- July 23, 2018
- CFK Co., Ltd.
Sacred Stones
Platforms
About
"Sacred Stones" is a challenging retro-style platformer focused on boss battles, with a pixelated world to explore and items to collect. The game, created by Sungjun Jo, features a linear and difficult gameplay with sensitive input controls, taking you back to the 8-bit era. Be prepared to face many obstacles and hone your skills to emerge victorious.











- The game features a charming pixel art style reminiscent of classics like Cave Story, enhancing the overall aesthetic experience.
- Boss fights are engaging and require players to learn patterns and strategies, providing a satisfying challenge for those who enjoy skill-based gameplay.
- The game offers a quick playtime of around 1.5 to 2 hours, making it a good option for players looking for a short, intense gaming session.
- Many bosses lack clear attack telegraphs, leading to frustrating moments where players can be hit without warning, detracting from the overall enjoyment.
- The game suffers from balance issues, with some bosses being overly tedious and taking too long to defeat, which can make the experience feel repetitive.
- There is minimal replay value and the game is described as barebones, which may leave players feeling unsatisfied after completing it.
story
12 mentions Positive Neutral NegativeThe story in "Sacred Stones" is largely minimal, serving primarily as a backdrop for its intense boss rush gameplay. While it draws inspiration from titles like "Cave Story," the narrative is overshadowed by the focus on combat and memorization of boss patterns, leaving players with a simplistic quest to defeat enemies rather than a rich storyline. The game features charming visuals and a whimsical aesthetic, but those seeking a deep narrative experience may find it lacking.
“The appealing and accessible charm of an indie platformer but with the brutality, challenge, and focus of a boss rush brawler, Sacred Stones lures players in with a whimsical and attractive Cave Story-inspired visual style but crushes their hopes and dreams with a Titan Souls or Furi-like progression of stages of pure boss pattern memorizing and reflexive dodging mayhem.”
“You poke around finding several clues and several dead-ends, and having to search for this hero's first starting weapon and items feels a lot like Cave Story with its long-winded intro, yet Sacred Stones wastes no time and after a quick retrieval of your ME-1 bullet you're thrust directly into a massive yet easy boss battle with a gigantic stone head to learn the straightforward run'n'gun nature of the game.”
“If that was before your time then the difficult boss rush hook of deep memorization of fancy patterns might not be as exciting to you, but the charming indie visuals a la Cave Story with the hypnotic and dreamlike chiptune soundtrack might be enough to win you over anyway.”
“The story is nearly non-existent.”
“The graphics are great for a simplistic concept, the difficulty is fair (but very frustrating), and the story is essentially non-existent.”
“Sacred Stones lures players in with a whimsical and attractive Cave Story-inspired visual style but crushes their hopes and dreams with a Titan Souls or Furi-like progression of stages of pure boss pattern memorizing and reflexive dodging mayhem.”