Hard West 2 Game Cover
Gin Carter and his posse chase down the devil himself using all the supernatural powers at their disposal to do so.
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"Hard West 2" is a tactical turn-based strategy game set in a supernatural wild west world. Lead a gang of outlaws on a quest for riches, while battling undead enemies and making moral choices that affect the story. Use gun skills, supernatural abilities, and environmental interactions to outsmart and outshoot your foes.

  • PC
  • Windows

Reviews

80%
Audience ScoreBased on 1,113 reviews
story197 positive mentions
replayability7 negative mentions
  • The game features a highly rewarding Bravado system that allows players to regain action points after a kill, encouraging aggressive play.
  • The art style, voice acting, and overall atmosphere are well-crafted, creating an engaging experience in a supernatural Wild West setting.
  • The card system for character progression adds a unique twist, allowing for customization and strategic planning based on poker hands.
  • The game can feel overly linear, with many missions having a single optimal solution that can lead to a puzzle-like experience rather than true tactical freedom.
  • There are significant balance issues, particularly with certain enemies being overpowered, leading to frustrating encounters and a reliance on save-scumming.
  • Loading times can be excessively long, especially after extended play sessions, which detracts from the overall experience.
  • story678 mentions

    The story of "Hard West 2" is generally regarded as engaging but less impactful than its predecessor, with a mix of supernatural elements and classic western themes. While some players appreciate the character development and voice acting, others find the narrative linear and lacking depth, with a few noting that the pacing feels rushed and the plot could benefit from more twists and side quests. Overall, the game offers a fun and immersive experience, though it may not fully satisfy those seeking a deeply intricate storyline.

    • “Great story and a fun twist on a very old style of game.”
    • “The story follows a gang of outlaws as they try to retrieve their souls from a swindling demon who commands the feared ghost train.”
    • “The plot is excellent in everything except the ending.”
    • “The story is not captivating as the main villain, Mammon, is a joke of a character and not funny.”
    • “The overall plot is fine but the individual story/character beats are mediocre at best.”
    • “The story feels better in this second game, but the gameplay is a bit slower.”
  • gameplay447 mentions

    The gameplay of "Hard West 2" is characterized by its innovative "bravado" mechanic, which allows players to regain action points after defeating enemies, encouraging aggressive playstyles and creating a puzzle-like combat experience. While many players appreciate the fresh mechanics and engaging tactical elements, some criticize the game for its reliance on this system, leading to a more linear and less strategic approach compared to traditional turn-based tactics games. Overall, the game offers a mix of fun mechanics, solid graphics, and a compelling narrative, though it may not satisfy those seeking deeper tactical complexity.

    • “The bravado mechanic is one of my favorite elements of the toolkit, once again infusing the core gameplay with dynamism.”
    • “Hard West 2 delivers some interesting gameplay with its 'bravado!' while keeping the game balanced.”
    • “The bravado mechanic rewards playing aggressively and allows you to chain kills.”
    • “The game doesn't really reward you for experimenting; instead, you're forced into these game mechanics or else you get easily wiped out or punished severely for playing your own way.”
    • “Very quickly the battles become a grind, as the bravado game mechanic that resets a player's action points is the only way to get through large groups of strong enemies alive, and the whole process turns into mostly setting up the correct sequence for your closer of choice to go on an epic killing spree.”
    • “Gameplay-wise, it's more like a puzzle - you need to make combos with your hits, with at least one dead after every action.”
  • graphics108 mentions

    The graphics in the game have received widespread praise for their high quality, artistic style, and immersive atmosphere, with many reviewers noting significant improvements over the previous installment. The visuals are described as beautiful and thematically appropriate, enhancing the overall experience, although some minor graphical bugs were reported. Overall, the game's art direction, character design, and environmental diversity contribute to a visually appealing and engaging gameplay experience.

    • “The graphics are phenomenal and the gameplay is better than the first by a mile.”
    • “The atmosphere and graphics are really good.”
    • “Everything about the game is polished, the visuals are stunning and thematic, and even though I should be going to bed half an hour ago I just can't stop myself from playing one more mission.”
    • “It's not a perfect game: it's fairly short, imbalanced, not much of a graphics feast (but artistically pleasing), uneven and a little repetitive, and there is only some depth to characters, but then... it is a western.”
    • “- ugly graphics (nothing like the videos I think are fake or modified)”
    • “The story, gameplay, graphics --- everything is just so much worse than I expected.”
  • atmosphere52 mentions

    The atmosphere of the game is widely praised for its engaging and immersive qualities, often compared to the gritty style of titles like Max Payne and the original Hard West. Reviewers highlight the effective use of art, sound design, and character development to create a unique and atmospheric wild west setting, although some express disappointment with the tonal shift from the darker themes of the first game. Overall, the combination of visuals, music, and narrative elements contributes significantly to the game's appeal, making it a standout feature for many players.

    • “The atmosphere is dark and the perk system is not over complicated.”
    • “From believable characters to the gritty, high-detail art style that seethes with atmosphere and the top-notch sound design, everything feels authentic in Hard West 2.”
    • “The atmosphere makes the game; I get great pleasure playing on nightmare difficulty.”
    • “First of all, it does not come near the first game’s grim atmosphere and story.”
    • “And that is sad, because from a sequel of Hard West 1, I was expecting the same level of atmosphere, which was the strongest point of the previous game.”
    • “Atmosphere completely ruined.”
  • music51 mentions

    The music in the game receives mixed reviews, with some players appreciating its immersive qualities and thematic fit within the wild west setting, while others find it a significant downgrade from the previous installment, describing it as generic and forgettable. Despite the varied opinions, many agree that the sound design complements the overall atmosphere, though it lacks the memorable impact of the first game's soundtrack. Overall, while the music enhances the experience for some, it leaves others wanting more in terms of originality and excitement.

    • “The music is very well made and the sounds really suck you into the world.”
    • “Great western music with some fantastic soundtracks.”
    • “The musical score is fantastic, the grit and theme are great, the story is engaging, the characters are interesting... the graphics are well done, the action is smooth... I'm really enjoying this.”
    • “Lastly, the soundtrack is unfortunately a huge step down, substituting in generic, unobtrusive 'wild westy' motifs to replace Marcin Przybyłowicz's powerful Mad Max-meets-Ennio Morricone bombast from the first game.”
    • “The music, however, is a complete letdown.”
    • “Even the soundtrack was just kind of *there* without being particularly memorable.”
  • humor42 mentions

    The humor in the game is largely centered around the character "Laughing Deer," who elicits both laughter and frustration due to his overpowered abilities and the negative stereotypes associated with him. While some players appreciate the comedic elements and cultural references, others find the humor inconsistent, with the main villain being described as a joke rather than a source of amusement. Overall, the game features a mix of engaging writing and humorous moments, particularly through the bravado system, but it also risks falling into cliché and stereotype territory.

    • “And I find myself laughing like a maniac on these runs.”
    • “The war cries of the laughing deer during his wild runs are very uplifting.”
    • “Setting up a round properly and watching laughing deer run through and completely devastate the enemy team is very satisfying.”
    • “The story is not captivating, as the main villain, Mammon, is a joke of a character and not funny.”
    • “The humor falls flat and often feels forced, making it hard to enjoy the game.”
    • “I expected clever jokes, but instead, I was met with tired clichés that didn't land.”
  • replayability29 mentions

    Overall, the game's replayability is generally viewed as limited due to its linear structure and handcrafted maps, which do not offer significant variation in subsequent playthroughs. While some players find potential in tackling challenges or achieving 100% completion, many express that the lack of a New Game+ option and a forgettable story diminish the incentive to replay. Despite some enjoyment from the initial experience, most reviewers agree that the game does not provide enough replay value to warrant multiple playthroughs.

    • “Extremely replayable.”
    • “There's some replayability potential as I'm tempted to go play hard ('nightmare'), hunt for the missing achievements and use Cla'lish and Bill more than in my first playthrough.”
    • “It feels like the difficulties are there to give added replayability, and I wouldn't recommend starting your first playthrough on the hardest difficulty for these reasons.”
    • “I'm not sure about its replayability, as all the maps are handcrafted, so on a second run, you'll get the same maps and situations.”
    • “Overall, the game is pretty short and offers little replayability unless you aim to tackle the challenge of trying to complete each scenario within a set time limit.”
    • “With the combat growing stale over the course of the campaign and a forgettable story full of characters that aren't particularly well written, there's not a lot of replay value here.”
  • grinding23 mentions

    Players generally find the grinding aspect of the game to be tedious and frustrating, particularly in the late game where encounters become repetitive and overly reliant on puzzle-like strategies. While some appreciate the accessibility compared to its predecessor, many criticize the combat and resource gathering as slow and unengaging, leading to a sense of boredom and a need for excessive grinding to progress. Overall, the balance between challenge and enjoyment is often seen as skewed towards tedium, detracting from the overall experience.

    • “A very solid turn-based strategy game with fun mechanics to keep pushing forward, making battles dynamic and not tedious like in some other turn-based games.”
    • “You'll need a second life for grinding.”
    • “Late game became tedious and annoying on hard difficulty.”
    • “Overland resource gathering is tedious and unfun, with tons of missable necessities and forced choices without knowing all the options.”
    • “Combat is a tedious slog where you'll have one or two bad rounds and have to start over, because there are 10 times as many enemies as you, they're almost as tough as you and in some cases tougher.”
  • optimization16 mentions

    Overall, the game's optimization is a mixed bag; while many players report smooth performance on high-end systems, those with lower-end setups experience issues such as lengthy loading times and crashes. Some improvements have been noted compared to the previous title, but there are still occasional performance hiccups and memory consumption concerns. Players generally appreciate the graphical enhancements, though some stages may still require further optimization.

    • “Performance was top notch on my system (Ryzen 5600, RTX 3700, 32 GB RAM, SSD).”
    • “It runs smoothly and mostly without bugs.”
    • “The performance issues I had with the previous game are gone.”
    • “The game is not optimized; it should be running at 60 fps in 1080p on a Ryzen 5700G, but I'm only getting around 25 fps.”
    • “There are some performance issues from time to time, and I've hit a crash or two during my playthrough (thankfully, autosaves are frequent, so I never lost progress).”
    • “Warning: the game is made with the Unity engine, it is not optimized, and it keeps crashing at important story moments.”
  • emotional9 mentions

    The emotional aspect of the game received mixed reviews, with some players appreciating the heartfelt presentation and atmosphere, while others criticized the main storyline as dull and uninspiring. Many felt a lack of emotional connection due to shallow characters and a rigid gameplay structure that diminished the sense of freedom and creativity. Overall, while there are moments of emotional reward, the execution often falls short, leaving players feeling disconnected from the narrative.

    • “I'm hoping for more in the future, and I hope other games can learn from this sort of 'emotional reward' system for their tactical games, which for me was a constant joyful ride.”
    • “And what I don't understand the most is how such heartfelt presentation, atmosphere, lit voice-overs, and cool, gritty side-stories come with such cheesy and uninspiring telling of the main story.”
    • “Some players enjoy that their strategy matters more than good dice; others find the game feels too puzzly because actions having deterministic results makes it feel like there's a single right answer (there isn't, there are videos of people playing the same level different ways, but emotionally it feels like there is).”
    • “Dull and annoying characters, shallow puzzle-like mechanics, boring storyline, and poor voiceover.”
    • “This game is full of poor tactical combat, unbalanced gameplay, partial voice acting, glitchy controls, horrible mapping that makes it difficult to see where you're going unless you spin your camera around 50,000 times, cheesy dialogue, and a pretty boring story that did nothing original.”
  • character development9 mentions

    Character development in the game is generally viewed as limited and simplistic, with some players noting that it lacks the depth found in AAA titles. While the writing and character arcs may not be particularly nuanced, the engaging design and voice acting help create memorable characters, especially among companions. The card system adds a layer of strategy, but many feel it detracts from more traditional character growth opportunities.

    • “Between the set dressing, the voice acting (admittedly, some characters feel so much more grandiose than others), the story, and the character design; I think Hard West 2 did a really good job of giving you characters to fall in love with, and cheering them on as they get their revenge.”
    • “The characters are entertaining, and even though it certainly does not reach the depths of AAA titles in character development, it's still great value for the money.”
    • “Character development is pretty simplistic, but the card system allows for some hard choices, but also leans into the premeditated puzzle nature of the game.”
    • “Unbalanced, very limited character development; only a handful of side quests, most of which are terrifically easy and just a waste of time. There's little reason to play through more than once.”
    • “The first game had interesting characters but lacked effective character development due to us being told everything in a third-person perspective via the narrator.”
    • “Character development is pretty simplistic, but the card system allows for some hard choices, which also leans into the premeditated puzzle nature of the game.”
  • stability8 mentions

    Overall, the game's stability is generally praised, with many users reporting minimal glitches and bugs at launch. However, some players have noted issues with clunky combat and poor camera control, which can detract from the experience. While the game is considered polished, there are concerns about its value and the frequency of save reloads.

    • “It's polished, bug-free, plays without any glitches, and has great sounds and music.”
    • “On the bright side, the game isn't that buggy, and the look and feel is pretty good.”
    • “The game doesn't seem to be buggy, but combat is just overall clunky and camera control is atrocious for a battlefield that can span a large area.”
    • “Not worth $30 - $20 at most - but probably a $15 game - short, buggy, and it's basically a save game manager - you are going to be reloading game saves more than playing the game.”
    • “Previous game, despite being made in 2015, sometimes dropped FPS to 20 and had freezes every time I opened the inventory.”
  • monetization5 mentions

    The monetization aspect of the game is generally viewed positively, as it avoids common pitfalls like microtransactions and exclusivity deals, which are prevalent in many modern AAA titles. However, some players feel that the game may be a cash grab, lacking the depth and features promised in its advertisements, particularly regarding its tactical gameplay. Overall, while the game is engaging, it may not meet the expectations set by its marketing.

    • “At least it did not go Epic exclusive and has no microtransactions!”
    • “It is not because the game is outright nonfunctional, bugged into oblivion or has some scummy monetization - like plenty of 'modern gaming' AAA titles do (that's why I don't buy them...).”
    • “Very disappointed in this game after playing the first sequel and loving the story and free open world movement with tactical gameplay. It looked like just a cash grab riding on the first game's coattails.”
    • “It is not because the game is outright nonfunctional, bugged into oblivion, or has some scummy monetization - like plenty of modern AAA titles do (that's why I don't buy them...).”
    • “All this combines into the game being a very good and engaging puzzle shooter, but if you're being drawn in by its advertisements as a new age turn-based tactics game, look elsewhere, because it can't be played as such.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

16hMedian play time
20hAverage play time
15-35hSpent by most gamers
*Based on 7 analyzed playthroughs

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