5089: The Action RPG
- February 3, 2016
- Phr00t's Software
- 9h median play time
"5089: The Action RPG" is a sandbox-style game with procedurally generated worlds. As a lone explorer, mine resources, build bases, and battle enemies using a wide array of weapons and equipment. The game offers a rich, open-ended experience with complex crafting, character development, and combat systems. However, some users have reported bugs and performance issues.
Reviews
- The game offers a unique and engaging gameplay loop with a mix of RPG elements, crafting, and exploration.
- The procedurally generated world provides endless replayability and variety in quests and environments.
- The developer is highly responsive to community feedback and actively works on updates and improvements.
- The graphics may be off-putting to some players, as they resemble older, low-poly styles.
- The learning curve can be steep, with some mechanics and systems not being immediately clear to new players.
- Losing vital inventory items upon death can be frustrating and may leave players feeling defenseless.
- story127 mentions
- 13 % positive mentions
- 83 % neutral mentions
- 3 % negative mentions
The story in 5089 is generally considered minimal and somewhat disjointed, primarily serving as a backdrop for the gameplay rather than a focal point. Players engage in a series of procedurally generated quests that often feel repetitive, with a basic narrative that unfolds slowly through boss encounters and random quest completions. While some find the setting and themes intriguing, many agree that the lack of a coherent, immersive storyline detracts from the overall experience, making gameplay the primary draw.
“The story is more or less a sequel to 3089, in which the overlord, an alien artificial intelligence used two armies of robots and you, a robot with experimental sentience to study emotion and come to dislike it.”
“There is a story that progresses as you play, and some interesting texts to read while you're playing and questing, making the story and setting feel mysterious and interesting.”
“All of this is tied together by a main quest that has you traversing all over Xax to kill bosses, make story-altering decisions, and discover the secrets of those grey hatches.”
“There's a tiny bit of a story in there, but it isn't much and is finished quickly.”
“I wouldn't mind it so much if the quests weren't a crapshoot with no clear estimate of their difficulty, so you can end up facing an enemy robot who will stunlock you and leave you helpless, and end up losing components from your equipment that you can't afford to replace, leaving you virtually screwed.”
“The only way to get back into the story is to make a new save (aka start the entire game again with a new character).”
- gameplay100 mentions
- 34 % positive mentions
- 62 % neutral mentions
- 4 % negative mentions
The gameplay of 5089 is characterized by a blend of FPS and RPG elements, offering a procedurally generated world with a focus on exploration, loot collection, and character customization. While many players appreciate the engaging mechanics and replayability, some criticize the game for its repetitiveness, bugs, and a steep learning curve. Overall, the gameplay is seen as solid and enjoyable, particularly for those who favor dynamic sandbox experiences, despite some rough edges and balancing issues.
“While it's a little rough around the edges, this core gameplay is fun for hours.”
“The gameplay is where this game shines.”
“5089 is a randomly-generated FPS with a refreshing focus on gameplay rather than story, unlike most FPS games these days that try to be interactive movies with gameplay taking a hit.”
“I had fun with 3089, but this version is a buggy mess (especially in coop) and the gameplay is starting to get really old and boring and the flaws are becoming too glaring to overlook.”
“The fps gameplay in 5089 is the worst I've experienced in two decades of gaming.”
“The missions very quickly became stale due to the limited type and just generally simplistic mechanics.”
- graphics70 mentions
- 14 % positive mentions
- 74 % neutral mentions
- 11 % negative mentions
The graphics of the game are generally described as low-poly and reminiscent of early 90s visuals, which some players find charming while others consider them primitive or unattractive. Despite the simplistic graphics, many reviewers emphasize that the gameplay experience is engaging and enjoyable, often suggesting that the visuals should not deter potential players. Overall, while the graphics may not be cutting-edge, they contribute to a unique aesthetic that some players appreciate, especially in the context of the game's mechanics and style.
“The graphics some might knock, but they're a style on their own.”
“Despite seemingly archaic graphics, this game's charm will win you over quickly.”
“The weird graphics and odd movement of the other robots gives a strange, foreign feel to the game, as if you're really exploring an alien world.”
“The 3D graphics are low poly and straight out of the early 90's.”
“I'm not dissuaded by bad graphics, but these graphics feel like the developer literally didn't know how to use a modeling program.”
“The graphics aren't too impressive.”
- music26 mentions
- 31 % positive mentions
- 58 % neutral mentions
- 12 % negative mentions
The music in the game has received mixed reviews, with some players praising its catchiness and ability to enhance the gaming experience, while others find it repetitive and occasionally grating. Despite the limited number of tracks, many agree that the soundtrack complements the gameplay well, creating an immersive atmosphere. Overall, while opinions vary, the music is generally seen as a positive aspect that contributes to the game's appeal.
“The music kicks ass.”
“The ambiance is there and the music helps a great deal with that.”
“The music is excellent and really appropriate too, which is a really nice touch.”
“The soundtrack is unique, although there are only about 6 songs, all of which are great but are always playing and are bound to get repetitive at some point.”
“While the music is repetitive, the graphics feel like looking into the past, and the gameplay is fast and brutal.”
“I also found the music to be grating, but that's all up to personal preference.”
- grinding17 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players have mixed feelings about the grinding aspect of the game, with some finding it tedious and unpolished, particularly in the early stages where difficulty spikes can lead to frustrating experiences. While some appreciate the grind for its potential rewards and interesting loot mechanics, others feel it detracts from overall enjoyment, especially when it becomes necessary to progress. Ultimately, the grinding experience varies widely among players, with some embracing it and others reaching their limits.
“The problem is that you can end up wandering into enemies that are way outclassing you, and have to spend your time tediously grinding up to make progress, and lose equipment when you die.”
“For some reason, I was fine with this in the previous versions of the game, but it's just gotten so tedious and boring.”
“One thing I will say is that the difficulty is cranked way up, making leaving the first area really difficult and grindy.”
- humor7 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by sassy robot allies and witty dialogue, with plenty of amusing banter among characters. Players appreciate the clever use of humor in various elements, including the naming of enemies and the overall lighthearted tone, which enhances the gameplay experience despite any graphical shortcomings.
“The robot allies are sassy and funny.”
“Classes, equipment, skills, quests, etc. and some of the banter from the other robots is funny.”
“You fight bosses, regular ol' robots, spider-like robots, etc., all with human names, like Jack, Lauren, etc. It's pretty funny, actually.”
- replayability7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The game 5089 is praised for its high replayability, featuring a procedurally generated open world that offers unique experiences with each playthrough. Players can approach situations in various ways and create custom structures, enhancing the game's replay value significantly. Overall, it is considered one of the most open-ended and replayable RPGs available at an affordable price.
“This game technically shines in its replayability, allowing you to take many different approaches.”
“However, the amount of different ways you can approach each situation, coupled with the ability to create custom structures on the fly, makes for great amounts of replayability.”
“The whole map is randomly generated, meaning that the world you are about to explore and the adventure you are experiencing is unique, resulting in very high replayability.”
“This game technically shines in its replayability, allowing you to take many different approaches, but considering my playtime, I have only experienced very little of that. I don't know if Steam counts offline hours, but something tells me I've been playing this for longer than 3 hours.”
“Seems to have some length to it, and has a procedurally generated open world to give it some replay value.”
“The whole map is randomly generated, meaning that the world you are about to explore and the adventure you are experiencing is unique, and the replayability is very high.”
- stability4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The stability of 3089 is generally criticized, particularly in cooperative mode, where users report significant bugs that detract from the experience. While some players find it runs well on certain systems, issues like buggy melee attacks and an overall sense of aging gameplay contribute to a perception of instability.
“Runs great on my iMac with Big Sur in a window, not full screen, which can be expanded in-game.”
“I had fun with 3089, but this version is a buggy mess (especially in co-op) and the gameplay is starting to get really old and boring; the flaws are becoming too glaring to overlook.”
“But the melee attacks seem to be buggy.”
“A little buggy.”
- emotional4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted by a strong attachment to design choices, particularly regarding the guns, and the story's exploration of interesting themes, though some players feel less emotionally connected compared to its predecessor, 3089. Additionally, the synthesized voices of the robots evoke unexpected emotional responses, adding depth to the experience.
“The story touches on interesting themes, but I don't feel as much of an emotional connection to it as I did to 3089.”
“The synthesized voices of the robots are surprisingly emotionally touching as well.”
“Read through my review comments - phroot is emotionally attached to the design choices for guns.”
- atmosphere3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game offers a striking and unique atmosphere set in an alien, randomly generated world, immersing players in a visually and sonically pleasing experience that enhances the overall gameplay.
“It provides a very unique atmosphere in this alien and randomly generated world where you will be pit against pretty much everything.”
“One last thing: the atmosphere of the game is striking!”
“The sounds and visuals of the game are aesthetically pleasing and fit the atmosphere quite well.”
- character development3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
Reviewers appreciate the integration of RPG elements in the game, highlighting its effective character development through dynamic quests and a small narrative that enhances engagement, even for players typically uninterested in FPS games. The presence of distinct classes and mechanics reminiscent of titles like System Shock 2 further enriches the character progression experience.
“System Shock 2 features impressive FPS RPG player character development mechanics, and I am also reminded of the way you handle inventory.”
“I'm not usually into FPS games, but this has just the right amount of RPG character development, a small story, and dynamic quests that are enough to draw me in.”
“5089 has full classes and character development too.”
“System Shock 2 has FPS RPG player character development mechanics, and it reminds me of the way you handle inventory.”
- monetization2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
The game features no microtransactions, providing a straightforward experience without additional costs for players.
“There are no microtransactions, which makes the experience feel more genuine and enjoyable.”
“I appreciate that the game doesn't include any microtransactions; it allows me to fully immerse myself without distractions.”
“The absence of microtransactions is refreshing and adds to the overall enjoyment of the game.”
- optimization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
While some users report experiencing unusual performance issues, others have not encountered any optimization problems, indicating a mixed experience regarding the game's performance.
“Lastly, some people do seem to have odd performance issues with the game, but I am not one of them.”