We Should Talk
- July 16, 2020
- Insatiable Cycle
We Should Talk is a great game that was fun to play through. As you dissect your various
"We Should Talk" is a narrative-driven game where players navigate through conversations in a bar, making choices that affect their relationship with four different characters. The game explores themes of communication, emotions, and personal connections, with multiple endings determined by the player's dialogue choices. It offers a unique and engaging experience that promotes understanding and empathy.
Reviews
- The dialogue system is innovative, allowing players to modify tone and content of responses independently, which adds depth to conversations.
- The game offers a unique and realistic portrayal of relationship dynamics, provoking genuine emotions and encouraging players to consider the impact of their words.
- Despite its short playtime, the game has multiple endings and a replayable structure that can provide a fun experience for fans of visual novels.
- The game is criticized for its short length, with many players feeling that it does not provide enough content for the price.
- There are concerns about the stereotypical portrayal of non-White characters, which detracts from the overall experience.
- Repetitive dialogue and a lack of depth in the story make it difficult for players to stay engaged during multiple playthroughs.
- story10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The game's story is described as realistic yet somewhat lacking in depth, with some players finding it boring and in need of improvement. While the branching narrative allows for exploration of different paths and endings, many reviewers feel that the writing quality and overall length of the story could be enhanced to create a more engaging experience.
“The music is chill, but I enjoyed watching the story play out.”
“One of the things that impresses me about this game is how realistic the story writing is.”
“Guide the story down the path you wish and explore various different aspects and endings!”
“This story is pretty boring by comparison; there's not much here.”
“But generally, the writing needs to be better and the story needs to be longer for it to really matter.”
“At first, I was bummed out I couldn't have my character say what I would say were I in that situation, but eventually, I got comfortable playing out a different person and making a story for her along the way.”
- gameplay7 mentions
- 57 % positive mentions
- 0 % neutral mentions
- 43 % negative mentions
The gameplay is praised for its unique and innovative mechanics, particularly the dialogue system and sentence construction, which many find enjoyable and clever. While some users note that the game is small and can be confusing initially, the overall execution and art style contribute to a satisfying experience, especially considering its price.
“Super cool and innovative gameplay and idea; constructing sentences is a lot of fun.”
“We Should Talk has a unique dialogue mechanic that I haven't seen in any other game.”
“Really clever game with a unique and well-executed mechanic!”
“The gameplay mechanics are overly simplistic and lack depth.”
“The unique dialogue mechanic feels underdeveloped and doesn't enhance the overall experience.”
“While the game has a unique concept, the execution of the gameplay leaves much to be desired.”
- music3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The soundtrack is generally enjoyable and complements the game's narrative well, providing a chill atmosphere. However, some users noted that the music can become repetitive over time.
“Overall, it wasn't a bad experience as I found myself really enjoying the soundtrack.”
“The music is chill, but I enjoyed watching the story play out.”
“Worth checking out, wish the music weren't quite as repetitive.”
- replayability3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
Replayability varies significantly among games, with some users noting a lack of it due to repetitive dialogue, while others praise titles for their high replay value, particularly those featuring innovative mechanics like "sentence-building." Overall, the potential for replayability seems to depend on the game's design and features.
“Really neat and pretty game with tons of replayability!”
“A nice short game with supreme replayability, offering a brand new and rather innovative 'sentence-building' mechanism.”
“There's no replayability, as all the dialogue is the same every time.”
“Once you've completed the game, there's little incentive to play through it again.”
“The lack of varied outcomes makes replaying the game feel pointless.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is praised for its strong sense of humor, which is complemented by emotional depth, allowing players to experience a range of feelings. Dialogue options often include humorous lines, enhancing the overall comedic experience while engaging players on a deeper level.
“Although the game itself has a great sense of humor, it is even better at provoking real emotions for you as the player.”
“It's got a great sense of humor and a lot of emotional depth to it.”
“Some dialogue responses even have three columns of options to choose from, and almost all dialogue sequences include a 'funny' line.”
- graphics3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The game's graphics are praised for their impressive art style, especially considering it was developed using the free version of Unity, which often limits quality. Reviewers express satisfaction with the overall visual quality relative to the game's price, although there is some confusion regarding the high system requirements, as it runs smoothly on lower-end hardware.
“This game has a great art style, especially considering it was made with the free version of Unity. Most developers don't even come close to creating something this good with the free version due to trying to cash out or becoming disillusioned.”
“I'm more than satisfied with the overall quality of the art style and unique mechanics of this game, especially given its price.”
“Despite the technical note about requiring a GeForce GTX 550 or better, it runs smoothly on my old laptop with Intel HD 4000 graphics without any issues.”
“The graphics look outdated and lack detail, making the game feel less immersive.”
“The character models are poorly designed and don't match the quality of the environments.”
“The textures are low resolution, which detracts from the overall visual experience.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users note that while the game possesses a strong sense of humor and emotional depth, the choices for achieving different endings lack sufficient variation, which diminishes the exploration of emotional and romantic complexities. This results in a less impactful emotional experience overall.
“It's got a great sense of humor and a lot of emotional depth to it.”
- optimization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is generally regarded as poorly optimized, leading to performance issues that detract from the overall experience.
“I believe it is poorly optimized.”
- atmosphere1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The atmosphere is criticized for its repetitiveness, with users feeling that the same surroundings, characters, and overall ambiance do not justify extended gameplay or multiple endings.
“Sure, it has other endings, but that doesn't mean it's worth another 19 minutes of the same exact surroundings, characters, and atmosphere.”
Critic Reviews
We Should Talk Review
We Should Talk is an interesting first effort from the small team at Insatiable Cycle, but it feels more like a beta than a finished product. There's just not enough content here to justify taking the time to check out this narrative adventure.
48%We should talk.
+ Different outcomes to see based on choices made. + Topics discussed are interesting. - Dated visuals. - Doesn't make good use of topics. - Exchange between conversations and texts is jarring. - Options available to reply during conversations don't make much sense. (Reviewed on Xbox One, also available on PlayStation 4, Nintendo Switch and PC)
40%We Should Talk GBAtemp review
With its bugs, loading issues, extremely short playthroughs, limited cast and predictable outcomes, We Should Talk feels more like a demo than a complete, polished game.
55%