ROMBIE
- March 22, 2018
- Phr00t's Software
- 18h median play time
ROMBIE is an open-world, futuristic action RPG set in a dystopian floating wasteland, playable in VR or not. The game features an infinitely generated world, procedurally constructed enemies with unique abilities, and a precise damage system. It also includes player customization, endless progression, and special game modes for added challenges, with a thought-provoking story and in-game crypto investing.
Reviews
- The game features a unique and engaging FPS experience with a solid combat system that emphasizes strategy and skill.
- The jetpack mechanic adds a fun and dynamic element to exploration, allowing for vertical navigation and midair battles.
- The modular robot design and loot system create an addictive gameplay loop, encouraging players to fine-tune their builds and explore the procedurally generated world.
- Navigation can be confusing due to the level design, making it difficult to find objectives without clear waypoints.
- The graphics and sound design are lacking in polish and variety, which may detract from the overall experience.
- The game can feel stiff and uninviting at the start, requiring players to grind before progressing to more engaging content.
- story32 mentions
- 13 % positive mentions
- 78 % neutral mentions
- 9 % negative mentions
The game's story is described as minimalistic and somewhat tongue-in-cheek, with a focus on procedural generation leading to a variety of quests and branching paths. While some players appreciate the open-world exploration and the potential for multiple endings, others find the writing and overall narrative less engaging compared to previous titles in the series. The quests are primarily randomly generated, which may detract from a cohesive storyline but allows for diverse gameplay experiences.
“3089 is an open-world masterpiece, 4089 is a creative twist on 3099, and 5089 is an excellent remastering of 3089 with new content and story.”
“There are many choices to make, and the story branches out in very different ways.”
“If you like immersive 'otherworldly' (for lack of a better word) open worlds with procedural quests (and NPCs) and an interesting overarching story then it's definitely worth checking out.”
“Rombie's plot is minimalistic, tongue-in-cheek, political, and irrelevant to gameplay.”
“The story and writing in general are quite barebones and not as engaging to me as in 5089, but I do like how this game has a few set pieces and story parts.”
“Almost all quests are randomly generated, so this won't be like The Witcher.”
- gameplay32 mentions
- 19 % positive mentions
- 72 % neutral mentions
- 9 % negative mentions
The gameplay in Rombie is characterized by a minimalistic plot that is largely irrelevant to the mechanics, focusing instead on a grind of exploring randomly generated islands, collecting loot, and battling diverse enemy robots. Players will quickly grasp the basic controls and enjoy a steady progression, enhanced by reworked stun mechanics and a new critical hit system that adds depth to combat. Overall, the game offers addictive gameplay with significant freedom in tackling challenges, though it lacks some of the standout elements found in its predecessor, 3089.
“The gameplay is a steady climb of exploring randomly generated floating fortresses, gathering more powerful loot and items to strengthen yourself, and fending off (at times) a metric ton of robots that each have their own unique combinations of modules.”
“Controls are basic enough to be learned quickly, and within an hour or two, you'll have a solid grip on the overall gameplay loop.”
“This is a solid title with addictive gameplay and lots of freedom in how you want to tackle its challenges.”
“Rombie's plot is minimalistic and tongue-in-cheek and political and irrelevant to gameplay.”
“Every jump to a new island raises the level of all inhabitants and their items, providing the primary gameplay grind.”
“3089 is one of my favorite games ever but, Rombie, despite graphical and gameplay similarities, misses some of the crucial elements that made 3089 such a blast.”
- graphics18 mentions
- 17 % positive mentions
- 67 % neutral mentions
- 17 % negative mentions
The graphics in this game have been criticized for being inferior to previous titles, despite utilizing Unity, which is typically strong for visual effects. Reviewers noted a lack of variety and polish, with low poly counts and low-resolution textures contributing to an overall unrefined aesthetic. While the visuals may not appeal to those seeking high-quality graphics, some players feel that the gameplay compensates for these shortcomings.
“The graphics are typical phr00t fare, just enough so that you can play without your eyes bleeding, but the gameplay more than makes up for it.”
“Like all of phr00t's games ("5089" for example), the world and quests are procedural, the visuals are just plainly weird with a low poly count and low-res textures, and the atmosphere is oppressive, making the whole game feel like it's from an indie one-person team.”
“3089 is one of my favorite games ever, but despite graphical and gameplay similarities, rombie misses some of the crucial elements that made 3089 such a blast.”
“The aesthetics this time are worse than previous despite using Unity, which is good for shaders and graphical effects.”
“The visuals are just plainly weird with a low poly count and low-resolution textures, and the atmosphere is oppressive; the whole game shouts 'indie one-person team.'”
“Definitely need an update to make it run faster; I can run 5089 effortlessly, but this game is lagging on potato graphics.”
- grinding10 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be engaging, particularly due to the effective farming strategies available, such as targeting dark warriors for higher-level loot. While much of the game's content can be experienced early on, the combination of challenging gameplay, interesting item management, and the immersive nature of VR makes grinding feel less tedious compared to traditional gaming. Overall, it offers a satisfying experience for those willing to invest time in loot-farming.
“You'll see the majority of the game's content in the first few hours of play, but for me, the challenge, interesting items and item management, and fun close-quarters robot head-sniping loot-farming were interesting enough to keep me playing.”
“I'd also recommend it to anyone who has a Vive and is looking for something a little bit grindy to burn some hours.”
“Somehow grinding in VR just isn't as painful as doing it on a flat screen; don't ask me why, I'm not the scientist here.”
- music8 mentions
- 50 % positive mentions
- 38 % neutral mentions
- 13 % negative mentions
The music in the game has received positive feedback, with many praising the electric industrial soundtrack as a standout feature. Reviewers note that the sound quality is an improvement over previous titles, contributing to an immersive experience that enhances gameplay. Overall, the soundtrack is considered great and adds to the enjoyment of the game.
“The sound is a step up from previous titles and the soundtrack is great as always.”
“You can get them for a song and I have sunk dozens of hours into those crazy worlds.”
“Especially combined with the choice of the weirdly electric industrial soundtrack.”
- atmosphere6 mentions
- 67 % positive mentions
- 17 % neutral mentions
- 17 % negative mentions
The game's atmosphere is characterized by a dark and eerie setting that effectively creates an oppressive mood, reminiscent of phr00t's previous works like "5089." The low poly count and low-resolution textures contribute to a uniquely weird visual style, enhancing the indie feel of the experience. Overall, players appreciate the game's ability to evoke a strong sense of atmosphere.
“The setting is mostly dark and eerie, which creates a compelling atmosphere.”
“Like all of phr00t's games (such as '5089'), the world and quests are procedural, the visuals are uniquely weird with a low poly count and low-resolution textures, and the atmosphere is oppressive, reflecting the essence of an indie one-person team.”
“A nice, darkly atmospheric game that is similar in function to '5089'.”
“Like all of phr00t's games ('5089' for example), the world and quests are procedural, the visuals are just plainly weird with a low poly count and low-res textures, and the atmosphere is oppressive, making the whole game feel like it shouts 'indie one-person team'.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is subtly woven into the mechanics, with players joking about the quirks of weapon stats like "wiggle" and "homing," which can lead to unexpected outcomes in gameplay. Overall, the lighthearted commentary on weapon performance adds a playful layer to the experience.
- replayability2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
Players highlight the game's strong replayability and challenging elements, making it a worthwhile purchase even for those still exploring the initial areas.
“I've still to get out of the first areas and survive, but so far it feels like a well worth the money game to buy, mostly for its replayability and challenges.”