- August 22, 2017
- Kucing Rembes
- 7h median play time
MagiCat
Platforms
About
"MagiCat" is a single-player kids' platformer game with phenomenal mechanics and splendid visuals. Embark on a quest to retrieve a stolen artifact, exploring 63 levels with unique boss battles across 7 worlds. Enjoy a handcrafted retro experience with gorgeous level design, unlockable skills, and color schemes for the main character.
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- MagiCat features a charming art style with cute pixel graphics and smooth animations, making it visually appealing.
- The game offers a variety of levels, each introducing unique mechanics and challenges, keeping the gameplay fresh and engaging.
- It has a fair difficulty curve, allowing players to enjoy the game casually while also providing challenging elements for those seeking 100% completion.
- The music is often repetitive and lacks memorability, which detracts from the overall experience.
- Some players find the difficulty spikes in later levels to be frustrating, especially when trying to collect all gems without using the dash ability.
- Boss fights can feel uninspired, as many are just larger versions of regular enemies, leading to a sense of repetition.
gameplay
144 mentions Positive Neutral NegativeThe gameplay of Magicat is characterized by its impressive variety, with each of the 63 levels introducing unique mechanics and challenges that keep players engaged. While the core gameplay loop is simple—traversing obstacles, solving puzzles, and defeating bosses—the game ramps up in difficulty and complexity, offering optional challenges for completionists. Despite some mechanics being underutilized and occasional frustrations with difficulty spikes, the overall design is praised for its creativity and nostalgic homage to classic platformers.
“A wonderful puzzle platformer with unique mechanics in every level.”
“The gameplay on the surface is relatively simple, traverse various obstacles to get to the end of a stage, defeat a boss and repeat; however, if you're going for more, there's gem collectibles that for full completion require no dash usage, and those bosses? You gotta do them hitless for extra completion percent. It quickly goes from a casual platformer to a good challenging platformer should you choose 100%, and I think the game is very fun with its gameplay cycle, since each stage tries to incorporate a gimmick per stage, whether a new enemy, an entirely new way to move, or something more outside of the box. The game does its best to have variety, and I think it succeeds.”
“Every stage, every puzzle, every kill spree you gotta do for the gems and even the bosses all require you as a player to learn the new mechanics of the stage, which the game will teach you step by step, increasing the knowledge they demand you know about the logic puzzles, which while demanding soon into the game is all reasonably challenging.”
“But the moment you get the hang of it, the level ends and you never see the mechanic again.”
“Most of the gameplay and even stages feel like a mix of Kirby's Adventures from NES and Super Mario Bros 3 or even Super Mario World, adding its own style and mechanics that will often make you ragequit or feel frustrated as some stages are quite difficult and challenging.”
“Also, there are still things that devs keep on adding to these kinds of games, like being knocked back every time you are hit, making you fall into a pit, which is just infuriating.”