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REDO!

83%Game Brain Score
gameplay, atmosphere
story, grinding
83% User Score Based on 114 reviews

Platforms

NSNintendo SwitchPCPCP4Playstation 4P5Playstation 5WinWindowsXOXbox OneXSXXbox Series X|SPlaPlayStationXboxXbox

About

"REDO!" is a dark, atmospheric Metroidvania set in a desolate city overrun by biomachines. As a lone girl, you'll explore a vast, interconnected world and overcome obstacles to find other humans. The game features slow-paced gameplay, a diverse set of weapons and tools, and ambient music. It requires Windows 7, 2 GB of RAM, 256 MB of graphics, and 200 MB of storage. A Steam key is included with purchase.

REDO! screenshot
REDO! screenshot
REDO! screenshot
REDO! screenshot
REDO! screenshot
REDO! screenshot
REDO! screenshot

83%
Audience ScoreBased on 114 reviews
gameplay8 positive mentions
grinding4 negative mentions

  • The game features gorgeous pixel art and a beautifully bleak atmosphere that immerses players in its post-apocalyptic world.
  • Combat is methodical and strategic, requiring players to think carefully about their approach to enemies and resource management.
  • The interconnected world design encourages exploration and rewards players with shortcuts and upgrades, enhancing the overall experience.
  • The lack of an in-game map can lead to confusion and frustration, making navigation challenging for some players.
  • The game can feel punishing due to sparse save points and the high damage output of enemies, leading to frequent backtracking.
  • Some players may find the combat slow and clunky, which can detract from the overall enjoyment of the gameplay.
  • gameplay
    43 mentions Positive Neutral Negative

    The gameplay is characterized by a methodical and challenging approach, blending exploration with tense combat in a dark, atmospheric world filled with biomechanical horrors. While the mechanics, such as a stun system for enemies and resource management, create a sense of tension, some players find the sluggish controls and lack of a stealth option frustrating. Overall, the game is well-crafted with solid mechanics and an engaging environment, though it may not appeal to those seeking fast-paced action.

    • “The gameplay and mood get to be the star of the show.”
    • “The mechanics work to create a tension between managing your resources (health and bullets) in a way that requires you to think through how you are approaching each encounter.”
    • “Interesting art and dark atmosphere, good music, rewarding (and sometimes punishing) gameplay, a good sense of progression, and overall an overwhelming sense of loneliness throughout made this a game I probably won't forget for a while.”
    • “I love the setting and the classic gameplay, but this endless restarting and walking is annoying.”
    • “Now, unfortunately, there are some issues with the sluggish, clunky jump and run mechanics when it comes to platforming.”
    • “The gameplay itself fell a bit short; this is really an exploration platformer, not a metroidvania.”
  • atmosphere
    34 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and beautifully bleak qualities, enhanced by striking pixel art and a haunting soundtrack. Reviewers highlight the game's ability to create a foreboding and creepy environment, filled with distinct settings and a sense of loneliness, making it a memorable experience. Overall, the atmosphere is considered the game's strongest aspect, drawing players into its unique, post-apocalyptic world.

    • “The atmosphere, design, and music are top-notch, and the game being fun and challenging is made even more impressive considering the whole game was made by one single person.”
    • “The atmosphere is appropriately creepy; environments are distinct and filled with shuffling metal zombies, crumbling ladders, and remnants of human civilization.”
    • “The atmosphere is incredible; the pixel art and the soundtrack conspire to give a really creepy feeling to everything.”
    • “The atmosphere is appropriately creepy, environments are distinct and filled with shuffling metal zombies, crumbling ladders, and remnants of human civilization.”
    • “The sound design created a very tense and mysterious atmosphere.”
    • “My favorite part of this experience is the atmosphere - the soundtrack that creates the foreboding mood and the feeling of isolation.”
  • story
    28 mentions Positive Neutral Negative

    The story of the game is cryptic and pieced together through scattered journal entries, creating an intriguing but somewhat simplistic narrative that requires player interpretation. While some players appreciate the atmospheric mystery reminiscent of titles like Dark Souls, others find the story lacking depth and predictability, with a short overall gameplay duration of around 4-5 hours. The lore enhances the survival horror experience, but its execution leaves room for improvement, particularly in world-building and narrative complexity.

    • “The story is told via the tried-and-true system of journal entries left by victims of the apocalypse that had the foresight to scatter the pages across the world in a way that you'd think they intended to feed into a deliberately paced story.”
    • “This is the kind of story that will have you hunt down every bit of lore, and even then require some interpretation on your end.”
    • “The most important thing the story contributes to the game though is the atmosphere the mystery provides.”
    • “The story is muted, reminiscent of something like Dark Souls or Hollow Knight, where you can discern bits and pieces as you go.”
    • “The 'story' is too simple, the ending predictable.”
    • “Story needs to be pieced together by notes scattered around and is rather lame.”
  • music
    24 mentions Positive Neutral Negative

    The music in the game is generally praised for its atmospheric and minimalistic qualities, effectively enhancing the sense of isolation and decay within the game world. While some players appreciate the haunting and evocative soundscapes, others feel that the music is sparse or lacking in variety, with a few even criticizing it as atrocious. Overall, the soundtrack contributes significantly to the game's ambiance, though opinions vary on its execution and impact.

    • “The atmosphere, design, and music is top notch, and the game being fun and challenging is made even more impressive considering the whole game was made by one single person.”
    • “The music is sparse and very haunting when used, making you feel alone and completely hopeless.”
    • “The atmosphere is incredible, the pixel art and the soundtrack conspire to give a really creepy feeling to everything.”
    • “Music is atrocious, when it isn't non-existent.”
    • “Little to no story, no battle music, no feeling.”
    • “The soundtrack is very atmospheric and minimalistic, but the game's music/sound effects lack a bit overall.”
  • graphics
    8 mentions Positive Neutral Negative

    The game's graphics are praised for their strong atmosphere and fantastic art style, reminiscent of "blame!" with excellent visuals and sound. However, some users noted that certain enemies appear out of place and some climbable structures can blend too easily into the background, slightly detracting from the overall visual experience.

    • “Very good atmosphere and art style.”
    • “I really enjoyed the visuals and the sound.”
    • “The art style is fantastic.”
    • “The aesthetics are likely to remind you of Blame!”
    • “Graphically, some enemies look very out of place, while some structures you can climb on blend into the background too easily.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious due to scarce save points and the need to backtrack frequently after dying, which can lead to repeated encounters with difficult enemies. The lack of a map and unclear objectives further complicate the experience, making it better suited for short play sessions rather than extended gameplay. Overall, while the world design is praised, the grinding elements detract from the overall enjoyment.

    • “As someone who dips in and out of games quite a bit, I know that returning after enough time for my mental map to fade would make for a needlessly tedious time.”
    • “Despite the solid world design, save points are scarce, and dying - which you will do frequently and readily - often requires tediously retreading your steps, often having to cross paths with several of those powerful, unstunnable enemies in a row, racking up deaths again and again on the same stretch.”
    • “It's enough to recommend it, but with a few big asterisks that make the game feel a bit tedious and better to play in short bursts.”
  • replayability
    1 mentions Positive Neutral Negative

    Users note that the game's length contributes positively to its replayability, as it offers multiple paths and outcomes that encourage players to experience it again. The variety in gameplay elements and choices enhances the incentive to replay, making each session feel fresh and engaging.

    • “The game's length and replayability are impressive, offering countless hours of enjoyment.”
    • “I love how each playthrough feels unique, thanks to the diverse choices and outcomes.”
    • “The replayability factor is off the charts; I keep discovering new strategies and storylines.”
    • “The game lacks meaningful choices, making replayability feel pointless.”
    • “Once you've completed the main story, there's little incentive to play again.”
    • “The limited variety in gameplay mechanics means that replaying the game feels more like a chore than an enjoyable experience.”
  • character development
    1 mentions Positive Neutral Negative

    Reviewers appreciate the character development for its strong visual and auditory elements, highlighting the captivating setting, character design, and animations that evoke a sense of isolation and decay reminiscent of classic titles like Silent Hill 2.

    • “I was instantly enamored with the setting, the color palette, the character design, and her animations; the subtle yet effective soundtrack worked wonders to convey a sense of isolation and decay that immediately reminded me of Silent Hill 2, of all things.”
    • “The character development is incredibly deep, allowing players to form a genuine connection with each character's journey and struggles.”
    • “I love how the characters evolve throughout the game, making choices that impact their growth and relationships with others.”
  • emotional
    1 mentions Positive Neutral Negative

    Players find the game to be an emotionally engaging and challenging experience, provided they can overlook certain flaws.

    • “If you can overlook that, though, you’ll have an emotional, challenging adventure to work through.”
  • stability
    1 mentions Positive Neutral Negative

    The game currently exhibits stability issues, including unpolished elements like the absence of a game over animation, buggy enemy attacks, and easily exploitable boss fights. However, as it is still in early access, there is potential for improvements in these areas.

    • “The game lacks polish, such as no game over animation, some enemy attacks being a bit buggy, and boss fights being easily cheesable. However, the game is still in early access, so some of these issues might change.”
    • “I encountered frequent crashes and performance issues that made it hard to enjoy the game.”
    • “The stability is a major concern; I often experience lag spikes and disconnects during multiplayer sessions.”

Buy REDO!

5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs

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