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SGS We The People Game Cover

About

"SGS We The People" is a turn-based strategy game set during the American Revolutionary War from 1775 to 1783. Players must manage their financial resources to build and maintain units, with the option to replace weakened ones. Historical events and cards add variation to fields such as combat, economics, and diplomacy, immersing players in the historical context. The game's design and development are backed by the expertise of Stephen Dunn and the SGS team.

SGS We The People screenshot
SGS We The People screenshot
SGS We The People screenshot
SGS We The People screenshot
SGS We The People screenshot
SGS We The People screenshot
SGS We The People screenshot
SGS We The People screenshot
SGS We The People screenshot
SGS We The People screenshot
SGS We The People screenshot
+10

71%
Audience ScoreBased on 28 reviews
graphics2 positive mentions

  • The game offers a fascinating mix of units and resource management, providing a challenging yet enjoyable experience.
  • The artwork is outstanding, and the smaller scenarios are well-designed for learning the game mechanics.
  • It is praised as a spiritual successor to 'Birth of America', maintaining historical narrative while introducing fresh gameplay elements.
  • The learning curve is steep, and there is a lack of detailed explanations for game mechanics, which can be frustrating for new players.
  • Numerous gameplay issues and bugs, such as units getting stuck and AI behavior, detract from the overall experience.
  • The absence of a comprehensive manual and clear rules leaves players feeling lost and can lead to boredom.
  • gameplay
    8 mentions Positive Neutral Negative

    Gameplay is generally engaging, with well-executed area movement and card systems that enhance the experience. However, players report significant issues, including frustrating bugs and subpar AI tactics, which detract from the overall enjoyment and make the game feel forgettable despite its interesting concept.

    • “The more I play the different titles, the easier the turn flow and combat mechanics are to understand.”
    • “The area movement and card system are well done and add flavor to the game, much like the GMT board game system.”
    • “Game is interesting, but there are a few bugs that frustrate the gameplay experience.”
    • “I appreciate the concept and am glad the developers made a game for this period, but it has numerous gameplay issues that place it in the loaded on my account, but now largely forgettable.”
    • “The area movement and card system are well done and add flavor to the game much like the GMT board game system, but the AI verges on average to moronic in its tactics and strategy, and there are mechanics issues that bug the game.”
    • “The game is interesting, but there are a few bugs that frustrate the gameplay experience.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics are consistently praised for their outstanding artwork, enhancing the visual appeal of the units. The unique campaigns and common rules contribute to a more accessible experience as the game's library expands.

    • “As always, the artwork on the units is outstanding.”
    • “The artwork, campaigns not normally explored, and basic rules common to each title will only add to accessibility as the library grows.”

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