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Samson

Samson is packed with promising ideas, but persistent issues and questionable design decisions make it a frustrating experience from start to finish.
Samson Game Cover
57%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:optimization, stability
56% User Score Based on 1,854 reviews
Critic Score 60%Based on 5 reviews

Platforms

PCWindows
Samson Game Cover

About Samson

Samson is a single player open world racing game with a violence theme. It was developed by Liquid Swords and was released on April 8, 2026. It received mostly positive reviews from critics and neutral reviews from players.

Samson comes home to the worst streets of Tyndalston, a place that built him hard and never forgave him. Muscle, speed, and nerve decide who stays upright. Close-quarters fights, tight corners, and no room for hesitation. He learned violence before he learned mercy, and the city hasn’t forgotten. Every clash matters. Every hit is meant to break or be broken. You cut through alleys, rooftops, and b…

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Looking for games like Samson? Here are top open world racing recommendations with a violence focus, selected from player-similarity data — start with MindsEye, 1348 Ex Voto or Echoes of the End.

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Reviews

56%Audience ScoreBased on 1,854 reviews
story183 positive mentions
optimization92 negative mentions

  • Excellent graphics and atmospheric city design with a gritty 90s crime noir vibe
  • Unique gameplay loop involving daily debt payments adds tension and purpose
  • Driving mechanics are weighty and enjoyable; fighting can be satisfying when it works
  • Developers are actively patching and improving the game
  • Voice acting is solid and the music score enhances immersion
  • Repetitive missions and side quests leading to grindy gameplay loop
  • Combat mechanics are clunky, unresponsive, and frustrating especially against groups
  • Driving physics often feels sluggish, floaty, and inconsistent during chases
  • Numerous bugs, glitches, and crashes affecting mission progression
  • Small map size with limited content and lack of variety in vehicles and NPCs
  • Lack of polish overall with issues like poor AI, camera problems, and sometimes game-breaking bugs
  • Story is weak, underdeveloped, and the ending is anticlimactic
  • Game is unoptimized with performance dips even on high-end PCs
  • story

    1,339 mentions Positive Neutral Negative
    14% positive mentions, 75% neutral mentions, 11% negative mentions

    The story in "Samson: A Tyndalston Story" presents a gritty, 90s-style crime narrative centered on a man repaying debt while trying to save his sister, with a bleak, realistic city backdrop that many found atmospheric and engaging. However, it is often criticized for being repetitive, shallow, and underdeveloped, with limited mission variety and frequent bugs that disrupt progression and immersion. While some appreciate its noir tone and potential, overall the story fails to sustain interest due to its brevity, pacing issues, and lack of emotional depth, leaving players wanting more polish, variety, and narrative substance.

    • “The story is genuinely gripping — Samson's world, his debt, his sister, the pressure — it all hits.”
    • “The game spreads the story across the main story missions and side gigs to make money to pay off your debts, but also among all the collectible/landmark/upgrade locations providing little lore drops here and there. That integration of gameplay and storytelling is always fun to see.”
    • “I'm instructed to go to a specific bar at night, so I need to pass some time until then, so completing missions will do that for me. I got a phone call where some guy wants to get a drink with me as part of 'chapter 1', so this is the beginning of a main quest line.”
    • “The critical-path plot moves through a human-trafficking ring with organ-legging reselling that would require international scope, going far beyond our little corrupt town; it makes no sense how it works, and it ruins all that new-hollywood verisimilitude they were going for.”
    • “I had a "taxi" side-quest bug out on me where my passenger disappeared, and for the rest of the game, I couldn't do any more taxi missions, either side- or critical-path.”
    • “At one point, I even reached the final chapter but couldn't finish it because the mission kept failing.”
  • gameplay

    614 mentions Positive Neutral Negative
    22% positive mentions, 64% neutral mentions, 14% negative mentions

    The gameplay centers on repetitive hand-to-hand combat and driving mechanics, both of which are widely criticized for being clunky, unpolished, and frustrating, despite some players finding the core loop addictive and the vehicle segments relatively better. The debt system and time-limited missions add an interesting strategic layer, but the lack of variety, buggy execution, and rough mechanics significantly diminish overall enjoyment. While the game's atmosphere, visuals, and ambitious design are praised, many reviewers feel that more development time and polishing are needed to fully realize its potential.

    • “The fighting and grapple mechanics/physics are still janky.”
    • “Samson is a gritty, street-level GTA-inspired brawler with strong atmosphere, satisfying combat, solid driving mechanics, and surprisingly good UE5 visuals for a lower-budget title.”
    • “The gameplay loop consists of on foot and vehicular combat and limited opportunities per day to rack up the dough to hit your daily quota.”
    • “Aside from various bugs and glitches, the accessible city area feels far too small for the gameplay scope; traffic lacks diversity in fictional makes and models; pedestrians repeat the same dialogue lines ad nauseam.”
    • “The driving completely sucks; it tries to copy Mafia's driving but fails at it, and don’t even get me started with sideswiping when you can’t even tell if or when the mechanic works.”
    • “Game is a complete garbage: everything about the gameplay is bad; fighting is spastic; driving is a nightmare; one mission type is a car chase that makes you drive laps around a small city with bad-controlled cars.”
  • graphics

    348 mentions Positive Neutral Negative
    55% positive mentions, 43% neutral mentions, 2% negative mentions

    The game boasts impressive, detailed, and atmospheric graphics that effectively capture a gritty, dark 90s city vibe, often compared favorably to titles like GTA IV and praised for its UE5 visuals and lighting effects. However, despite the strong visual presentation, performance can be demanding and optimization issues persist, causing stutters and frame drops on lower-end hardware. Overall, the graphics are widely regarded as the standout feature, though some glitches and animation mismatches detract from the experience.

    • “The graphics are beautiful, and the city design is impressive—you can tell a lot of effort went into making everything look detailed and immersive.”
    • “From a graphical standpoint, Samson is particularly impressive. The style and detail punch above its weight, the map feels lived in and very dense, everything looks like it was built by actual people, providing a great variety of interesting backdrops for all the missions, and little events scattered around that really ground the world and establish the aesthetic.”
    • “The atmosphere and graphics are insane! The graphics and sound design are spot on, creating a wonderfully gritty and raw atmosphere. It's gritty, believable, and captures that old school vibe with modern graphics.”
    • “You need an extremely powerful machine to run it with decent graphics.”
    • “Scripts do not work, animations are generally low quality and do not match the AAA visuals.”
    • “It runs at 40 fps and the optimization is non-existent, which makes the graphics look like trash.”
  • optimization

    329 mentions Positive Neutral Negative
    12% positive mentions, 60% neutral mentions, 28% negative mentions

    The game's optimization is widely criticized for poor and inconsistent performance, with frequent stuttering, frame drops, and bugs, especially on handheld devices like the Steam Deck. While some players with high-end rigs report acceptable or solid frame rates (especially using technologies like DLSS and FSR), many experience frustratingly low FPS and input lag even at low settings. Despite these technical issues, the developers are actively working on patches to improve stability and optimization, but significant improvements are still needed for a smoother experience across a broad range of hardware.

    • “By leveraging AMD Adrenalin features like RSR (to reduce internal resolution) and Radeon Anti-Lag (to improve response times), combined with the in-game 'performance' preset and TSR upscaling set to native quality, the performance becomes very solid.”
    • “Performance-wise, the game runs decently on my PC, maintaining around 100 fps with occasional dips to 80 fps in rare situations at 4K with all settings maxed out.”
    • “Performance was fine for me, the little bit of driving I did was fun, voice acting and atmosphere seem good.”
    • “The game suffers from severe optimization issues, particularly on handheld gaming devices.”
    • “The performance is terrible even on the lowest settings with FSR ultra performance.”
    • “Was super excited for this game to drop, but it's optimized so poorly I'm well over the recommended specs for this game to run and I can't even get it to hit 60 FPS on its lowest settings.”
  • stability

    205 mentions Positive Neutral Negative
    4% positive mentions, 1% neutral mentions, 95% negative mentions

    The game's stability is heavily impacted by numerous bugs, glitches, and performance issues, ranging from mission failures and NPC malfunctions to animation and collision problems. While patches have improved stability somewhat, many players still report frustrating crashes, unpredictable combat, and broken mission triggers that hinder progress. Despite these technical flaws, some find charm and enjoyment in the game’s core mechanics, but overall it remains an unfinished, buggy experience requiring further polishing.

    • “Update 4/18/2026: With the recent updates fixing a lot of bugs, I was able to finish the chapter bug-free and complete the storyline.”
    • “Once you get the settings right, it’s smooth and runs great.”
    • “The game runs great on medium configuration, 7600x and 9070.”
    • “This game genuinely is fun at times but lord almighty is it a buggy mess, failing missions for no reason at all, NPCs not being able to follow other NPCs resulting in mission fail.”
    • “Fail a job and you risk not being able to pay your debt for that day - this mechanic is frustrating because if a glitch causes you to fail a mission, it can actually affect the outcome of the game - I have had many of these problems and have resorted to restarting the game if I fail a mission due to glitches (and there have been loads).”
    • “You know I don’t mind games that are buggy or repetitive as long as the gameplay is fun for me then I’m fine with that, the main reason I’m gonna leave a negative review on this is because chapter 14, keep in mind is the final mission, is the first mission I lost on due to being arrested by cops but when I went there to do it again the cops didn’t spawn this time which means I literally cannot progress through the game and finish it because of this so basically I spent all of this time for literally nothing so I gotta leave this so the devs see this and address the issue because if you’re gonna have a game that is so buggy that even the missions glitch when you die resulting you not being able to complete it then there’s definitely a problem.”
  • atmosphere

    168 mentions Positive Neutral Negative
    59% positive mentions, 39% neutral mentions, 2% negative mentions

    The game excels in delivering a dense, gritty, and immersive 1990s crime-noir atmosphere, vividly capturing a bleak, worn-down city full of detailed environments, moody lighting, and authentic sound design. While visuals, audio, and world-building receive high praise for creating a compelling noir vibe reminiscent of Max Payne and similar titles, technical issues and gameplay flaws sometimes disrupt the otherwise strong atmospheric experience. Overall, the game's standout strength lies in its evocative, oppressive urban ambiance that deeply engages players amid its rough edges.

    • “Tyndalston feels lived-in and ugly in the best way: grimy streets, industrial wastelands, and a strong 90s crime-noir atmosphere.”
    • “The team did a solid job making Tyndalston feel like a gritty, run‑down dump of a neighbourhood you’d never want to live in, and that atmosphere is spot on.”
    • “It oozes atmosphere and it takes the best parts of Max Payne, Driver, Sin City, 80s action flicks/comics and merges them together beautifully.”
    • “The atmosphere and graphics in this are shocking and the cra stuff is cool too ... great game and looking forward to seeing what comes next from the devs highly recommend!”
    • “Took me 12 hours to power through it, and the only thing I say I liked was ramming other cars when it worked, and the atmosphere of the game.”
    • “The dark, suffocating, awful atmosphere that I felt when I played in Liberty City is also here.”
  • music

    69 mentions Positive Neutral Negative
    39% positive mentions, 57% neutral mentions, 4% negative mentions

    The music, composed by Jesper Kyd, is widely praised for its moody, atmospheric, and evocative qualities that effectively enhance the gritty 1990s setting and game tension. However, many users note a lack of variety and absence of licensed or era-appropriate radio tracks, which leads to repetitiveness and detracts from immersion, especially during driving segments. Overall, while the original soundtrack is strong and fitting, the limited in-game music options and volume balance issues somewhat diminish the experience.

    • “The music wears its 1990's inspiration on its sleeve and BAFTA award-winning composer Jesper Kyd delivers a moody and atmospheric music direction that didn't disappoint!”
    • “A psychological thriller that conveys early 90s America, an amazing immersion into that era is provided by the fictional city of Tyndalston with its decay, crime, and illegal substances, which Jesper Kyd wonderfully wrapped into the music component, especially the tracks 'High Tension' and 'Tracking Down', which from the first notes filled me with depression, aggression, and at the same time with an intense, methodical, and thoughtful drive.”
    • “The music perfectly complements the visual grit, dialling up the tension exactly when it needs to.”
    • “The song coming from every beatbox is the same song; this got old real quick.”
    • “Can't hear anything over the music even if you turn the music to 20%; it still overpowers everything.”
    • “No music, no licensed music either... understandable with a lower budget but still, sorely lacking.”
  • humor

    38 mentions Positive Neutral Negative
    97% positive mentions, 0% neutral mentions, 3% negative mentions

    The game's humor mainly arises from its numerous bugs and glitches, such as NPCs behaving oddly, ragdoll physics, and chaotic, unexpected moments, which many players found amusing and entertaining. However, these comedic instances often come from technical issues that can disrupt gameplay, with some bugs causing frustration rather than laughter. Overall, while not intentionally humorous, the game's unpolished elements provide a mix of funny and cringe-worthy moments that contribute to its chaotic charm.

    • “Having those funny Bethesda jank moments of NPCs walking in the air, car explosions from the slightest taps, and NPCs falling out of the sky is entertaining.”
    • “Most of the bugs I got I didn't mind because I found them hilarious.”
    • “Only positive I can give is fighting with a fish was hilarious; I spent the whole fish factory job throwing fish at people, it was actually fun but that's it.”
    • “It's not funny (besides the bugs), and the immersion, if not broken by the not-so-super-functional systems, is insanely tense.”
  • grinding

    26 mentions Positive Neutral Negative
    0% positive mentions, 8% neutral mentions, 92% negative mentions

    Grinding in the game is widely seen as repetitive and tedious, often feeling like a necessary but unenjoyable chore to progress or pay off debts. While some find occasional enjoyment in exploration and driving, the limited mission variety and forced grinding, especially for money and achievements, quickly lead to frustration and boredom. Overall, the grind detracts from the game's potential by making combat and tasks feel monotonous rather than challenging.

    • “Even the achievements weren't all that much better: there are quite a number of grindy achievements that are dumb, with some achievements (weapon collection, for example) not making much sense and being frustrating to get.”
    • “It could have been a great game to play for a long time but after 15 hours (including exploring and finding collectibles) you've seen it all and it gets repetitive and tedious pretty fast.”
    • “The way the day is separated into segments and after each mission it forces you to go to the next segment makes it feel less like a freeroam game and more like mission after mission; the missions feel very generic, like beat up this person, fight this group, ram cars until they break and mission complete—it’s all just way too repetitive and grindy.”
  • emotional

    16 mentions Positive Neutral Negative
    75% positive mentions, 0% neutral mentions, 25% negative mentions

    The emotional aspect of the game receives mixed feedback, with several users finding the story boring, shallow, and lacking genuine emotional connection or depth. However, some appreciate the atmospheric and emotional immersion, highlighting moments of heartfelt storytelling and emotional residue that linger despite gameplay flaws. Overall, while the narrative falls short for many, it still resonates emotionally with a subset of players.

    • “The world is thick with grime and unease, not just visually but emotionally.”
    • “But if you’re looking for something that pushes atmosphere and emotional immersion to the edge, Samson Tyndalston stories delivers an experience that’s hard to shake and even harder to forget.”
    • “It may not work well on an "enjoyable gameplay" level, but it works on an emotional level.”
    • “Boring story.”
    • “Boring story, small map, repetitive missions, bugs galore, poor performance.”
    • “Overall, amongst the terrible combat system, terrible driving, boring story, and flat world.”
  • monetization

    7 mentions Positive Neutral Negative
    14% positive mentions, 0% neutral mentions, 86% negative mentions

    The monetization is widely criticized for feeling like a cash grab, with excessive in-game advertising and a lack of meaningful content. While some appreciate the absence of microtransactions, many view the game as an unfinished, repetitive product priced too high for what it offers, resembling low-effort mobile ads.

    • “I think it's really nice to see a single-player game without microtransactions trying to do something completely different from what has been available recently.”
    • “Overall, such an amateur clearly unfinished game. The studio should take it off the store and actually finish it before publishing it just for a cash grab.”
    • “This is one of those viral cash grab games.”
    • “This is a quick cash grab, not worth 25 bucks!”
  • replayability

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    The game currently offers poor replayability, with limited incentive to continue playing beyond the main quest or basic side activities like collecting items. While the open world is visually immersive, repetitive tasks and lack of engaging content reduce long-term appeal. However, ongoing updates from the developers show promise for improving replay value in the future.

    • “The team is frequently updating the game, making decent progress in adding content and improving playability.”
    • “This short game is a great proof of concept; while it lacks replayability due to repetitive jobs, it shows promise for a fully fleshed out game.”
    • “The open world looks great and the dark, grimy tone immerses you well, though more activities would improve replayability.”
    • “No replayability or incentive to play once the main quest is finished and the debt is paid off, other than running around the map finding collectibles.”
    • “The open world itself looks great and the dark grimy tone immerses you pretty well, but I do wish there were other things to do because unless you are achievement hunting or playing on the next difficulty, there isn't any replayability here.”
    • “I don't feel like there's any replayability nor do I feel like the world itself is engaging enough to spend the time getting the remaining collectibles I didn't scoop up.”
  • character development

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    Character development is largely lacking, with players feeling indifferent toward the characters and their arcs, resulting in a disengaging ending. While character design and voice acting are competent, they do not significantly enhance the overall experience.

    • “Character design and voice acting are on point.”
    • “Didn't care about any character, no character development. Liked the overall arc, but didn't care about anybody, so the ending was like who f***ing cares lol.”
    • “Character design and voice acting are mostly competent but not really noteworthy.”
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Play Times

6h Median play time
6h Average play time
2-10h Spent by most gamers
*Based on 24 analyzed playthroughs
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Frequently Asked Questions

Samson is a open world racing game with violence theme. Common tags for Samson include indie, roguelite, third person, combat, driving and others.

Samson is available on PC and Windows.

On average players spend around 6 hours playing Samson.

Samson was released on April 8, 2026.

Samson was developed by Liquid Swords.

Samson has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Samson for its story but disliked it for its optimization.

Samson is a single player game.

Similar games include MindsEye, 1348 Ex Voto, Echoes of the End, Beast of Reincarnation, Mafia 3 and others.