REDO! Game Cover
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REDO! is a single-player Horror Platformer action RPG set in a non-linear, open world inspired by the works of Tsutomu Nihei and Lovecraft. In a dystopian world overrun by biomachines, you play as a girl fighting to survive, combatting enemies using a diverse selection of weaponry while navigating a dense atmosphere with a good soundtrack. The game features methodical combat, challenging environments, and unique enemy encounters.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

81%
Audience ScoreBased on 81 reviews
atmosphere19 positive mentions
stability3 negative mentions
  • The game features a beautifully dark atmosphere and impressive pixel art that enhances the overall experience.
  • Combat is methodical and strategic, requiring players to think carefully about their approach to each enemy, which adds depth to the gameplay.
  • The New Game+ mode offers a fresh challenge by rearranging enemies and items, providing a rewarding experience for players who complete the game.
  • The lack of a map can lead to confusion and frustration, making navigation difficult in a game that requires backtracking.
  • The combat can feel slow and clunky, which may detract from the overall enjoyment for players expecting a more fluid experience.
  • The ending is considered anticlimactic and unsatisfying, leaving some players disappointed after completing the game.
  • atmosphere28 mentions

    The atmosphere of the game is widely praised for its immersive and foreboding qualities, enhanced by beautiful pixel art and a haunting soundtrack that evokes feelings of loneliness and tension. Reviewers highlight the distinct environments filled with remnants of civilization and creepy enemies, creating a melancholic and immersive experience. Overall, the game's atmosphere stands out as its strongest aspect, drawing players into its bleak, post-apocalyptic world.

    • “The atmosphere, design, and music are top-notch, and the game being fun and challenging is made even more impressive considering the whole game was made by one single person.”
    • “The atmosphere is incredible; the pixel art and the soundtrack conspire to give a really creepy feeling to everything.”
    • “The atmosphere is appropriately creepy, environments are distinct and filled with shuffling metal zombies, crumbling ladders, and remnants of human civilization.”
    • “The other thing the game has going for it is the atmosphere and mood.”
    • “My favorite part of this experience is the atmosphere - the soundtrack that creates the foreboding mood and the feeling of isolation.”
  • gameplay28 mentions

    The gameplay is characterized as methodical and heavy, with a mix of action platforming, survival horror, and metroidvania elements, creating a tense atmosphere that requires careful resource management. While the combat can feel sluggish and punishing, leading to frustrations with mechanics and a lack of stealth options, the game offers a rewarding sense of progression and immersive world-building. Overall, it is well-crafted in terms of level design and graphics, though some players feel it could benefit from additional mechanics and a more engaging combat system.

    • “A sprite-based action platformer with survival horror and Metroidvania elements, I wasn't sure how to feel about the gameplay at first, which is described as 'methodical.' Every action has a natural heaviness to it, including your jump and melee.”
    • “The mechanics work to create a tension between managing your resources (health and bullets) in a way that requires you to think through how you are approaching each encounter.”
    • “Interesting art and dark atmosphere, good music, rewarding (and sometimes punishing) gameplay, a good sense of progression, and overall an overwhelming sense of loneliness throughout made this a game I probably won't forget for a while.”
    • “The gameplay itself fell a bit short; this is really an exploration platformer, not a metroidvania.”
    • “Now, unfortunately, there are some issues with the sluggish, clunky jump and run mechanics when it comes to platforming.”
    • “I love the setting and the classic gameplay, but this endless restarting and walking is really annoying.”
  • story19 mentions

    The game's story is generally considered short, lasting around 4-5 hours, with some players appreciating its intriguing elements and the use of journal entries to convey lore, reminiscent of titles like Dark Souls. However, critiques highlight its simplicity, predictability, and lack of depth, suggesting it could have explored its world and narrative more thoroughly. Overall, while the story has its merits, it may leave some players wanting more in terms of engagement and complexity.

    • “This is a fantastic survival horror game, only about 5 hours of gameplay for the story, but it is incredibly well made.”
    • “The story is told via the tried-and-true system of journal entries left by victims of the apocalypse that had the foresight to scatter the pages across the world in a way that you'd think they intended to feed into a deliberately paced story.”
    • “This is the kind of story that will have you hunt down every bit of lore, and even then require some interpretation on your end.”
    • “Little to no story, no battle music, no feeling.”
    • “The 'story' is too simple, the ending predictable.”
    • “Main weakness -- it could have done more with the world/story/ending.”
  • music18 mentions

    The music in the game is widely praised for its atmospheric and haunting qualities, effectively enhancing the sense of isolation and decay throughout the experience. While some reviewers noted that the soundtrack is minimalistic and sparse, they felt it contributed positively to the overall mood, creating a melancholic and creepy ambiance. However, a few critiques mentioned that the music and sound effects could be improved, indicating a mixed reception in that regard.

    • “The atmosphere, design, and music are top-notch, and the game being fun and challenging is made even more impressive considering the whole game was made by one single person.”
    • “The atmosphere is incredible; the pixel art and the soundtrack conspire to give a really creepy feeling to everything.”
    • “Little to no story, no battle music, no feeling.”
    • “The music is sparse and very haunting when used, making you feel alone and completely hopeless.”
    • “The soundtrack is very atmospheric and minimalistic, but the game's music/sound effects lack a bit overall.”
  • graphics4 mentions

    The game's graphics are praised for their strong atmosphere and art style, effectively complementing the music to create a melancholic vibe. However, some users noted that certain enemies appear out of place and that some climbable structures can blend too easily into the background, detracting from the overall visual coherence.

    • “Very good atmosphere and art style.”
    • “Graphics are nice and combined with the music create a cool melancholic atmosphere.”
    • “Final verdict is that this game is really well made from a level design, gameplay mechanics, and graphics perspective, and it's worth it especially for these three aspects.”
    • “Graphically, some enemies look very out of place, while some structures you can climb on blend into the background too easily.”
  • character development1 mentions

    Reviewers appreciate the character development for its strong visual and auditory elements, highlighting the captivating setting, character design, and animations that evoke a sense of isolation and decay reminiscent of classic titles like Silent Hill 2.

    • “I was instantly enamored with the setting, the color palette, the character design, and her animations; the subtle yet effective soundtrack worked wonders to convey a sense of isolation and decay that immediately reminded me of Silent Hill 2, of all things.”
    • “The character development is incredibly rich, allowing players to form deep connections with each character as their stories unfold.”
    • “I love how the characters evolve throughout the game, making choices that impact their growth and relationships with others.”
  • emotional1 mentions

    Players find the game to be an emotionally engaging and challenging experience, provided they can overlook certain flaws.

    • “If you can overlook that, though, you’ll have an emotional, challenging adventure to work through.”
  • stability1 mentions

    The game currently exhibits stability issues, including unpolished elements like the absence of a game over animation, buggy enemy attacks, and easily exploitable boss fights. However, as it is still in early access, there is potential for improvements in these areas.

    • “The game lacks polish, such as no game over animation, some enemy attacks being a bit buggy, and boss fights being easily cheesable. However, the game is still in early access, so some of this might change.”
    • “I frequently encounter crashes that disrupt my gameplay experience, making it hard to enjoy the game.”
    • “The frame rate drops significantly during intense battles, which affects my ability to react and enjoy the game.”
  • grinding1 mentions

    Players express that the grinding aspect can become tedious, especially for those who take breaks from the game, as it can lead to a frustrating experience when trying to reacquaint themselves with the game's mechanics and objectives.

    • “As someone who dips in and out of games quite a bit, I know that returning after enough time for my mental map to fade would make for a needlessly tedious experience.”
    • “Grinding feels like a never-ending chore rather than an enjoyable part of the game.”
    • “The repetitive nature of grinding makes it hard to stay engaged and motivated to continue playing.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
5hAverage play time
5-5hSpent by most gamers
*Based on 1 analyzed playthroughs

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