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Saint Kotar Game Cover

About

"Saint Kotar: The Ritual" is a free DLC that offers a new playable character, Viktoria, and additional gameplay of two hours. This expansion reveals secrets from the past and provides answers to unexplained events in the main game. Delve into Viktoria's struggle as she seeks redemption and uncovers the mystery of her missing father in the haunting town of Sveti Kotar. The DLC is available for those who own the main story-driven psychological horror game, Saint Kotar.

Saint Kotar screenshot
Saint Kotar screenshot
Saint Kotar screenshot
Saint Kotar screenshot
Saint Kotar screenshot
Saint Kotar screenshot
Saint Kotar screenshot
Saint Kotar screenshot
Saint Kotar screenshot
Saint Kotar screenshot
Saint Kotar screenshot
+24

76%
Audience ScoreBased on 108 reviews
story37 positive mentions
grinding2 negative mentions

  • The game features a compelling and dark story that keeps players engaged and curious about the unfolding mysteries.
  • The atmosphere is incredibly immersive, with well-crafted visuals and sound design that enhance the horror experience.
  • The game offers multiple endings and choices that impact the narrative, encouraging replayability and exploration of different paths.
  • Voice acting quality is inconsistent, with some performances feeling amateurish and detracting from the overall experience.
  • The dialogue can be excessively lengthy and convoluted, making it difficult to stay engaged and often leading to frustration.
  • Gameplay mechanics, such as slow character movement and lack of fast travel, can hinder the exploration experience and make navigation tedious.
  • story
    141 mentions Positive Neutral Negative

    The story of "Saint Kotar" is a mixed bag, with many players praising its dark atmosphere and intriguing plot twists, while others criticize its convoluted narrative and lack of clarity. The game features complex character dynamics and a rich setting, but some find the dialogue excessive and the story difficult to follow, often feeling lost or overwhelmed by the numerous plot threads. Overall, while the storytelling has potential and engages some players, it may frustrate others due to its pacing and complexity.

    • “The story is compelling and winds its way into an abyss of mysteries and horrific scenarios.”
    • “The strongest point of this game is its storyline, which is very compelling with a very dark setting.”
    • “Fantastic immersive story, pretty good voice acting, and a gorgeously dark environment.”
    • “The story was lost on me; you're sort of dropped into it with little explanation, making it hard to get into from the start. I had an okay understanding by the end, but I don't think I really understood why certain characters acted in certain ways, and it felt like it went off the rails a bit towards the end.”
    • “The plot is not clear, even as you progress through the game. New characters and names are introduced without a glossary or journal to refer to, making it confusing. I even stopped playing, thinking I might give it another go when I'm in the right mood, but unfortunately, the game is dragging and very cringe.”
    • “The story is convoluted, with unreliable narrators and shady NPCs with strange motives. It tries to force twists by characters lying or revealing truths much later, but the story wouldn't be any different if the truth had been told upfront.”
  • atmosphere
    39 mentions Positive Neutral Negative

    The atmosphere of "Saint Kotar" is widely praised for its dark, eerie, and immersive qualities, effectively blending horror elements with a rich narrative and detailed environments. Many players appreciate the game's moody music and visual design, which contribute to a sense of oppressive dread, although some criticize the voice acting and character design as detracting from the overall experience. Overall, the game is recommended for those seeking a captivating and atmospheric point-and-click adventure.

    • “Dark, incredibly atmospheric point and click game with heavy Eastern European vibes.”
    • “The atmosphere is fantastic, the music is really nice, and the environments are well drawn.”
    • “What makes it special is the atmosphere - the devs managed to create something unique here, something rarely found in modern horror: an atmosphere of oppressive dread.”
    • “The story seems to be the good point of the game, although I haven't yet played enough of it to see it unfold. The gloomy elements are there, enough to instill a quite shut-down and claustrophobic atmosphere; the problem with Saint Kotar seems to be the mediums chosen to convey its story: badly done voices, bad character design, and while the sceneries are okay, I expect the story to take some time to reveal itself, maybe too much.”
    • “Nestled in amongst the usual adventure game tropes and shenanigans, the atmosphere gradually built up to a jump-scare that successfully scared me away from the game for a good six months.”
    • “Such a shame because there is some potential with background scene design, atmosphere, and music.”
  • gameplay
    29 mentions Positive Neutral Negative

    The gameplay is primarily a point-and-click experience that emphasizes narrative and exploration over traditional mechanics, resulting in a light and sometimes linear gameplay style. While many players appreciate the atmospheric horror and engaging story, some express frustration with the slow pacing, trial-and-error elements, and occasional bugs that disrupt the experience. Overall, the game successfully captures the essence of classic adventure games while introducing unique elements, though it may not satisfy those seeking more challenging gameplay.

    • “I enjoyed the whole gameplay, the atmosphere, the mystery, and the horror of it all.”
    • “A true ode to the old point and click games of the 90s, with its own style in art and gameplay.”
    • “The gameplay is exploration and narrative-based, very few puzzles with straightforward solutions, but the characters' journey got me really invested.”
    • “Being a point & click game, it's very light on gameplay; it's more of an interactive story. You can switch between two characters and collect items to interact with things around the scenes. I followed a guide while playing, so I can imagine there is a lot of trial and error if you play through this game blind.”
    • “The gameplay is on the simple side, and there is more focus on the narrative.”
    • “From a gameplay perspective, the game seems pretty linear with zero challenges so far.”
  • music
    24 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric and moody qualities, effectively enhancing the overall experience with a fitting soundtrack that complements the dark themes and visuals. While some tracks stand out as particularly memorable, the background music and sound design are generally considered decent, contributing to the game's immersive environment. However, a few reviews note that the soundtrack may not be a standout feature and that some key scenes lack sufficient sound.

    • “The music in this is astoundingly atmospheric and moody, so it's a perfect fit for this game.”
    • “The atmosphere is fantastic, music is really nice and the environments are well drawn.”
    • “The music fits the setting, and while not a stand-out soundtrack, definitely sets the bleak, dark mood.”
    • “Such a shame because there is some potential with background scene design, atmosphere, and music.”
    • “Missed the mark with sound and music a bit.”
    • “The best thing I can say about the game is the bloody music, but the rest isn't worth wiping your ass with.”
  • graphics
    21 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players noting a nostalgic yet outdated aesthetic reminiscent of early 2000s titles. While some appreciate the dark art style and atmospheric visuals, others criticize the graphics as mediocre and lacking modern polish, detracting from the overall experience. Overall, the game's visuals evoke a sense of charm for some, but many feel they fall short of contemporary standards.

    • “The game is well put together with great graphics and (mostly) decent voice acting.”
    • “At the very least, Saint Kotar brings you aesthetic pleasure, with its fascinating dark landscapes and spooky music.”
    • “Great visuals and atmosphere.”
    • “I'll go on though, just to know where this game takes me - I'll rate it negatively for the moment, as I found it deeply boring - but all in all, it worked a bit like a time machine for me, where I was carried back at least 10 years in the past: graphics, voices, ambience and how the game tries to pull you in all felt old and stale.”
    • “Of course, you are not allowed to skip screens and teleport to the next one, you have to admire the blatantly outdated graphics every step of the way.”
    • “I won't comment too much on the graphics because they look like they came straight out of 2003.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is noted to be present but ultimately fails to redeem the unlikable characters, as players feel their actions and dialogue overshadow any growth. While the story has potential with its gloomy atmosphere, the execution suffers from poor voice acting and character design, leading to a convoluted narrative that may take too long to unfold. Overall, the development feels hindered by the game's shortcomings in storytelling and character portrayal.

    • “The character development is impressive, as I found myself genuinely invested in the growth and transformation of each character throughout the game.”
    • “I was pleasantly surprised by the depth of character development; the characters evolve in meaningful ways that enhance the overall narrative experience.”
    • “The way the characters grow and change over time adds a rich layer to the gameplay, making each interaction feel significant and impactful.”
    • “The atmosphere and artwork is not bad though; I enjoyed some of the areas. However, the characters are very unlikable, all of them. Although you can see there is character development, it doesn't redeem them from what they've been saying and doing in all the hours I spent playing the game.”
    • “The story is a convoluted mess, and while I see comments and replies from the devs saying it's crucial for the story/character development/whatever... every writer benefits from having an editor and objective feedback.”
    • “The story... seems to be the good point of the game, although I haven't yet played enough of it to see enough of it unfold. The problem with Saint Kotar seems to be the mediums chosen to convey its story: badly done voices (although after the intro it gets a tiny bit better, but still dull and lifeless), bad character design, as well as I expect the story to take some time to reveal itself, maybe too much.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be slow and tedious, characterized by excessive dialogue and minimal gameplay, which detracts from the overall experience. The movement mechanics, whether walking or running, are also described as cumbersome, further contributing to the feeling of monotony.

    • “It's a slow, tedious, click-through story with minimal gameplay, just interminable dialogue to click through.”
    • “Walking (and also running) around is tedious and slow.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is described as dark and occasionally funny, but it often falls flat, with some attempts at humor failing to resonate with players. While there are moments of creepiness and romance, the lack of engaging tension and unlikable main characters detracts from the overall comedic experience.

    • “Dark, funny at times, creepy, romantic, thrilling.”
  • stability
    2 mentions Positive Neutral Negative

    The game suffers from significant stability issues, with users reporting a black starting screen and delayed access to the main menu, indicating bugs from the outset. Overall, the experience is marred by a lack of polish and numerous design flaws.

    • “The starting screen was black for about a minute, and the main menu became accessible only after I pressed the space bar, which indicates that the game is buggy right from the beginning.”
    • “Everything else was either uninteresting, badly designed, unfinished, unpolished, broken, buggy, or didn't make much sense.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is criticized for its amateur voice acting and overly dramatic dialogues, which some players find annoying and lacking depth.

  • replayability
    1 mentions Positive Neutral Negative

    The game is praised for its strong replayability, making it an excellent choice for fans of spooky classic point-and-click adventures. Players find that the engaging content encourages multiple playthroughs.

    • “If you're looking for a spooky classic point-and-click game with great replay value, look no further.”
    • “The multiple endings and choices make each playthrough feel fresh and exciting.”
    • “I love how every decision I make leads to different outcomes, encouraging me to replay the game.”

Buy Saint Kotar

5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs

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