Rosenkreuzstilette
- February 2, 2017
- Darksquid Media
- 19h median play time
"Rosenkreuzstilette is a single-player fantasy shooter action-platformer game with a sensational visual style and exceptional music. As Spiritia Rosenberg, players must navigate treacherous stages and defeat bosses to acquire new magical abilities. With the addition of new codes for special stages and modes upon completing Rosenkreuzstilette Grollschwert, the game offers increased replayability and difficulty levels, though some codes may disable the Replay function."
Reviews
- Rosenkreuzstilette is a fantastic homage to classic Mega Man games, featuring tight controls, engaging level design, and a catchy soundtrack.
- The game successfully blends elements from various retro games, providing a nostalgic experience while introducing unique characters and storylines.
- Boss fights are challenging and require players to learn patterns, making victories feel rewarding and satisfying.
- The game can be brutally difficult, with some bosses and levels feeling unfair, leading to frustration for players not accustomed to classic platformer challenges.
- The password save system is outdated and inconvenient, making it tedious to replay levels after game overs.
- Some level designs and enemy placements can feel repetitive or overly punishing, detracting from the overall enjoyment of the game.
- music64 mentions
- 58 % positive mentions
- 38 % neutral mentions
- 5 % negative mentions
The music in the game has received widespread praise, with many reviewers highlighting its catchy and engaging quality that evokes nostalgia for classic Mega Man and Castlevania soundtracks. While some describe it as not groundbreaking, the overall consensus is that the soundtrack enhances the gameplay experience, fitting the atmosphere of each level and contributing to the game's charm. Overall, the music is considered a standout feature, with many players expressing a desire to acquire the original soundtrack.
“The music is so great that I thought about acquiring the OST; it matches the atmosphere and feel of the levels.”
“Honestly, this game was surprising in myriad ways and deserves a playthrough if only for the absolutely phenomenal collaborative soundtrack.”
“The music is great as well, up there with the soundtracks of some of the Mega Man X games.”
“The soundtracks are okay, but the game is almost impossible to play.”
“Music is fine actually and well done but sadly when there are other platformers more fair I just can't recommend it.”
“Music: it's rocking!”
- story58 mentions
- 16 % positive mentions
- 79 % neutral mentions
- 5 % negative mentions
The story in the game is generally viewed as underwhelming, with many reviewers noting it as either generic or overly long, often detracting from the gameplay experience. While some appreciate the engaging characters and the attempt at a deeper narrative, others find the plot convoluted and not particularly gripping, suggesting that the gameplay is the main draw rather than the story itself. Overall, the narrative is seen as a mixed bag, with some players enjoying its charm and others dismissing it as forgettable.
“But you don't have to be a Mega Man veteran to enjoy RKS, because all it has to offer is a simple, yet attractive story, a charming cast of characters, a fair difficulty that perfectly balances between punishment and forgiveness, and gameplay that emulates the core elements of your average Mega Man game.”
“The characters are nicely done and the overarching story that binds the characters together is surprisingly deep considering that the source that gets its inspiration from isn't exactly known for said storytelling.”
“There's a story with a bit of a plot twist and you don't just fight bosses; these are people you 'know', so you interact with them accordingly before you inevitably do battle and collect weapons.”
“The story is dull and aside from the anime art, nothing is really all that great to look at.”
“There is a story here, but it's quite overblown and underdeveloped, which is a shame as I like backstory and subplots in most games.”
“The story has a long plot that, frankly, did not grip me at all, and suffered from 'these animes just won't stop talking' syndrome.”
- gameplay50 mentions
- 14 % positive mentions
- 74 % neutral mentions
- 12 % negative mentions
The gameplay is heavily inspired by classic Mega Man titles, featuring tight controls and nostalgic mechanics, but it suffers from clunky implementations and some frustrating level designs. While it offers a fair challenge and references to the original games, players may find the experience uneven, with some sections requiring excessive precision and luck. Overall, it appeals to fans of old-school platformers, though newcomers might struggle with its retro design flaws.
“The gameplay is very strong with only a few minor issues on precision, but otherwise it is very enjoyable.”
“The controls are responsive, allowing for precise gameplay.”
“There's lots of fun references to old Mega Man enemies and mechanics, so if you like the old Mega Man games and need more of it, this is the game for you.”
“It has clunky implementations, though I believe this was all intended with a focus on delivering the original Mega Man experience, so if you are a newcomer, you might dislike it if you are unaware of these mechanics.”
“Super short stages filled with difficulty spikes thanks to bad gameplay and lame 'waifu' robot masters at the end; I cannot approve.”
“The game even copies the bad aspects from Mega Man 2, such as some of the weapon mechanics that were bad to begin with, accompanied with near copies of the games’ Wily stages which were horrible.”
- graphics40 mentions
- 25 % positive mentions
- 68 % neutral mentions
- 8 % negative mentions
The graphics of the game are a blend of anime and gothic aesthetics, drawing heavy inspiration from classic titles like Mega Man and Castlevania, resulting in a unique visual style that some players find nostalgic and appealing. However, there are criticisms regarding the dated graphics and technical issues, such as poor scaling and limited resolution options, which detract from the overall experience. Despite these drawbacks, many appreciate the hand-drawn character designs and the vibrant pixel art, making it a visually interesting title for fans of the genre.
“The game has gothic and anime aesthetics, which were really nicely implemented.”
“Both the anime portraits and the pixel graphics are amazing.”
“It's got attractive graphics and music, and the stage design is fun and fresh, blending references to Mega Man and other games with original concepts.”
“Graphics are dated.”
“After hours of trying to resolve this issue, I finally decided to try to play it in windowed mode, but it's just too darn small of a screen, and blowing up the window size to the max of 200% isn't much help and only results in blurred and fuzzy graphics.”
“Limited graphics options lead to a blurry Steam overlay, and leaving the screen to go to a second monitor, for example, causes the game to crash.”
- replayability4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The game's replayability is mixed; while some players feel it lacks significant replay value, others appreciate the inclusion of a second playable character, achievements, and a bonus mode that enhance the experience. Overall, it offers enough content to justify multiple playthroughs for those concerned about its length.
“It's very replayable thanks in part to the Steam achievements and a bonus mode I won't spoil here.”
“There's a good bit of replay value here as well, for those who worry that the somewhat short game might make them hesitant to purchase this.”
“Some achievements and other rewards enhance the replayability.”
“I recommend this game at full price, but I don't think it has replay value. The gameplay can be extended with the second playable character.”
“There are some achievements and other rewards for replayability.”
- character development3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
Character development in the game has received mixed reviews, with some players finding certain character designs questionable while others appreciate their less flashy, more subdued aesthetic compared to typical anime styles. The characters are described as "kawaii animu grills," appealing to fans of the genre, but those who dislike the original Mega Man designs may still find this game more to their liking. Overall, the character designs evoke nostalgia while also catering to a specific audience.
“Criticism has been aimed at the character designs too, but I was fine with most of them, and they're not nearly as flashy or ridiculous as they could have been.”
“Stage select screen, password system, run and jump, normal shot, slide, charged shot... it is 100% Mega Man down to the similar level design and enemy design, but the characters are all cute anime girls, so if you find the original Mega Man character design cringy, this might be the perfect Mega Man clone for you.”
“Some of the character designs are questionable, particularly Luste.”
“Criticism has been aimed at the character designs, but I was fine with most of them; they're not nearly as flashy or ridiculous as they could have been.”
- emotional3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted by the intense and often overwhelming nature of boss encounters, where players feel a heightened sense of vulnerability due to the significant damage inflicted by bosses upon contact. This creates a tension-filled atmosphere that enhances the overall experience, reminiscent of the challenges faced in classic Mega Man games.
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is derived from its origins as a concept for a pornographic work, which adds an ironic layer to its otherwise bland medieval-themed stages. Players find amusement in the game's self-referential jokes, particularly in the customized game over screens that cleverly parody other franchises, ensuring that even failures can elicit a smile.
“It even has a bit of humor about itself with game over screens customized for each stage, usually a jest involving another game or franchise, so even if you fail you can still grin about it.”
“All the stages are bland medieval-esque knockoffs of Mega Man stages (except the stage for the girl in the white hoodie, that one was kinda fun), but are somehow worse and less polished than the originals; which is hilarious when we consider the fact that those games are over 20 years old by now.”
- atmosphere2 mentions
- 100 % positive mentions
- -50 % neutral mentions
- 50 % negative mentions
The game's atmosphere is characterized by a hauntingly dark aesthetic, featuring elements like gloomy castles and blood-dripping walls, which contrasts sharply with the lighter tone of similar titles like Mega Man. The exceptional music enhances this atmosphere, prompting players to consider acquiring the original soundtrack.
“The music is so great that I thought about acquiring the OST; it matches the atmosphere and feel of the levels.”
“The atmosphere is much darker than in Mega Man, featuring gloomy castles and blood-dripping walls.”
“The atmosphere is much darker than in Mega Man; it features gloomy castles and blood-dripping walls.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players express frustration with the grinding aspect of the game, noting that they often find themselves repetitively farming for resources, such as life tanks, to progress efficiently. This necessity for grinding is exacerbated by time constraints, leading to a reliance on boss weaknesses to avoid replaying levels.
“I found myself farming for life tanks more than I would like to admit, and I referenced boss weaknesses because I was on a time limit and didn't want to play the last four levels over again.”
“The grinding in this game feels endless and tedious, making it hard to stay engaged with the story.”
“I spent hours repeating the same missions just to level up, which became incredibly frustrating and monotonous.”