gameplay is mostly spent on how I could get all the other endings; however, it's time wasted as there's not much variation between endings, the endings seem like it's down to some arbitrary choices (only a few obvious ones).”
  • graphics21 mentions

    The graphics of the game receive mixed reviews, with some players appreciating the charming art style and ambiance, while others criticize the blocky and amateurish visuals. Despite the basic graphics, many acknowledge that the aesthetic fits the game's overall vibe, though technical issues and crashes detract from the experience on higher-end systems. Overall, the graphics are seen as serviceable but not groundbreaking, with a notable divide in player satisfaction.

    • “The art style is catchy and the dialog options are unique, but the writing is a bit bland and the conversations can be cringey.”
    • “This game has a charming aesthetic and interaction scheme that makes it a pleasure to play through.”
    • “The aesthetics are also pretty cool with the groovy bar setting as well as the songs that play, with most if not all of them being bangers.”
    • “Absolute trash game that fails to simply run and not crash over and over and over unless you launch it and change the graphics to minimal settings even on a $1,500 gaming PC with a GeForce 2070 graphics card.”
    • “Awful, blocky, faceless graphics that seem extremely unprofessional and amateurish (seen during the end sequences).”
    • “I do not expect much from graphics for this genre, however, even being text-based, I found the animations extremely off-putting and distracting.”
  • music14 mentions

    The music in the game has received mixed reviews, with some players praising the soundtrack as enjoyable and fitting for the game's atmosphere, particularly highlighting its chill and indie pop vibes. However, others found the background music repetitive and likened it to a low-quality radio station, detracting from the overall experience. Despite these criticisms, many players appreciated the music's ability to enhance the storytelling and the game's aesthetic.

    • “I was kinda sad that the game was so short; I deliberately selected the choices slower so I would get some more time in the game because the soundtrack was absolutely a banger!”
    • “The music score gives a great background to the club feel, and the music does feel like it changes to match the mood.”
    • “The aesthetics are also pretty cool with the groovy bar setting, as well as the songs that play, with most if not all of them being bangers.”
    • “Not to mention, the dialogue is cringy, the background music sounds like a crappy radio station (strange choice of music as well, to me personally), and the whole interface, if you don't use a controller, is clunky as heck.”
    • “Worth checking out, wish the music weren't quite as repetitive.”
    • “No characters are voiced, the sound all stems from the bar's background music, consisting of indie pop songs and the typical music in today’s modern scene.”
  • replayability12 mentions

    The reviews present a mixed perspective on replayability. While some users note a lack of replay value due to repetitive dialogue and short gameplay, others highlight the game's innovative mechanics and multiple endings that encourage replaying for different outcomes. Overall, the game is described as short but capable of offering significant replayability through varied conversations and achievements.

    • “A nice short game with supreme replayability, offering a brand new and rather innovative 'sentence-building' mechanism.”
    • “Overall, I love the replayability of the game and that so many different types of conversations can be unlocked from seemingly innocent answers.”
    • “We Should Talk is a short game, but it has a lot of replay value because of the different endings you can get!”
    • “There's no replayability either as all the dialogue is the same every time.”
    • “Tldr; ultimately this game is very short with little replay value for $7.”
    • “It’s really short, and banking on replayability.”
  • emotional6 mentions

    The game effectively engages players emotionally, eliciting strong feelings through its narrative and character interactions, particularly in moments of heartbreak and difficult communication. While some players found the choices leading to different endings lacking in depth, the overall experience is marked by a blend of humor and emotional complexity that resonates deeply.

    • “That said, I did feel emotionally engaged; it broke my heart to break hers as well, hence why this is labeled positive and not negative!”
    • “This game made me feel too much.”
    • “At first, it seems like you are at the bar because your partner is working late, but suddenly the truth is revealed that you are actually trying to avoid having a truthful and heartfelt conversation because it is difficult.”
  • grinding4 mentions

    Players find the grinding aspect of the game tedious, as replaying sections to explore different endings often feels repetitive and unengaging due to underdeveloped characters and brief interactions. While the initial gameplay may be enjoyable, the lack of depth leads to a frustrating experience when attempting to uncover all narrative options.

    • “Otherwise, it's too tedious to replay.”
    • “You're given a bunch of phrases to build a sentence; this is fun at first but then becomes tedious.”
    • “It feels tedious to backtrack through the same conversations to select one differing option just to achieve a slightly different ending.”
  • humor3 mentions

    The game is praised for its strong sense of humor, which is complemented by emotional depth, allowing players to experience a range of feelings. Dialogue options often include humorous lines, enhancing the overall comedic experience while engaging players on a deeper level.

    • “Although the game itself has a great sense of humor, it is even better at provoking real emotions for you as the player.”
    • “It's got a great sense of humor and a lot of emotional depth to it.”
    • “Some dialogue responses even have three columns of options to choose from, and almost all dialogue sequences include a 'funny' line.”
  • optimization1 mentions

    The game is generally regarded as poorly optimized, leading to performance issues that detract from the overall experience.

    • “I believe it is poorly optimized.”
  • atmosphere1 mentions

    The atmosphere is criticized for being repetitive, with users noting that despite multiple endings, the environment, characters, and overall ambiance remain unchanged, leading to a lack of engagement over extended playtime.

    • “Sure, it has other endings, but that doesn't mean it's worth another 19 minutes of the same exact surroundings, characters, and atmosphere.”
  • character development1 mentions

    The lack of character backstory and development detracts from the game's potential as a romance visual novel, resulting in a product that feels more like a low-budget university project than a fully realized narrative experience.

    • “No prior history is given for any character, and thus the absence of character development leads the title away from the romance visual novel genre it tries to be, molding it into something more reminiscent of a university student's game project, trying to convey a low-budget social experiment.”
    • “The characters feel one-dimensional and lack any meaningful growth throughout the story, making it hard to connect with them on an emotional level.”
    • “There is a noticeable lack of depth in the character arcs, which makes the interactions feel superficial and unengaging.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
3hAverage play time
3-3hSpent by most gamers
*Based on 1 analyzed playthroughs

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