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"Sea Horizon" is a Roguelike turn-based RPG. You can explore the world by choosing different characters. Every journey can be unique and legendary. But don't forget the darkness is lurking. Choose your path wisely because every single step is essential.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

58%
Audience ScoreBased on 28 reviews
gameplay7 positive mentions
grinding3 negative mentions
  • The game features a unique combat and equipment system that allows for varied character builds and strategies.
  • The art style and graphics are well-received, contributing to an enjoyable atmosphere.
  • There is a good selection of characters, each with their own stories and abilities, providing depth to the gameplay.
  • The gameplay can become repetitive and lacks variety, especially after the initial hours.
  • The food mechanic is frustrating, as it limits exploration and can lead to game over situations.
  • The game is considered too easy, with many players feeling that it lacks challenge and difficulty scaling.
  • story22 mentions

    The game's story is described as simplistic and somewhat juvenile, resembling a "kids deviantart novel," which some players found amusing. While the main narrative wraps up satisfactorily, many players felt that the extra content and free roam quests diminished their enjoyment over time. Additionally, the paladin campaign presents challenges that can hinder story completion, leading to mixed feelings about the overall storytelling experience.

    • “Well... technically I finished the game since the story is wrapped up, but there's a lot of extra content.”
    • “Thanks to this change, I was finally able to finish his story and it even felt overpowered in some battles, but that was until the last boss.”
    • “Besides the combat, there's a story which follows each character and gives you quests.”
    • “I wrapped up all story quests and all dungeons, and started the free roam quests before I realized that the fun had worn off.”
    • “As for the paladin campaign, it's impossible to finish unless you get super good RNG, which I personally never get, so I'm unable to finish the story part of the game.”
    • “For the most part, it just makes the story read like a kids' DeviantArt novel, which honestly made reading the plot a bit more fun.”
  • gameplay15 mentions

    Gameplay in "Sea Horizon" is a mixed bag; while it features enjoyable mechanics and a smooth roguelike reward system, many players find it overly simplistic and repetitive after a short period. The food mechanic detracts from the exploration experience, and despite some interesting ideas, the lack of enemy variety and depth in deckbuilding limits replayability. Overall, the game offers fun mechanics but could benefit from more complexity and diversity in encounters.

    • “Interesting ideas and a nice mechanic.”
    • “Hex-based map and turn-based gameplay.”
    • “Game mechanics are smooth and a lot of fun between each of the characters.”
    • “The game is way too simple and repetitive with boring gameplay after about 30 minutes.”
    • “I was really looking forward to playing 'exploration' mode, but found it's virtually unplayable because of the 'food mechanic.' Short version: each step across the hex map costs food.”
    • “- Not a lot of enemy variation: while almost every enemy and encounter has some unique mechanic, you will be fighting the same dozen or so enemies for most of the game, excluding boss encounters and such.”
  • graphics9 mentions

    The graphics of the game are widely praised for their vibrant color palette and appealing art style, contributing to an enjoyable atmosphere. Reviewers appreciate the cool designs and map aesthetics, noting that the visuals enhance the overall gaming experience.

    • “The graphics were nicely done with a full palette of colors and cool designs.”
    • “I really enjoy this game and I really like its atmosphere and art style.”
    • “Love the music and the art style around the map and within the action of the game.”
  • music4 mentions

    The music in the game is generally described as unobtrusive yet enjoyable, complementing the art style and enhancing the overall experience. While some players found it not particularly memorable, others appreciated the satisfying sound effects during combat, which added depth to the gameplay. Overall, the audio settings provide flexibility for players to customize their experience.

    • “Love the music and the art style around the map and within the action of the game.”
    • “Good music and satisfying sounds from combat (a surprising contribution to the combat not being ultra repetitive).”
    • “The OST was unobtrusive but not particularly noteworthy.”
    • “In the options, you’ll find settings for audio, background music and effect volume sliders, background mute, window mode (full screen, windowed full screen, and window), language (English and Chinese), and resolution (max 1920x1080).”
  • grinding3 mentions

    Players find the initial grinding enjoyable, but it quickly turns tedious after several hours. While grinding is necessary to gain experience and strengthen characters for story mode, it can become a repetitive chore as the game progresses.

    • “What starts out as fun for the first ten hours or so starts becoming tedious afterwards.”
    • “So, prepare yourself to do quite a lot of grinding for your character because you’re going to need it.”
    • “Because of this, I was able to gain more experience points than in story mode, so I guess I’ll be grinding in dungeon mode until I’m strong enough to take on the story mode.”
  • character development1 mentions

    Players note that the character development paths are well-defined, allowing for a clearer understanding of progression, which can simplify gameplay.

    • “The character development in this game is incredibly well-crafted, allowing players to truly connect with their characters and see their growth throughout the story.”
    • “I love how the choices I make impact my character's development, making each playthrough feel unique and personal.”
    • “The depth of character development adds layers to the narrative, making the emotional moments hit even harder.”
    • “The character development feels shallow and lacks meaningful progression, making it hard to stay invested.”
    • “I was disappointed by the lack of depth in character arcs; they felt predictable and uninspired.”
    • “The choices you make don't seem to impact character growth in any significant way, leaving the experience feeling flat.”
  • atmosphere1 mentions

    The game's atmosphere and art style are highly praised, contributing significantly to the overall enjoyment of the experience.

    • “I really enjoy this game, and I really like its atmosphere and art style.”
  • emotional1 mentions

    Players express frustration with the limited potion system, which leads to a lack of emotional engagement as they feel compelled to prioritize healing over exploring other options, diminishing the potential for varied emotional experiences in gameplay.

  • replayability1 mentions

    Reviewers suggest that enhancing replayability in "Sea Horizon" could be achieved by introducing more diverse enemies with unique mechanics, interesting abilities for varied builds, and additional world encounters, which would significantly extend gameplay hours.

    • “Adding more enemies with unique mechanics and interesting abilities can open up new builds, providing countless more hours of replayability.”
    • “The variety of choices and paths in the game encourages multiple playthroughs, making each experience feel fresh and engaging.”
    • “With the introduction of new challenges and dynamic events, the game offers endless opportunities for players to explore different strategies and play styles.”
    • “The game lacks variety in its missions, making it hard to find motivation to replay once you've completed the main story.”
    • “After finishing the game, I felt like there was nothing left to explore or experience, which really kills the replayability factor.”
    • “Without any significant changes or new content, I can't see myself wanting to play through the same story again.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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