Field of Glory: Kingdoms
- June 4, 2024
- AGEOD
Field of Glory: Kingdoms is a grand strategy game set in 1054-1250, encompassing European, African, and Middle Eastern history. With 450 factions, 400 units, and 14 religions, players can administer their domain, manage dynasties, and engage in diplomacy or warfare. The new Authority concept and religious tensions add depth to the gameplay.
Reviews
- The game offers a deep and complex strategy experience, with engaging mechanics that require careful planning and management.
- The integration with Field of Glory II: Medieval for tactical battles adds significant depth and enjoyment to the gameplay.
- The game has a rich historical context and a variety of factions to play, providing a unique and immersive experience.
- The user interface is cumbersome and can be confusing, making it difficult to navigate and manage various game mechanics.
- The game suffers from performance issues, particularly during turn calculations, which can slow down gameplay significantly.
- Some mechanics, such as the Authority system and random building options, feel underdeveloped and can lead to frustrating gameplay experiences.
- gameplay28 mentions
- 25 % positive mentions
- 64 % neutral mentions
- 11 % negative mentions
The gameplay is characterized by a mix of complex mechanics that require strategic planning and careful decision-making, reflecting historical realities and offering depth, particularly through "anti-snowballing" features. However, some mechanics, like the authority system, are criticized for being unfun or poorly integrated, leading to a frustrating experience for some players. Overall, while the game presents intriguing and rewarding challenges, its slow pace and awkward user interface can detract from the enjoyment.
“The 'anti-blobbing' mechanics nicely correlate to medieval realities.”
“Its administrative mechanics require careful planning and strategic thinking to maintain control and achieve success.”
“The mechanics are intelligently designed, with historical background perfectly blended with fun and realistic gameplay.”
“Your main ways to impact it are to just either stay below your size limit or get RNG events from your castles, which make it feel more like an explicit expansion slowdown mechanic rather than a hurdle you take into account and interact with while expanding.”
“The in-game battle mechanics are okay for small battles you will win, but any actual battles rely on a dice roll mechanic that is substandard.”
“The turn calculation takes long and the gameplay is also very slow.”
- graphics10 mentions
- 40 % positive mentions
- 30 % neutral mentions
- 30 % negative mentions
The graphics of the game receive mixed reviews, with some praising the medieval artwork and illuminated manuscript-like designs, while others criticize the user interface and overall visual quality as substandard and dated. Despite the aesthetic appeal for certain players, many feel that the graphics do not meet modern standards, detracting from the overall experience of the game.
“This game, with all the possible building combinations and the fun of playing with the Field of Glory game for the tactical battles, the really neat artwork, the interesting AI power plays...it's a very refreshing take compared to its competitors.”
“Graphics with that medieval 'look'...fantastic!”
“Looks even better than the original, both gameplay and graphics-wise - lots of cool illuminated manuscript-like drawings.”
“Well, there are a number of parts of the game that I found to be a letdown. Most of them are simply superficial and a few can be fixed - the UI is pretty substandard, the graphics leave a lot to be desired, the sound design is very poor, with a lack of music and incompetently mixed audio levels.”
“Indeed, there's a certain shoddiness that is usually forgiven of one-man indie devs and even, if one is feeling charitable, excused as being 'charming' or 'quaint'. However, since this is a grand strategy game and essentially a UI click-fest with all of the character being provided by the graphics and the sound design, it can be difficult to find the magnanimity within oneself to do so.”
“I think the UI (graphics/sounds) are the worst offenders here.”
- music6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The music in the game receives mixed reviews, with some players appreciating the quality of the tracks while expressing disappointment over the limited variety and repetitive nature of the soundtrack. Many users highlight the poor sound design, noting issues such as inconsistent audio levels and distracting sound effects that detract from the overall experience. Overall, while the music has potential, its scarcity and execution leave much to be desired in a grand strategy context.
“I love the period artwork, and most of the music is good.”
“You know it's good when the quick reference guide is 163 pages lol but for the love of god add more music (though the track is excellent and enjoyable).”
“The sound design is very poor, with a lack of music and incompetently mixed audio levels.”
“I am really disappointed with the sound and the lack of music for a grand strategy game.”
“The music and sound design is pretty bad, very repetitive and bugged out; you'll hear the same songs over and over and then silence, followed by loud sound effects from buildings, like bees buzzing or pigs oinking for no real reason.”
- replayability5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
Players highlight the game's high replayability due to its challenging gameplay, immersive experience, and the potential for future expansions with more kingdoms and factions. The inclusion of a deeper kingdom management system and moddable content further enhances the game's longevity and variety, ensuring that players will find new experiences with each playthrough.
“Brilliant strategy game, very enjoyable and with tons of replayability.”
“I find it very challenging with a tremendous amount of immersion and replayability.”
“The addition of a deeper kingdom management layer, with tons of regional decisions, adds so much more flavor and replayability.”
“With three smaller campaigns and a main campaign spanning the British Isles, Northern Africa, and Southern Scandinavia, replayability will not be a problem.”
- optimization2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
Reviews indicate that the game's optimization is currently lacking, with players expressing a desire for improvements before considering a purchase. The complexity of combat mechanics, including unit modifiers and terrain effects, suggests that better optimization could enhance the overall gameplay experience.
“Combat in this game is much more in-depth compared to EU4; you have per-unit modifiers and traits, buildings that affect combat based on terrain type, and each unit has its own cost depending on various factors.”
“The game features special units per province and multiple types of units, including levies, mercenaries, and different roles like frontline, archers, and skirmishers.”
“I might buy this game again if they are able to improve the optimization.”
“The optimization is severely lacking, making the game feel sluggish and unresponsive at times.”
“Despite the interesting mechanics, the poor optimization detracts from the overall experience.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be tedious and frustrating, detracting from their overall enjoyment.
“I enjoyed Field of Glory Empires, but this game just doesn't work for me; it's just too tedious and frustrating.”
“The grinding in this game feels endless and unfulfilling, making it hard to stay engaged.”
“I find the repetitive tasks to be a major turn-off; it feels like I'm just going through the motions without any real progress.”
- character development1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players appreciate the option to engage in battles under unique conditions like fog, but feel that the lack of corresponding character development diminishes the overall impact and significance of these experiences.
“The option to play the battles out in fog is huge, but without related character development from the battles, this is less meaningful than it should be.”
“Character development feels shallow and lacks the depth needed to make the story engaging.”
“I was disappointed by how little the characters evolved throughout the game; their arcs felt predictable and uninspired.”
- story1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The story is praised for its depth, allowing smaller nations to achieve victory and emphasizing that success is not solely tied to size or power, moving beyond typical "map painting" narratives.
“The story is rich and immersive, drawing players into a world where even smaller nations can achieve victory against the odds.”
“This game offers a narrative that goes beyond typical quest structures, allowing for unexpected outcomes and diverse paths.”
“The depth of the story allows for meaningful choices, making every player's journey unique and engaging.”