- July 20, 2023
- Strategy Game Studio
SGS Battle For: Stalingrad
Platforms
About
"SGS Battle For: Stalingrad" is a tactical wargame set in one of WWII's most iconic battles. Players can command either German or Soviet forces in regiment, battalion, company, or platoon-sized units, with turns representing short periods of time. The game features a unique activation system where not all units can move and fight in a turn, adding a layer of strategy. Experience the intensity and significance of the Stalingrad battle in this authentic and challenging wargame.
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- The game features great graphics, immersive atmosphere, and addictive gameplay mechanics that enhance the overall experience.
- It includes a variety of tactical decisions and innovative mechanics, such as unit activation and army support, which add depth to the gameplay.
- Smaller scenarios have been added, making it easier for newcomers to learn the game and enjoy the detailed combat mechanics.
- The game suffers from a steep learning curve and a complex interface that can be difficult for new players to navigate without a proper manual.
- The map and time scales do not accurately reflect the urban combat of Stalingrad, leading to gameplay that feels unrealistic and cumbersome.
- Technical issues, such as frequent hangs during gameplay, detract from the overall experience and need to be addressed for smoother play.
gameplay
6 mentions Positive Neutral NegativeThe gameplay features a rich combination of strategic elements, including card mechanics and tactical decision-making, which enhance depth and engagement. However, some players criticize the turn-based engine for its inefficiencies, particularly the time-consuming artillery plotting, which detracts from overall maneuverability. Despite these issues, the addictive nature of the gameplay and the variety of choices available are highlighted as strong points.
“All the elements you would expect at Stalingrad are included through the use of cards and other mechanics.”
“Great graphics, gameplay, and depth are here.”
“Addictive gameplay mechanics with lots of variables (cards to be played) and tactical decisions (for example: will you spend 3 VP to bring Romanians into the fight at Rostov - 9 battalions)... I always play the grand campaign in turn-based games and discard small scenarios, but that's up to player preference!”
“A more general issue I have is with the engine developed (specifically, IGOUGO instead of WEGO system of turns) for the franchise and many of the game mechanics.”
“The plotting of artillery missions over the map also wastes game time for no gameplay return – it should be just select and assign.”
“This mechanic doesn't really allow for breaking groups of units up to maneuver.”