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Saint Kotar: The Yellow Mask

If you’re a fan of point-and-click adventure titles or horror games with plenty of tense and foreboding atmosphere, Saint Kotar: The Yellow Mask is worth checking out.
Saint Kotar: The Yellow Mask Game Cover
70%Game Brain Score
story, atmosphere
grinding, monetization
70% User Score Based on 167 reviews
Critic Score 70%Based on 1 reviews

Platforms

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Saint Kotar: The Yellow Mask Game Cover

About

Saint Kotar: The Yellow Mask is a single player puzzle game with horror, mystery and thriller themes. It was developed by The-Mark Entertainment and was released on June 17, 2020. It received mostly positive reviews from both critics and players.

Follow the fear of Benedek Dohnany and Nikolay Kalyakin and play the onset of a dark and chilling narrative adventure. Make decisions and affect the events that precede a macabre series of murders, allegedly related to devil worship and witchcraft.

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70%
Audience ScoreBased on 167 reviews
story46 positive mentions
grinding5 negative mentions

  • Strong, gripping psychological horror story with deep, mature themes and complex characters.
  • Atmospheric and immersive world featuring detailed, somber art direction and haunting sound design.
  • Good voice acting and an intriguing narrative that builds suspense gradually with a unique blend of folklore and occult elements.
  • Very slow pacing with lengthy, sometimes tedious dialogues, causing loss of player engagement.
  • Clunky and slow controls, including sluggish character movement and awkward animations.
  • Confusing and sometimes disjointed storytelling, compounded by inconsistent translation and lack of clear gameplay direction or meaningful choices.
  • story
    113 mentions Positive Neutral Negative

    The story of Saint Kotar: The Yellow Mask is widely praised for its dark, atmospheric, and psychologically complex narrative that blends religious, occult, and horror elements, appealing especially to fans of mature, ambiguous storytelling. However, some players find the narrative slow, overly cryptic, and occasionally bogged down by excessive or confusing dialogue and pacing issues, which may hinder engagement for those less patient or new to such storytelling styles. Overall, the game offers a compelling, immersive detective mystery with branching paths, though it demands player investment to fully appreciate its nuances.

    • “The game’s blend of eerie storytelling, complex characters, and unsettling environments makes it a compelling entry for fans of narrative horror and atmospheric exploration.”
    • “The storytelling is mature and nuanced, often leaving key elements ambiguous and inviting players to interpret the dark tapestry for themselves.”
    • “Overall, Saint Kotar: The Yellow Mask is a masterfully crafted psychological horror experience that excels in storytelling, atmosphere, and thematic depth.”
    • “But somewhere in the middle the story becomes meager and irrelevant.”
    • “I am really trying to get into it but it's not fun... I am falling asleep and want to play a game on my phone to choke down the dialog... dang I am sure they are just trying to tell a story.”
    • “The main problem is that the story begins abruptly and the main characters are vague and you really don't get where they are coming from.”
  • atmosphere
    48 mentions Positive Neutral Negative

    Saint Kotar: The Yellow Mask delivers a deeply immersive, dark, and chilling atmosphere that powerfully enhances its psychological horror narrative. Its eerie, foreboding environments, combined with compelling artwork, voice acting, and a haunting soundtrack, create a suspenseful and unsettling experience, though some find the extreme darkness and slow pacing slightly hinder visibility and gameplay flow. Overall, the atmosphere is praised as a standout element that richly evokes mystery, dread, and local folklore.

    • “Saint Kotar: The Yellow Mask is a gripping psychological horror adventure that plunges players into a dark, atmospheric world steeped in mystery, occultism, and deep-rooted folklore.”
    • “The villagers themselves are portrayed with nuance, their stories and secrets adding layers to the overarching mystery and enriching the game’s dark, immersive atmosphere.”
    • “The environments are greatly atmospheric and are good at creating a sense of unease as the town is nearly empty.”
    • “There was also no ambient noise, which didn’t help in selling the atmosphere of dread or suspense.”
    • “The atmosphere is so dark and gloomy, you can barely see anything.”
    • “This ruins the psychological horror atmosphere somewhat—I laughed out loud when one of the characters greeted a shopkeeper by (presumably) taking offense at her silence ('excuse me!?').”
  • graphics
    39 mentions Positive Neutral Negative

    The game's graphics are widely praised for their beautiful, atmospheric, and immersive art style that effectively conveys a dark, eerie mood fitting the storyline. While some find the visuals slightly dated or mixed in quality, especially in character detail or item clarity, the overall artwork and scenic design are seen as a strong highlight that enhances the psychological horror and storytelling experience. However, a few users noted the lack of graphical options like brightness or gamma control.

    • “I loved the graphics and areas we visited; the scenery is well drawn.”
    • “The graphics are very well designed with the colors being gloomy enough to convey an atmosphere of anxiety and depression.”
    • “The artstyle is top notch and really immersive!”
    • “The graphics look terrible, like the 2005 games, and the intro is a tragedy with a confused introduction.”
    • “There are no graphics options to adjust, lack of controls over visuals, gamma, brightness, etc. We need these options.”
    • “Graphics are okay for 2D, but poorly drawn characters and inconsistent tone with script, voices, and acting.”
  • gameplay
    25 mentions Positive Neutral Negative

    The gameplay is a slow-paced, narrative-driven point-and-click experience focused on exploration and puzzle-solving rather than action, with clunky mechanics and excessive, verbose dialogue that some players find tedious. While it offers an immersive atmosphere and interesting story branches, the pacing, limited interactivity, and technical issues diminish engagement for those seeking smoother, more dynamic gameplay. Fans of old-school adventure games and dark storytelling may appreciate it, but others may find the gameplay minimal and frustrating.

    • “As a prequel to the original Saint Kotar, this title expands on the universe's rich mythology, presenting a narrative-driven experience that combines investigative gameplay with supernatural elements to create a haunting and immersive journey.”
    • “Gameplay emphasizes exploration and puzzle-solving over combat, encouraging players to carefully investigate their surroundings, interact with villagers, and decode occult symbols to progress.”
    • “Game mechanics were good: easy to understand and convenient to use.”
    • “Gameplay is clunky; some interactions freeze without any indication, leaving the player unsure what they are waiting for as there are no cues about the game releasing the 'actor'.”
    • “This is a story that goes nowhere and a game with inconsequential point-and-click style gameplay; there are nearly no puzzles and a useless, yet cluttered inventory that only holds a dozen random objects without any meaningful use.”
    • “It has Black Mirror's mechanics, except here you cannot speed up the transition from walking to running by double-clicking (unless you are in town), making the pace extremely slow.”
  • music
    17 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric, melancholic, and psychologically immersive qualities, with a stunning and well-composed soundtrack that enhances the overall experience. However, some users note issues with ambient music being too quiet and voiceover volumes inconsistent, often requiring adjustments to avoid dialogue being drowned out.

    • “The strong psychological horror elements dressed in a very well composed and melancholic soundtrack makes it easy to get lost in this.”
    • “The music and voice acting are first class.”
    • “A eerie, yet relaxing soundtrack which makes it very good.”
    • “The ambient music is poor, mostly because it is barely audible.”
    • “The voiceover volume has also been quite inconsistent, where at times it gets too quiet and is barely heard over the music.”
    • “Voice is way too soft; you have to turn music and ambient sound down very low in order for voice not to be drowned out by either.”
  • emotional
    5 mentions Positive Neutral Negative

    The game's emotional impact is bolstered by its dark art direction and well-written, thought-provoking dialogue exploring deep themes. However, some users feel the demo lacks proper character development and emotional connection, resulting in abrupt and unconvincing reactions. Despite this, certain character dynamics provide moments of heartfelt drama.

    • “The dialogue is well-written and often charged with emotional weight, delving into psychological and philosophical questions about faith, morality, and redemption.”
    • “The art direction’s focus on decay and darkness complements the game’s themes of corruption and despair, while character models and animations add subtle emotional depth to interactions.”
    • “The duo of a neurotic and an addict adds just enough heartfelt drama to the plot.”
  • grinding
    5 mentions Positive Neutral Negative

    Grinding in the game is often described as slow and tedious, with a heavy focus on narrative and puzzles rather than fast-paced action. The slow walking and running speed, combined with lengthy dialogues, may feel burdensome to players seeking more dynamic gameplay. However, some might appreciate the atmosphere this pacing creates.

    • “Its slow pacing and focus on narrative and puzzles over action can feel heavy or tedious to players seeking fast-paced gameplay.”
    • “That made it too tedious for me.”
    • “Walking/running is terribly slow and tedious.”
  • humor
    3 mentions Positive Neutral Negative

    The game's humor is unexpectedly strong, with hilarious script, voices, and character antics that often induce laughter despite it not being intended as a comedy. Some quirky elements, like character animations, add to the comedic charm.

    • “It's not supposed to be a comedy, but my face hurt from laughing all the time.”
    • “The script, voices, acting, and especially the god voice are hilarious when they shouldn't be.”
    • “Benedek's fashion of running will no doubt leave the player with the irresistible urge to bust out laughing.”
  • character development
    2 mentions Positive Neutral Negative

    The game’s character development is highly praised for its depth and quality, showcasing superb writing. However, its complexity may be overwhelming or off-putting for new players.

    • “One of the game’s standout features is its character development and writing.”
    • “The character development was superb to the point where I think it could be a turn off to new players.”
  • optimization
    2 mentions Positive Neutral Negative

    The game performs well overall with good optimization, but audio inconsistencies occur during character conversations, where volume and sound quality vary noticeably for the same character.

    • “Performance-wise, the game was great.”
  • monetization
    1 mentions Positive Neutral Negative

    Users feel the game's monetization is intrusive and poorly integrated, suggesting it could have been presented more subtly or creatively through in-game elements like NPC notes or environmental details.

  • stability
    1 mentions Positive Neutral Negative

    The game experiences occasional bugs and glitches, such as character faces not displaying correctly, but these issues do not significantly impact playability. Stability could improve with future updates.

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3h Median play time
3h Average play time
2-3h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Saint Kotar: The Yellow Mask is a puzzle game with horror, mystery and thriller themes.

Saint Kotar: The Yellow Mask is available on PC, Mac OS, Windows and Linux.

On average players spend around 3 hours playing Saint Kotar: The Yellow Mask.

Saint Kotar: The Yellow Mask was released on June 17, 2020.

Saint Kotar: The Yellow Mask was developed by The-Mark Entertainment.

Saint Kotar: The Yellow Mask has received mostly positive reviews from both players and critics. Most players liked Saint Kotar: The Yellow Mask for its story but disliked it for its grinding.

Saint Kotar: The Yellow Mask is a single player game.

Similar games include Saint Kotar, Silence of the Sleep, Tails Noir: Prologue, Kathy Rain, The Lost Crown and others.