- April 4, 2017
- Crania Games
- 2h median play time
Roots of Insanity
Platforms
About
"Roots of Insanity" is a survival horror game set in a research facility. As the player, you must uncover the mysteries of the facility while surviving against terrifying creatures. The game features a unique blend of melee combat, strategic inventory management, and puzzle-solving.



- The game features a compelling and unpredictable storyline that keeps players engaged.
- The atmosphere is well-crafted, with effective sound design and graphics that enhance the horror experience.
- The combat system allows players to fight back against enemies, providing a different dynamic compared to typical horror games.
- The game suffers from optimization issues, leading to frame rate drops and occasional crashes.
- Combat mechanics are clunky and inconsistent, making encounters frustrating and less enjoyable.
- The game is very short, with a playtime of around 2 hours, which may not justify the price for some players.
story
72 mentions Positive Neutral NegativeThe story of "Roots of Insanity" has received largely negative feedback, with many players describing it as generic, predictable, and filled with clichés typical of the horror genre. While some found moments of intrigue and appreciated the atmosphere, the overall narrative was criticized for being incoherent, lacking depth, and failing to deliver a satisfying conclusion. Despite its shortcomings, a few players noted that the story had potential and could have been more engaging with better execution.
“The story itself is still really nice.”
“Although the plot isn't the strong point of Roots of Insanity, where it does shine is within its creepy, tense atmosphere.”
“But I think the shining point of Roots of Insanity is the story.”
“The story of Roots of Insanity is absolute garbage.”
“The story was predictable and mediocre at best (the game's weakest point besides the combat), much of the plot was left unanswered and parts of the narrative made no sense.”
“After about an hour, I realized absolutely nothing made any sense; I had no idea what was happening, where I was, why I was there, what anything was, etc. The attempt at a plot is completely lacking.”