ROMBIE Game Cover
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ROMBIE is an open-world, futuristic action RPG set in a dystopian floating wasteland, playable in VR or not. The game features an infinitely generated world, procedurally constructed enemies with unique abilities, and a precise damage system. It also includes player customization, endless progression, and special game modes for added challenges, with a thought-provoking story and in-game crypto investing.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

63%
Audience ScoreBased on 26 reviews
atmosphere3 positive mentions
grinding5 negative mentions
  • The game features a unique and engaging FPS experience with a focus on combat-oriented exploration and a modular upgrade system.
  • The jetpack mechanic adds a fun and dynamic element to movement, allowing for vertical exploration and midair battles.
  • The developer is responsive to community feedback and actively works on improving the game, creating a sense of trust and engagement with players.
  • Navigation can be confusing due to the level design, making it difficult to find waypoints and objectives.
  • The graphics and sound design lack polish and variety, which may detract from the overall experience for some players.
  • The loot system is less satisfying compared to previous titles, with enemies dropping mostly broken parts that require repair, making combat feel less rewarding.
  • story16 mentions

    The story aspect of the game is characterized by a minimalistic and tongue-in-cheek narrative that often feels disconnected from gameplay, with a focus on procedural generation and random quests. While some players appreciate the branching storylines and multiple endings, others find the writing to be barebones and less engaging compared to previous titles in the series. Overall, the game offers an immersive open-world experience with a variety of quests, though the narrative depth may not satisfy all players.

    • “3089 is an open-world masterpiece, 4089 is a creative twist on 3099, and 5089 is an excellent remastering of 3089 with new content and story.”
    • “There are many choices to make, and the story branches out in very different ways.”
    • “If you like immersive 'otherworldly' open worlds with procedural quests and an interesting overarching story, then it's definitely worth checking out.”
    • “Rombie's plot is minimalistic, tongue-in-cheek, political, and irrelevant to gameplay.”
    • “The story and writing in general are quite barebones and not as engaging to me as in 5089, but I do like how this game has a few set pieces and story parts.”
    • “Almost all quests are randomly generated, so this won't be like The Witcher.”
  • gameplay16 mentions

    The gameplay in Rombie is characterized by a minimalistic and humorous approach, focusing on exploration and combat against varied enemy robots across randomly generated islands. Players engage in a grind to gather loot and enhance their abilities, with a solid control scheme that allows for quick mastery of the mechanics. The game features streamlined environments and new combat mechanics that encourage strategic play, resulting in an addictive experience with significant freedom in tackling challenges.

    • “The gameplay is a steady climb of exploring randomly generated floating fortresses, gathering more powerful loot and items to strengthen yourself, and fending off (at times) a metric ton of robots that each have their own unique combinations of modules.”
    • “Controls are basic enough to be learned quickly, and within an hour or two, you'll have a solid grip on the overall gameplay loop.”
    • “This is a solid title with addictive gameplay and lots of freedom in how you want to tackle its challenges.”
    • “Rombie's plot is minimalistic and tongue-in-cheek and political and irrelevant to gameplay.”
    • “Every jump to a new island raises the level of all inhabitants and their items, providing the primary gameplay grind.”
    • “3089 is one of my favorite games ever but, Rombie, despite graphical and gameplay similarities, misses some of the crucial elements that made 3089 such a blast.”
  • graphics9 mentions

    The graphics in this game have been criticized for being inferior to previous titles, with a lack of variety and polish despite the use of Unity. Reviewers noted that the visuals are low poly and low resolution, contributing to an overall indie feel, and suggested that those seeking high-quality graphics should look elsewhere. While the aesthetics may not impress, some players feel that the gameplay compensates for the graphical shortcomings.

    • “3089 is one of my favorite games ever, but despite graphical and gameplay similarities, it misses some of the crucial elements that made 3089 such a blast.”
    • “The graphics are typical of phr00t's style, just enough so that you can play without your eyes bleeding, but the gameplay more than makes up for it.”
    • “Like all of phr00t's games (like '5089', for example), the world and quests are procedural, and the visuals are uniquely low poly with low-resolution textures, creating an oppressive atmosphere that reflects the indie one-person team effort.”
    • “The aesthetics this time are worse than previous despite using Unity, which is good for shaders and graphical effects.”
    • “The graphics are a bit lacking in variety and polish.”
    • “Like all of phr00t's games ("5089" for example), the world and quests are procedural, the visuals are just plainly weird with a low poly count and low-res textures, and the atmosphere is oppressive, making the whole game feel like it was made by an indie one-person team.”
  • grinding5 mentions

    Players find grinding in the game to be a rewarding experience, particularly due to the ability to farm higher-level items from dark warriors and the effectiveness of strategic area progression. While much of the content can be accessed early on, the engaging mechanics of item management and loot-farming, especially in VR, make the grind enjoyable rather than tedious. Overall, it appeals to those looking for a grindy experience that feels less burdensome in a virtual reality setting.

    • “You'll see the majority of the game's content in the first few hours of play, but for me, the challenge, interesting items and item management, and fun close-quarters robot head-sniping loot-farming were interesting enough to keep me playing.”
    • “I'd also recommend it to anyone who has a Vive and is looking for something a little bit grindy to burn some hours.”
    • “Somehow grinding in VR just isn't as painful as doing it on a flat screen; don't ask me why, I'm not the scientist here.”
  • music4 mentions

    The music in the game is praised for its electric industrial soundtrack, which enhances the overall experience. Reviewers note that the sound quality has improved compared to previous titles, and the soundtrack remains consistently great, contributing to the immersive gameplay.

    • “The sound is a step up from previous titles and the soundtrack is great as always.”
    • “You can get them for a song and I have sunk dozens of hours into those crazy worlds.”
    • “Especially combined with the choice of the weirdly electric industrial soundtrack.”
    • “The music feels out of place and doesn't match the game's atmosphere.”
    • “The soundtrack is repetitive and lacks variety, making it tedious to listen to over time.”
  • atmosphere3 mentions

    The game's atmosphere is characterized by a dark and eerie setting that effectively creates an oppressive mood, reminiscent of phr00t's previous work, "5089." The low poly count and low-resolution textures contribute to a uniquely weird visual style, enhancing the indie feel of the experience. Overall, players appreciate the game's ability to evoke a strong sense of atmosphere.

    • “The setting is mostly dark and eerie, which creates a great atmosphere.”
    • “Like all of phr00t's games (such as '5089'), the world and quests are procedural. The visuals are uniquely weird with a low poly count and low-res textures, contributing to an oppressive atmosphere that reflects the indie one-person team effort.”
    • “A nice, darkly atmospheric game similar in function to '5089'.”
    • “Like all of phr00t's games (like '5089'), the world and quests are procedural, the visuals are just plainly weird with a low poly count and low-res textures. The atmosphere is oppressive, and the whole game shouts 'indie one-person team.'”
  • humor1 mentions

    The humor in the game is subtly woven into gameplay mechanics, with players joking about the effectiveness of weapon stats like "wiggle" and "homing," suggesting that even serious elements can be approached with a lighthearted attitude. Overall, the humor appears to enhance the gaming experience without overshadowing the core mechanics.

  • replayability1 mentions

    Players highlight the game's strong replayability, noting that it offers engaging challenges that encourage multiple playthroughs, making it a worthwhile investment.

    • “I've still to get out of the first areas and survive, but so far it feels like a well worth the money game to buy, mostly for its replayability and challenges.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

18hMedian play time
18hAverage play time
18-18hSpent by most gamers
*Based on 1 analyzed playthroughs

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