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Safe Climbing Game Cover

About

This game is unfair. We had a game designer, but we were constantly bombarded with things like "progressive difficulty", "learning curve" or "level design", so we fired him and we simply put things that kill you scattered on the screen. Your goal is to reach the end by dodging all the deadly traps that you will encounter along the way. Are you ready? In this platform…

Safe Climbing screenshot
Safe Climbing screenshot
Safe Climbing screenshot
Safe Climbing screenshot
Safe Climbing screenshot
Safe Climbing screenshot
Safe Climbing screenshot
Safe Climbing screenshot
Safe Climbing screenshot
Safe Climbing screenshot
Safe Climbing screenshot
+4

70%
Audience ScoreBased on 10 reviews
humor3 positive mentions
gameplay3 negative mentions

  • The game offers a challenging experience that becomes easier with practice, rewarding players for persistence.
  • The retro look and feel, along with humorous deaths, add to the game's charm and make it enjoyable for casual players.
  • Checkpoints provide a sense of progress, allowing players to feel accomplished despite frequent setbacks.
  • The game lacks a fair learning curve, often leading to frustrating and unavoidable deaths without warning.
  • Gameplay can feel monotonous, as players must memorize hazards without any real variation to break up the tedium.
  • Controls can be imprecise, leading to deaths that feel unfair, which may frustrate players seeking a more polished experience.
  • humor
    3 mentions Positive Neutral Negative

    The game is noted for its humor, with players finding the frequent deaths amusing and entertaining, often leading to laughter at the absurdity of the situations. The combination of frustration and comedy creates a unique experience that keeps players engaged despite repeated failures.

    • “Frustrating but funny game where you will die and see this screen a lot.”
    • “Soooo funny!”
    • “You die lots of times, in some hilarious ways.”
  • gameplay
    1 mentions Positive Neutral Negative

    The gameplay is criticized for lacking engaging elements, resulting in a monotonous experience that relies heavily on rote memorization of hazards, which detracts from the overall enjoyment.

    • “The problem with this is that there aren't any real gameplay elements to break up the tedium of rote memorization of these hazards, which makes it not so much a game as a monotonous test of patience.”
    • “The controls feel unresponsive and clunky, making it frustrating to navigate through levels.”
    • “The lack of variety in gameplay mechanics leads to a repetitive experience that quickly becomes boring.”

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