rooMaze
- March 3, 2017
- ChairKilling
- 2h median play time
"rooMaze is a first-person, hardcore roguelike game built with Unreal Engine 4, featuring voxel graphics and procedurally generated levels. Experience an atmospheric dungeon crawler with a unique combat system, brutal damage mechanics, and a multitude of enemies, items, and secrets. Brace yourself for an intense, dark, and oppressive adventure, where even the act of leveling up presents new challenges."
Reviews
- Nice voxel graphics and atmospheric design enhance the overall experience.
- Procedurally generated dungeons provide variety and replayability.
- The game is free to play, making it accessible to a wider audience.
- Combat is slow and clunky, leading to frustrating gameplay experiences.
- The developer has abandoned the game, meaning no future updates or improvements.
- Lack of a save feature and tutorial makes the game feel unbalanced and difficult to navigate.
- graphics14 mentions
- 50 % positive mentions
- 29 % neutral mentions
- 21 % negative mentions
The game features appealing voxel graphics reminiscent of Minecraft, which many players find interesting and original, especially with its combination of Unreal Engine 4. While the visuals are generally praised for their detail and unique style, some users have experienced technical issues that detract from the overall experience. Overall, the graphics are considered a strong point, contributing to the game's immersive atmosphere.
“The game has nice voxel graphics.”
“It feels like there’s supposed to be a story though, because the surprisingly detailed voxel graphics bring alive warm rooms of tables piled high with ancient texts, ruined alchemy labs dashed with blood, and mysterious prisons built to hold unseen prisoners.”
“It's quite an original decision to combine Unreal Engine 4 with the voxel style and 3D graphics.”
“Graphics are like 'Minecraftish'.”
“Graphics is made similar to popular Minecraft.”
“I'm pretty surprised with a very special graphic style.”
- gameplay11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The gameplay has been criticized for being slow, boring, and lacking a tutorial, forcing players to learn mechanics on their own. While the core elements and visuals have potential, the execution is deemed poor, with sluggish controls and a lack of engaging content or secrets, leading to a frustrating experience. Overall, the game offers some interesting mechanics but fails to deliver a compelling gameplay loop, especially due to the absence of updates and balance adjustments.
“The simple first-person dungeon crawling gameplay it has, which is served along some appealing voxel visuals, could definitely provide some great rogue-like hacking and slashing fun.”
“As much as the devs dislike this game, it's a fantastic product that can give you hours of replayability, filled with interesting mechanics and great visuals.”
“Roomaze has core gameplay elements in working order and it manages to be exactly what it says.”
“No tutorial, so you need to figure out the mechanics of the game and how it works yourself.”
“The gameplay's sluggish and feels delayed when orientating yourself, especially during melee fighting.”
“There exist no secrets or gameplay revelations that would make trudging through dismal rooms and dancing around stiff enemies worth it.”
- story6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The game lacks a coherent story, with users noting that while the detailed voxel graphics create an immersive environment, there is no actual plot or tutorial to guide players. This absence of narrative structure is seen as a significant drawback, especially in a genre that has struggled to attract a dedicated fanbase compared to more story-driven RPGs. The open-ended and procedural nature of the game further diminishes the potential for a cohesive campaign storyline.
“It feels like there’s supposed to be a story though, because the surprisingly detailed voxel graphics bring alive warm rooms of tables piled high with ancient texts, ruined alchemy labs dashed with blood, and mysterious prisons built to hold unseen prisoners.”
“This particular type of RPG subgenre has had several attempts at revival over the last decade, but despite all efforts, dungeon crawlers never attracted a substantial fanbase such as the cases were with story-driven D&Ds or the ever-modern hack 'n' slash.”
“No actual story.”
“The complete lack of a plot or even a flimsy tutorial only makes things worse, but I’m willing to be more forgiving with the game since it emulates the old school difficulty of its subgenre precursors.”
“As I mentioned above, the open-ended structure and procedural asset generation leave little room for the conformity of a campaign storyline.”
- music2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The music in the game is noted for its atmospheric quality, enhancing the overall experience, and players appreciate the inclusion of a volume slider for customizable sound levels.
“The atmospheric music and sound create an immersive experience.”
“There is a music volume slider available, allowing for personalized audio settings.”
“The atmospheric music and sound are underwhelming and fail to enhance the gaming experience.”
“The music volume slider is available, but it doesn't seem to make much of a difference in the overall sound quality.”
“The soundtrack lacks variety and becomes repetitive, making it hard to stay engaged.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is widely praised for being enjoyable, fun, and relaxing, creating an engaging experience. However, some users feel that the overall gameplay does not live up to the quality of the atmosphere.
“Very fun, atmospheric, and relaxing to play at any time.”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is generally considered poorly optimized, contributing to a less enjoyable experience for players. However, there is potential for improvement if developers continue to address optimization issues and expand the game's content.
“It's also worth noting that the game is poorly optimized, which adds to the overall unpleasant experience.”
“It's a little unoptimized still, but if the devs keep working on it and adding more content, there could be a hidden gem of a game here.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be exhausting and monotonous, criticizing it as poorly designed and lacking engaging mechanics.
“In conclusion: a tiring, tedious, and poorly designed game.”
“The grinding feels endless and lacks any meaningful rewards.”
“I spent hours grinding, only to realize it was all for nothing.”
- stability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The stability of the game is criticized for being buggy and feeling unfinished, akin to an early access title, which detracts from the overall experience despite its potential for fun.
“Buggy, raw, and could be fun, but feels like an early access game.”
- replayability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players find the game offers significant replayability due to its engaging mechanics and impressive visuals, providing hours of entertainment despite some technical limitations on lower-end PCs.
“This game offers incredible replayability, with a variety of interesting mechanics and stunning visuals that keep you coming back for more.”
“The depth of gameplay and the different strategies you can employ make this game endlessly replayable.”
“Each playthrough feels fresh and engaging, thanks to the diverse choices and outcomes available.”