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About Sandwalkers

Sandwalkers is a single player survival role playing game with a fantasy theme. It was developed by Goblinz Studio and was released on April 8, 2025. It received mostly positive reviews from players.

Every decade, the Mka tribe sends caravans of adventurers into the Phithi, the meteorological chaos that keeps the Uwando tribes isolated from each other and makes life outside the refuges almost impossible. Their mission: to establish diplomatic and trade relations, to explore and reclaim the lands left to the mercy of monsters and pirates, and, most importantly, to plant a new tree city th…

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Looking for games like Sandwalkers? Here are top survival role playing recommendations with a fantasy focus, selected from player-similarity data — start with Stoneshard, For The King or Deep Sky Derelicts.

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Reviews

75%Audience ScoreBased on 277 reviews
story38 positive mentions
grinding19 negative mentions

  • Unique and compelling post-apocalyptic desert world with rich lore and atmosphere.
  • Engaging turn-based tactical combat with diverse characters and abilities.
  • Roguelike metaprogression rewarding perseverance and strategic planning.
  • Game suffers from numerous bugs, performance issues, and optimization problems.
  • Balance problems including punishing early gameplay, uneven combat difficulty, and limited viable strategies.
  • Inventory management and resource systems are tedious, with restricted trading and supply scarcity causing frustration.
  • story

    159 mentions Positive Neutral Negative
    24% positive mentions, 72% neutral mentions, 4% negative mentions

    The game's story is praised for its unique setting, intriguing lore, and strong world-building, with many players finding it immersive and emotionally engaging. However, it suffers from issues such as confusing or incomplete narrative threads, buggy or broken quests, and occasional pacing problems that detract from the overall experience. While the storytelling and art are highlights, repetitive quests, lack of variety, and limited replayability post-story leave some players feeling the narrative ends abruptly or feels underdeveloped.

    • “Set in the scorched lands of Uwando after the disappearance of the mythical mother tree, the game frames every expedition as both a survival challenge and a narrative quest to understand what went wrong and how balance might one day be restored.”
    • “The story rarely overwhelms the gameplay, yet it provides enough thematic weight to make each expedition feel meaningful beyond pure mechanics.”
    • “It excels in its art and story direction, but the gameplay holds it back significantly.”
    • “Unfortunately, the second half kind of falls apart: the plot makes less sense, battles get very grindy, difficulty goes down, but there are several hard-check bosses which will end runs unless you have enough meta progression.”
    • “If you make it to the end, you get the last three tablet pieces all at the same time at the very end of the game which heavily implies that the plot was pared way down, which is a shame and pretty disappointing for a really neat story hook to end like that.”
    • “Many bugs in the game, main mission can re-take; multiple of the quests you encounter cannot be finished due to bugs, they also don't reset if you start a new run.”
  • gameplay

    113 mentions Positive Neutral Negative
    27% positive mentions, 69% neutral mentions, 4% negative mentions

    The gameplay offers a solid, addictive roguelite experience centered on hex-based exploration, resource management, and tactical combat, with a strong emphasis on progression through repeated runs. While the mechanics and world-building create an engaging atmosphere, the game suffers from limited character variety, pacing issues, and a reliance on RNG that can feel frustrating or burdensome. Additionally, some mechanics become redundant or trivial after progression, and a lack of depth in certain systems, combined with bugs and occasional balance problems, can detract from the overall experience.

    • “The core gameplay loop revolves around hex-based exploration, where every step costs resources and every decision carries weight.”
    • “It's world building got me hooked on a story in under 5 minutes, the gameplay is straightforward enough to understand with no real tutorial, but complex enough to keep me strategizing for 40 hours of gameplay. The mechanic of survival and the game designed for you to build upon your failures being generational was such a unique approach to a rogue-like.”
    • “For those willing to engage with its mechanics and accept failure as a core part of the journey, however, it offers a richly realized world, a compelling sense of progression, and a thoughtful blend of exploration, tactics, and narrative.”
  • graphics

    43 mentions Positive Neutral Negative
    60% positive mentions, 33% neutral mentions, 7% negative mentions

    The game features a distinctive and appealing pixel art style that creates a strong atmospheric and desert-themed world, widely praised for its unique visuals and artistic design. While the graphics are generally considered beautiful and fitting the game's setting, some users report performance issues such as stuttering and overheating on recommended hardware. Overall, the graphics contribute significantly to the game's charm and immersive experience despite minor technical flaws.

    • “The visuals are amazing!”
    • “The art style is top notch and the amount of characters to choose from is actually crazy.”
    • “The story and the world are interesting, music is excellent, art-style and graphics are pleasing.”
    • “Graphics are very stuttery on my machine.”
    • “Supposedly, a core i5 processor or equivalent, 4 GB of RAM, and a graphics card compatible with DirectX 11 and/or OpenGL 3.3 should be more than enough to run it smoothly… well, let me tell you: that’s absolutely not the case.”
    • “Graphical errors: bugged info screens that stay up.”
  • music

    21 mentions Positive Neutral Negative
    48% positive mentions, 38% neutral mentions, 14% negative mentions

    The music across these reviews is consistently praised for its quality, atmosphere, and ability to enhance immersion, often described as excellent, captivating, and reminiscent of classic soundtracks. It effectively sets the mood during exploration and combat, contributing strongly to the game's overall presentation. However, occasional technical issues with stuttering music were noted as detracting from the experience.

    • “The soundtrack and ambient sound design further strengthen this mood, creating a quiet tension during exploration and a sharper urgency during combat encounters, making the journey feel consistently oppressive yet fascinating.”
    • “But beyond this, there's a solid turn-based strategy game with decent combat, a truly wonderful presentation and music that is reminiscent of the old Dune game (not the Westwood RTS games, the truly first one).”
    • “The voice work, art, animation, character design, music and storytelling are all phenomenal.”
    • “It doesn't affect the gameplay in any way, but stuttering music will make your ears bleed and this becomes annoying very quickly.”
    • “The game was really hard, and I persevered. Then on the first run, I could actually do something, I progressed a lot and played for 2 hours. I encountered a fight, screen got black with the cursor and just music... restarted the game, same issue.”
    • “- Music is also fine.”
  • grinding

    21 mentions Positive Neutral Negative
    10% positive mentions, 0% neutral mentions, 90% negative mentions

    Grinding in the game is often described as tedious and sometimes necessary due to balance and progression challenges, with inventory management and resource handling adding to the monotony. While some players find the exploration and combat initially engaging, many feel that later gameplay becomes repetitive and grind-heavy, with forced farming or meta-progression required to overcome difficult obstacles. However, a few appreciate the meaningful progression and unique meta-progression system that minimizes the need for excessive grinding.

    • “Fun exploration and combat that isn't too tedious or punishing.”
    • “The way the meta-progression unfolds is unique and progressing in the campaign feels meaningful, not grindy.”
    • “Unfortunately the second half kind of falls apart: the plot makes less sense, battles get very grindy, difficulty goes down, but there are several hard-check bosses which will end runs unless you have enough meta progression.”
    • “The game forces you to lose, there are clear barriers that cannot be overcome without farming points to buy upgrades.”
    • “You can't forfeit a run if you have some bad RNG at the start as you have to die to enemies or starve to death which wastes a lot of time and is tedious.”
  • stability

    19 mentions Positive Neutral Negative
    11% positive mentions, 0% neutral mentions, 89% negative mentions

    The game is notably buggy, with frequent glitches affecting quests, combat, UI, and overall gameplay stability, sometimes making it unplayable or frustrating. However, many users acknowledge it is still in early access and appreciate the developers' ongoing efforts to improve stability. Despite the bugs, players often find the core experience enjoyable and promising once these issues are resolved.

    • “Quest bugs, combat bugs, visual glitches, etc. It's really bad.”
    • “It is so buggy that I literally cannot finish some sidequests which are necessary for completing the game.”
    • “Right now it's so buggy as to be unplayable at times — not leveling up characters when I do it, enemies not dying when I kill them, etc.”
  • optimization

    16 mentions Positive Neutral Negative
    19% positive mentions, 50% neutral mentions, 31% negative mentions

    The game's optimization is widely criticized for poor performance, including stuttering audio and general technical issues, which detract from the overall experience despite strong gameplay and design. While some users remain optimistic that future updates will address these problems, current performance and optimization shortcomings significantly impact playability and enjoyment.

    • “The game’s optimization deserves a separate mention altogether.”
    • “Technical performance, graphics, sound, narrative, etc. were all fantastic.”
    • “I give a solid 8.2/10 for now, would easily go to 9 with just better UI, performance, and balance.”
    • “I think this is the most frustrating, boring, primitive, buggy, terribly designed, unbalanced, poorly optimized, and infuriating experience I've had in a long time.”
    • “The game has a great foundation but is currently bloated by pointless mechanics, optimization issues, lack of difficulty, and game-breaking bugs.”
    • “Really want to like the game but the performance of it is just piss poor.”
  • atmosphere

    10 mentions Positive Neutral Negative
    70% positive mentions, 30% neutral mentions, 0% negative mentions

    The game's atmosphere is widely praised for its immersive desert theme, rich lore, and captivating visuals, creating a distinctive and engaging roguelike experience. Players appreciate the blend of strategic gameplay with a strong sense of exploration and discovery, resulting in a compelling and memorable ambiance.

    • “Overall, Sandwalkers is a demanding and atmospheric experience that prioritizes strategic thinking, patience, and resilience.”
    • “Sandwalkers stands as a distinctive entry in the roguelike RPG space, rewarding perseverance with depth, atmosphere, and a lasting sense of discovery.”
    • “The world feels atmospheric, the desert theme is well done, and the visuals bring it to life.”
  • emotional

    4 mentions Positive Neutral Negative
    25% positive mentions, 0% neutral mentions, 75% negative mentions

    The emotional aspect of the game is generally seen as weak, with story elements and memory orbs feeling abstract, disconnected, and lacking meaningful impact. Many players find the narrative boring and unengaging, which diminishes their overall interest in the game.

    • “So in this game you will have boring fights every 2 minutes just to read another boring main quest story.”
    • “You can proceed without any limits, making it easier to just read this boring story in the late game.”
    • “What discouraged me in the first place was the boring story (and I value story the least when I rate a game!), and since there was nothing else to keep me playing, I refunded.”
  • character development

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The character development is praised for its unique and visually appealing designs, including non-humanoid characters, complemented by excellent voice work, animation, and storytelling. Overall, the characters are well-crafted and contribute strongly to the game's immersive experience.

    • “I liked the character design and how they all played.”
    • “The voice work, art, animation, character design, music, and storytelling are all phenomenal.”
    • “Excellent concept, bonus points for non-humanoid-centric character design (snails are cool) and great storytelling.”
  • replayability

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The game offers meaningful replayability through strategic decision-making and party management, as players face challenging situations requiring preparation and expertise. However, some users feel replay value may wane after the main story and hope for a sandbox mode to enhance longevity.

    • “There are some serious situations you'll run into and realize you're forced into bad decisions if you aren't prepared, well supplied, or just don't have the expertise on hand to address them, which makes narrowing down parties for what you want to do have stakes and tradeoffs that scream for replayability.”
    • “Not sure if there's much replayability post-story here, but for me at least, it was definitely worth the ten bucks.”
    • “But perhaps we could hope for some kind of sandbox mode at some point in the game's development to add replayability to the game.”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is dark and ironic, centered on the repeated, sacrificial deaths of caravans as a necessary part of the story. However, many players feel that the punishing randomness feels more like wasted time than genuinely funny or engaging.

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Play Times

11h Median play time
12h Average play time
6-18h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

Sandwalkers is a survival role playing game with fantasy theme. Common tags for Sandwalkers include turn-based, roguelite, exploration, pixel graphics, hex grid and others.

Sandwalkers is available on PC, Mac OS, Windows and Linux.

On average players spend around 12 hours playing Sandwalkers.

Sandwalkers was released on April 8, 2025.

Sandwalkers was developed by Goblinz Studio.

Sandwalkers has received mostly positive reviews from players. Most players liked Sandwalkers for its story but disliked it for its grinding.

Sandwalkers is a single player game.

Similar games include Stoneshard, For The King, Deep Sky Derelicts, Crowntakers, Skyshine's BEDLAM and others.