- September 12, 2013
- Crazy Viking Studios
- 8h median play time
Volgarr the Viking
Platforms
About
"Volgarr the Viking" is a challenging side-scrolling action game with retro graphics. Play as the legendary Viking Volgarr, battling through treacherous levels filled with traps, enemies, and bosses. With no level saves or continue points, it requires skill, strategy, and perseverance to complete.
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- Incredibly challenging yet rewarding gameplay that requires skill and memorization.
- Beautiful pixel art and a nostalgic retro aesthetic that captures the essence of classic platformers.
- Tight controls and mechanics that allow for fluid movement and combat once mastered.
- Unforgiving checkpoint system that forces players to restart entire levels upon death, leading to frustration.
- Stiff jumping mechanics that limit mid-air control, making platforming feel clunky and imprecise.
- Heavy reliance on trial and error, which can make progress feel tedious and repetitive rather than skill-based.
gameplay
247 mentions Positive Neutral NegativeThe gameplay of "Volgarr the Viking" is characterized by its punishing difficulty and retro-inspired mechanics, requiring players to memorize levels and enemy patterns for success. While the controls and mechanics are generally tight and satisfying, many players find the jumping mechanics awkward and the lack of checkpoints frustrating, leading to a trial-and-error experience that can feel unfair. Overall, the game offers a challenging yet rewarding experience for those willing to invest time in mastering its mechanics, reminiscent of classic platformers like "Castlevania" and "Ninja Gaiden."
“Level design and mechanics really work – the game rewards figuring out the 'puzzle' of how to approach enemies and careful execution.”
“I highly recommend this game to those who appreciate simple yet challenging and entertaining gameplay.”
“The gameplay is tight, with solid controls and a very old school challenge that makes it rewarding.”
“The controls are extremely clunky, and the mechanics feel dated.”
“I badly wanted to like this game because of how good it feels to play, but when the game punishes you for going both fast or slow with bad stage design for the mechanics they provide then it makes it a miserable experience instead.”
“Intentionally bad jumps and combat mechanics just to make the game 'difficult.' No checkpoints for further 'difficulty' so that you're forced to waste a few minutes of your life every time you die returning to the place you're having trouble.”