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Saint Kotar

Saint Kotar Game Cover
74%Game Brain Score
story, atmosphere
character development, replayability
74% User Score Based on 117 reviews

Platforms

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Saint Kotar Game Cover

About

Saint Kotar is a single player casual action adventure game with horror and thriller themes. It was developed by The-Mark Entertainment and was released on October 28, 2021. It received mostly positive reviews from players.

In "Saint Kotar," you play as two devout monks who investigate a series of grisly murders in a small, religiously divided town. As you uncover dark secrets and supernatural forces, you must navigate the town's tense political climate and decide how far you're willing to go to uphold your moral beliefs. Your choices will determine the fate of the town and its inhabitants, as well as your own soul.

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74%
Audience ScoreBased on 117 reviews
story39 positive mentions
grinding2 negative mentions

  • The game creates a creepy, unsettling atmosphere that keeps players on edge.
  • The dual narrative approach allows players to experience different facets of the mystery and piece together clues from multiple angles.
  • The graphics and sound design are solid, contributing to the overall immersive experience.
  • The dialogue is often lengthy and poorly written, detracting from the overall experience.
  • The characters are largely unlikable, making it difficult for players to connect with the story.
  • The gameplay lacks challenging puzzles and feels more like a visual novel than a true point-and-click adventure.
  • story
    154 mentions Positive Neutral Negative

    The story of "Saint Kotar" is a complex and often convoluted narrative that intertwines themes of horror, folklore, and human frailty, with a focus on player choice that influences multiple endings. While some players appreciate its dark atmosphere and intricate storytelling, many criticize it for being confusing, poorly structured, and difficult to follow, often feeling overwhelmed by excessive dialogue and a lack of clear character motivations. Overall, the game is seen as a mixed bag, with a compelling premise that struggles under the weight of its execution.

    • “With its focus on storytelling, investigation, and choice-driven gameplay, Saint Kotar stands out in the indie horror genre, offering players an intricate tale of supernatural dread wrapped in a cloak of folklore and human darkness.”
    • “The writing is thoughtful and mature, dealing with themes of faith, guilt, and human frailty, while weaving in occult symbolism and folklore that enrich the story without overwhelming it.”
    • “A key strength of Saint Kotar is its emphasis on player choice—decisions made during conversations and key story moments influence relationships and, ultimately, lead to multiple endings.”
    • “The plot felt contrived.”
    • “The script and plot for this game needed some serious editing and rearranging.”
    • “The story is a convoluted mess and while I see comments and replies from the devs saying it's crucial for the story/character development/whatever... every writer benefits from having an editor and objective feedback.”
  • atmosphere
    45 mentions Positive Neutral Negative

    Saint Kotar is widely praised for its immersive and unsettling atmosphere, effectively blending psychological horror with occult themes. The game's haunting soundtrack and richly detailed environments contribute to a sense of oppressive dread, drawing players into its eerie world. While some aspects, such as character design and voice acting, may detract from the experience, the overall atmosphere remains a standout feature that captivates players.

    • “Saint Kotar, developed by The-Mark Entertainment and published by Soedesco, is a dark, atmospheric point-and-click adventure that plunges players into a chilling world of occult mystery and psychological horror.”
    • “The soundtrack, a haunting mix of folk-inspired melodies and eerie tones, complements the visual atmosphere perfectly and helps maintain a consistent mood throughout the game.”
    • “What makes it special is the atmosphere - the developers managed to create something unique here, something rarely found in modern horror: an atmosphere of oppressive dread.”
    • “From the outset, Saint Kotar immerses players in a bleak and oppressive atmosphere.”
    • “The story...seems to be the good point of the game, although I haven't yet played enough of it to see enough of it unfold - but text-wise, the gloomy elements are there, enough to instill a quite shut-down and claustrophobic atmosphere; it's just, the problem with Saint Kotar seems to be the mediums chosen to convey its story: badly done voices (although after the intro it gets a tiny bit better, but still dull and lifeless), bad character design (while the sceneries are okay in my opinion) as well as I expect the story to take some time to reveal itself, maybe too much.”
    • “Nestled in amongst the usual adventure game tropes and shenanigans, the atmosphere gradually built up to a jump-scare that successfully scared me away from the game for a good six months.”
  • gameplay
    33 mentions Positive Neutral Negative

    The gameplay of "Saint Kotar" is primarily focused on point-and-click mechanics, blending classic adventure elements with a narrative-driven experience that emphasizes storytelling and exploration over challenging puzzles. While some players appreciate the atmospheric horror and engaging lore, many note that the gameplay can feel light, linear, and at times frustrating due to hidden mechanics and excessive dialogue. Overall, it offers a unique indie horror experience, though it may not satisfy those seeking traditional gameplay challenges.

    • “With its focus on storytelling, investigation, and choice-driven gameplay, Saint Kotar stands out in the indie horror genre, offering players an intricate tale of supernatural dread wrapped in a cloak of folklore and human darkness.”
    • “Gameplay revolves around classic point-and-click mechanics blended with modern adventure elements.”
    • “The gameplay is exploration and narrative-based, with very few puzzles and straightforward solutions, but the characters' journey got me really invested.”
    • “Being a point-and-click game, it's very light on gameplay; it's more of an interactive story. You can switch between two characters and collect items to interact with things around the scenes. I followed a guide while playing, so I can imagine there is a lot of trial and error if you play through this game blind.”
    • “The gameplay is on the simple side, and there is more focus on the narrative.”
    • “From a gameplay perspective, the game seems pretty linear with zero challenges so far.”
  • music
    26 mentions Positive Neutral Negative

    The music in *Saint Kotar* is widely praised for its atmospheric and haunting qualities, effectively enhancing the game's dark and eerie setting. Reviewers highlight the folk-inspired melodies and subtle sound design, which contribute to a consistent mood and aesthetic pleasure throughout the gameplay. While some note that the soundtrack may not be a standout, it is generally considered a fitting complement to the game's visuals and narrative.

    • “The soundtrack, a haunting mix of folk-inspired melodies and eerie tones, complements the visual atmosphere perfectly and helps maintain a consistent mood throughout the game.”
    • “The music in this is astoundingly atmospheric and moody, so it's a perfect fit for this game.”
    • “The atmosphere is fantastic, music is really nice and the environments are well drawn.”
    • “The best thing I can say about the game is the bloody music, but the rest isn't worth wiping your ass with.”
    • “Missed the mark with sound and music a bit.”
    • “The music fits the setting, and while not a stand-out soundtrack, definitely sets the bleak, dark mood.”
  • graphics
    24 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with some praising the solid art style and atmospheric visuals that evoke a haunting and immersive experience, while others criticize the graphics as outdated, reminiscent of early 2000s titles. Despite the charming dark landscapes and effective use of color, many players feel that the character models and overall visual presentation lack modern polish, detracting from the game's potential. Overall, the graphics contribute to a nostalgic yet flawed aesthetic that may appeal to some but disappoint others seeking contemporary visuals.

    • “Set in the fictional Croatian village of Sveti Kotar, the game combines a gripping narrative with haunting visuals and a deeply immersive audio design to craft an experience that’s as unsettling as it is compelling.”
    • “The art style blends realistic character models with stylized backgrounds, creating a mood that is both grounded and surreal.”
    • “Great visuals and atmosphere.”
    • “I'll go on though, just to know where this game takes me - I'll rate it negatively for the moment, as I found it deeply boring - but all in all, it worked a bit like a time machine for me, where I was carried back at least 10 years in the past: graphics, voices, ambience and how the game tries to pull you in, all felt old and stale.”
    • “Of course, you are not allowed to skip screens and teleport to the next one, you have to admire the blatantly outdated graphics every step of the way.”
    • “I won't comment too much on the graphics because they look like they came straight out of 2003.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is noted to be present but ultimately fails to redeem the unlikable characters, as players feel their actions and dialogue detract from the overall experience. While the story has potential with its gloomy atmosphere, the execution suffers from poor voice acting and character design, leading to a convoluted narrative that may take too long to unfold. Overall, the development of characters does not significantly enhance the gameplay or story engagement.

    • “The character development is impressive, as I found myself genuinely invested in their journeys and transformations throughout the game.”
    • “I appreciate how the game allows characters to evolve based on player choices, making each decision feel impactful and meaningful.”
    • “The depth of the characters and their backstories adds a rich layer to the gameplay, making the experience much more engaging.”
    • “The atmosphere and artwork is not bad, though I enjoyed some of the areas. However, the characters are very unlikable; all of them. Although you can see there is character development, it doesn't redeem them from what they've been saying and doing in all the hours I spent playing the game.”
    • “The story is a convoluted mess, and while I see comments and replies from the devs saying it's crucial for the story/character development/whatever... every writer benefits from having an editor and objective feedback.”
    • “The story seems to be the good point of the game, although I haven't yet played enough of it to see it unfold. The problem with Saint Kotar seems to be the mediums chosen to convey its story: badly done voices, bad character design, and I expect the story to take some time to reveal itself, maybe too much.”
  • replayability
    2 mentions Positive Neutral Negative

    The game's branching structure enhances replayability by emphasizing moral choices and their consequences within its dark universe. Players seeking a classic point-and-click experience will find significant replay value in exploring different outcomes.

    • “If you're looking for a spooky classic point-and-click game with great replay value, look no further.”
    • “This branching structure adds replay value and underscores the impact of morality and consequence in the game’s dark universe.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is generally solid, with effective voice acting that enhances character depth. However, players have noted minor bugs and occasional performance drops, which, while present, do not significantly impact the overall experience.

    • “The voice acting is solid, with performances that effectively convey the psychological weight borne by the characters.”
    • “Technical hiccups such as minor bugs and occasional performance drops have been reported but generally do not detract significantly from the overall immersion.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be slow and tedious, characterized by excessive dialogue and minimal gameplay, making exploration feel laborious and unengaging.

    • “It's a slow, tedious, click-through story with minimal gameplay, just interminable dialogue to click through.”
    • “Walking (and also running) around is tedious and slow.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is described as dark and occasionally funny, but it often falls flat, with attempts at comedy failing to resonate with players. While there are moments of creepiness and romance, the lack of engaging tension and unlikable main characters detracts from the overall comedic experience.

    • “Dark, funny at times, creepy, romantic, thrilling.”
  • stability
    2 mentions Positive Neutral Negative

    The game suffers from significant stability issues, with users reporting a prolonged black screen at startup and requiring manual input to access the main menu. Overall, the experience is marred by numerous bugs and a lack of polish, leading to a perception of being unfinished and poorly designed.

    • “The starting screen was black for about a minute, and the main menu became accessible only after I pressed the space bar, which indicates that the game is buggy right from the beginning.”
    • “Everything else was either uninteresting, badly designed, unfinished, unpolished, broken, buggy, or didn't make much sense.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is criticized for its amateur voice acting and overly dramatic dialogues, which some players find annoying and lacking depth.

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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Saint Kotar is a casual action adventure game with horror and thriller themes.

Saint Kotar is available on Nintendo Switch, PlayStation 5, PlayStation 4, Windows and others.

On average players spend around 5 hours playing Saint Kotar.

Saint Kotar was released on October 28, 2021.

Saint Kotar was developed by The-Mark Entertainment.

Saint Kotar has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its character development.

Saint Kotar is a single player game.

Similar games include ASYLUM, The Excavation of Hob's Barrow, The Long Reach, Yesterday, Lacuna and others.