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Alfred Hitchcock: Vertigo

Alfred Hitchcock: Vertigo Game Cover
69%Game Brain Score
story, graphics
gameplay, optimization
75% User Score Based on 386 reviews
Critic Score 40%Based on 1 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4Xbox Cloud GamingXboxWindowsPlayStationXbox Series X|SPCXbox Game PassCloudMac OSXbox One
Alfred Hitchcock: Vertigo Game Cover

About

Alfred Hitchcock: Vertigo is a single player action adventure game with horror and thriller themes. It was developed by Pendulo Studios and was released on December 16, 2021. It received negative reviews from critics and mostly positive reviews from players.

Can you trust your own mind? In Alfred Hitchcock: Vertigo, dive into a new kind of psychological thriller, and walk on a thin line between reality and fantasy.Live a powerful narrative experience paying tribute to the visual and storytelling techniques of the thriller genre. Investigate through the vision of three characters: everyone has a different story to tell. Explore several timelines to cro…

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75%
Audience ScoreBased on 386 reviews
story225 positive mentions
gameplay14 negative mentions

  • Engaging and unpredictable story with many twists and turns that keeps players invested.
  • Strong character development and psychological depth, making the characters feel real and relatable.
  • Beautiful visuals and a fitting soundtrack that enhances the overall atmosphere of the game.
  • Slow pacing, especially in the beginning, which may deter some players from continuing.
  • Technical issues such as poor lip-syncing, awkward animations, and long loading times that disrupt immersion.
  • Limited interactivity and choices that do not significantly impact the story, making it feel more like a movie than a game.
  • story
    562 mentions Positive Neutral Negative

    The story of "Alfred Hitchcock - Vertigo" is a complex and engaging psychological thriller that captivates players with its unexpected twists and deep character exploration. While some reviews highlight its slow pacing and linearity, many praise the narrative's depth and emotional resonance, making it feel more like an interactive movie than a traditional game. Despite technical shortcomings and a lack of meaningful player choices, the well-crafted plot and immersive storytelling have left a lasting impression on players, appealing particularly to fans of narrative-driven experiences.

    • “Overall, it’s a beautiful, cleverly written game with memorable characters and a story that keeps pulling you deeper the more you play.”
    • “The deeper I got, the more I realized the story wasn’t nearly as straightforward as it first looked.”
    • “The story expertly explores themes of obsession and identity, with each twist taking you deeper into the mystery.”
    • “The story is linear in nature and split into 'chapters' which is where the save points happen automatically.”
    • “The story takes 4 hours to find a direction and then you swim for another 2 in a batshit crazy soap opera.”
    • “The big problem with Alfred Hitchcock - Vertigo is that it is a game with an okay plot buried under incredibly dull and inane gameplay and design decisions.”
  • gameplay
    116 mentions Positive Neutral Negative

    The gameplay in "Alfred Hitchcock – Vertigo" is largely criticized for being tedious and simplistic, often feeling more like an interactive movie than a traditional game. Players encounter a limited range of mechanics, primarily consisting of quick-time events and basic exploration, which detracts from the overall experience. While the story and atmosphere are praised, many reviewers feel that the gameplay lacks depth and engagement, making it a challenging recommendation for those seeking a more interactive experience.

    • “Gameplay in Alfred Hitchcock – Vertigo is best described as a hybrid between a cinematic adventure and a psychological detective story.”
    • “These memory sections are among the most interesting mechanics in the game, visually representing the unreliability of Ed’s recollections through distorted imagery and disjointed environments.”
    • “Pendulo Studios brilliantly incorporates hypnosis, psychoanalysis, crime investigation, and mystery solving into the mechanics of the game in a very interesting way.”
    • “The big problem with Alfred Hitchcock - Vertigo is that it is a game with an okay plot buried under incredibly dull and inane gameplay and design decisions.”
    • “Quick-time events feel stilted and inconsequential, dialogue choices never alter the course of the story, and the investigative mechanics are simplistic; rarely requiring more than clicking on obvious hotspots.”
    • “Gameplay-wise, there is a massive overabundance of quick-time events that range from the reasonable to the utterly mundane - and I'm talking about a quick-time event to pick up a box or to eat popcorn.”
  • graphics
    80 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the unique art style and vibrant environments, while others criticize the dated visuals and technical issues such as poor animations and long loading times. Many reviewers note that while the graphics may not be cutting-edge, they complement the game's storytelling and overall experience. Overall, the visuals are described as decent but flawed, with a blend of stylization that may appeal to some players despite its shortcomings.

    • “The graphics are quite unique, not because they are realistic, but because they are a very good transition between animation and realism.”
    • “Graphically, the game is neat, with some really beautiful environments, saturated colors, and a bit stylized character design.”
    • “Vertigo is a cinematic masterpiece, a really well-written, exciting and surprising story presented in fantastic graphics and fully voiced.”
    • “For a relatively new game, it looks quite dated. Not that graphics are everything in this type of game, but it just adds to the overall experience.”
    • “The graphics are very, very dated.”
    • “The graphics - the way characters were made are wonky, very wonky, and some of the way the characters were made is pretty bad.”
  • music
    62 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric quality, effectively enhancing tension and emotional moments, with many reviewers noting its resemblance to classic Hitchcock scores, particularly those by Bernard Herrmann. However, some players found the soundtrack to be overly repetitive and occasionally too loud, detracting from dialogue and immersion. Overall, while the music is considered a standout feature, its execution has room for improvement in terms of variety and volume balance.

    • “The music is phenomenal and very reminiscent of 1940-1950s movie scores.”
    • “The music and atmosphere is on point, the character reactions to situations and their nerves are well tied together to give the whole story a sinister feel.”
    • “I was very impressed with the music which was reminiscent of Bernard Herrmann's outstanding scores from several Hitchcock films.”
    • “About 3/4 of the way through, though, the music started to seem redundant with very little additional variation.”
    • “The music is also lacking, sometimes not suitable for the scene and kind of ruins the mood.”
    • “The music is also really loud, over the top, and obnoxious.”
  • atmosphere
    31 mentions Positive Neutral Negative

    The atmosphere in "Alfred Hitchcock: Vertigo" is widely praised for its intense, suspenseful quality, effectively enhanced by a fitting soundtrack and immersive visuals that capture the film's essence. While the game excels in storytelling and emotional depth, technical issues and pacing can detract from the overall experience, occasionally interrupting the atmospheric immersion. Despite these shortcomings, the game is recommended for its captivating narrative and ability to evoke a dark, psychological ambiance.

    • “The music is also worth mentioning; it fits the atmosphere perfectly and helps sell the tension, mystery, and the quieter emotional moments.”
    • “Alfred Hitchcock: Vertigo is best approached as a dark, atmospheric interactive novel - less a game, more a moody, twist-driven experience.”
    • “The atmosphere is intense, and the characters are complex, making it a must-play for fans of thrilling, twist-filled narratives.”
    • “In a movie, you can build atmosphere with body language, lighting, camera shots, etc., but it doesn't quite work in a low-budget video game.”
    • “The game successfully recreates a mysterious, psychological atmosphere, but its execution, especially in gameplay, falls short of the film’s masterful impact.”
    • “First, the game, while it runs pretty well performance-wise, has to 'load' every scene every 5 minutes or so... these are short load times mind you, like 10 seconds or so... but they are happening all the time, especially midway through an important moment of a scene, which wrecks the atmosphere achieved through the presentation.”
  • optimization
    20 mentions Positive Neutral Negative

    The game's optimization has been widely criticized, with players reporting significant performance issues such as stuttering, long loading times, and poor animations, particularly in the latter half of the game. Despite some strong voice acting, the overall technical execution feels subpar, detracting from the immersive experience and atmosphere. Many users noted that even on medium settings, the game struggled to maintain a smooth frame rate, leading to frustration during gameplay.

    • “The curious thing is that performance often decreased when the camera was very close to the characters (could this be the reason for those blurred faces?) and even scenes that shouldn’t be demanding, if we consider small environments and loading screens, were running at around 30 frames.”
    • “First, the game, while it runs pretty well performance-wise, at least with a medium to high machine, has to 'load' every scene every 5 minutes or so... these are short load times mind you, like 10 seconds or so... but they are happening all the time, especially midway through an important moment of a scene, which wrecks the atmosphere achieved through the presentation.”
    • “In typical Pendulo/Microids style, the story is better than the game performance, with some humor, some darkness, and a very unique style.”
    • “Awkward dialogs that don't change anything in the game, awful face and body animations, quick time events, and terrible optimization.”
    • “Even on medium settings, the game was stuttering now and then!”
    • “I've never played a title so badly optimized in my life.”
  • emotional
    18 mentions Positive Neutral Negative

    The game excels in emotional engagement, with a strong narrative that intertwines tension, mystery, and character depth, particularly through effective voice acting and music that enhances the atmosphere. While some character animations may detract from the emotional impact, the writing captures complex emotions and moral dilemmas, drawing players into the characters' journeys and evoking genuine feelings. Overall, the game offers a layered emotional experience, with well-developed characters and impactful moments that resonate deeply with players.

    • “As the authorities and his therapist begin to unravel his story, the line between truth and delusion starts to blur, pulling both the characters and the player into a labyrinth of unreliable memories and emotional turmoil.”
    • “The writing manages to capture the emotional complexity of its inspirations while offering a new story that stands on its own.”
    • “By the end, the player has a clearer understanding of not only the mystery behind Ed’s accident but also the emotional scars that define him and those around him.”
  • humor
    12 mentions Positive Neutral Negative

    The humor in the game is described as a mix of light-hearted moments and dark comedy, particularly highlighted in the final scenes, which some players found unexpectedly funny. While the game features humorous dialogues and facial animations, the overall comedic impact is somewhat diminished by gameplay mechanics that disrupt immersion. Despite these flaws, many players enjoyed the blend of humor with the engaging plot and cinematic experience.

    • “Despite these weaknesses, I had nevertheless a lot of fun with this mixture of game and interactive movie: besides the interesting and changeful plot, there are especially the characters and their often humorous dialogues, a good soundtrack, and the setting on a lonely part of the Californian coast worth mentioning.”
    • “That ending was hilariously unexpected.”
    • “In spite of the mediocre gameplay, the story had me curious, and the ending made me laugh (no spoilers), and thankfully all the loose ends were tied up - something I was worried may not happen.”
  • grinding
    11 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for its tedious and unengaging gameplay, with many players finding the tasks repetitive and lacking in reward. Quick time events and slow-paced wandering contribute to a sense of monotony, making the experience feel more like a chore than an enjoyable narrative journey. Overall, the grinding elements detract significantly from the game's potential, leaving players frustrated and disengaged.

    • “You'll need a second life for grinding.”
    • “Furthering the plot felt like the most boring, tedious chore.”
    • “I kept waiting for the fun part, but I felt like the story wasn't good enough to warrant such tedious tasks and felt unrewarding.”
    • “What really drags this game down is the terrible QTE mechanics; they make an already very slow-paced game feel even more tedious to go through, especially when you get a random timed QTE after five minutes of just listening to dialogue.”
  • stability
    10 mentions Positive Neutral Negative

    The game's stability is frequently criticized, with users reporting frame rate dips, visual and audio glitches, and inconsistent quick-time events that disrupt gameplay. While some players found these issues tolerable amidst the engaging storyline, others experienced significant frustration, including corrupted saves and frequent crashes, leading to a generally negative perception of the game's stability.

    • “Frame rate dips and minor visual glitches can also break immersion, particularly during transitions between cutscenes and gameplay.”
    • “I've recently been told that apparently Microids is no longer synonymous with great adventure games but instead with their games being buggy.”
    • “I really enjoyed that game as well, but man, that game was a buggy mess. I ended up giving that game a 0.5 out of 5 because my close to end game save became corrupted when that game crashed multiple times randomly (on a PS4).”
  • character development
    7 mentions Positive Neutral Negative

    Character development in the game is praised for its uniqueness and depth, contributing significantly to the overall experience. While some players appreciate the character designs and storytelling style, others find certain aspects, like voice acting and animations, lacking in quality. Overall, the detailed environments and character designs enhance the narrative, though opinions on their execution vary.

    • “I also actually liked the character designs themselves, as I felt they gave a uniqueness to each character that helped set them apart.”
    • “The detailed environments and character designs enhance the overall gaming experience.”
    • “Animations and character design don't strike for quality; I didn't like the voice acting either.”
    • “At times, I found the terrible character design distracting.”
    • “I have loved Pendulo Studios games for a long time; I love their storytelling style, love of non-linear storytelling, caring about character design, and understanding the importance of keeping the player interested.”
  • replayability
    5 mentions Positive Neutral Negative

    The game has very limited replayability due to its linear narrative structure, with no multiple endings or significant changes based on player choices. While players can revisit certain points to explore different dialogue options, the overall experience remains largely unchanged, making it feel less worthwhile at full price.

    • “Sadly, the replayability is basically nil, so the price point may be a little high if you don't get it on sale.”
    • “I feel I should point out that the game is wholly narrative; nothing can be missed or changed, and that's the bad thing about this game: no replayability, no multiple endings, no game overs, completely cinematic experience. Dialogues only change the flavor of the scene except for one determinant regarding a budding romance that you can snuff out or have it blossom fully.”
    • “Your choices have almost no effect on the story, and there's definitely no room for replayability.”
  • monetization
    2 mentions Positive Neutral Negative

    The game's monetization strategy appears minimal, as players feel the local story is compelling enough to stand on its own without heavy advertising or support. Many users approached the game without prior expectations, highlighting its organic appeal despite a lack of promotional efforts.

    • “Moreover, the local story being told is so self-sufficient and interesting that I don’t even know if it needed support, except as an advertising promotion.”
    • “I must add that I went in 100% blind without any expectations since this game had zero advertisement; I almost completely forgot about it.”
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40%Critics’ scoreBased on 1 critic reviews
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10h Median play time
11h Average play time
5-17h Spent by most gamers
*Based on 3 analyzed playthroughs
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Alfred Hitchcock: Vertigo is a action adventure game with horror and thriller themes.

Alfred Hitchcock: Vertigo is available on Nintendo Switch, PlayStation 5, PlayStation 4, Windows and others.

On average players spend around 11 hours playing Alfred Hitchcock: Vertigo.

Alfred Hitchcock: Vertigo was released on December 16, 2021.

Alfred Hitchcock: Vertigo was developed by Pendulo Studios.

Alfred Hitchcock: Vertigo has received negative reviews from players and negative reviews from critics. Most players liked this game for its story but disliked it for its gameplay.

Alfred Hitchcock: Vertigo is a single player game.

Similar games include Blacksad: Under the Skin, State of Mind, Call of Cthulhu, Fort Solis, The Medium and others.