- September 29, 2022
- Konfa Games
- 18h median play time
Despot's Game: Dystopian Battle Simulator
Platforms
About
Despot's Game: Dystopian Battle Simulator is a turn-based strategy game where players equip gladiators with weapons and send them into battle. The game features procedural generation, creating unique weapons, enemies, and environments in every playthrough. Players must navigate the dystopian world, manage resources, and make tactical decisions to lead their gang of gladiators to victory.
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- Unique blend of roguelike and autobattler mechanics, providing a fresh gameplay experience.
- Charming pixel art style and a fantastic soundtrack that enhances the overall atmosphere.
- Engaging and humorous writing with plenty of pop culture references that add to the fun.
- The food mechanic is overly punishing, discouraging exploration and making runs feel tedious.
- Difficulty spikes can be frustrating, especially when losing key units leads to a death spiral.
- Limited variety in classes and abilities, leading to repetitive gameplay and reliance on specific strategies.
gameplay
252 mentions Positive Neutral NegativeThe gameplay of the game is characterized by a mix of auto-battling and resource management, with a core loop that involves navigating through rooms, battling enemies, and managing a food mechanic that many players find frustrating and unnecessary. While the game features whimsical aesthetics and some engaging mechanics, the reliance on the food system often detracts from the overall experience, leading to repetitive gameplay and a lack of meaningful decision-making. Despite its potential and fun elements, the gameplay suffers from balance issues and a steep learning curve, making it a mixed experience for players.
“The core gameplay loop is solid, enjoyable, and unique.”
“The strategic gameplay does not disappoint, always encouraging you to plan ahead as you design your team based on the items and mutations you're able to find, while always limiting your food resource that depletes faster as you decide to add more fighters.”
“It's a 2D roguelite with a bopping soundtrack and a strong gameplay loop.”
“The food mechanic is just artificial difficulty; the combat has no depth, pretty boring overall.”
“The punishing nature of the mechanics, the RNG, and the lack of clarity sum up to make the game unenjoyable for me.”
“The food mechanic leaves you completely at the mercy of map generation, as you don't know where the boss is until you're in an adjacent room, and your units require food every time you walk through a door.”