- May 11, 2021
- Room-C Games
- 18h median play time
The Hand of Merlin
Platforms
About
"The Hand of Merlin" is a turn-based rogue-lite RPG that blends Arthurian legend with cosmic horror. Recruit a team of heroes and guide them on a journey across a richly-imagined medieval world, making choices that affect every playthrough. Engage in tactical combat against human and demonic foes, using cover, ambushes, and coordinated attacks to gain the upper hand. The game features stunning visuals, a compelling story, and interactive encounters written by the talented Kyratzes duo.
- The game offers a unique blend of Arthurian lore and cosmic horror, creating an engaging narrative.
- Turn-based combat is strategic and challenging, requiring careful planning and character management.
- The randomized events and character unlocks provide significant replayability, making each run feel fresh.
- The game can be excessively difficult, with punishing mechanics that may frustrate players.
- Lack of variety in enemy types and abilities can lead to repetitive gameplay.
- The user interface and camera controls are clunky, making navigation and combat less intuitive.
story
135 mentions Positive Neutral NegativeThe game's story is a blend of Arthurian lore and sci-fi elements, featuring well-written narratives and engaging character interactions that evolve with each playthrough. While some players appreciate the depth and replayability offered by randomized events and choices, others find the overarching plot lacking and repetitive after multiple runs. Overall, the storytelling is praised for its charm and creativity, though opinions vary on its ability to maintain player interest throughout the gameplay.
“The storytelling and the progression are a plus.”
“The story is interesting with a very unique take on King Arthur, Camelot, Merlin, and the Holy Grail.”
“I really liked the way storytelling develops through the game; there is a significant amount of replayability thanks to the random starting items which can define your strategies through the game, and a bunch of randomized encounters and events including card-based leveling up skills through your gameplay which always give some new room for different tactics and approaches.”
“The story elements are serviceable enough if uninspiring, and the same can be said of the combat.”
“There's essentially no overarching story progression across playthroughs.”
“The story doesn't have anything to offer that would be original or interesting, but still rapes the lore.”